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Will flogging high-sec to null-sec work? -- Requesting a pre-Odyssey and post-Odyssey census.

Author
Xython
Federal Navy Academy
Gallente Federation
#41 - 2013-04-29 07:16:25 UTC  |  Edited by: Xython
Dilbert HighSeed wrote:
James Amril-Kesh wrote:
Dilbert HighSeed wrote:
227 new R-64 moons are being seeded for the June 4th release. Apparently tech as a chokepoint is dead. But guess what.? New chokepoints will just use the EXISTING MECHANIC. The cartels will very quickly control the new 227 moons and nothing has changed in that regard.

And if you'd actually read any of what we've been saying you'd realize that this is actually something we were trying to avoid.
We're not to blame for this.



Yes, I believe you.
I am sure that null sec members of the CSM7 lobbied CCP hard not to give them another huge ISK stream.


Actually, yes. The Mittani used to be a miner before his start of darkness, to abuse a Trope. Fixing tech and nullsec industrialism was one of the things he pushed for as CSM chairman.

You literally have no clue what you are talking about.
Malcanis
Vanishing Point.
The Initiative.
#42 - 2013-04-29 07:31:12 UTC
Liz Laser wrote:
Malcanis wrote:
Liz Laser wrote:
James Amril-Kesh wrote:
You seem to think the intent is to get highseccers to move to nullsec.
It isn't.


I originally posted that after Malcanis suggested that someone moved my cheese and I should adapt.

Being familiar with the book title he is referencing, and from other posts in that thread it is pretty clear that influential people (including those who have served on the CSM) at least hope it will accomplish that.

What do *you* think is the intent?

And do you have any objection to the census I suggested?



Or are you referring to low end minerals? Increasing 0.0's ability to supply all the low ends it needs from ~0.2% to ~2% is a mathematically large change, I agree, but I venture to suggest that the effect on hi-sec miners won't be as dramatic as you're assuming.


Missed this the first time.

Null sec had no shortage of *available* tritium when I was out there. It was swimming in Veldspar and Scordite asteroids. Big rocks that you can mine far longer than in high sec...


Yeah, I used to think this also. Here's the thing, though, those big rocks take a long, long time to rebuild back to that size, and 0.0 belts only respawn at 1/3 the rate of hi-sec ones. Actual mineral supply in 0.0 systems is cheifly dictated by anoms, not belts.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#43 - 2013-04-29 07:32:25 UTC
Dilbert HighSeed wrote:
James Amril-Kesh wrote:
Dilbert HighSeed wrote:
227 new R-64 moons are being seeded for the June 4th release. Apparently tech as a chokepoint is dead. But guess what.? New chokepoints will just use the EXISTING MECHANIC. The cartels will very quickly control the new 227 moons and nothing has changed in that regard.

And if you'd actually read any of what we've been saying you'd realize that this is actually something we were trying to avoid.
We're not to blame for this.



Yes, I believe you.
I am sure that null sec members of the CSM7 lobbied CCP hard not to give them another huge ISK stream.

I am equally sure that they they lobbied CCP equally hard to hurry up and wipe out the moon goo mechanic as it stands today and replace it with ring mining. It is quite unfortunate that CCP said it is "hard" to change a static variable defining moon goo output to zero. I also know it is is very hard to add existing products like minerals or even moon goo to existing ores like Arkonor, or create new reactions that require other items...oh wait...


How about for once you back up your paranoid ramblings with some actual evidence?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lady Areola Fappington
#44 - 2013-04-29 07:39:24 UTC
Malcanis wrote:


How about for once you back up your paranoid ramblings with some actual evidence?


You should know better Mal, this is EVE-O GD. Who needs actual proof when you can roleplay the crazy guy standing on the street corner screaming about the lizardmen controlling his mind?

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Ranger 1
Ranger Corp
Vae. Victis.
#45 - 2013-04-29 13:26:10 UTC
Lady Areola Fappington wrote:
Malcanis wrote:


How about for once you back up your paranoid ramblings with some actual evidence?


You should know better Mal, this is EVE-O GD. Who needs actual proof when you can roleplay the crazy guy standing on the street corner screaming about the lizardmen controlling his mind?

There is a difference between role playing and type casting....

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Altan Chuluun
Echoclone Inc.
#46 - 2013-04-29 14:01:36 UTC
Liz Laser wrote:
But it is also my firm belief from a long gaming career you can't make true carebears LIKE PvPand you can't make loners like teamwork.

Never have truer words been written.

If the incentive to play in hisec is removed most that live there will not move to low or null - they will just leave and take their subscription dollars elsewhere.

I'd love to see a census done as suggested. For science.
Liz Laser
Blood Tribe Inc
#47 - 2013-04-29 14:59:55 UTC
Altan Chuluun wrote:
Liz Laser wrote:
But it is also my firm belief from a long gaming career you can't make true carebears LIKE PvPand you can't make loners like teamwork.

Never have truer words been written.

If the incentive to play in hisec is removed most that live there will not move to low or null - they will just leave and take their subscription dollars elsewhere.

