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New scanning mechanism and its consequences

First post
Author
Haulie Berry
#101 - 2013-04-29 19:45:39 UTC
Ana Fox wrote:
Haulie Berry wrote:
Stuff


So smug and so brave ,HTFU no problem.Sadly you are that dumb not to see it is all about HTFU.Now all players that did follow your HTFU and did some effort will not do that ,their job is even more easy.

Good example is poster above you

Yokai Mitsuhide wrote:



I never bother with scanning because it was needlessly time consuming for what should be a quicker task. I very much look fwd to the changes. :)



I.... What? Could you try that again in a fashion that isn't impossible to parse, please?
Rebecha Pucontis
Doomheim
#102 - 2013-04-29 19:46:58 UTC
Captain Tardbar wrote:
I like how people in this thread call other people dumb and consider it "winning the argument".

I could only imagine the great Sophocles telling other Greek philosophers of the time:

"You are dumb."

"Q.E.D."

Yeah, I love it when noobs try and wade in on a discussion to try and teach us all we are dumb. It is hilarious. :)
Nick Bete
Highsec Haulers Inc.
#103 - 2013-04-29 19:48:56 UTC
Malcanis wrote:

If only we had another server where such changes could be implemented for testing, a test server, if you will.



Gee, if only we had a non-sarcastic ass of a newly elected CSM rep who respected others' opinions and posted constructively instead of using far too much of his time in the forums making jabs and ad hominem attacks.

And you lot wonder why so many of the playerbase are either apathetic towards the CSM or outright hostile. I'd reccomend looking in the mirror to find the answer.
Rebecha Pucontis
Doomheim
#104 - 2013-04-29 19:49:21 UTC
Haulie Berry wrote:
Ana Fox wrote:
Haulie Berry wrote:
Stuff


So smug and so brave ,HTFU no problem.Sadly you are that dumb not to see it is all about HTFU.Now all players that did follow your HTFU and did some effort will not do that ,their job is even more easy.

Good example is poster above you

Yokai Mitsuhide wrote:



I never bother with scanning because it was needlessly time consuming for what should be a quicker task. I very much look fwd to the changes. :)



I.... What? Could you try that again in a fashion that isn't impossible to parse, please?


Calm down and perhaps you'd be able to understand. From your posting so far in this thread it seems like you are raging like mad at your keyboard.
Rebecha Pucontis
Doomheim
#105 - 2013-04-29 19:51:49 UTC
Nick Bete wrote:
Malcanis wrote:

If only we had another server where such changes could be implemented for testing, a test server, if you will.



Gee, if only we had a non-sarcastic ass of a newly elected CSM rep who respected others' opinions and posted constructively instead of using far too much of his time in the forums making jabs and ad hominem attacks.

And you lot wonder why so many of the playerbase are either apathetic towards the CSM or outright hostile. I'd reccomend looking in the mirror to find the answer.


Not that I support Malcanis, but at least he does post on the forums. Even though nearly all his post are sarcastic in tone. ;)
Haulie Berry
#106 - 2013-04-29 19:53:37 UTC  |  Edited by: Haulie Berry
Rebecha Pucontis wrote:
Haulie Berry wrote:
Ana Fox wrote:
Haulie Berry wrote:
Stuff


So smug and so brave ,HTFU no problem.Sadly you are that dumb not to see it is all about HTFU.Now all players that did follow your HTFU and did some effort will not do that ,their job is even more easy.

Good example is poster above you

Yokai Mitsuhide wrote:



I never bother with scanning because it was needlessly time consuming for what should be a quicker task. I very much look fwd to the changes. :)



I.... What? Could you try that again in a fashion that isn't impossible to parse, please?


Calm down and perhaps you'd be able to understand. From your posting so far in this thread it seems like you are raging like mad at your keyboard.


I'm perfectly calm. I, in fact, am delighted with the changes being made so what, exactly, would I be "raging" about? I am having a jolly time watching the crybots snivelling (as I typically do).


With that said, what was quoted was completely ******* unintelligible in a, "How is babby formed?" sort of way.
Nick Bete
Highsec Haulers Inc.
#107 - 2013-04-29 20:09:12 UTC
Rebecha Pucontis wrote:

Not that I support Malcanis, but at least he does post on the forums. Even though nearly all his post are sarcastic in tone. ;)


But, for what purpose? Occasionally he'll make a thoughtful contribution but, for the most part all we get from him are sarcasm, insults and showing off his supposed superior knowledge of the game.

We'll see if things change now that he's on the CSM. I'd hope to see posts that are more respectful, that communicate what he's doing for us players, how he's making player concerns known to CCP, etc. I'm not holding my breath on that, though.

