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DO SOMETHING CCP, STOP BEING A SCARED B*TCH

First post
Author
Cosmo Raata
Pandemic Horde Inc.
Pandemic Horde
#1 - 2013-04-27 18:51:59 UTC  |  Edited by: Cosmo Raata
Do all of us agree on what FW should look like? No.

Does the name Factional Warfare imply fighting occurs? Yes.

Is the "Warfare" the main theme in Factional Warfare? No.


So CCP, read some ideas and choose to do something, who cares if you please everyone. Fact of the matter is you look like scared children afraid of losing subscriptions instead of the awesome juggernauts in the PVP MMO industry you used to be. Stop waiting for something like Dust to help, stop worrying that it won't work right and it might get exploited. DO SOMETHING DIFFERENT ALREADY!

Been playing 10 years. I get it that you believe in making your decisions more carefully now than you used to, but damn. We shouldn't have to wait 2 years for things like this to be fixed because you gotta figure out how to please everyone.


What stupid new thing you doing this next patch? More exploration? Really?!?! Damn, can we get more boring than that? Maybe change the name to PVE online instead of EVE online.

WAKE UP CCP!
michael chasseur
The Scope
Gallente Federation
#2 - 2013-04-27 18:54:02 UTC
WTB corporate LP tax
Antoni Cesaille
The Scope
Gallente Federation
#3 - 2013-04-27 18:58:46 UTC
I agree. Something really needs to be done about factional warfare. Its sort of broken.

Doesn't make any sense that you call it warfare when all you have to do is just run from the opposite faction and then come back when they leave and dplex down any progress they made.
Sgt Star Vyvorant
Rubella Solaris
#4 - 2013-04-27 19:10:58 UTC
I approve of this message!
Achamian Zanjoahir
Viziam
Amarr Empire
#5 - 2013-04-27 19:12:39 UTC
Yeah really, put the WARFARE in FW!
Achamian Zanjoahir
Viziam
Amarr Empire
#6 - 2013-04-27 19:14:08 UTC
How about a 1 ship per faction max in novices so we could get some 1 on 1 pvp
Cedric en Chasteaux
missionareus
#7 - 2013-04-27 19:23:14 UTC
CMON CCP, just try something. Like resetting the the timer when someone warps out, so there is an incentive to actually fight. At the moment warp core stabbed, plex farmers are destroying FW. One side becomes sucessfull, so everyone joins to fight for them, reducing the chance of the other side even competing.

Also what about a corporate LP tax, so Corps can fund free ship programmes and welcome more people to FW?

STOP JUST SITTING ON YOUR HANDS DOING NOTHING!! TRY SOMETHING, ANYTHING
Morgan Torry
Arma Purgatorium
#8 - 2013-04-27 19:53:14 UTC
michael chasseur wrote:
WTB corporate LP tax


I'd sign on to this.

Arma Purgatorium - What is Podded May Never Die

chatgris
Quantum Cats Syndicate
Of Essence
#9 - 2013-04-27 20:03:04 UTC
Timer rollback to starting state when no-one is in the plex.
In order for the timer to run, a ship of the maximum size allowed in the plex needs to be there.

Those two things would make a huge dent against farmers. While you're at it, I wouldn't mind disallowing stabbed ships the ability to activate the warp gates, but that's probably not sandboxy enough for CCP's liking.
Milton Middleson
Rifterlings
#10 - 2013-04-27 21:02:55 UTC
Antoni Cesaille wrote:

Doesn't make any sense that you call it warfare when all you have to do is just run from the opposite faction and then come back when they leave and dplex down any progress they made.


It's really frustrating that people who play in different timezones than me are able to try and defend their systems.

Quote:
How about a 1 ship per faction max in novices so we could get some 1 on 1 pvp


No.

Quote:
Timer rollback to starting state when no-one is in the plex.
In order for the timer to run, a ship of the maximum size allowed in the plex needs to be there.


