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Quick Customs Office Confirmation Question

First post
Author
Hundo Kay
Caldari Provisions
Caldari State
#21 - 2011-10-18 21:18:20 UTC
When the POCO is destroyed will the PI good in all the player hangers be dropped at the 50% rate of all the other drops? or just magically disappear?
Thorleck
Blitzrunner Corp
#22 - 2011-10-19 00:35:26 UTC
magicly disapear i would guess
Zelena J
Ascendance
Goonswarm Federation
#23 - 2011-10-19 02:34:58 UTC
Hundo Kay wrote:
When the POCO is destroyed will the PI good in all the player hangers be dropped at the 50% rate of all the other drops? or just magically disappear?


im personally hoping for a drop rate. Tha would give people the incintive to shoot them in low sec.
pussnheels
Viziam
#24 - 2011-10-19 09:15:26 UTC
the concept is ok but like it stands now it is utter useless , it is CCVP telling the 'little man' join a large alliance or F*** off

What will stop a large alliance to blockade all the useful planets between their space and high sec
What will stop them blowing up your POCO because you are a little man

And if CCP really believes that others will allow their competitors to use the planets they claim for a low tax tarrif they are utterly wrong and have no clue how players see others in game

plus the fact that the thing will cost you aprox between 80 and 100 mil just to build it , where will be the profit in it

SAY NO to this , this is just giving control away to people who will not use it or will use it to grief others

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Malcorath Sacerdos
Republic University
Minmatar Republic
#25 - 2011-10-19 10:13:50 UTC
as a wh pi person i think this is wonderfull .

1. it will make the wh corps boost their numbers to defend the pi investments moar ppl in the wh easier to raid nb´s and collapse spent wh´s .

2. 0 tax for my pi ( the corp can take the isk out in the end product instead or make all t1 and abouve producs a centralised production only buying in the raw materials. )
LtCol RTButts
Abandon AII Hope
#26 - 2011-10-19 10:27:39 UTC
Chichkata wrote:
Don't get agitated about that just yet. Until it's live on SISI we wont know all the details. The structure may have enough hp to deter significantly sized fleets, for example. One cool thing though:
Quote:
...we have increased the bandwidth on all planetary links by a factor of five!


significantly sized fleets?

i think this and some other upcoming changes are the best boost to have a super carrier. so, you don't need a sized fleet, just some bored guys in a super and the job is done.
Chichkata
Legion Enterprises Inc
#27 - 2011-10-19 11:24:40 UTC
I can already see more supercaps being baited in low sec then... Big smile

pussnheels wrote:
CCP telling the 'little man' join a large alliance or F*** off...
I'm a "little man" and I've got to tell ya - each of my low sec planets produces 360m3 worth of product every 24 hours which I think I will easily export through the command center. With the huge buff to the links it's gonna be no problem to connect it to my launchpads and transfer goods to it. In fact, it's gonna be a lot safer for me to collect because there's no danger of warping into an ambush.
VaMei
Meafi Corp
#28 - 2011-10-19 12:01:49 UTC
Chichkata wrote:
I'm a "little man" and I've got to tell ya - each of my low sec planets produces 360m3 worth of product every 24 hours which I think I will easily export through the command center. With the huge buff to the links it's gonna be no problem to connect it to my launchpads and transfer goods to it. In fact, it's gonna be a lot safer for me to collect because there's no danger of warping into an ambush.


^This. If you're a resident of low-sec vs visiting once a week, and you're producing P2s or P3s from scratch, not having a POCO is managable.

OTOH, if you're exporting P1s or running a factory planet... you're going to have issues w/o a POCO.
Shisen
Brutor Tribe
Minmatar Republic
#29 - 2011-10-19 12:22:12 UTC
Have the Dev's stated definitively if they want to keep single-player EVE possible? It seems as though they are trying to make a single-player experience more difficult with changes like this. I have found PI to be a great way for single-player pilots to get enough ISK flow to be able to play the game. With these proposed changes, it will make that experience that little more difficult.

But good point about just shooting items to space without use of the POCO! But god I hope they allow NPC 0.0 to keep their NPC CO's. (makes sense in my mind)
Chichkata
Legion Enterprises Inc
#30 - 2011-10-19 12:48:32 UTC
Shisen wrote:
...I hope they allow NPC 0.0 to keep their NPC CO's. (makes sense in my mind)
Personally I doubt that - in the dev blog it says that CONCORD will keep running high sec COs, not the faction controlling the system. Was in NPC null a long time ago, but I think there's no CONCORD there.
VaMei
Meafi Corp
#31 - 2011-10-19 13:52:29 UTC  |  Edited by: VaMei
Shisen wrote:
Have the Dev's stated definitively if they want to keep single-player EVE possible?


I don't think that CCP has ever spoken in support of playing Eve in a single player mode. They don't mind that we do it, but Eve is an MMO. Consider how many players find Eve impossible to play without an army of alts. While those alts are paying customers for CCP, the game is actually designed for those to be friends working with you toward your common goals, not alt slaves doing it because you can't do it without them.

