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Cerebral Accelerator

Author
Valeria Crossroads
Terra Incognita
#1 - 2013-04-27 11:49:37 UTC
I noticed there are 3 versions of Cerebral Accelerator. One works for 7 days (Advanced), one for 14 days (Prototype) and one for 35 days (Standard) after the char is being created. My question: is it possible to use them at the same time?
Manny Moons
University of Caille
Gallente Federation
#2 - 2013-04-27 12:07:31 UTC  |  Edited by: Manny Moons
Valeria Crossroads wrote:
I noticed there are 3 versions of Cerebral Accelerator. One works for 7 days (Advanced), one for 14 days (Prototype) and one for 35 days (Standard) after the char is being created. My question: is it possible to use them at the same time?

No, they all use booster slot 4. I guess you could consume the Advanced, and then one of the others when its 7 days are up, but you would only get the difference in time added (for instance, 7 days of Advanced, then 35 - 7 = 28 days of Standard. The time is counted from character creation, not from when you consume the booster.

If you time it right, you can start training a long skill just before the booster expires and it will train at the accelerated speed until it either finishes, or you pause or change the skill queue.
Valeria Crossroads
Terra Incognita
#3 - 2013-04-28 19:52:33 UTC
Manny Moons wrote:
If you time it right, you can start training a long skill just before the booster expires and it will train at the accelerated speed until it either finishes, or you pause or change the skill queue.


Thanks, that's a great tip.
Saga Icafelt
Viziam
Amarr Empire
#4 - 2013-05-10 16:21:51 UTC
Manny Moons wrote:
[quote=Valeria Crossroads]
If you time it right, you can start training a long skill just before the booster expires and it will train at the accelerated speed until it either finishes, or you pause or change the skill queue.


Can anyone confirm this?

Doesn't SP/minute get calculated by (Primary attribute + Secondary attribute / 2) of the current attribute? To have the Booster's effect lasting after its expiration, albeit for only one skill in already training, seems out of order for me.
Haulie Berry
#5 - 2013-05-10 17:16:44 UTC  |  Edited by: Haulie Berry
Saga Icafelt wrote:
Manny Moons wrote:
[quote=Valeria Crossroads]
If you time it right, you can start training a long skill just before the booster expires and it will train at the accelerated speed until it either finishes, or you pause or change the skill queue.


Can anyone confirm this?

Doesn't SP/minute get calculated by (Primary attribute + Secondary attribute / 2) of the current attribute? To have the Booster's effect lasting after its expiration, albeit for only one skill in already training, seems out of order for me.


It's entirely feasible, at a minimum. Once upon a time, getting podded with implants didn't remove the attribute bonus from the implants until you stopped training or changed skills. Performance wise, it's probably a skosh faster to refrain from doing the attribute math constantly, so I would imagine they only calculate the rate as an event triggered by certain actions (skill start, and now, upon podding), store the value, and apply it. If they were constantly calculating the value, you would probably not have to pause training for things like clone jumps and implant installation.


Assuming it's designed that way, if the expiration of a cerebral accelerator has no such event attached to it, the rate would be maintained.
Zor'katar
Matari Recreation
#6 - 2013-05-10 17:39:23 UTC
Another recent thread indicated that someone had the opposite experience... after their accelerator expired, they lost the portion of the boost that they should have gotten before it expired. So beware that it may be a bit buggy either way.