Ranger 1
Ranger Corp
Vae. Victis.
#108 - 2013-04-29 20:10:11 UTC
Rebecha Pucontis wrote:
Nick Bete wrote:
Malcanis wrote:

If only we had another server where such changes could be implemented for testing, a test server, if you will.



Gee, if only we had a non-sarcastic ass of a newly elected CSM rep who respected others' opinions and posted constructively instead of using far too much of his time in the forums making jabs and ad hominem attacks.

And you lot wonder why so many of the playerbase are either apathetic towards the CSM or outright hostile. I'd reccomend looking in the mirror to find the answer.


Not that I support Malcanis, but at least he does post on the forums. Even though nearly all his post are sarcastic in tone. ;)

To put it another way, that stinging sensation you feel is called the truth... yes, it hurts. Smile

Sometimes it takes a bit of pain to get your attention, and nudge you into using your head for something other than a hat rack.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Some Rando
University of Caille
Gallente Federation
#109 - 2013-04-29 20:12:56 UTC
Nick Bete wrote:
Malcanis wrote:

If only we had another server where such changes could be implemented for testing, a test server, if you will.

Gee, if only we had a non-sarcastic ass of a newly elected CSM rep who respected others' opinions and posted constructively instead of using far too much of his time in the forums making jabs and ad hominem attacks.

And you lot wonder why so many of the playerbase are either apathetic towards the CSM or outright hostile. I'd reccomend looking in the mirror to find the answer.

At least he's here collecting your tears instead of blow-harding on some ****** blog.

Thank you Malcanis.

CCP has no sense of humour.

Rebecha Pucontis
Doomheim
#110 - 2013-04-29 20:13:48 UTC
Ranger 1 wrote:
To put it another way, that stinging sensation you feel is called the truth... yes, it hurts. Smile

Sometimes it takes a bit of pain to get your attention, and nudge you into using your head for something other than a hat rack.


Hmm, cant say Ive ever had that experience with Malcanis posts as of yet. :) But he does occasionally come out with something of value. And I respect the fact that he makes the effort to post on the forums and contribute.
Rebecha Pucontis
Doomheim
#111 - 2013-04-29 20:15:40 UTC
Nick Bete wrote:
Rebecha Pucontis wrote:

Not that I support Malcanis, but at least he does post on the forums. Even though nearly all his post are sarcastic in tone. ;)


But, for what purpose? Occasionally he'll make a thoughtful contribution but, for the most part all we get from him are sarcasm, insults and showing off his supposed superior knowledge of the game.

We'll see if things change now that he's on the CSM. I'd hope to see posts that are more respectful, that communicate what he's doing for us players, how he's making player concerns known to CCP, etc. I'm not holding my breath on that, though.


Well people were well aware of his interaction style when they elected him. So the community is getting what it deserves. :)
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#112 - 2013-04-29 20:20:26 UTC
Rebecha Pucontis wrote:
Just use a venture or ship you dont care losing, either that or lock down the entire system and run a proper mining op. Now the ores are much more valuable so there is greater risk. So risk reward balance is correct.

A "proper mining op" might work for higher-class WHs that have a full corp living in them, but lower-class WHs aren't suitable for occupation by more than a couple of people.

The reward might be going up by 25% or something, but the risk is going up a lot more. It's moving from "if I'm not on the ball, someone who comes into my system can kill me" to "anyone who comes into my system can kill me regardless of anything I do."
Rebecha Pucontis
Doomheim
#113 - 2013-04-29 20:25:24 UTC
Chris Winter wrote:
Rebecha Pucontis wrote:
Just use a venture or ship you dont care losing, either that or lock down the entire system and run a proper mining op. Now the ores are much more valuable so there is greater risk. So risk reward balance is correct.

A "proper mining op" might work for higher-class WHs that have a full corp living in them, but lower-class WHs aren't suitable for occupation by more than a couple of people.

The reward might be going up by 25% or something, but the risk is going up a lot more. It's moving from "if I'm not on the ball, someone who comes into my system can kill me" to "anyone who comes into my system can kill me regardless of anything I do."


Yep, your pretty much spot on. I'm affected by this also, but I guess we will just have to live with it. I can't see CCP changing this as WH space would become far too profitable with the new ore changes and the current grav site system.
Ranger 1
Ranger Corp
Vae. Victis.
#114 - 2013-04-29 20:29:54 UTC
Rebecha Pucontis wrote:
Ranger 1 wrote:
To put it another way, that stinging sensation you feel is called the truth... yes, it hurts. Smile

Sometimes it takes a bit of pain to get your attention, and nudge you into using your head for something other than a hat rack.


