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Ore Changes For Odyssey

Author
Skeln Thargensen
Doomheim
#21 - 2013-04-26 20:49:45 UTC  |  Edited by: Skeln Thargensen
DarthNefarius wrote:
Skeln Thargensen wrote:
that's a buff and a half!


THE ABC'S HAVE BECOME SUPERVELD'S & SUPER SCORDS!!! Ugh


yeah but that's not necessarily going to kill high sec mining. if there was an expansion of null production on the same order then that probably would kill the trit and pyerite ores. I expect demand will fall a bit and kernite and omber will be the new kings but production in highsec wants ore in highsec.

forums.  serious business.

Some Rando
University of Caille
Gallente Federation
#22 - 2013-04-26 20:50:54 UTC
Mara Rinn wrote:
Hisec miners can kiss their income goodbye

This can only be a good thing.

CCP has no sense of humour.

Mara Rinn
Cosmic Goo Convertor
#23 - 2013-04-26 20:52:17 UTC  |  Edited by: Mara Rinn
Some Rando wrote:
This can only be a good thing.


Can't run a company with no income. If there's no benefit to having that 20-strong mining fleet, why keep those 20 accounts active? If you aren't PLEXing 20 accounts, who else is going to step up to fill that demand for PLEX?

So trit, pyerite market will collapse, PLEX market will follow, accounts will drop (even if only a few percent), rich nullsec alliances will make even more ISK.

It won't be a cataclysm so much as a very quiet slow extinction event.
Dave Stark
#24 - 2013-04-26 20:53:51 UTC
Mara Rinn wrote:
Some Rando wrote:
This can only be a good thing.


Can't run a company with no income.


can't tax mining, who cares what their income is.
Skeln Thargensen
Doomheim
#25 - 2013-04-26 20:54:39 UTC
Hey will this effect wh space? it's technically 0.0 right?

forums.  serious business.

Some Rando
University of Caille
Gallente Federation
#26 - 2013-04-26 20:55:57 UTC  |  Edited by: Some Rando
Skeln Thargensen wrote:
Hey will this effect wh space? it's technically 0.0 right?

It's the ore types themselves, so grav sites... oh wait...

E: Aren't grav sites being redone? If not, WHs should see this change.

CCP has no sense of humour.

DarthNefarius
Minmatar Heavy Industries
#27 - 2013-04-26 21:00:47 UTC
Mynutor wrote:
Prices will go down. I guess by at least 50% for Trit and pyer. Maybe even much more.

Overall mineral prices will go down, prices drop, isk devalues, Plex prices go up.

Come winter expension, every 0 sec alliance starts to build gates, mineral prices go up, plex prices normalise again.


I expect an immediate huge drop in veld/scord with speculation forcing their prices down ~50% cuasing a greater shortage for the intro of Odyssy's tieracide changes Lol paradox sure but peeps will probably dump thier surplus now like crazy Lol
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Dave Stark
#28 - 2013-04-26 21:02:24 UTC
Some Rando wrote:
Skeln Thargensen wrote:
Hey will this effect wh space? it's technically 0.0 right?

It's the ore types themselves, so grav sites... oh wait...

E: Aren't grav sites being redone? If not, WHs should see this change.


no grav sites from exploration aren't being touched.
grav sites from sov upgrades are being turned in to anomolies, though.
Tarryn Nightstorm
Hellstar Towing and Recovery
#29 - 2013-04-26 21:07:24 UTC
MINE ALL THE THINGS!!!!111oneoneeleven!

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Some Rando
University of Caille
Gallente Federation
#30 - 2013-04-26 21:08:56 UTC
Dave Stark wrote:
no grav sites from exploration aren't being touched.
grav sites from sov upgrades are being turned in to anomolies, though.

Ah, thanks. So WHs should get these awesome changes in their sites.

CCP has no sense of humour.

Arronicus
State War Academy
Caldari State
#31 - 2013-04-26 21:09:51 UTC
DarthNefarius wrote:
Skeln Thargensen wrote:
that's a buff and a half!


THE ABC'S HAVE BECOME SUPERVELD'S & SUPER SCORDS!!! Ugh



SPODUMAIN has become superveld. 71000 trit per refine, compared to only 10k on arkonor, and 38k on crokite.
Kangaax
Money in da bank
#32 - 2013-04-26 21:12:13 UTC
Yey losing covetors in wh space is worth it again
Prekaz
The Exchange Collective
Solyaris Chtonium
#33 - 2013-04-26 21:13:59 UTC
Dave Stark wrote:
Some Rando wrote:
Skeln Thargensen wrote:
Hey will this effect wh space? it's technically 0.0 right?

