These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

make the titans active again

First post
Author
Pyztof
CBC Interstellar
Goonswarm Federation
#41 - 2013-04-29 17:04:25 UTC
Goons will whine at anything that is a perceived threat to their blob.

That having been said - the Titan is over-nerfed, over-priced, under-utilized - except as a jump bridge.

I'm not advocating going back to the blap-titan days but there has to be some more utility and combat viability given to them - or simply remove them from the game.
tankus2
HeartVenom Inc.
#42 - 2013-04-29 18:11:30 UTC
Pyztof, I was hoping my ideas could help achieve that goal :/

Where the science gets done

Kagura Nikon
Native Freshfood
Minmatar Republic
#43 - 2013-04-29 18:21:16 UTC
Titans are among the worst 3 things that ever happened to this game.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Collin Dow
Glorious Revolution
#44 - 2013-04-29 18:55:23 UTC
Holy Christ OP's ideas are bad. Like, the worst. Goddamn.

The Glorious Revolution is a great (awful) corp, and you should (not) join today, comrade!

CIA Agent
Colonial Industries
#45 - 2013-04-29 19:25:52 UTC
simply put... let ttians DD subcaps... they will be no longer nerfed...every titan pilot will love it and still makes it so we can only kill 1 subcap every 10 minutes....

and everyone out there thats talking **** about titans and supers is just pissed off cause 90% of them will never fly a super or t titan on TQ. stop being retards stop talking about **** u know nothing about...

idiots
CIA Agent
Colonial Industries
#46 - 2013-04-29 19:28:11 UTC
this was also quoted from another thread

Johnny thorir wrote:
Add siege mod for titans that improves theyre tracking to the old days
but they would have to siege 5 minute cycles = titans get used more and will generate more content
\

this works as well
Danika Princip
GoonWaffe
Goonswarm Federation
#47 - 2013-04-29 20:19:27 UTC
CIA Agent wrote:
simply put... let ttians DD subcaps... they will be no longer nerfed...every titan pilot will love it and still makes it so we can only kill 1 subcap every 10 minutes....

and everyone out there thats talking **** about titans and supers is just pissed off cause 90% of them will never fly a super or t titan on TQ. stop being retards stop talking about **** u know nothing about...

idiots



Yes, because having every command ship, HIC and logi DDed off the field in the opening minute of a fight was really good fun, wasn't it.
CIA Agent
Colonial Industries
#48 - 2013-04-29 22:33:50 UTC  |  Edited by: CIA Agent
Danika Princip wrote:
CIA Agent wrote:
simply put... let ttians DD subcaps... they will be no longer nerfed...every titan pilot will love it and still makes it so we can only kill 1 subcap every 10 minutes....

and everyone out there thats talking **** about titans and supers is just pissed off cause 90% of them will never fly a super or t titan on TQ. stop being retards stop talking about **** u know nothing about...

idiots



Yes, because having every command ship, HIC and logi DDed off the field in the opening minute of a fight was really good fun, wasn't it.



pretty sure u have more to worry about from pl and nc dot or cfc for that matter... the alliance that has mnpt had a real war in over a year. i would be interested to know what there titan numbers are in comparison to 2012 to now

and btw its not all about hbc this game also has CFC, N3, PL (how have over 100 active titans mind u), whats left of solar. DD i do think still has titans, as well as every low sec alliance that has super caps... no your right HBC is the only real coalition out there... what was i thinking... your still an idiot
violator2k5
Crescent Nova
#49 - 2013-04-29 23:28:02 UTC  |  Edited by: violator2k5
Danika Princip wrote:
CIA Agent wrote:
simply put... let ttians DD subcaps... they will be no longer nerfed...every titan pilot will love it and still makes it so we can only kill 1 subcap every 10 minutes....

and everyone out there thats talking **** about titans and supers is just pissed off cause 90% of them will never fly a super or t titan on TQ. stop being retards stop talking about **** u know nothing about...

idiots



Yes, because having every command ship, HIC and logi DDed off the field in the opening minute of a fight was really good fun, wasn't it.


hic's used to be able to withstand at least 1 dd but when you're up against multiple titans it was a real pain in the rear to fight back pre changed dd. there were several cases in the past where a fleet would have a scout on the other side of the gate and would have to make a decision of weather or not to jump in to fight or not. A lot of the times it was negated due to the amount of said titans in that system weather they were actively online or logged off. jumping into a system to get triple dd'd I can tell you now isn't fun, it takes away the fighting aspect because only 3 characters end up with most of the kills and what's left is pod clean up if any of the pod's managed to survive it.

