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If null-sec industrialism is broken, it might not be CCP's fault.

First post First post
Author
Eram Fidard
Doomheim
#321 - 2013-05-01 14:07:42 UTC
Caldari Citizen 1897289768188 wrote:
baltec1 wrote:
The only time when 0.0 had good industry was back when the population was so low we had next to no demand for ships/mods/ammo ect. Fast forward to today and we find that having less slots in all of 0.0 than a single high sec system means industry simply cannot happen out in null.


Living in safety in the blue doughnut comes with a price. If you are not happy where you are at perhaps you should consider moving your main to hi-sec instead of just your alts.


sarcasm

Right along with CCP's design philosophy, I'm sure

/sarcasm

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Murk Paradox
Ministry of War
Amarr Empire
#322 - 2013-05-01 14:28:08 UTC
Oh I dunno... freewill is the soup of the day.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Malcanis
Vanishing Point.
The Initiative.
#323 - 2013-05-01 14:32:10 UTC
Bi-Mi Lansatha wrote:
Gnoshia wrote:
Nullsec should be better than highsec in every way.

Risk v Reward.

Since nullsec is risky it should have more reward. Including more rewarding industry.
If risk vs reward is the guideline... Lowsec should be better than both.

That isn't going to happen.


And NPC 0.0 should be better than either.


(Actually I'd say that right now it is)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#324 - 2013-05-01 14:33:02 UTC
Caldari Citizen 1897289768188 wrote:
baltec1 wrote:
The only time when 0.0 had good industry was back when the population was so low we had next to no demand for ships/mods/ammo ect. Fast forward to today and we find that having less slots in all of 0.0 than a single high sec system means industry simply cannot happen out in null.


Living in safety in the blue doughnut comes with a price. If you are not happy where you are at perhaps you should consider moving your main to hi-sec instead of just your alts.


What price do you pay for living in safety under CONCORD's watchful eye?

How much did your stations cost?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Murk Paradox
Ministry of War
Amarr Empire
#325 - 2013-05-01 14:36:25 UTC
Malcanis wrote:
Caldari Citizen 1897289768188 wrote:
baltec1 wrote:
The only time when 0.0 had good industry was back when the population was so low we had next to no demand for ships/mods/ammo ect. Fast forward to today and we find that having less slots in all of 0.0 than a single high sec system means industry simply cannot happen out in null.


Living in safety in the blue doughnut comes with a price. If you are not happy where you are at perhaps you should consider moving your main to hi-sec instead of just your alts.


What price do you pay for living in safety under CONCORD's watchful eye?

How much did your stations cost?



Your freedom.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Jenn aSide
Worthless Carebears
The Initiative.
#326 - 2013-05-01 14:36:39 UTC
Malcanis wrote:
Caldari Citizen 1897289768188 wrote:
baltec1 wrote:
The only time when 0.0 had good industry was back when the population was so low we had next to no demand for ships/mods/ammo ect. Fast forward to today and we find that having less slots in all of 0.0 than a single high sec system means industry simply cannot happen out in null.


Living in safety in the blue doughnut comes with a price. If you are not happy where you are at perhaps you should consider moving your main to hi-sec instead of just your alts.


What price do you pay for living in safety under CONCORD's watchful eye?

How much did your stations cost?


Exactly 15 dollars U.S. Cool
Murk Paradox
Ministry of War
Amarr Empire
#327 - 2013-05-01 14:38:14 UTC
Or a plex.

So.. free isk? =P

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Velicitia
XS Tech
#328 - 2013-05-01 15:19:16 UTC
Murk Paradox wrote:


That's where the argument comes from. You do NOT HAVE to spend 500 man hours defending a moon to gain that 5bil from it. You might HAVE to spend 500 man hours ice mining to equate the same income.

Hence the flaw.


Right, because your POS will still be making moongoo after it's been RF'd or destroyed. Roll

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Liz Laser
Blood Tribe Inc
#329 - 2013-05-01 15:35:46 UTC  |  Edited by: Liz Laser
If many people's belief (including my belief) that :

tech moon-goo is currently the hands down best industrial product and the best industrial activity one can engage in

is just a widespread fallacy (as Tippia seems to be suggesting), does that mean that much of the time spent in combat over control of moons is misspent and better used elsewhere?

People just haven't been *as intent on* stealing my ice belts (even in null where it can be done) as they have been in stealing my former CEOs' moons. (I'm not saying stealing ice belts and interdiction of ice never happens). When we were fighting for moons, were we misjudging how we should have spent our time for best benefit?
Varius Xeral
Doomheim
#330 - 2013-05-01 15:53:02 UTC
Liz Laser wrote:
the best moon-goo is currently the hands down best industrial product and the best industrial activity one can engage in


It's one of the best income generating activities for organizations because the content and extraction method are both complimentary for groups.

Again, Tippia's argument is very specifically directed at people making a very specific complaint about the supposed strategic insurmountably of moon income, a complaint that has been proven moot many times for many reasons.