It's the ore types themselves, so grav sites... oh wait...

E: Aren't grav sites being redone? If not, WHs should see this change.


no grav sites from exploration aren't being touched.
grav sites from sov upgrades are being turned in to anomolies, though.



Where are you getting that?

Quote:
We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their ship’s built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance.


Doesn't seem very ambiguous, and doesn't seem to distinguish between upgrades and exploration as you're claiming.
Abrazzar
Vardaugas Family
#34 - 2013-04-26 21:15:19 UTC
This looks like a sledge hammer balancing.
DKE Milio
The Scope
Gallente Federation
#35 - 2013-04-26 21:18:02 UTC  |  Edited by: DKE Milio
Dave Stark wrote:
Mara Rinn wrote:
Hisec miners can kiss their income goodbye, and Spod will return to being the least valuable ore in the game (adding 10k of something worth 0 ISK means you are reducing the value of that ore).

Good job, CCP. I though you were past the sledge-hammer-instead-of-a-scalpel approach to rebalancing?


10,000 trit from veldspar. 333m3 of ore
10,000 trit from spod. 4000m3 of ore.

trit obtained from 4000m3 of veldspar, 120,000

you're getting 12x the trit, from veldspar than you do spod.

also even at current prices, spod is already ahead of veldspar and a fall in trit prices only widens the gap due to spod's other mineral content.


This is not correct:
One batch of Spod (4,000 m3) refines into 71,000 trit >> /4,000 = 17.75 trit per m3
One batch of Veld (33.3 m3) refines into 1,000 trit >> / 33.3 = 30.03 trit per m3

Conclusion: Veldspar holds 1.69x more trit (30.03/17.75).
Since Spodumain is easier to mine (larger rocks) this will give a large (and much needed) buff to nullsec mining.
Dave Stark
#36 - 2013-04-26 21:19:19 UTC
Prekaz wrote:
Doesn't seem very ambiguous, and doesn't seem to distinguish between upgrades and exploration as you're claiming.


the first sentence

Quote:
We will also be making a significant change to the way hidden asteroid belts will be found by players.

grav sites are grav sites
sov upgrades are hidden belts. hidden belts are just accessed in the same way grav sites are, currently.
Felicity Love
Doomheim
#37 - 2013-04-26 21:19:24 UTC
All depends if folks get out and mine or not.

Of course, this might encourage some/more Null alliances to bring in "contractors" to mine for them -- might help shape up some real development in Null.

Or not. Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Regnag Leppod
Doomheim
#38 - 2013-04-26 21:20:11 UTC
Quote:
The focus of our Ore Mining changes in Odyssey is on ensuring that there are viable and valuable mining opportunities for players in all areas of New Eden. We want mining in low security space to be an activity worthy of the risks taken, and for Nullsec empires to rely on miners and industrialists, welcoming them into their ranks. Creating a new home for these miners also provides opportunities for pilots interested in PVP, as mining is an activity that can be both disrupted and protected by small gangs of ships.


I'm probably just blind, but I don't see any changes to Jaspet/Hemorphite/Hedbergite in that blog, so how exactly does all this mix up make mining in low-sec "worthy of the risks taken"?

It's a good shake up, one that's been needed, but I'm not seeing the changes making any difference between 0.4 and 0.1
5n4keyes
Sacred Templars
Fraternity.
#39 - 2013-04-26 21:22:52 UTC
The bottleneck will simply move to Mex and Nocx, which tbh are the harder things to get when doing large building due to compression not being so great for these.

Tho, the change of making the sites from sigs to anoms, thus making them scanable with the onboard scanner, is probably going to be a much bigger change to mining than the ores themselves!
Prekaz
The Exchange Collective
Solyaris Chtonium
#40 - 2013-04-26 21:23:12 UTC  |  Edited by: Prekaz
Dave Stark wrote:
Prekaz wrote:
Doesn't seem very ambiguous, and doesn't seem to distinguish between upgrades and exploration as you're claiming.


the first sentence

Quote:
We will also be making a significant change to the way hidden asteroid belts will be found by players.

grav sites are grav sites
sov upgrades are hidden belts. hidden belts are just accessed in the same way grav sites are, currently.



Yeah, you're seriously confused. Hidden belts and grav sites are pretty clearly the same thing in that paragraph.

You would have to be daft to think that they're going to put in new ice belts (as anoms), convert upgrade-spawned sites to anoms, and leave exploration gravimetric sites as grav sigs, with the only indication being an extremely arbitrary bit of semantics that are functionally synonymous.

It quite clearly says, "We are phasing out the Gravimetric signature category."

They're going away.