This is better. It actually makes ejecting hostile plexers more time efficient for the defenders than dplexing later.
Cosmo Raata
Pandemic Horde Inc.
Pandemic Horde
#11 - 2013-04-27 21:28:59 UTC
Hey Guys.

This Forum is full of great ideas already, plenty of which CCP can choose from.

The point is that CCP needs to take a dump or get of the pot. Do something or just get rid of FW all together and stop wasting our time.

And i'm not saying the ideas you are putting in here aren't good, but its clear that CCP reads stuff, they just do nothing with our ideas. Personally, if I don't hear about some changes to FW I'm either

a) making it a goal to ruin FW by banding both sides of the faction together to exploit the crap out of it and make CCP do something

or

b) Just leaving it all together.

We refuse to keep paying for little to no fix each 6 months, DO SOMETHING CCP or you'll see player rise together to ruin what you have put together already.
Mathrin
Ministry of War
Amarr Empire
#12 - 2013-04-27 21:32:25 UTC
Cosmo Raata wrote:
Do all of us agree on what FW should look like? No.

Does the name Factional Warfare imply fighting occurs? Yes.

Is the "Warfare" the main theme in Factional Warfare? No.


So CCP, read some ideas and choose to do something, who cares if you please everyone. Fact of the matter is you look like scared children afraid of losing subscriptions instead of the awesome juggernauts in the PVP MMO industry you used to be. Stop waiting for something like Dust to help, stop worrying that it won't work right and it might get exploited. DO SOMETHING DIFFERENT ALREADY!

Been playing 10 years. I get it that you believe in making your decisions more carefully now than you used to, but damn. We shouldn't have to wait 2 years for things like this to be fixed because you gotta figure out how to please everyone.


What stupid new thing you doing this next patch? More exploration? Really?!?! Damn, can we get more boring than that? Maybe change the name to PVE online instead of EVE online.

WAKE UP CCP!


Maybe they are doing something. They know they Cant please everyone. Did you ever think maybe you are one of the people they decided not to please?
Cosmo Raata
Pandemic Horde Inc.
Pandemic Horde
#13 - 2013-04-27 21:42:48 UTC
Mathrin wrote:
Cosmo Raata wrote:
Do all of us agree on what FW should look like? No.

Does the name Factional Warfare imply fighting occurs? Yes.

Is the "Warfare" the main theme in Factional Warfare? No.


So CCP, read some ideas and choose to do something, who cares if you please everyone. Fact of the matter is you look like scared children afraid of losing subscriptions instead of the awesome juggernauts in the PVP MMO industry you used to be. Stop waiting for something like Dust to help, stop worrying that it won't work right and it might get exploited. DO SOMETHING DIFFERENT ALREADY!

Been playing 10 years. I get it that you believe in making your decisions more carefully now than you used to, but damn. We shouldn't have to wait 2 years for things like this to be fixed because you gotta figure out how to please everyone.


What stupid new thing you doing this next patch? More exploration? Really?!?! Damn, can we get more boring than that? Maybe change the name to PVE online instead of EVE online.

WAKE UP CCP!


Maybe they are doing something. They know they Cant please everyone. Did you ever think maybe you are one of the people they decided not to please?



LOL. CCP alt detected, damage control in effect.

If not, don't be stupid, its not like FW is the only thing they can't seem to fix or drag their hands attempting to fix it. Null is broken, Empire wars are broken....Almost everything PvP related is broken.
Juan Rayo
Justified Chaos
#14 - 2013-04-27 21:58:59 UTC
FW is getting much more fighting in the past months. That means fun for everyone involved and therefore I would not call it "broken".

Does it need some fixes still? for sure. I´d love to see some of the ideas expressed elsewhere and in this thread, to wit:

As Chatgris said:

1. Timer rollback to starting state when no-one is in the plex.
2. In order for the timer to run, a ship of the maximum size allowed in the plex needs to be there.

And as Michael Chasseur said:

3. Wtb corporate lp tax.
Cosmo Raata
Pandemic Horde Inc.
Pandemic Horde
#15 - 2013-04-27 22:13:43 UTC
Juan Rayo wrote:
FW is getting much more fighting in the past months. That means fun for everyone involved and therefore I would not call it "broken".

