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CSM results

First post First post
Author
Malcanis
Vanishing Point.
The Initiative.
#121 - 2013-05-16 08:07:28 UTC
Indahmawar Fazmarai wrote:
Malcanis wrote:
Indahmawar Fazmarai wrote:
Malcanis wrote:
What if we're working on idea that actively encourages miners to socialise?


Sounds like you're bound to kill another soloable activity. CSM 1, Mike Azariah 0.


What if we just teleport a bucket of money into every mining barge's ore hold every time the type 100 characters into local?


...so I am right and you actually are going to nerf solo mining in order to force miners to gang together (that is, punish them for not being able/willing to fleet).



Well you're openly admitting that all you care about is your personal ISK/hr and not having to adapt or learn anything new, so I thought, why not cut to the chase?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#122 - 2013-05-16 08:10:38 UTC
Indahmawar Fazmarai wrote:
dark heartt wrote:
Why don't you want to get involved in the multiplayer part of the game?


Tried 3 times with bad results, and not trying any more.


I nearly 7 years, I've never had a bad result, although I've been in good corps that joined terrible alliances a couple of times.

You can see my employment history for yourself; there's at least a dozen different corps there.

So

Malc: 12 corps, 0 bad results (I'll willingly admit that some were better than others, but they were all great guys even if some were less well run than others)

Inda: 3 corps, 3 bad results


What do you think someone looking at those numbers, with no prior knowledge of either of us, might conclude from those stats?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Indahmawar Fazmarai
#123 - 2013-05-16 13:06:11 UTC
Malcanis wrote:
Indahmawar Fazmarai wrote:
dark heartt wrote:
Why don't you want to get involved in the multiplayer part of the game?


Tried 3 times with bad results, and not trying any more.


I nearly 7 years, I've never had a bad result, although I've been in good corps that joined terrible alliances a couple of times.

You can see my employment history for yourself; there's at least a dozen different corps there.

So

Malc: 12 corps, 0 bad results (I'll willingly admit that some were better than others, but they were all great guys even if some were less well run than others)

Inda: 3 corps, 3 bad results


What do you think someone looking at those numbers, with no prior knowledge of either of us, might conclude from those stats?


That something is wrong with me and is right with you?

Let's make a random guess.

Player A has been to 12 corporations in 7 years and enjoyed each one.

Player B has been to 3 corporations in 4 years and had a bad experience each time.

Pick the one with a mental disorder.
Snow Axe
Republic Military School
Minmatar Republic
#124 - 2013-05-16 13:14:54 UTC
Indahmawar Fazmarai wrote:
Pick the one with a mental disorder.


Player B. Who the hell sticks with a bad corp for any amount of time?

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Indahmawar Fazmarai
#125 - 2013-05-16 13:31:39 UTC
Snow Axe wrote:
Indahmawar Fazmarai wrote:
Pick the one with a mental disorder.


Player B. Who the hell sticks with a bad corp for any amount of time?


Further, who the hell sticks with multiplayer after having 3 bad experiences in the first 3 attempts? Why should the next one be any different?
Snow Axe
Republic Military School
Minmatar Republic
#126 - 2013-05-16 13:45:57 UTC
Indahmawar Fazmarai wrote:
Further, who the hell sticks with multiplayer after having 3 bad experiences in the first 3 attempts? Why should the next one be any different?


Dunno, why ARE you here? You seem to be going out of your way to say that you don't like multiplayer gameplay, and yet you're subscribed to a MMO. If there was ever a case where "maybe this game isn't for you" applies, this is it.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

dark heartt
#127 - 2013-05-16 13:49:20 UTC
Indahmawar Fazmarai wrote:
Snow Axe wrote:
Indahmawar Fazmarai wrote:
Pick the one with a mental disorder.


Player B. Who the hell sticks with a bad corp for any amount of time?


Further, who the hell sticks with multiplayer after having 3 bad experiences in the first 3 attempts? Why should the next one be any different?


Everyone. That's what an MMO is all about, the whole "massively multiplayer" thing you know.

In fact that's what real life is like. Not everything you do is perfect every time. Malcanis has been pretty lucky in finding 12 good corps over the last 7 years. Personally it's taken me 3 years to find a corp that is pretty much a perfect fit. I've had good and bad experiences along the way, but that's all part of the fun when you are dealing with other people.

However you are free to play the game solo if you wish, just don't be surprised when the people who are working together can make more isk, faster than you can make it on your own. Heck I've played enough solo to understand that.