I don't recall CCP ever going into the subject, but other MMO developers have stated that they intentionally promote player grouping for the simple fact that player groups build bonds that keep customers playing (and paying) longer than single player content does, with the same or less development overhead.

The downside of Eve's dark nature is that players generally can't trust other players they don't know IRL. Rather than exposing ourselves to the risk of thieves, spies and traitors, we (myself included) choose to keep a string of alts to do the things that someone else really should be helping with.

Edit: Here's a quote from a current thread over in the M&C subforum:
CCP Dropbear wrote:
One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one).

They don't want to FORCE us out of single player mode, but they do want us in groups.
Drexoll Hayden
PaulBrien
#32 - 2011-10-19 19:16:55 UTC
If things go ahead as currently stated, PI supply will drop sharply then pick up somewhat over time.

In Sov null it will only affect those who are stealth PI'ing in some other corp's territory. I don't know how often that is the case, but I expect that it will end completely.

In NPC null and wormhole space all of the small op/solo op PI will be waiting. Some will set up Customs them selves and see if it gets destroyed. I expect customs offices will be targeted and destroyed as a matter of course unless they are well defended. When the customs offices are anchored by corps big enough to protect them, we will have to see if they allow others to use them at all and if they do, what tax rate.

In wormholes, any small corp will be taking a big risk setting up customs offices as again I would expect them to become big targets. Without the customs offices small scale Wormhole PI (as I have practiced in the past) will likely die. It will still be possible, but it won't be profitable enough so players will look elsewhere to make isk.

With fewer people doing PI there will be lower supply. Prices will go up.

Normally the increase in price would be a further incentive to do more PI and so that would stabilize things over time. However, given that planets may no longer accessible to as many players, either through lack of customs office or lack of access to one, many players that currently operate in NPC null or WH space may simply not be able to do PI.

If the customs offices do not supply killmail, then that would change the issue.

For myself, I have doubts that customs offices will be opened up on the planets I am set up on very quickly. I don't see myself using the little command center rocket, far too much running around to pick up tiny little payloads. I would rather blow up tanks.

To be clear, though I am a little bitter about having all my hard PI work be threatened, I can't argue that this doesn't make more sense that the current method. The idea that there are customs offices around every planet in the galaxy, including w-space, is just silly. Making the offices player run/owned makes the most sense.

If I had a suggestion to improve things it would be:
Make it so that the owner of a Customs Office (and outposts for that matter) is more easily able to allow others to use there stations. Obviously that is already possible, but currently allowing some one to trade at your station is the same as allowing them to park their invasion force in your station.

In the case of Customs offices, allow them to have different tax rates depending on your standings. In the case of Outposts, let them change access based on ship type. So you can allow anyone to dock an industrial or freighter, but they can't dock or assemble any combatships.






Chichkata
Legion Enterprises Inc
#33 - 2011-10-19 19:25:49 UTC
Drexoll Hayden wrote:
However, given that planets may no longer accessible to as many players, either through lack of customs office or lack of access to one, many players that currently operate in NPC null or WH space may simply not be able to do PI.
You can do PI without customs as long as you don't import to the planet.
Hundo Kay
Caldari Provisions
Caldari State
#34 - 2011-10-20 12:21:32 UTC
Drexoll Hayden wrote:
In wormholes, any small corp will be taking a big risk setting up customs offices as again I would expect them to become big targets. Without the customs offices small scale Wormhole PI (as I have practiced in the past) will likely die. It will still be possible, but it won't be profitable enough so players will look elsewhere to make isk.


Define "Small Scale". If you are talking 1-3 characters, then sure thats going to be tough. If you are talking 4-5 then you are getting to the point that the Customs Offices can easily be justified.

And if you are not making enough in W-space PI to easily cover the cost of 4-5 Customs Offices, then you are doing something wrong. Wormhole PI with even a small group (and I don't mean one guy and 9 alts, though that can work too) generates plenty of profit to justify setting up the Customs Offices.

Now will something with the HP of a small POS become the target of griefers in C1 to C4 space where no capitals are allowed? Sure, they could be. Personally I think a lot will depend on the drop rate of the goods inside. If there is no drop rate, i just don't see a lot of people ganking these structures after the initial newness wears off.

The additional benefit of being able to lock people off of planets in w-space is awesome. In the time I lived in W-space we had several people ninja PI'n in our system. It sucks, because outside the 15-30 minutes every 3-6 days they needed to be in system, they were never around. It was fairly easy to run a major PI operation with little more then haulers with cloaks. Low cost, low risk, and high reward. At least now they will be limited to what the command center can eject.
Lledrith
Ex Caminus
#35 - 2011-10-20 14:45:07 UTC
Questions, questions, questions...

