These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Clone Costs

Author
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#21 - 2013-04-28 22:28:46 UTC
Arin Archer wrote:
Easy fix would be to keep attribute implants separate from hardwired skill implants. Who doesn't want to +5 their training if they can afford it and trained for it? Who doesn't want to lose half a billion on a single PvP loss, on top of your ship/fittings/cargo, and other implants and jump clones costs?

I'd be more encouraged to head into null..er .4...er .7 space if I would only lose my hardwired skill implants and if clones cost less to buy after someone kills me for fun. Wouldn't the loss of your ship/fittings along with maybe half the existing clone and implant losses already be penalty enough for coming up on the short end of a battle (or gank)? People want to train skills as fast as possible (well many do). If CCP wants to encourage more chaos, the first step would be to make those that want max skill training have more reason to PvP without losing training time. Losing the equivalent of a PLEX per battle seems a bit harsh, but it's that or take a setback in training and deal with the mega long reset jump clone swaparoo.


Jump clones, use them. When you decide to go out on PvP for a few days, pop in a few +3's, not too bad. But I do agree the waiting time is too much, 18 or 20 hours would be more like it.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#22 - 2013-04-28 22:32:48 UTC
Arin Archer wrote:
Losing the equivalent of a PLEX per battle seems a bit harsh

No one is forcing you to buy expensive implants you can't afford.

Cryten Jones wrote:
there comes a point that playing in the small to medium random engagement game becomes un-appealing when your clone costs twice your ship

So fly something more expensive, like a Tengu. You can afford to do that and your chances of survival will increase greatly.
Skeln Thargensen
Doomheim
#23 - 2013-04-28 22:40:58 UTC
you could always sell that ship and the lump of trit you get for free as a way to reduce costs.

and of course it also makes perfect sense that 70kg of finest mulched human costs as much as a HAC.

lets face it it's all a bit silly. smells like learnign skills to me. not that i ever had to deal with that nonsense lol.

forums.  serious business.

Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#24 - 2013-04-28 22:44:09 UTC
Cryten Jones wrote:
Jarod Garamonde wrote:
Cryten Jones wrote:
Hi Eve,

Any chance of having the costs of clones in EvE lowered? I have to say that the costs of replacing my clone is becoming more and more a barrier for fast and dirty PVP rather than the ship loss.

I would even raise the question as to do we even need to have a cost to them?


Thoughts / Ideas / flames ?

-CJ



You bought this toon, didn't you? Because that is a total noob gripe.



Nope, I have owned this toon from creation thanks :-)


I was just being a facetious prick, anyhow.
Seriously, though, man..... when I go PvPing, I'm in an implantless clone that I know is going to get dead. Probably several times, in a 24-hour period. That's how we've always done it. As for the cost of upgraded clones.... dude, it's negligible. Just like ship insurance.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Nylith Empyreal
Sutar Rein
#25 - 2013-04-28 22:58:30 UTC
I'd be happy if I could just buy clones in bulk...

Who's the more foolish the fool or the fool who replies to him?

Iudicium Vastus
Doomheim
#26 - 2013-04-28 23:05:18 UTC
Huh? People lose pods?

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#27 - 2013-04-28 23:29:52 UTC
Iudicium Vastus wrote:
Huh? People lose pods?


Not to me, they don't. I'm quite proud of my Zero Pod Kills record....

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Nexus Day
Lustrevik Trade and Travel Bureau
#28 - 2013-04-28 23:40:46 UTC
Surfin's PlunderBunny wrote:
No clones!

Eve on hardcore mode Pirate

You...me...my Captain's Quarters. That would be EvE on hardcore mode.
James Amril-Kesh
Viziam
Amarr Empire
#29 - 2013-04-28 23:48:12 UTC  |  Edited by: James Amril-Kesh
Look at all these highsec players who think their opinion on clone costs is worth something.

If you seriously think that having SP loss every time you lose your clone regardless of what you do is a good thing, you're definitely free to try it out yourself (by which I mean PVP in nullsec for a month without ever upgrading your clone) and judge if this enriches your game experience or not.

Everybody knows you won't, so your opinion is invalid.

Enjoying the rain today? ;)

MeBiatch
GRR GOONS
#30 - 2013-04-28 23:55:20 UTC
Cryten Jones wrote:
Hi Eve,

Any chance of having the costs of clones in EvE lowered? I have to say that the costs of replacing my clone is becoming more and more a barrier for fast and dirty PVP rather than the ship loss.