I've used the example of digging a hole before. If you had to dig a hole, would it be quicker and easier with 5 people doing the work, or one person? Obviously 5, right? Eve is the same. You can do things on your own, but don't expect it to be as easy as 5 people doing the same job together.
Malcanis
Vanishing Point.
The Initiative.
#128 - 2013-05-16 14:41:29 UTC  |  Edited by: Malcanis
Indahmawar Fazmarai wrote:
Snow Axe wrote:
Indahmawar Fazmarai wrote:
Pick the one with a mental disorder.


Player B. Who the hell sticks with a bad corp for any amount of time?


Further, who the hell sticks with multiplayer after having 3 bad experiences in the first 3 attempts? Why should the next one be any different?


That's the key question. I could not have expressed the problem more clearly if I tried. Why should the result be different

If you want to get a better result, you will need to either change the conditions or change your approach to the problem.

You have decided that it would be more effective to try and change the whole game than change your approach to it. I admire the scope of your ambition and the strength of your determination more than I do your chances of success.

I freely admit that I did the exact opposite, and adapted what I did and how I approached the challenges to the nature of the groups I was within. When I was in the pirate corp Alcoholics Anonymous, I did various (terrible nasty) things that would have been unnacceptable in the Ruffryders, but I had fun in both corps and liked the people in them. When I was in High4Life, I operated with a mindset that wouldn't have gone down at all well when I was in FLA but which worked a treat in H4L.

Essentially, with each change in corp, I was ready to rewrite my definition of success to match the overall theme of the group. Consequently, I worked well with them, contributed to the group's success and generally enjoyed myself. When I stopped enjoying myself, I usually left for hi-sec for a few weeks until mission running bored me to the point where I wanted to try another corp, and off I went.

So no, I don't think you're mentally ill. I think you've talked yourself into a corner, and you find yourself feeling that being consistent and "right" is more important than having fun and making friends. That can be admirable and right in real life - I wouldn't want my lawyer or doctor to such a moral week reed - but EVE isn't real life, it's a stylised simulation we engage in together for our entertainment. It's not always fun, in the sense that a rollercoaster is "fun", but if you're playing EVE in a way that leaves you uninterested and uninvolved, then you're literally doing it wrong.

And it's not even that you don't want to socialise: you specifically say that you want to be able to talk to people in game. You've had a couple of bad experiences and decided that you don't want to risk "failing" again. So you've backed yourself into a rhetorical corner where you can never succeed, because not failing is more important than succeeding.

Tell me: what do you need from a corp for you to consider your membership of it as a "success"?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#129 - 2013-05-16 14:47:30 UTC
dark heartt wrote:
Indahmawar Fazmarai wrote:
Snow Axe wrote:
Indahmawar Fazmarai wrote:
Pick the one with a mental disorder.


Player B. Who the hell sticks with a bad corp for any amount of time?


Further, who the hell sticks with multiplayer after having 3 bad experiences in the first 3 attempts? Why should the next one be any different?


Everyone. That's what an MMO is all about, the whole "massively multiplayer" thing you know.

In fact that's what real life is like. Not everything you do is perfect every time. Malcanis has been pretty lucky in finding 12 good corps over the last 7 years. Personally it's taken me 3 years to find a corp that is pretty much a perfect fit...


They were good corps, not "perfect fits". It took me about 3 years to find the perfect fit as well (♥ VANIS ♥). The point is that I was willing to adapt myself as well as looking for a corp that was adapted to me.

People are generally pretty nice once you get to know them and accept them for what they are. There were a few jerks, but why reject 97 good people because of 3 jerks? Tune them out and enjoy the good.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Alekseyev Karrde
Noir.
Shadow Cartel
#130 - 2013-05-16 16:27:25 UTC
I built my perfect fit from the ground up and I still had to do a lot of adapting and growing. And deal with tons of jerks ;)

Alek the Kidnapper, Hero of the CSM

Indahmawar Fazmarai
#131 - 2013-05-16 21:05:56 UTC  |  Edited by: Indahmawar Fazmarai
Malcanis wrote:
Indahmawar Fazmarai wrote:
Snow Axe wrote:
Indahmawar Fazmarai wrote:
Pick the one with a mental disorder.


Player B. Who the hell sticks with a bad corp for any amount of time?


Further, who the hell sticks with multiplayer after having 3 bad experiences in the first 3 attempts? Why should the next one be any different?


That's the key question. I could not have expressed the problem more clearly if I tried. Why should the result be different

If you want to get a better result, you will need to either change the conditions or change your approach to the problem.

You have decided that it would be more effective to try and change the whole game than change your approach to it. I admire the scope of your ambition and the strength of your determination more than I do your chances of success.