How the planet resources are going to behave with this changes?
is the planet resources going to receive a buff as well?
hows your planing to determine WHERE in space is going to be place?
is there a time period between planetary launches from the Command Center?
with the word "reinforced" comes to mind Strontium Clathrates is it going to require resources to maintain such reinforcement?

guarding corp property making the use of Faction Warfare kinda useful again and forcing small corps to either unite of join a big one to me is a road to big changes...




VaMei
Meafi Corp
#36 - 2011-10-20 15:28:35 UTC  |  Edited by: VaMei
Lledrith wrote:
Questions, questions, questions...


How the planet resources are going to behave with this changes? - No changes have been mentioned.

is the planet resources going to receive a buff as well? - No changes have been mentioned.

hows your planing to determine WHERE in space is going to be place? - You can place a POCO anywhere w/in an unspecified(?) range of the planet

is there a time period between planetary launches from the Command Center? - Yes. The CC launch cooldown on Sisi is 1 minute. Unless you have the links from your storage to your CC upgraded, the expedited transfers will be the bottleneck. I haven't tested on TQ.

with the word "reinforced" comes to mind Strontium Clathrates is it going to require resources to maintain such reinforcement? - POS fuel has not been mentioned as a requirement.
bilingi
Grandeur Illusions
#37 - 2011-10-20 16:00:15 UTC
You guys cant be this stupid Shocked

You really think POCOs in low sec will stand? MAYBE if you get some big RMT allainces to support you other than that they are gna be fraged for fun.Idea

You really think someones gona let people use a POCO for taxes your math skills suck.... It would take YEARS for that to pay off even at 100% tax rate IF anyone survived going to said POCO and not getting ganked on site buy lowsec pies... SHESH eve player iqs have serverly dropped Sad
VaMei
Meafi Corp
#38 - 2011-10-20 16:54:29 UTC
bilingi wrote:
You guys cant be this stupid Shocked

You really think POCOs in low sec will stand? MAYBE if you get some big RMT allainces to support you other than that they are gna be fraged for fun.Idea

You really think someones gona let people use a POCO for taxes your math skills suck.... It would take YEARS for that to pay off even at 100% tax rate IF anyone survived going to said POCO and not getting ganked on site buy lowsec pies... SHESH eve player iqs have serverly dropped Sad


I don't see many players suggesting that low-sec POCOs will stand, short of the Goonies or PL putting them out there as bait.
If anything, it's factions within CCP that seem to think that these things have a chance. I think they've forgotten that Eve is Dystopia, not Utopia, but time will tell.

Myself, I've already planned to rework my entire network so that none of my low-sec planets need a POCO. What I loose in capacity, I’ll more than gain back in certainty.
bilingi
Grandeur Illusions
#39 - 2011-10-20 18:49:16 UTC  |  Edited by: bilingi
{bilingi wrote:
You guys cant be this stupid

You really think POCOs in low sec will stand? MAYBE if you get some big RMT allainces to support you other than that they are gna be fraged for fun.

You really think someones gona let people use a POCO for taxes your math skills suck.... It would take YEARS for that to pay off even at 100% tax rate IF anyone survived going to said POCO and not getting ganked on site buy lowsec pies... SHESH eve player iqs have serverly dropped}


""I don't see many players suggesting that low-sec POCOs will stand, short of the Goonies or PL putting them out there as bait.
If anything, it's factions within CCP that seem to think that these things have a chance. I think they've forgotten that Eve is Dystopia, not Utopia, but time will tell.

Myself, I've already planned to rework my entire network so that none of my low-sec planets need a POCO. What I loose in capacity, I’ll more ""


Yes me too. I am also reading the main thread CCP put up. Its basicly over run wih Big RMTER types from 0.0 allainces wh love the idea of more cash for them
Phel Maur
The Scope
Gallente Federation
#40 - 2011-10-21 00:24:35 UTC
Personally, I'm much more concerned with how this change is going to be implemented. For instance, if CCP outright removes all CO's outside of hisec immediately, it will have a -significant- impact on all PI production. That's POS fuels, and construction materials for the CO's themselves.

Throwing the CO BPCs on the Concord and FW vendors for X amount of time before the change goes live could be another way to do it, but it's going to be ridiculously expensive to establish multiple CO's initially. From what I could figure, each gantry costs over 100m to fully construct, and assemble into a CO. That was before prices on PI goods started to rise, and isn't considering how much a BPC will cost you if your corp doesn't run incursions or do FW yourselves.

I'm hoping they do something along the lines of keeping all CO's in-game but making them neutral and destructible. Otherwise, after the change goes live, it will be impossible to make the P4 PI goods needed to construct CO's outside of hisec, since a CO and launchpad are needed to import goods. I can't imagine they want CO construction based out of hisec for the initial push, since most of their announced intentions seem to be meant to push people out of hisec and into nullsec.

But that's just where my mind started to wander after I read the devblog. Maybe I'm missing something or maybe CCP's just keeping quiet until the time comes. Who knows. Fun to speculate, though.
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