Does it need some fixes still? for sure. I´d love to see some of the ideas expressed elsewhere and in this thread, to wit:

As Chatgris said:

1. Timer rollback to starting state when no-one is in the plex.
2. In order for the timer to run, a ship of the maximum size allowed in the plex needs to be there.

And as Michael Chasseur said:

3. Wtb corporate lp tax.



The fighting that is happening is simply due to giving up on trying to obtain system control. Eventually those fights will stop because the PVE'ing side has isk while the PVP'ing side runs out. And if you want to claim that more PVP has happened, show some proof instead of just claiming it has.

Perkin Warbeck
Higher Than Everest
#16 - 2013-04-27 22:28:32 UTC
But don't you know. CCP has now fixed null sec mining so that all the nullbears will do that rather than endlessly orbit buttons in FW plexes for a crap ton of LP. Isn't that awesome!!!

Oh wait......
Zarnak Wulf
Task Force 641
Empyrean Edict
#17 - 2013-04-27 22:51:31 UTC
I'm going to hop on here before the thread becomes derailed with cries of "Tears!" and before the usual suspects take it over and derail it. OP is in a group that has recently decided to plex for Amarr to try to turn the fortunes of the battlefield. For that I'm really appreciative. But as you enter the 'plexfield' you have begun to notice things that other groups have been aware of for a while.

Amarr Euro TZ numbers are very sparse. Until that gets fixed Amarr will have difficulties with the sov war. Full stop. Period. Siseide, Dal, and Vard didn't fall because there weren't aggressive, competent pilots working together to defend it. It fell because we owned the field for 8-10 hours and Rusmatar owned it for 12 - 14 hours. It turned into a 'you plex, we plex' situation with an inevitable conclusion. The pilots in our off period did a fantastic job defending it. We had a five to one kill ratio in our favor and that's being generous to the Minmatar. It was probably much higher then that. Rusmatar pilots also said it best when they where plexing Sisiede as we pushed them out every night. "We don't need to fight you. We'll just plex when you're sleeping."

If you want to play the sov game you need a TZ buddy. US pushes. Euro defends, spoils, or perhaps if fortune is bright, pushes on their TZ as well. Imperial Outlaws are still looking for a TZ buddy. Please contact Shalee or Almity if you agree with what I say and would like to talk.

If you want real progress - these are some proposals or things in motion that might help:

  • Fix Null - People, corps, and alliances don't leave because there are no other real choices being offered to them.
  • Remove OGB - Veterans on both sides farm the crap out of new people entering FW. Those people leave. It makes it very hard to build a Euro TZ when those people have to enter being self sufficient killers. There is no room for error in that time zone.
  • Put tools in the LP store to help the losing side. I-HUB upgrades to slow plex spawns would be something I have suggested in the past.
  • Make kills move the contested bar in addition to plexes run. If we got credit for all the farmers in Sisiede we murdered we'd still own it! P

  • I don't have a lot of hope that anything more then the first two points will be addressed.


    Cosmo Raata
    Pandemic Horde Inc.
    Pandemic Horde
    #18 - 2013-04-27 23:50:55 UTC  |  Edited by: Cosmo Raata
    I mean, I can supply ideas that would help fix things, I just don't feel like there is a lack of good ideas.


    #1 Dynamic beacon timers based on pilot number orbiting. 1 pilot = a 0.1x multiplier. 10 pilots = a 1.0x multiplier. 50 pilots = 5x multiplier. This would help with the individual pilots just in it to rack up LP and do nothing to support the FW aspect of things.

    #2 Increase timer on beacons to allow more time to respond, but reduce overall time necessary to flip system.

    #3 When system is vulnerable, give reward to saving force and drop conquered system percentage to 50% (This will make people stay to fight).

    #4 Give tools to either the largest corps/alliances in FW such as "Systems currently under attack". This would help fights occur by means of showing where the fight could happen.