I freely admit that I did the exact opposite, and adapted what I did and how I approached the challenges to the nature of the groups I was within. When I was in the pirate corp Alcoholics Anonymous, I did various (terrible nasty) things that would have been unnacceptable in the Ruffryders, but I had fun in both corps and liked the people in them. When I was in High4Life, I operated with a mindset that wouldn't have gone down at all well when I was in FLA but which worked a treat in H4L.

Essentially, with each change in corp, I was ready to rewrite my definition of success to match the overall theme of the group. Consequently, I worked well with them, contributed to the group's success and generally enjoyed myself. When I stopped enjoying myself, I usually left for hi-sec for a few weeks until mission running bored me to the point where I wanted to try another corp, and off I went.

So no, I don't think you're mentally ill. I think you've talked yourself into a corner, and you find yourself feeling that being consistent and "right" is more important than having fun and making friends. That can be admirable and right in real life - I wouldn't want my lawyer or doctor to such a moral week reed - but EVE isn't real life, it's a stylised simulation we engage in together for our entertainment. It's not always fun, in the sense that a rollercoaster is "fun", but if you're playing EVE in a way that leaves you uninterested and uninvolved, then you're literally doing it wrong.

And it's not even that you don't want to socialise: you specifically say that you want to be able to talk to people in game. You've had a couple of bad experiences and decided that you don't want to risk "failing" again. So you've backed yourself into a rhetorical corner where you can never succeed, because not failing is more important than succeeding.

Tell me: what do you need from a corp for you to consider your membership of it as a "success"?


You see, my 2 first failures were due to EVE working as intended. In EVE, you can recruit noobs and hiseccers, lure them to null, and then steal everything they put in the corp hangar and suffer no consequence at all, never.

That's what my second CEO, Requin Tiran, whose children shall burn to death in a car crash, did to my corpies. I and a few more where shy enough to not take the jumpbrigde road to nowhere with all our stuff as fast as the rest, and thus we escaped the corporate theft, but my desperate attempts to contact Requin Tiran and warn him that "someone" had stolen his account and the corp while he was on holidays (silly me), teached me more of EVE than I wanted to learn. Specially when i met him a year later and everyone thought he had made something naughty but essentially by the rules -and then, you shall agree, putting a bounty on him would just be as useful as spreading the word that he's a weasel. That's EVE's reward and retribution for you who tried, for the second time, to "learn to multiplay".

So, how do I avoid weasels? Not joining corporations is a fine solution.

And what are my expectations from a corp? That it makes me want to meet with them (and that's what The Greater Fool Bar si doing for me ATM), and that at least it won't hurt my abbility to set and achieve goals.
Snow Axe
Republic Military School
Minmatar Republic
#132 - 2013-05-16 21:38:33 UTC
Indahmawar Fazmarai wrote:
So, how do I avoid weasels? Not joining corporations is a fine solution. .


"So, how do I avoid food poisoning? Never eating again is a fine solution"

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Dersen Lowery
The Scope
#133 - 2013-05-16 21:59:52 UTC
Indahmawar Fazmarai wrote:
That's what my second CEO, Requin Tiran, whose children shall burn to death in a car crash, did to my corpies.


(Emphasis mine.)

I think I see part of your problem. Someone stole space pixels in a game whose current advertising tagline is, "Be the Villain," and you're wishing death on their children?

Indahmawar Fazmarai wrote:
And what are my expectations from a corp? That it makes me want to meet with them (and that's what The Greater Fool Bar si doing for me ATM), and that at least it won't hurt my abbility to set and achieve goals.


Here's a thought: participate in the GFB for a while. Get to know some chill folks. Take your time. Make sure their corps are well-established, then ask to join. Maybe things will go better than if you follow recruiters blindly into nullsec? Although frankly, the latter approach worked out well for a couple of ex-alliance members who wanted to dive straight into the deep end...

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Indahmawar Fazmarai
#134 - 2013-05-16 22:29:50 UTC
Dersen Lowery wrote:
Indahmawar Fazmarai wrote:
That's what my second CEO, Requin Tiran, whose children shall burn to death in a car crash, did to my corpies.


(Emphasis mine.)

I think I see part of your problem. Someone stole space pixels in a game whose current advertising tagline is, "Be the Villain," and you're wishing death on their children?


Well, it's not as if anything I could do ingame was any better than some ancient cursing, is it?

It is as effective to curse his children than to use EVE's mechanics to make him stop his behavior or regret it. Well, actually cursing his children may be slightly more effective... no weasel would expect that kind of backlash. Question

By the way, it's not space pixels. It's trust. And surely he deserves to suffer a little for abusing it so he avoids it in the future.

