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Dev Blog: Resource Shakeup in Odyssey: Just don’t call it a Cataclysm + Companion blog

First post First post First post
Author
Lord Haur
Star Frontiers
Brotherhood of Spacers
#41 - 2013-04-26 19:36:10 UTC
Jenn aSide wrote:
if you put frigs (scrambling or otherwise) in forsaken hubs, you will have nerfed the last little bit of good isk making in null sec anoms. The close range battlecruisers that a lot of people use to do them will become un-usable (unless you add drones bays to all the former tier 3s that do't have them, namely the naga).

The frigless forsaken hub is the only anomaly that sub caps can use to match some empire isk making pve techniques (liek incursions and empire DED farming). This seems a big huge mistake as it will only nerf individual pilot isk making. Not fatal, but defineately a serious wound.

A better idea would be scramming cruisers for hubs with like a 35 km scram range. The problem with forsaken hubs is lack of scramming things, not lack of frigs.

Please quote where it was said that frigates (specifically) were going to be added. All that was mentioned was that warp disruption will be added to anoms that lack it.
Malcanis
Vanishing Point.
The Initiative.
#42 - 2013-04-26 19:36:23 UTC
Dilbert HighSeed wrote:
Also, nice to see that moons are getting MORE valuable, as the new R64 materials are embedded in moons. Sure, tech itself goes down in value, but it is conceivable, depending on this random seeding of R64 mins, a tech moon might be worth MORE than it is today.


tech is an R32

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

LanFear TyRaX
Lead Farmers
#43 - 2013-04-26 19:36:29 UTC
How is increasing production slots on POS-es beneficial when refining arrays are in this shameful situation.

Oh guys btw you can now mine more ore, and make more at towers. But we forgot that you have to refine them in stations.
Lord Haur
Star Frontiers
Brotherhood of Spacers
#44 - 2013-04-26 19:37:45 UTC
LanFear TyRaX wrote:
How is increasing production slots on POS-es beneficial when refining arrays are in this shameful situation.

Oh guys btw you can now mine more ore, and make more at towers. But we forgot that you have to refine them in stations.

Outposts != POS's
Callic Veratar
#45 - 2013-04-26 19:37:59 UTC
James Amril-Kesh wrote:
Tippia wrote:
Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500–700 manufacturing slots… even these new numbers aren't nearly enough to get there.

This. I haven't done the analysis myself but I know that Tippia understands these things a lot better than I do.


I get 410 on an Amarr Factory Outpost (50 + 6*60).
Tau Cabalander
Retirement Retreat
Working Stiffs
#46 - 2013-04-26 19:38:16 UTC
Tippia wrote:
CCP Fozzie wrote:
Ice anom sizes are tuned so that high sec is capable of providing about 80% of the ice needs of New Eden right now, if fully mined.
“Fully mined” meaning 23.5/7, and every anomaly sucked dry, presumably?

Sounds reasonably scarce. Smile

In my experience, not all ice fields were occupied, let alone 23/7.

Some systems with multiple ice belts only had one belt commonly used.

[Farewell to my quiet Amarrian systems.]

I imagine a great deal of pressure on belts closest to hubs, and an initial shortage of ice products. Miners don't like to move, and might find other things to do with their time as a result.
Mara Rinn
Cosmic Goo Convertor
#47 - 2013-04-26 19:38:19 UTC
CCP, what about replacing the 11 Nocxium in a refining batch of Pyroxeres with about 400 Pyerite?

I can't see that putting lowend minerals into high end ores is really going to help anyone: if they want tritanium they'd focus on veldspar. If they're mining ABCSG those folks are surely trying to maximise ISK/hr and are willing to trade surplus high ends for the vast quantities of lowends that they will need? Keep the numbers on the refining spreadsheet on that nice diagonal.

And moving grav sites to anomalies? Really? You guys probably didn't read my Mining is Boring blog post, so I'll give you the link here and you can reconsider the monumental mistake you're making. Perhaps you can rectify your thinking before releasing Odyssey? I'll try to put my skepticism aside and approach this with an open mind (thus consider this post to be a purge of that opinion, though I will mention it in the rebalancing round table tomorrow)

Thank you for at least looking at the mineral-to-ore distribution problems, even if you are going at it arse about Blink
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#48 - 2013-04-26 19:38:42 UTC
Those Ore changes... so the high end ores will be now hybrid ores What?

CEO of Lanate Industries

Citizen of Solitude

Gladi
Caldari Provisions
Caldari State
#49 - 2013-04-26 19:38:49 UTC
I like!
Lord Haur
Star Frontiers
Brotherhood of Spacers
#50 - 2013-04-26 19:39:01 UTC
Also eagerly awaiting the Akita T thread detailing where CCP has ****** up the new T2 moon mineral requirements to move the bottleneck to (say) Mercury.
James Amril-Kesh
Viziam
Amarr Empire
#51 - 2013-04-26 19:39:23 UTC
Jenn aSide wrote:
if you put frigs (scrambling or otherwise) in forsaken hubs, you will have nerfed the last little bit of good isk making in null sec anoms. The close range battlecruisers that a lot of people use to do them will become un-usable (unless you add drones bays to all the former tier 3s that do't have them, namely the naga).