I'd love to see a census done as suggested. For science.


While I still agree with what I wrote, the predominant message (quite unfairly summarized for humor's sake) of my opponents in this and the dev blog forum thread summarizes to something like this:

Liz, you ignorant ****!

What did you think would happen when you voted for null-sec CSMs? We wanted stuff, and we're getting stuff.

This isn't about flogging high-sec to null sec, we would never do that to our support staff that pays real money to work for us.

This is about getting the stuff we want, and this is only the beginning.

And just between you and me, Liz, when we finally *do* decide to pressgang high-sec, you'll bloody well freaking know it!
Bolow Santosi
Caldari Provisions
Caldari State
#48 - 2013-04-29 15:07:57 UTC
Dilbert HighSeed wrote:


Yes, I believe you.
I am sure that null sec members of the CSM7 lobbied CCP hard not to give them another huge ISK stream.

I am equally sure that they they lobbied CCP equally hard to hurry up and wipe out the moon goo mechanic as it stands today and replace it with ring mining. It is quite unfortunate that CCP said it is "hard" to change a static variable defining moon goo output to zero. I also know it is is very hard to add existing products like minerals or even moon goo to existing ores like Arkonor, or create new reactions that require other items...oh wait...


Funny story, people warned CCP before Dominion even launched that Tech would be stupid profitable like Dyspro was. These people also happened to live in Nullsec.

So 7 expansions and 4 years later it's being balanced after they were warned by the very people who stood to profit from it.
Jenn aSide
Soul Machines
The Initiative.
#49 - 2013-04-29 15:08:47 UTC
Lady Areola Fappington wrote:
Malcanis wrote:


How about for once you back up your paranoid ramblings with some actual evidence?


You should know better Mal, this is EVE-O GD. Who needs actual proof when you can roleplay the crazy guy standing on the street corner screaming about the lizardmen controlling his mind?


The problem with your post is that Lizardmen are real and only tinfoil shaped hats can counter their influence. Otherwise i agree :) ,.
Malcanis
Vanishing Point.
The Initiative.
#50 - 2013-04-29 15:15:23 UTC
Liz Laser wrote:


And just between you and me, Liz, when we finally *do* decide to pressgang high-sec, you'll bloody well freaking know it!


Well yes, that's absolutely true. I can think of about 17 more effective ways to "pressgang people into 0.0" than reducing low end minerals down to about 80% of their current historical peak, and increasing ice mining to 40m/hr.

Because I will lay down cold hard ISK that neither of those things will have any perceptible difference on the numbers of people in hi-sec.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vincent Athena
Photosynth
#51 - 2013-04-29 15:16:47 UTC
Liz Laser wrote:
James Amril-Kesh wrote:
You seem to think the intent is to get highseccers to move to nullsec.
It isn't.


I originally posted that after Malcanis suggested that someone moved my cheese and I should adapt.

Being familiar with the book title he is referencing, and from other posts in that thread it is pretty clear that influential people (including those who have served on the CSM) at least hope it will accomplish that.

What do *you* think is the intent?

And do you have any objection to the census I suggested?


I think the intent is to make Null work so those who want to live there, but cannot get the numbers to work, will now be able to live there. There was some old dev post I cannot find that said that. Something like

"We are not trying to force people into null. We know there are players who will never leave high sec and we are fine with that. What we want is to help the player who wants to live in low or null but does not because he cannot make the numbers work".

Whats wrong with your census: It does not show if a movement to null was due to players being forced out, or because of the release of pent-up demand for Null.

Personally, I think all areas of the game should be viable and fun for those who wish to live there.

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I Love Boobies
All Hail Boobies
#52 - 2013-04-29 15:17:33 UTC
It's not about getting people moved to nullsec. It's about making the game fair for everyone, balancing it out. I have lived in nullsec, mostly live in high sec, and I can see the imbalances. The people out in nullsec actually have to fight and work to get their own space, and it really doesn't offer much in rewards logistically, meaning the ore and so on. Sure, it's available, but you have atrocious refining rates and so on. They should be rewarded with at least the same capabilities as high sec since they work for their space.
Malcanis
Vanishing Point.
The Initiative.
#53 - 2013-04-29 15:21:44 UTC
All this kicking and screaming because 0.0 mining and industry will become somewhat less disadvantaged compared to hi-sec is as predictable as it is amusing. Could someone drop me an evemail if anyone in these threads actually comes up with some solid numbers or reasoning as to how, exactly, hi-sec players will be "pressganged" into 0.0? That would be most kind.


Thanks in advance,


NB: Maundering about "nullsec cabals" "gankers" and "nullbears" do not count as either. Don't message me for those.


"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Prince Kobol
#54 - 2013-04-29 15:24:16 UTC
Liz Laser wrote:


As far as semi-afk play, if you make all of high-sec fully involving, expect to lose 100,000 alt accounts. When I play fully involving games, I don't need alt accounts. Can you imagine why high-seccers would? Maybe I'm wrong. Before I fell in love with Sovereign warfare,


Love the random use of numbers and you love sov warfare... really...