    #5 When beacon is abandoned due to pvp avoidance, either drop timer back to zero or have it countdown automatically as soon as pilot leaves. Also, try to perhaps reward the defenders with LP if they stay.

    #6 Instead of just upgrades for station services, how about tangible upgrades to help support defense and/or other useful needs. Example: Multiplier change on timers in already upgraded systems to allow faction to have a home base that isn't invaded by off time zone single pilots farming it.


    So there are some ideas, but again, I could care less if CCP likes my ideas or not, I just demand SOME change.
    Shadow Adanza
    Gold Crest Salvage
    #19 - 2013-04-28 00:12:52 UTC  |  Edited by: Shadow Adanza
    Cosmo Raata wrote:
    And if you want to claim that more PVP has happened, show some proof instead of just claiming it has.


    Look at QCats killboard. We've averaged more kills per month since the patch. Delicious pvp.

    Are you suggesting coconuts migrate?

    Tsobai Hashimoto
    State War Academy
    Caldari State
    #20 - 2013-04-28 00:15:25 UTC
    I do agree that FW is broken and needs to be fix..... but......dont whine that its just PvE, that is what CCP wants...i mean...it is in the business tab after all LOL Roll

    Zarnak Wulf wrote:
    I'm going to hop on here before the thread becomes derailed with cries of "Tears!" and before the usual suspects take it over and derail it.

    If you want real progress - these are some proposals or things in motion that might help:

  • Fix Null - People, corps, and alliances don't leave because there are no other real choices being offered to them.
  • Remove OGB - Veterans on both sides farm the crap out of new people entering FW. Those people leave. It makes it very hard to build a Euro TZ when those people have to enter being self sufficient killers. There is no room for error in that time zone.
  • Put tools in the LP store to help the losing side. I-HUB upgrades to slow plex spawns would be something I have suggested in the past.
  • Make kills move the contested bar in addition to plexes run. If we got credit for all the farmers in Sisiede we murdered we'd still own it! P

  • I don't have a lot of hope that anything more then the first two points will be addressed.




    I bolded the parts that I agree....fix null, fix WH pay........FW is better isk than both but only if your on the winning side......can make 200m an hour running a perfect purifier in Minnine FW L4s (if not more)

    Change up the Tier rewards, you need winners to feel like they are winning, but right now its to big of a boost. I also think that it shouldn't be a straight 20% of control for each tier
    T1 - Under 15% control. -25% LP
    T2 - 15%-35% Control . Even
    T3 - 35%-65% +50%
    T4 - 65% - 85% +100%
    T5 - 85%+ +150%

    This makes is easier to pull out of T1 or at least stay in T2....it also makes T3 the baseline for the WZ, Both sides should be exchanging between T2 and T3 80% of the time

    Put in a rollback timer if there is no one to move the timer, even if it is at half speed....and moves to full speed with a defender. Stopped with a member from each side is present.

    FW corps tax takes from FW LP, and only FW LP....NPC corp takes 14% that (is gone)..... if a FW corp leaves FW, any unused LPs are lost.

    Allow a FW corp to have SOV in the WZ.....it is still under militia control, but the SOV holders get increased benefits, even cheaper JC, industry tabs only useable by the Corp etc, cheaper market transactions

    Holding SOV costs LP from the corp..... maybe a bit of isk too...but mostly LP

    Corp Holding FW SOV can upgrade I-HUB with items, items are bought with ISK and LP.........could be expanded to be made with BPOs with PI goods and installed using LP (will expand PI income and help dust mercs, make planets worth more)

    Corp upgrades would be simple and small but could be useful... NPC rats increase dmg +10%..... NPC Rat HP +10%..... increase max buffer in I-Hub by 100k LP etc


    Im sure the FW SOV will be flamed but I like it, allows players more options to interact with the landscape and feel ownership. Everyone could already see the systems that would be held right now, and by whom

    But even without the SOV holding, a FW Corp LP tax is needed, for the same reason we have NPC and Corp Taxes in the first place, it builds a community of players, and makes the group stronger


    Tsobai
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