If you continue to attempt to apply the reasoning out of context, then you will continue to confuse yourself.

Official Representative of The Nullsec Zealot Cabal

Murk Paradox
Ministry of War
Amarr Empire
#331 - 2013-05-01 15:58:32 UTC  |  Edited by: Murk Paradox
Velicitia wrote:
Murk Paradox wrote:


That's where the argument comes from. You do NOT HAVE to spend 500 man hours defending a moon to gain that 5bil from it. You might HAVE to spend 500 man hours ice mining to equate the same income.

Hence the flaw.


Right, because your POS will still be making moongoo after it's been RF'd or destroyed. Roll



So you're claiming it takes 500 man hours to watch a reinforced tower? How about if the tower is full online 23/7 and it's never attacked?

You know, because everyone is just structure grinding right now and all.

I'm trying to figure out where your comment would fit in the exact measurement of 500 man hours. Because even if you defend and lose the towers, you still aren't gaining the materials no matter how many man hours are put into it.

Sort of like ice mining.. oh wait. No. Because if you lose a ship others can still mine.

Almost seems like they are so different you can't compare.

Gee.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Liz Laser
Blood Tribe Inc
#332 - 2013-05-01 16:00:45 UTC  |  Edited by: Liz Laser
Varius Xeral wrote:
Liz Laser wrote:
the best moon-goo is currently the hands down best industrial product and the best industrial activity one can engage in


It's one of the best income generating activities for organizations because the content and extraction method are both complimentary for groups.

Again, Tippia's argument is very specifically directed at people making a very specific complaint about the supposed strategic insurmountably of moon income, a complaint that has been proven moot many times for many reasons.

If you continue to attempt to apply the reasoning out of context, then you will continue to confuse yourself.


fair enough.

It's confusing to follow because there are so many moving pieces to the conversation and ice can be done solo.

and if one were mini-maxing time spent for sheer isk on an individual pilot basis, there are non-industrial activities that currently have all forms of industry beat by a mile. What we really need is a universe wide buff to industry. *MAYBE* that's what we're getting through the resource shake-up and whatever CCP's hinting at for the post-Odyssey expansion. Certainly making ice more valuable could be a buff to industry even if it turns out to be a nerf to a relaxed play style.
Varius Xeral
Doomheim
#333 - 2013-05-01 16:09:07 UTC
Liz Laser wrote:
fair enough.

It's confusing to follow because there are so many moving pieces to the conversation and ice can be done solo.

and if one were mini-maxing time spent for sheer isk on an individual pilot basis, there are non-industrial activities that have all forms of industry beat by a mile.


Correct.

I personally could fund a medium-tier nullsec alliance's ship replacement program for half to a full year, as long as supers weren't covered (which they usually aren't for mid-tier alliances) just from my wealth accumulated from trading in Jita.

If I was actually putting in daily effort to maximize my return on existing capital I could probably produce enough income to cover the monthly cost in perpetuity (again, ignoring supers).

My guess is that you're turning on the snag of raw economic incentive and content, which can make these discussions difficult to navigate. Players do stuff both because it is fun for them specifically and because of more general incentives of raw income, so it is difficult to make arguments about what people will do with changes in incentives.

A common, and valid, refrain on here is that "you can't force people out of hisec", which is a very important point. For many players, if the income in hisec becomes too low relative to the cost of achieving the goals they set for themselves, then they will just quit the game rather than move to a different security space.

Official Representative of The Nullsec Zealot Cabal

baltec1
Bat Country
Pandemic Horde
#334 - 2013-05-01 16:15:03 UTC
Murk Paradox wrote:



So you're claiming it takes 500 man hours to watch a reinforced tower? How about if the tower is full online 23/7 and it's never attacked?





An attack could come at any time so yes, those fleets are ready 23.5/7.
Liz Laser
Blood Tribe Inc
#335 - 2013-05-01 16:15:58 UTC  |  Edited by: Liz Laser
Yeah Varius, if my fattening my isk wallet was my only guiding principle there's a lot of fun and social stuff I would never do, because I could be doing something else.

and in fact my real world wallet building has caused me to sacrifice those very same social activities for long periods of time, but few here will fault me on that.
Bolow Santosi
Caldari Provisions
Caldari State
#336 - 2013-05-01 16:33:04 UTC
Mr Epeen wrote:

Looked at the map lately?

If by risk, you mean loss of ship, then 0.0 is the safest, most risk free area in the known galaxy. So high sec , as the riskiest place to live should have the highest rewards.

Mr Epeen Cool


Have you? In the span of a year the entire south and east have changed hands. Against All Authorities is dead and SOLAR fleet just lost their home. Over half of nullsec has changed hands this year. Yet you continue to prattle on how nullsec is completely risk free because the group you seem to have a grievance with continues to exist and prosper.
Liz Laser
Blood Tribe Inc
#337 - 2013-05-01 16:36:27 UTC  |  Edited by: Liz Laser
baltec1 wrote:
Murk Paradox wrote:



So you're claiming it takes 500 man hours to watch a reinforced tower? How about if the tower is full online 23/7 and it's never attacked?