so I don't think that dd system will come back again.
CIA Agent
Colonial Industries
#50 - 2013-04-29 23:32:10 UTC
violator2k5 wrote:
Danika Princip wrote:
CIA Agent wrote:
simply put... let ttians DD subcaps... they will be no longer nerfed...every titan pilot will love it and still makes it so we can only kill 1 subcap every 10 minutes....

and everyone out there thats talking **** about titans and supers is just pissed off cause 90% of them will never fly a super or t titan on TQ. stop being retards stop talking about **** u know nothing about...

idiots



Yes, because having every command ship, HIC and logi DDed off the field in the opening minute of a fight was really good fun, wasn't it.


hic's used to be able to withstand at least 1 dd but when you're up against multiple titans its a real pain in the rear to fight. there were several cases in the past where a fleet would have a scout on the other side of the gate and would have to make a decision of weather or not to jump in to fight or not. A lot of the times it was negated due to the amount of said titans in that system weather they were actively online or logged off. jumping into a system to get triple dd'd I can tell you now isn't fun, it takes away the fighting aspect because only 3 characters end up with most of the kills and what's left is pod clean up if any of the pod's managed to survive it.



umm u do reailze that there is no more AOE DD right?
violator2k5
Crescent Nova
#51 - 2013-04-29 23:54:01 UTC  |  Edited by: violator2k5
CIA Agent wrote:

umm u do reailze that there is no more AOE DD right?


yes I do realize that.

I was talking about the past titans, not the current, hence the quote followed by my comment. also changed it a little so its more easier to spot then think im talking about current titans
MeBiatch
GRR GOONS
#52 - 2013-04-30 00:12:08 UTC
Brooks Puuntai wrote:
Nerf them, allow them to dock, reduce build cost, and be done with it.


super carriers sure. titans no way they are too big.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#53 - 2013-04-30 00:23:47 UTC
Saladin wrote:
I just think instead of buffing the ship, simply allow it to dock. Motherships and Titans today are no where near as powerful when they were initially introduced, and rightly so. But perhaps its time to re-think if its still fair that they are non-dockable ships.

Some may quote some RP reasons (its too big for a station!), but the sci-fi genre already has solutions for this. Stations could just suddenly develop Tardis technology.


why not make a new outpost that is gigantic it purpose is to act like a capital station for an alliance.

its big enough for super caps to dock

you can only have one capital outpost per alliance.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Danika Princip
GoonWaffe
Goonswarm Federation
#54 - 2013-04-30 00:35:19 UTC
CIA Agent wrote:
Danika Princip wrote:
CIA Agent wrote:
simply put... let ttians DD subcaps... they will be no longer nerfed...every titan pilot will love it and still makes it so we can only kill 1 subcap every 10 minutes....

and everyone out there thats talking **** about titans and supers is just pissed off cause 90% of them will never fly a super or t titan on TQ. stop being retards stop talking about **** u know nothing about...

idiots



Yes, because having every command ship, HIC and logi DDed off the field in the opening minute of a fight was really good fun, wasn't it.



pretty sure u have more to worry about from pl and nc dot or cfc for that matter... the alliance that has mnpt had a real war in over a year. i would be interested to know what there titan numbers are in comparison to 2012 to now

and btw its not all about hbc this game also has CFC, N3, PL (how have over 100 active titans mind u), whats left of solar. DD i do think still has titans, as well as every low sec alliance that has super caps... no your right HBC is the only real coalition out there... what was i thinking... your still an idiot



I'm in the CFC and I never said a word about the HBC. I was saying that having every command ship, logi and HIC DDed off the field, which is exactly what used to happen before the current DD was brought in (And I have the lossmails to prove it), was not a lot of fun. It made it nigh impossible to take down supers with subcaps, which was bad.
Cleo Lavastone
Native Freshfood
Minmatar Republic
#55 - 2013-04-30 09:59:56 UTC
Pyztof wrote:
Goons will whine at anything that is a perceived threat to their blob.

That having been said - the Titan is over-nerfed, over-priced, under-utilized - except as a jump bridge.

I'm not advocating going back to the blap-titan days but there has to be some more utility and combat viability given to them - or simply remove them from the game.



some correct words,

titans must have some use equal to their price value and skills requirement,
even the titan skill book its 5 bill , more expensive than the 99,99 % ships of eve
Cleo Lavastone
Native Freshfood
Minmatar Republic
#56 - 2013-04-30 10:16:46 UTC
The last year has begun a rebalancing at eve.
where is the balance when the most expensive it is not better than the cheaper,

but in the other hand more numbers are better the few.

Also eve is a game of skillpoints, but now days they have lost the worth they had,
where is the quality that game used to have, Part of the equation must be all of them,
NOT only the numbers. 1000 vs 200 are better, but why not if the 200 have 20x or 30x the value (in isk) of 1000
in the fight to have same chances to win?
Danika Princip
GoonWaffe
Goonswarm Federation
#57 - 2013-04-30 10:20:32 UTC
Cleo Lavastone wrote:
The last year has begun a rebalancing at eve.
where is the balance when the most expensive it is not better than the cheaper,

but in the other hand more numbers are better the few.

Also eve is a game of skillpoints, but now days they have lost the worth they had,
where is the quality that game used to have, Part of the equation must be all of them,
NOT only the numbers. 1000 vs 200 are better, but why not if the 200 have 20x or 30x the value (in isk) of 1000
in the fight to have same chances to win?



Where is the balance when 10 people logging in causes two hundred to have to stand down?
Cleo Lavastone
Native Freshfood
Minmatar Republic
#58 - 2013-04-30 10:29:29 UTC
Danika Princip wrote:


Where is the balance when 10 people logging in causes two hundred to have to stand down?



the balance is to use same quality ships
if the 200 people were in dreads they were stand down???

or the 10 titans were never logged in?
Major Templar
School of Applied Knowledge
Caldari State
#59 - 2013-04-30 10:31:48 UTC
Millenium Darkcloud wrote:
1. titans and motherhip to be immune also to bubles of dictors and hictors, to catch them we must use a capital warp disruptor/capital warp disruption filed generatos (with a decent range ex.50 km) which can be fitted only in capitals ships.


Thus stopping small corporations and alliances who have no or little capitals to speak of from killing a titan. Lets say we find an alliance that has 2 Carriers. Enemy Titan lands on the field and they tackle it. 2 more Titans jump in and instantly blaps them with DD. Those 3 Titans are now free and clear to do what ever they wanted and are no longer at risk of being killed.

Millenium Darkcloud wrote:
2. To be immune also to sub cap energy neutralizers,so im telling about the creation also of capital energy neutralizers which can be used only from capital ships


Again, small corporations and alliances will then be left with little chance of ever capping out a Titan to prevent it from jumping out. Bring in just a few Titans and the small end guys will never be able to stop them.

Millenium Darkcloud wrote:
3. Reduse their guns sig radius from 2000 -----> 1000 , so they continue to do reduse damage to smaller targets but if
someone used them in good numbers can change a fight ( ex. fleet A and fleet B ,fleet A has field 300 bil value ships and fleet B 2 tril [more numbers or a lot of titans], fleet B must have a better chance to win this fight.


No. Your entire thing here is to make large powerful alliances with Titans unstoppable. Enemy fleet has say 10 Capitals (in total) and 100 subs. So you jump in 10 Titans and dispatch their Capitals leaving them with 100 Subs who can not stop the Titans at all from leaving or reducing them to scrap.
Danika Princip
GoonWaffe
Goonswarm Federation
#60 - 2013-04-30 10:54:32 UTC
Cleo Lavastone wrote:
Danika Princip wrote:


Where is the balance when 10 people logging in causes two hundred to have to stand down?



the balance is to use same quality ships
if the 200 people were in dreads they were stand down???

or the 10 titans were never logged in?



So you feel it should be literally impossible to beat, say, PL in a fight. or TEST, Goons, or any of the other large blocs?

Finding 200 dread pilots is not easy. Finding 10 titan pilots is. 200 dreads have very little flexibility compared to a decent 200 man BS fleet. I've been in those fleets, with decent comp and plenty of support, yet stood no chance whatsoever against a handful of titans. Explain how that is good. Explain why cost should be a balancing factor. Explain why the only way to beat titans should be to drop more titans. Explain why the blocs should be unbeatable.