Hmm, cant say Ive ever had that experience with Malcanis posts as of yet. :) But he does occasionally come out with something of value. And I respect the fact that he makes the effort to post on the forums and contribute.

Just wanted to make sure you realized that I was adding to your point, not trying to argue with you. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#115 - 2013-04-29 20:33:38 UTC  |  Edited by: Ranger 1
Nick Bete wrote:
Rebecha Pucontis wrote:

Not that I support Malcanis, but at least he does post on the forums. Even though nearly all his post are sarcastic in tone. ;)


But, for what purpose? Occasionally he'll make a thoughtful contribution but, for the most part all we get from him are sarcasm, insults and showing off his supposed superior knowledge of the game.

We'll see if things change now that he's on the CSM. I'd hope to see posts that are more respectful, that communicate what he's doing for us players, how he's making player concerns known to CCP, etc. I'm not holding my breath on that, though.


I prefer a representative that knows what's up and is not afraid to speak bluntly as well as accurately, even if it's not what you want to hear or how you want to hear it.

I don't waste my time with those that place a priority on telling people what they want to hear with sugar on top. There are far to many mealy mouthed politicians in the world that excel at that nonsense already.

Or to put it another way, I'll take truth over tact any day of the week.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Georgina Parmala
Science and Trade Institute
Caldari State
#116 - 2013-04-29 20:34:05 UTC
Gnoshia wrote:

Don't forget that all probes can be launched at once. No more clicking for each individual probe to be launched. That alone is tons of saved time.

This I have some issue with not taking the launcher cycle time per probe used.

Jump hole, break gate cloak, launch probes, cloak up. Denies an attentive DScanner the potential of seeing at least the ship and it's name during the process.

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Ranger 1
Ranger Corp
Vae. Victis.
#117 - 2013-04-29 20:37:26 UTC  |  Edited by: Ranger 1
I would say a logical next step is the ability to put your scanner on auto sweep and be able to set it to scan for inbound ships in warp.
Which would mean a lot of people would need to learn how to mine while properly aligned.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mardris Fol
Aliastra
Gallente Federation
#118 - 2013-04-29 20:59:40 UTC
CCP Greyscale wrote:
Assuming zero-sum play time, the more we can remove single-player mechanics, the more time people can spend using the remaining multi-player mechanics instead.


How does this read as anything but a declaration of war on solo players?

Besides, exploration is one of the more fun things to do when your corp mates aren't available.

And few other PvE activities involve multi-player mechanics. Hi-sec missions don't require multi-player skills and feature no competition what so ever. PI? Research? Manufacturing? None of these feature multi-player mechanics - are they going to be next?

I'm just hoping this isn't where CCP are actually going with the game. It needs a balance of solo and group mechanics.
Rebecha Pucontis
Doomheim
#119 - 2013-04-29 21:02:43 UTC
Ranger 1 wrote:
I would say a logical next step is the ability to put your scanner on auto sweep and be able to set it to scan for inbound ships in warp.
Which would mean a lot of people would need to learn how to mine while properly aligned.

To be honest I was half expecting this to be coming with oddysey. Kind of surprised that it didn't make it in.
CCP Greyscale
C C P
C C P Alliance
#120 - 2013-04-29 21:15:06 UTC
Mardris Fol wrote:
CCP Greyscale wrote:
Assuming zero-sum play time, the more we can remove single-player mechanics, the more time people can spend using the remaining multi-player mechanics instead.


How does this read as anything but a declaration of war on solo players?

Besides, exploration is one of the more fun things to do when your corp mates aren't available.

And few other PvE activities involve multi-player mechanics. Hi-sec missions don't require multi-player skills and feature no competition what so ever. PI? Research? Manufacturing? None of these feature multi-player mechanics - are they going to be next?

I'm just hoping this isn't where CCP are actually going with the game. It needs a balance of solo and group mechanics.


I'm using multi-player in a very broad sense, that encompasses basically any feature where the right choice depends on actions made by other players. Playing the market, for example, and all activities relating to that (research, manufacturing, some aspects of PI) are almost completely multi-player activities (excepting only interactions with NPC orders).

For activities that decidedly aren't, such as missions, we would generally prefer to adjust those features to include more player inputs (and probably outputs, in order to close the circle). We don't want to remove the features, we're just usually generally inclined to look for ways to strip out purely single-player mechanics and fill the gaps with multi-player ones. Note that there is extensive use of "generally" and the like here; again, we're case-by-case here, and sometimes there is a necessity to be flexible. In a specific case mentioned above, for example, it's critical that people have things to do when nobody else is around in order to keep people online and build momentum, and if we can't find a way to do this without a pure single-player mechanic, we'll bite that bullet Smile