An attack could come at any time so yes, those fleets are ready 23.5/7.


I haven't owned/managed a moon mine (and sov mechanics may have changed since I last was out there), so pardon my ignorance, does it keep mining after being put into reinforced?

Because if so, then wouldn't it be true thatall people have to do is show up for the timer (and win, of course)?

Also, I'll point out jabber lets people watch TV, rat, ice mine, play World Of Tanks, or whatever and still be at the ready.
Murk Paradox
Ministry of War
Amarr Empire
#338 - 2013-05-01 16:39:07 UTC
baltec1 wrote:
Murk Paradox wrote:



So you're claiming it takes 500 man hours to watch a reinforced tower? How about if the tower is full online 23/7 and it's never attacked?





An attack could come at any time so yes, those fleets are ready 23.5/7.



So to pin you down then baltec, you are saying you cannot do anything else but be ready right? Because my point is that while you are ready for that 23.5/7, you could still be engaged in other activities, just on "alert" status.


If you are insisting that you need 500 man hours per moon, that would lend to a serious force projection issue since those alliances holding multiple moons couldnt do jackshit else, let alone industry on any other scale, or mine, or trade, or anything else but be ready to defend.

Would make you wonder why so many alliances would even bother with moon mining since it would be so crippling yet only bring ice mining income....


I call shenanigans.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Varius Xeral
Doomheim
#339 - 2013-05-01 16:44:13 UTC
Liz Laser wrote:
I haven't owned/managed a moon mine (and sov mechanics may have changed since I last was out there), so pardon my ignorance, does it keep mining after being put into reinforced?


It does not.

Liz Laser wrote:
Because if so, then all people have to do is show up for the timer (and win, of course).


Even if it did, the underlying point is the hours spent by people that allow you to just "show up and win", as well as the actual act itself.

Official Representative of The Nullsec Zealot Cabal

Velicitia
XS Tech
#340 - 2013-05-01 16:48:14 UTC  |  Edited by: Velicitia
Murk Paradox wrote:
Velicitia wrote:
Murk Paradox wrote:


That's where the argument comes from. You do NOT HAVE to spend 500 man hours defending a moon to gain that 5bil from it. You might HAVE to spend 500 man hours ice mining to equate the same income.

Hence the flaw.


Right, because your POS will still be making moongoo after it's been RF'd or destroyed. Roll



So you're claiming it takes 500 man hours to watch a reinforced tower? How about if the tower is full online 23/7 and it's never attacked?

You know, because everyone is just structure grinding right now and all.

I'm trying to figure out where your comment would fit in the exact measurement of 500 man hours. Because even if you defend and lose the towers, you still aren't gaining the materials no matter how many man hours are put into it.

Sort of like ice mining.. oh wait. No. Because if you lose a ship others can still mine.

Almost seems like they are so different you can't compare.

Gee.



No, I'm claiming that if you don't take your 250-man fleet out for 2 hours to kill the invasion force, you get your tower RF'd (hey, less income). I'm also claiming that if your tower is already reinforced and you don't bring a 250-man fleet out for 2 hours, it will die to the attackers.

either case, you have just spent 500 man-hours defending the tower. Hopefully not 1,000 because you lost the first round and now have to come back after the timer ends.

Now, you are right that if the POS doesn't get attacked, you aren't spending 500 man-hours defending it.

In my own experiences, there are daily (or every other day) roams planned for each timezone by the corp. edit -- plus non-planned things, and "**** it, let's grab thrashers and go kill people", and coalition stuff...

This means a fleet of about 25 corpies roaming around for an hour (maybe 2). Across four time zones this is already 100-200 man-hours spent per day on "defense"; and over the course of a month, we've spent 3-6,000 man-hours defending 70-odd systems with patrols alone.

Now, we have longer ops (with more players) each weekend for killing off red POS (best defense is a good offence Blink). I never really pay attention to how long those fleets are out, but for the sake of round numbers, let's say it's 4-7,000 man hours of work (which means that every fri - sun, we're putting in 1,000 - 1750 man-hours ... or given 3 days/weekend, 333-583 man hours per day ... which is 100 pilots for 3.33 - 5.83 hours per day, and 100 pilots for these "big" ops seems extremely low turnout since my corp is fielding 100/day just roaming around).

Spending 10,000 man-hours per month, with 70 systems means that we're spending 142 and change man-hours per system, just on proactive defense of our stuff. This isn't taking into account any reactive "WE'RE GETTING SHOT AT! EVERYONE LOG IN NOW" pings that come up over the course of a month, which could bring a full fleet (250 persons) in for 1-4 hours (oh look, another 250-1,000 man hours).


@Liz -- no, if the tower's RF'd, everything needing CPU goes offline (moon harvesters, silos, reactors, hardeners, ewar, etc).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia