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(Odyssey) Exploration Site Mechanics

First post
Author
Verrys
Native Freshfood
Minmatar Republic
#21 - 2013-04-27 08:18:48 UTC
bartos100
Living Ghost
#22 - 2013-04-27 08:28:59 UTC
i agree that the flying items are kind of strange unless they raised the value of the items that drop so that even if you don't catch all of them you still get something useful to sell

and if i heard correctly they will be removing all npc's from both the radar and the mag sites making it a lot easier to go roaming in low/null in say a cov'ops to run those and making it that you only have to watch out for other players

and if i saw correctly you can change the size of the window for the minigame so you can keep an eye on local and d-scan
Vilnius Zar
SDC Multi Ten
#23 - 2013-04-27 08:32:24 UTC
Sooo. are they going to make lvl 4 missions also a group effort?
Arin Archer
School of Applied Knowledge
Caldari State
#24 - 2013-04-27 09:13:30 UTC  |  Edited by: Arin Archer
I thought CCP was committed to supporting solo play as part of EVE. Now all of the sudden, for exploration, which is what many solo players choose to do, you need a "buddy" to fast twitch catch loot? It doesn't seem right. I choose exploration because it's something you do on your own pace, now all the sudden you have to stress over fast disappearing loot after hacking. You've got PLENTY of things to worry about in EVE. There's the constant threat of PvP. I don't understand why one of the best solo activities was made into an arcade game.

Why not make asteroids explode as well? Maybe make all ships that are destroyed...actually blow up and have the loot vanish in seconds...why penalize explorers with this exploding/vanishing loot mechanic? See how well PvP players enjoy loot vanishing in a few seconds.

Highly questionable IMO. When exploring, you earn your "loot" by taking the time to scan down and discover sites, and now, I guess, by playing a hacking game. Are they trying to push solo players back to mining? You shouldn't need a "buddy" to be present to click on little colored moving dots on the screen for an otherwise great solo activity in EVE. The game mechanic should be to determine what your reward is after this hacking game and then let the reward sit on the screen as long as any other item normally would while, just like everywhere else in EVE, under threat of being ganked.
Altrue
Exploration Frontier inc
Tactical-Retreat
#25 - 2013-04-27 09:32:32 UTC
I hope that this stuff is for wormholes too.

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Garresh
Mackies Raiders
Wild Geese.
#26 - 2013-04-27 09:33:58 UTC
Alright I've looked for info on these new hacking/salvaging/archaeology minigames and I can't find the video. This thread desperately needs a video for those of us too stupid/busy/ignorant/drunk to have watched the original video.(for the record I was busy being drunk) Anyone willing to provide?

This Space Intentionally Left Blank

Arin Archer
School of Applied Knowledge
Caldari State
#27 - 2013-04-27 09:39:10 UTC
Garresh wrote:
Alright I've looked for info on these new hacking/salvaging/archaeology minigames and I can't find the video. This thread desperately needs a video for those of us too stupid/busy/ignorant/drunk to have watched the original video.(for the record I was busy being drunk) Anyone willing to provide?


Hacking starts about 1:13:00 into the video

http://www.twitch.tv/ccp/c/2208288
Logan LaMort
Screaming Hayabusa
#28 - 2013-04-27 09:45:20 UTC
I liked it. I used to do exploration all the time, the probing bit was fun but the hacking/analyzing part? Ehh, completely braindead activity.

Also lots of opportunities to ninja other people's loot Pirate
Garresh
Mackies Raiders
Wild Geese.
#29 - 2013-04-27 10:02:09 UTC  |  Edited by: Garresh
Arin Archer wrote:
Garresh wrote:
Alright I've looked for info on these new hacking/salvaging/archaeology minigames and I can't find the video. This thread desperately needs a video for those of us too stupid/busy/ignorant/drunk to have watched the original video.(for the record I was busy being drunk) Anyone willing to provide?


Hacking starts about 1:13:00 into the video

http://www.twitch.tv/ccp/c/2208288


Much Obliged. I'll make a point not to shoot you next time I'm getting drunk and shooting people.

Edit:

On a more serious note, it is somewhat hard to infer from the video just what these mechanics entail. We know there's some loot jettison mechanic, but we don't know just how much is contained within a single canister. Consider the following: What if each container contains about 1/4 to 1/5 the usual loot drops from existing mechanics? A player operating solo will see no difference in payout, assuming proper handling of a loot ejection. But at the same time, now he can bring friends along for the operation. What those friends do is up in the air. But there's an incentive to drag your friends along, and since only one player needs the hacking equipment, they can focus elsewhere. You can have friends with PvP fits coming along to protect you while you do the actual hacking. Or just a PvE gunboat to clear rats faster. Or you can all bring scan equipment and scan several systems at once, recalling the fleet right before you pop the can.

Don't get me wrong, loot jettison feels WAY out of place in eve, but the idea of loot scaling with the number players has a lot of potential to make exploration a group activity, without pooping in the solo player's cheerios. I've been running solo for years, and I like the *idea* of this system, if not the execution. Still....long term, it may be worth it. As for the actual hacking minigame, I have no objections to it, mindless though it may be. Here's hoping it turns out to be as awesome as the scanning mingame.

Edit 2: Also Ninjaing potential. Do want. Twisted

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Tank Talbot
Imperial Academy
Amarr Empire
#30 - 2013-04-27 11:02:02 UTC  |  Edited by: Tank Talbot
It’s already possible to ninja an exploration site and have fun with people in low and null. I see no need to make it easier to grief a group of explorers in hi sec than it is to do so to a miner in hi sec now with a silly mechanic... Going to grant kill rights off of vanishing loot catches they nab before you can twitch? I mean really?

Arin Archer wrote:
I thought CCP was committed to supporting solo play as part of EVE. Now all of the sudden, for exploration, which is what many solo players choose to do, you need a "buddy" to fast twitch catch loot? It doesn't seem right. I choose exploration because it's something you do on your own pace, now all the sudden you have to stress over fast disappearing loot after hacking. You've got PLENTY of things to worry about in EVE. There's the constant threat of PvP. I don't understand why one of the best solo activities was made into an arcade game.

Why not make asteroids explode as well? Maybe make all ships that are destroyed...actually blow up and have the loot vanish in seconds...why penalize explorers with this exploding/vanishing loot mechanic? See how well PvP players enjoy loot vanishing in a few seconds.

Highly questionable IMO. When exploring, you earn your "loot" by taking the time to scan down and discover sites, and now, I guess, by playing a hacking game. Are they trying to push solo players back to mining? You shouldn't need a "buddy" to be present to click on little colored moving dots on the screen for an otherwise great solo activity in EVE. The game mechanic should be to determine what your reward is after this hacking game and then let the reward sit on the screen as long as any other item normally would while, just like everywhere else in EVE, under threat of being ganked.


When you look at the game design as it currently stands, I have to agree that solo exploration in sector space is "mostly" fine (I am sorry, I have a personal hang up with multi-boxing. lol) Worm Holes have group exploration and the subsequent exploitation of sites already covered.
Raptors Mole
Deep Core Mining Inc.
Caldari State
#31 - 2013-04-27 11:15:29 UTC
If CCP will acutally put loot into mag sites. Thats a win right there.
Lors Dornick
Kallisti Industries
#32 - 2013-04-27 11:18:51 UTC
exploration was dead before, something you did when you where very bored.

Now, it appears to be totally dead.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

James Amril-Kesh
Viziam
Amarr Empire
#33 - 2013-04-27 11:23:22 UTC  |  Edited by: James Amril-Kesh
If CCP has made it so that you need a second person to scoop all the loot, then this probably means (if it's done properly) that it's designed to be decently profitable for two people (since they'd have to share it). Which means that while you won't get all the loot on your own, what you will be able to pick up should still be pretty profitable. In addition the twitch game really makes it so that you do need two people to grab everything. I kind of doubt there are many people who will be able to dual box and still do a decent job of grabbing stuff.

So no, I really doubt that this kills off exploration. Depending on loot chances and site design etc. exploration could be massively profitable like it's supposed to be without being a major isk faucet like missions and ratting are.

I'm looking forward to trying it out when it hits Sisi/Duality and depending on how good it is I might just end up doing this instead of ratting. It looks fun. It's new.

Enjoying the rain today? ;)

Garresh
Mackies Raiders
Wild Geese.
#34 - 2013-04-27 11:27:23 UTC
James Amril-Kesh wrote:
If CCP has made it so that you need a second person to scoop all the loot, then this probably means (if it's done properly) that it's designed to be decently profitable for two people (since they'd have to share it). Which means that while you won't get all the loot on your own, what you will be able to pick up should still be pretty profitable. In addition the twitch game really makes it so that you do need two people to grab everything. I kind of doubt there are many people who will be able to dual box and still do a decent job of grabbing stuff.


^ This essentially. Like I said, the execution is clunky, but from an overarching design perspective it's actually kind of elegant. It supports a pretty wide spread of different playstyles, from solo to small group, without being exploitable by multiboxing, and encourages socialization in a formerly antisocial activity. All without stepping on the foot of those kooky antisocial explorers(like me). Clunky or not, it's good from a design perspective. I'm actually really excited for Odyssey now.

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Lors Dornick
Kallisti Industries
#35 - 2013-04-27 11:28:16 UTC
It's a bit funny that they call it Oddesey.

There's a lot of good stuff in it, while exploration is killed off ;)

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Lisbett
Faceless Navy Corporation
#36 - 2013-04-27 11:48:03 UTC
I was hoping Odyssey would bring some new and good features to exploring. Kind of dissapointed. I can understand the thought behind hacking, it feels like an extension of the current scanning mechanics. It is not bad. Adding a little more death to exploring, it might work.

But the exploding wrecks?! Clicking as many small objects as you can in a limited time? It does not feel like Eve. If I want to click like a ****** I would play Leage of Leagends or some other crap.

Keep the hacking, skip the exploding.

Yaboo Sux
Doomheim
#37 - 2013-04-27 11:57:25 UTC  |  Edited by: Yaboo Sux
CCP what the crap happened to Harden The **** UP.... you give us pandas in space.. your not expanding Eve, your making it a cash cow playing to the lowest common denominator.

Your new explore is an insult to those that have invested time in getting maxed skills for exploration, to those that have run them since they were an art, before its great dumbing down for the masses a couple of years ago.

The mini game shows that you like angry birds, its a tablet game not really eve on a pc, the exploding jettisoned loot is fail, it kills solo running that many people do, or is it a ruse to get more lame alt accounts?, all the people who took time to max out the exploration related skills and learnt how to probe quickly with 5 probes have been shafted and shat on to please those who are too lazy to think and plan.

Honestly you have never really got into exploration have you, you have made it so easy that any fool and his dog on an alt will be required to get loot, you decimate the market in decryptors, which was a decent isk sink when you actually think about it, and all because shiny shiny trumps complexity and depth.

yeah this is a rant at a poorly thought out piece of work, made by people that have no talent, skill or dedication to exploration, you just put a moped engine in a sports car and gave it a go faster stripe paint job and said isn´t this the dogs bollocks.

CCP HTFU not DTFD (Dumb The **** Down)

edit: just noticed i posted on alt, sorry about that was meant to be main, just so pissed at CCP i didn´t look
Brooks Puuntai
Solar Nexus.
#38 - 2013-04-27 12:28:15 UTC  |  Edited by: Brooks Puuntai
As a long time explorer, I like most of the new scanning and "hacking" of profession sites. The twitch action at the end however really has no place here. If you want to make exploration a group effort, then boost the hacking aspect of it. Make it so multiple people hacking makes it easier and/or quicker.

Space pinata part is just down right dumb.

Edit: To expand on boosting the hacking aspect with out it being a space pinata.

Use the "grid" part but have different "levels" that the player can either choose, or based on how many are currently hacking. The higher the grid level the harder it is and would require more people or better skills/mods/implants. With higher level grids comes better/more loot.

RP wise its like hacking a computer, you can choose to go after the easy stuff which usually has less encryption/protection, but usually isn't that special. Going after the more important bits will have many more firewalls and have a harder encryption, but will yield more important information.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Ager Agemo
Rainbow Ponies Incorporated
#39 - 2013-04-27 12:45:36 UTC
The hell peopple i really dont get players nowadays, they just cannot keepp from complaining, its better than the previous mechanic ? yes


Is funnier ? yes

It detracts from spreadsheets in space? yes

so what the hell? is true it might be twitch based but i think thats even more interesting, adding some real life skill to apply to something in game is something i feel is way worth tossing out some spreadsheets out.

sometimes it feels like you guys wont be happy unless everything added is some sort of grey dark thing that should compell you to commit suicide, personally i love the idea and if you even havent tried it yet, you are complaining for nothing.


since you guys like stuff with so much time and patience where twitching is not involved, why not make the mini game open an Excel Spreadsheet and make you guys decrypt some code using math formulas with unlimited time, to me it sounds like that is what you all people want...
Nifter Telfo
Ministry of War
Amarr Empire
#40 - 2013-04-27 12:48:18 UTC  |  Edited by: Nifter Telfo
Hacking mini-game, one step forward.
Clicking tiny red/green dots in the speed of a fraction of a second, two steps back.

If the goal was to reward group play in exploration, while removing benefits from simulated group play via multi-boxing, this was the wrong way to go about it.

Instead of being rewarded for bringing a buddy, you are punished for not bringing a buddy. I now associate exploration with negative feelings. Instead of rewarding me with loot from devising a smart route through a hacking mini-game, I am frustrated as I miss out on loot by miss-clicking.

How exactly are me and my buddy going to grab all the loot when he's colour blind (8% of all men are colour blind)? Poor motor functions and low hand-eye co-ordination? Guess they're going to take a hit in income and fun huh?

What's wrong with having multi-boxing benefit from this activity? As that is the only real reason I see for the inane twitch grab mechanic. How about simply having multiple players hook into the hacking which will add additional loot nodes? No more feeling like you're being punished, but rather rewarded for bringing a buddy. Each player would get at minimum the same amount of loot had they been solo, but their chances at something better is 10% higher or something similar. Now solo players no longer feel shafted, while grouping players get a bonus.

EDIT: Spelling