CCP thinks differently and so they provide ingame impunity, but by doing so, they're just calling for someone, someday, put EVE in the news with some RL not-impunity. Yet that would be another question.
Alekseyev Karrde
Noir.
Shadow Cartel
#135 - 2013-05-17 00:50:24 UTC
Last time EVE was in the news for high profile massive scamming it resulted in record numbers of recruits.

Wrong game or wrong species who knows, but you need to manage your expectations heh.

Alek the Kidnapper, Hero of the CSM

Sir Marksalot
Aliastra
Gallente Federation
#136 - 2013-05-17 04:55:50 UTC
Indahmawar Fazmarai wrote:


That's what my second CEO, Requin Tiran, whose children shall burn to death in a car crash, did to my corpies.


You seem like a well-adjusted guy.


Indahmawar Fazmarai wrote:
Malcanis wrote:
Indahmawar Fazmarai wrote:
Malcanis wrote:
What if we're working on idea that actively encourages miners to socialise?


Sounds like you're bound to kill another soloable activity. CSM 1, Mike Azariah 0.


What if we just teleport a bucket of money into every mining barge's ore hold every time the type 100 characters into local?


...so I am right and you actually are going to nerf solo mining in order to force miners to gang together (that is, punish them for not being able/willing to fleet).


Why do you think solo mining is any good to begin with? Boosters are a -huge- part of mining. If you want to solo then go run L4s.
dark heartt
#137 - 2013-05-17 06:19:10 UTC
Indahmawar Fazmarai wrote:
Dersen Lowery wrote:
Indahmawar Fazmarai wrote:
That's what my second CEO, Requin Tiran, whose children shall burn to death in a car crash, did to my corpies.


(Emphasis mine.)

I think I see part of your problem. Someone stole space pixels in a game whose current advertising tagline is, "Be the Villain," and you're wishing death on their children?


Well, it's not as if anything I could do ingame was any better than some ancient cursing, is it?

It is as effective to curse his children than to use EVE's mechanics to make him stop his behavior or regret it. Well, actually cursing his children may be slightly more effective... no weasel would expect that kind of backlash. Question

By the way, it's not space pixels. It's trust. And surely he deserves to suffer a little for abusing it so he avoids it in the future.

CCP thinks differently and so they provide ingame impunity, but by doing so, they're just calling for someone, someday, put EVE in the news with some RL not-impunity. Yet that would be another question.


You really do have some solid issues don't you?
Varius Xeral
Doomheim
#138 - 2013-05-17 06:31:48 UTC  |  Edited by: Varius Xeral
I guess I can respect the will to power that demands an entire game change to suit ones idiosyncrasies, but the requisite effort could be put to smaller challenges with much greater rewards.

Sitting here year after year swimming against the tide of change is just, frankly, stupid.

Official Representative of The Nullsec Zealot Cabal

Snow Axe
Republic Military School
Minmatar Republic
#139 - 2013-05-17 07:18:50 UTC
Varius Xeral wrote:
Sitting here year after year swimming against the tide of change is just, frankly, stupid.


Especially when one is literally paying to do it.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Dersen Lowery
The Scope
#140 - 2013-05-17 08:33:37 UTC  |  Edited by: Dersen Lowery
Indahmawar Fazmarai wrote:
Well, it's not as if anything I could do ingame was any better than some ancient cursing, is it?

It is as effective to curse his children than to use EVE's mechanics to make him stop his behavior or regret it. Well, actually cursing his children may be slightly more effective... no weasel would expect that kind of backlash. Question


If nothing you could do in-game is more effective than that then nothing he could do in game is, either.

Indahmawar Fazmarai wrote:
By the way, it's not space pixels. It's trust. And surely he deserves to suffer a little for abusing it so he avoids it in the future.

CCP thinks differently and so they provide ingame impunity, but by doing so, they're just calling for someone, someday, put EVE in the news with some RL not-impunity. Yet that would be another question.


But the whole point of putting it in the context of a game is that people can play at untrustworthiness and throw themselves into combat with other players because it's all just a game. Screwing someone over in RL because they punked you in EVE is like screwing them over in RL because they punked you in Munchkin. Getting punked is an outcome that's an expected part of the game. If you don't like that, don't play the game.

And that leads to the irony of your position, which is that anyone who visits real-world consequences on another player for something that happened in game is committing a far more serious breach of trust; namely, the trust that other players recognize that it's just a game, and this is part of the game play, and any responses will remain in game. This trust has been violated before, and it has made the news before, but the takeaway isn't "wow, look what that horrible game did to that poor guy," it's, "wow, that guy has serious issues."

Now, there are boundary cases like Diplomacy, but that game requires you to knife everyone else in the back in order to win, and so you'd better know that you have thick skinned friends if you don't want to leave the table with a smaller social circle. EVE doesn't, at all. That's just one option.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!