I mean Love Sov Warfare

Really?

Sov warfare.. love

Seriously?
Liz Laser
Blood Tribe Inc
#55 - 2013-04-29 15:33:22 UTC  |  Edited by: Liz Laser
I Love Boobies wrote:
It's not about getting people moved to nullsec. It's about making the game fair for everyone, balancing it out. I have lived in nullsec, mostly live in high sec, and I can see the imbalances. The people out in nullsec actually have to fight and work to get their own space, and it really doesn't offer much in rewards logistically, meaning the ore and so on. Sure, it's available, but you have atrocious refining rates and so on. They should be rewarded with at least the same capabilities as high sec since they work for their space.


Sure. As soon as high-sec gets R-64 moon-goo. :-)

ok, just being cheeky there. I'm a sov-warfare fan who started the game as a high-sec industrialist, and when I'm out in null, I *too* have failed multiple times to make the numbers work.

But while I was failing to make the numbers work, my corporations were paying me for all my sov warfare losses with isk derived from moon-goo and some of those corps STILL had enough left over to offer free carriers to anyone who'd train for them.

I know there are adjustments to moon-goo in Oddysey and more in the works, but let's not cry too hard for poor null-sec (as a whole). It might soon be more pleasant to be a null-sec industrialist, and I'll surely give it another try when I develop enough RL leisure to return to null-sec, but you spoke of imbalances, and null-sec moon-goo has historically been the most imbalancing difference between null-sec and high sec.

I was kind of ok with letting that imbalance employ high-sec industrialism.

Null, DEFINITELY needs something to fight over, though. I'm just not sure that PASSIVE income should be that something. But given human nature... :-)
Varius Xeral
Doomheim
#56 - 2013-04-29 15:44:38 UTC
So have you given up tilting at strawmen yet, or are you going to continue to try to push for an unnecessary response to your misguided view of what is happening here?

Official Representative of The Nullsec Zealot Cabal

Liz Laser
Blood Tribe Inc
#57 - 2013-04-29 15:44:42 UTC  |  Edited by: Liz Laser
Prince Kobol wrote:
Liz Laser wrote:


As far as semi-afk play, if you make all of high-sec fully involving, expect to lose 100,000 alt accounts. When I play fully involving games, I don't need alt accounts. Can you imagine why high-seccers would? Maybe I'm wrong. Before I fell in love with Sovereign warfare,


Love the random use of numbers and you love sov warfare... really...

I mean Love Sov Warfare

Really?

Sov warfare.. love

Seriously?


Yes. I find shooting at structures rather calming, sort of like mining, but punctuated by cyno fleets suddenly interrupting you. Big smile

Given a choice between a roam and shooting structures, I'll choose shooting structures. You're more likely to get a fight, and if you don't, you've at least punished the bastards for their cowardice.

That being said, though, the best time I ever had was THUNDERDOME where we had opponents who'd frequently roam us and we'd roam them and we didn't attack each other's structures. But that only works if both sides are more into fighting than grinding to fatten their individual wallets, which isn't teribly common, though with the crazy value of moon-goo it has long been viable for 2 sides to do that.
Liz Laser
Blood Tribe Inc
#58 - 2013-04-29 15:52:30 UTC
Varius Xeral wrote:
So have you given up tilting at strawmen yet, or are you going to continue to try to push for an unnecessary response to your misguided view of what is happening here?


Even the person I originally wrote that in response to, has agreed he'd be interested in seeing such numbers.

But, it is also apparent, today, that there is no huge interest in this from the playerbase.

That's fine. I posted to give people a chance to let CCP if they care. So far, only a few do, (unless this suddenly gets noticed by thousands of people stuck at work on Monday).

To paraphrase the world famous Mongo:

Liz just a pawn in chessboard of life.

Minmatar Citizen160812
The LGBT Last Supper
#59 - 2013-04-29 15:52:56 UTC
Liz Laser wrote:
[quote=Setaceous]
But it is also my firm belief from a long gaming career you can't make true carebears LIKE PvP and you can't make loners like teamwork.


Loners and risk adverse manbabies don't belong here. Who cares where they go or for what reason as long as they get to click a button and receive bacon while making believe they are Capt. Picard they will be happy.
Liz Laser
Blood Tribe Inc
#60 - 2013-04-29 15:55:33 UTC  |  Edited by: Liz Laser
Malcanis wrote:
All this kicking and screaming because 0.0 mining and industry will become somewhat less disadvantaged compared to hi-sec is as predictable as it is amusing. Could someone drop me an evemail if anyone in these threads actually comes up with some solid numbers or reasoning as to how, exactly, hi-sec players will be "pressganged" into 0.0? That would be most kind.


Thanks in advance,


NB: Maundering about "nullsec cabals" "gankers" and "nullbears" do not count as either. Don't message me for those.




did you miss my preface of:

(quite unfairly summarized for humor's sake)