I would even raise the question as to do we even need to have a cost to them?


Thoughts / Ideas / flames ?

-CJ



james from razor came up with the idea that you insure for an amount of time for a set amount of isk... that way you can loose your pod an infinate amount of times and not loose any sp... but you have to renew your insurance after it runs out...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

James Amril-Kesh
Viziam
Amarr Empire
#31 - 2013-04-28 23:56:50 UTC
MeBiatch wrote:
Cryten Jones wrote:
Hi Eve,

Any chance of having the costs of clones in EvE lowered? I have to say that the costs of replacing my clone is becoming more and more a barrier for fast and dirty PVP rather than the ship loss.

I would even raise the question as to do we even need to have a cost to them?


Thoughts / Ideas / flames ?

-CJ



james from razor came up with the idea that you insure for an amount of time for a set amount of isk... that way you can loose your pod an infinate amount of times and not loose any sp... but you have to renew your insurance after it runs out...

Actually it wasn't my idea. Unfortunately I don't remember whose it was. But I still think it's a good idea, mainly because it equalizes the isk sink across the entire playerbase and so might actually increase the overall sink due to the volume of players that never lose clones.

Enjoying the rain today? ;)

MeBiatch
GRR GOONS
#32 - 2013-04-28 23:59:08 UTC
James Amril-Kesh wrote:
MeBiatch wrote:
Cryten Jones wrote:
Hi Eve,

Any chance of having the costs of clones in EvE lowered? I have to say that the costs of replacing my clone is becoming more and more a barrier for fast and dirty PVP rather than the ship loss.

I would even raise the question as to do we even need to have a cost to them?


Thoughts / Ideas / flames ?

-CJ



james from razor came up with the idea that you insure for an amount of time for a set amount of isk... that way you can loose your pod an infinate amount of times and not loose any sp... but you have to renew your insurance after it runs out...

Actually it wasn't my idea. Unfortunately I don't remember whose it was. But I still think it's a good idea, mainly because it equalizes the isk sink across the entire playerbase and so might actually increase the overall sink due to the volume of players that never lose clones.


well i remember you being the most vocal about it so you can have the honour

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Mara Tessidar
Perkone
Caldari State
#33 - 2013-04-29 00:17:41 UTC
Clone pricing sucks.
Danu Charante
Black Sun Industry and Research
#34 - 2013-04-29 00:19:41 UTC
James Amril-Kesh wrote:
Look at all these highsec players who think their opinion on clone costs is worth something.

If you seriously think that having SP loss every time you lose your clone regardless of what you do is a good thing, you're definitely free to try it out yourself (by which I mean PVP in nullsec for a month without ever upgrading your clone) and judge if this enriches your game experience or not.

Everybody knows you won't, so your opinion is invalid.


What's your stance on Tech 3 cruiser skill point loss?
James Amril-Kesh
Viziam
Amarr Empire
#35 - 2013-04-29 00:32:40 UTC  |  Edited by: James Amril-Kesh
Danu Charante wrote:
James Amril-Kesh wrote:
Look at all these highsec players who think their opinion on clone costs is worth something.

If you seriously think that having SP loss every time you lose your clone regardless of what you do is a good thing, you're definitely free to try it out yourself (by which I mean PVP in nullsec for a month without ever upgrading your clone) and judge if this enriches your game experience or not.

Everybody knows you won't, so your opinion is invalid.


What's your stance on Tech 3 cruiser skill point loss?

I'm perfectly fine with it, and I say this as someone who's gone through it three times.

Tech 3 cruisers are unique ships with unique abilities and strengths but also unique setbacks. This is one of them. It offsets the fact that they're really easy to train for.

Enjoying the rain today? ;)

Danu Charante
Black Sun Industry and Research
#36 - 2013-04-29 00:47:43 UTC
James Amril-Kesh wrote:
Danu Charante wrote:
James Amril-Kesh wrote:
Look at all these highsec players who think their opinion on clone costs is worth something.

If you seriously think that having SP loss every time you lose your clone regardless of what you do is a good thing, you're definitely free to try it out yourself (by which I mean PVP in nullsec for a month without ever upgrading your clone) and judge if this enriches your game experience or not.

Everybody knows you won't, so your opinion is invalid.


What's your stance on Tech 3 cruiser skill point loss?

I'm perfectly fine with it, and I say this as someone who's gone through it three times.

Tech 3 cruisers are unique ships with unique abilities and strengths but also unique setbacks. This is one of them. It offsets the fact that they're really easy to train for.


Would you be against implementing a similar system to supercaps. What would this do to PvP in nullsec? (Genuinely interested)
Arronicus
State War Academy
Caldari State
#37 - 2013-04-29 01:14:02 UTC
Suggestions and ideas > One of the countless 'clones cost too much' threads already available through the search function. That, and CCP is already planning to rework it.
ZAKURELL0 LINDA
KarmaFleet
Goonswarm Federation
#38 - 2013-04-29 01:33:18 UTC
Surfin's PlunderBunny wrote:
No clones!

Eve on hardcore mode Pirate

who's gonna make tears out of hi-sec bears then? there will be a hunger-strike and everyone starved to death for no tears to feast on Oops

RIP Iron Lady

Corey Fumimasa
CFM Salvage
#39 - 2013-04-29 02:06:17 UTC  |  Edited by: Corey Fumimasa
Cryten Jones wrote:

I am saying that there comes a point that playing in the small to medium random engagement game becomes un-appealing when your clone costs twice your ship.

To be honest I would be happy with free clones and loosing points from the skills in use at the time of death.

eg die in a Caldari frigate and loose points from that skill or a skill that was in use on the ship like missiles, or shields...

-CJ

CCP will probably lower clone prices at some point. However, escalating clone costs have very specific and important functions in regards to game balance and excitement of play.

They are a huge sink, theoretically this is not much of an issue as players would most likely spend the same amount on clones if they were cheaper just because they would PvP more.

The increased risk for more experienced players keeps combat dangerous and exciting, even though many ships are pretty easy for them to afford. This level of risk is what makes Eve PvP what it is, the threat of loss must be kept high for all pilots regardless of SP's.

Higher priced clones are a limiting factor, a weakness, that newer players can exploit. If clone costs are removed or lowered then high SP characters will be more powerful in relation to the current system. Power creep is something that CCP is actively trying to decelerate, any change to clone costs will have to take this into account.

Higher priced clones are a factor in sovereign warfare; if Goons go to war with Test and each side looses 1000 clones a week then Goons have lost an additional 20billion ISK per week over what Test did, assuming their clones cost 20million more per clone. Removing this disparity would further entrench an already stagnant nullsec, another issue that CCP seems to be trying to mitigate.

The list goes on a bit further, but its late here and I'm off to sleep soon. The point stands though that clones are a big part of game balance and making them more affordable will have many consequences. As such I don't think its going to be something that we see rapid change on.

In the meantime you can fight in lowsec where there are no bubbles and your clone is easier to save. Or start a small ship alt and plan on keeping its SP's to an affordable level. Or buy a PLEX and sell it just so you don't have to be concerned with clone pricing in game.
Zhade Lezte
#40 - 2013-04-29 02:15:35 UTC
Danu Charante wrote:
James Amril-Kesh wrote:
Danu Charante wrote:
James Amril-Kesh wrote:
Look at all these highsec players who think their opinion on clone costs is worth something.

If you seriously think that having SP loss every time you lose your clone regardless of what you do is a good thing, you're definitely free to try it out yourself (by which I mean PVP in nullsec for a month without ever upgrading your clone) and judge if this enriches your game experience or not.

Everybody knows you won't, so your opinion is invalid.


What's your stance on Tech 3 cruiser skill point loss?

I'm perfectly fine with it, and I say this as someone who's gone through it three times.

Tech 3 cruisers are unique ships with unique abilities and strengths but also unique setbacks. This is one of them. It offsets the fact that they're really easy to train for.


Would you be against implementing a similar system to supercaps. What would this do to PvP in nullsec? (Genuinely interested)


Death to all supercaps.

Honestly it probably wouldn't change much because the price of supers is already very significant, this would just add a cost equal to the SP cost of titan V or whatnot. Nothing to sneeze at certainly and a heavy blow, but not enough of a change to alter the already rather cautious nature in which they are used.

Disclaimer: I am not a super pilot so I'm judging this about what I've gleaned from actual super pilots and what I have picked up about supercap use.