The frigless forsaken hub is the only anomaly that sub caps can use to match some empire isk making pve techniques (liek incursions and empire DED farming). This seems a big huge mistake as it will only nerf individual pilot isk making. Not fatal, but defineately a serious wound.

A better idea would be scramming cruisers for hubs with like a 35 km scram range. The problem with forsaken hubs is lack of scramming things, not lack of frigs.

Sanctums are apparently being rebalanced though for higher isk/hr. We'll just have to wait and see what that means.
Hopefully it's a good rebalance and you can make more decent isk than you can now.

Enjoying the rain today? ;)

islador
Antigen.
#52 - 2013-04-26 19:40:22 UTC
Randomly adding high value materials to moons. I like that you're being random about it, but was there really no other way? Those of us that keep moon databases now have to rescan our entire database. That is a HUGE amount of work and isk. Could the production not be balanced further somehow?
DarthNefarius
Minmatar Heavy Industries
#53 - 2013-04-26 19:42:24 UTC  |  Edited by: DarthNefarius
all EVE's tears are UNFREEZING BECAUSE OF IMPENDING LACK OF ICE due to depletionCryEvilTwisted
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Tau Cabalander
Retirement Retreat
Working Stiffs
#54 - 2013-04-26 19:43:15 UTC  |  Edited by: Tau Cabalander
Lord Haur wrote:
Also eagerly awaiting the Akita T thread detailing where CCP has ****** up the new T2 moon mineral requirements to move the bottleneck to (say) Mercury.

I was sure you were gonna say Thulium.
Lord Haur
Star Frontiers
Brotherhood of Spacers
#55 - 2013-04-26 19:43:19 UTC
Callic Veratar wrote:
James Amril-Kesh wrote:
Tippia wrote:
Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500–700 manufacturing slots… even these new numbers aren't nearly enough to get there.

This. I haven't done the analysis myself but I know that Tippia understands these things a lot better than I do.


I get 410 on an Amarr Factory Outpost (50 + 6*60).

I get 230 max manufacturing slots.

50 (base) + 2*20 (basics) + 2*40 (standard) + 1*60 (improved).
Domina Trix
McKNOBBLER DRINKING CLAN
#56 - 2013-04-26 19:43:44 UTC
meh, nothing about actually making mining at least a little bit interesting. Bringing "hi-sec" ore to low sec sounds a good thing though.

Two of the defining characteristics of a carebear are wanting other players to play the way the carebear wants and whining on the forums for the game to change when they don't. Yet I see more threads on these forums from gankers than I do miners whining about wanting the game changed to suit them.

Alx Warlord
The Scope
Gallente Federation
#57 - 2013-04-26 19:43:52 UTC
Congratulations Guys!!!! The content on fanfest was awesome!!!!!! You guys are on the right path!!! and the next expansion, if features what he hope for the pos, I ensure you that I will be a subscriber of eve for the rest of my life!
Sir SmashAlot
The League of Extraordinary Opportunists
Intergalactic Conservation Movement
#58 - 2013-04-26 19:44:37 UTC  |  Edited by: Sir SmashAlot
CCP Fozzie wrote:
Tippia wrote:
One question and one immediate observation:

How much ice will actually be in the new belts? On of the main problem with the current design is that they simply are too large — even at a decent depletion rate, they'd stick around forever.


Ice anom sizes are tuned so that high sec is capable of providing about 80% of the ice needs of New Eden right now, if fully mined.

All you are allowing for is a 25% growth in consumption before things get really interesting? Can you smell topetec just around the corner?

Off to the pub crawl!!
Herzog Wolfhammer
Sigma Special Tactics Group
#59 - 2013-04-26 19:44:56 UTC
Jenn aSide wrote:
if you put frigs (scrambling or otherwise) in forsaken hubs, you will have nerfed the last little bit of good isk making in null sec anoms. The close range battlecruisers that a lot of people use to do them will become un-usable (unless you add drones bays to all the former tier 3s that do't have them, namely the naga).

The frigless forsaken hub is the only anomaly that sub caps can use to match some empire isk making pve techniques (liek incursions and empire DED farming). This seems a big huge mistake as it will only nerf individual pilot isk making. Not fatal, but defineately a serious wound.

A better idea would be scramming cruisers for hubs with like a 35 km scram range. The problem with forsaken hubs is lack of scramming things, not lack of frigs.




Behold, the nullsec griefalanche will start here. Lol


I fly BC and deal with scrambling frigs all of the time.

The key is to be properly equipped to operate in the environment. Given that, the use of drones, or if using a missile ship, go to precision missiles when needed and use an AB to deal with the speed loss and cut down on damage from the heavies. Naturally one could expect to take out the scrambling frigs first.

This of course requires that someone actually be at the keyboard and make decisions, plans, etc, and possible even bring extra players as enti-frigate support - emergent gameplay and all that.

Overall, I think the solution is to do what high sec players are told to do: team up with people, learn to adapt, etc.

Bring back DEEEEP Space!

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#60 - 2013-04-26 19:45:02 UTC
does this mean that all T2 mods/ships will end up cheaper on the market to buy?
and if so by how much roughly?

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high