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Dev Blog: Resource Shakeup in Odyssey: Just don’t call it a Cataclysm + Companion blog

First post First post First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#21 - 2013-04-26 19:17:39 UTC
Tippia wrote:
Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500–700 manufacturing slots… even these new numbers aren't nearly enough to get there.

This. I haven't done the analysis myself but I know that Tippia understands these things a lot better than I do.

Enjoying the rain today? ;)

Tippia
Sunshine and Lollipops
#22 - 2013-04-26 19:18:31 UTC
CCP Fozzie wrote:
Ice anom sizes are tuned so that high sec is capable of providing about 80% of the ice needs of New Eden right now, if fully mined.
“Fully mined” meaning 23.5/7, and every anomaly sucked dry, presumably?

Sounds reasonably scarce. Smile
Malcanis
Vanishing Point.
The Initiative.
#23 - 2013-04-26 19:18:47 UTC  |  Edited by: Malcanis
Tippia wrote:

Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500–700 manufacturing slots… even these new numbers aren't nearly enough to get there.


Agreed. These changes will help a little, of course, but they'll still leave sov 0.0 pathetically under-resourced to become even partially self sufficient. Going from 3% of the slots of hi-sec to 5% isn't really going to change anything.

And outpost upgrades are still insanely overpriced. Drop them down to the 2-4-6B range so we can actually use them plx.

EDIT: But the extra office space WILL help.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#24 - 2013-04-26 19:19:08 UTC
inb4 the threadanaught

No Worries

Altrue
Exploration Frontier inc
Tactical-Retreat
#25 - 2013-04-26 19:20:38 UTC
What about wormhole ice anomalies ?

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#26 - 2013-04-26 19:22:15 UTC
First. Please fix the Gallente station undock.

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

David Kir
Hotbirds
#27 - 2013-04-26 19:23:28 UTC
Forlorn Wongraven wrote:
First. Please fix the Gallente station undock.


lol

Friends are like cows: if you eat them, they die.

Hoarr
Caldari Provisions
Caldari State
#28 - 2013-04-26 19:23:47 UTC
Altrue wrote:
What about wormhole ice anomalies ?



Do you currently have them? No? then probably not. WHs should not be self sustaining for everything, that's been a pretty basic design direction from CCP since they were implemented.
darmwand
Stay Frosty.
A Band Apart.
#29 - 2013-04-26 19:24:26 UTC
Quote:
pilots will be able to find all Ore Sites using their ship’s built-in anomaly scanning equipment


I'm sure that's going to encourage people to mine in low-sec Pirate

Sounds promising though, good to see that our industrialist friends get some love.

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Altrue
Exploration Frontier inc
Tactical-Retreat
#30 - 2013-04-26 19:25:17 UTC
Not permanent Ice belts, but add an ice belt to the list of mining anomalies that can spawn. So that we have a small chance of getting one of them from time to time.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Ziphis
4S Corporation
Goonswarm Federation
#31 - 2013-04-26 19:26:53 UTC
Firstly Team Five-O needs a raise.

Secondly HOLY SH*T All this stuff looks fantastic and cant wait to be playing with all these new features.

Hilmar in underpants haha! brilliant.

He was the sort of person who stood on mountaintops during thunderstorms in wet copper armour shouting 'All the Gods are bastards.'  - T. Pratchett

Zagdul
Federal Navy Academy
Gallente Federation
#32 - 2013-04-26 19:28:44 UTC
No credit?

dayum.

=/

Dual Pane idea: Click!

CCP Please Implement

Malcanis
Vanishing Point.
The Initiative.
#33 - 2013-04-26 19:28:59 UTC
Ahahah those ore changes

Oh god this is like christmas

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Pak Narhoo
Splinter Foundation
#34 - 2013-04-26 19:29:03 UTC
Altrue wrote:
What about wormhole ice anomalies ?


Simple, you don't get them.
WH's where never intended to be lived in. That you guys decided otherwise is what some call "emergent" game play. Doesn't mean you should be hold your hand. Actually you're doing fine against what CCP thought was possible.
Draconus Lofwyr
The Scope
Gallente Federation
#35 - 2013-04-26 19:29:34 UTC
any fomula or reasoning why some systems in amarr /kahnid got to keep their ice spawns and others were not? and any way to alter those choices?
Karak Terrel
Foundation for CODE and THE NEW ORDER
#36 - 2013-04-26 19:29:45 UTC
DJ P0N-3 wrote:
You mean...I'll be able to land on miners in w-space without ever having to drop probes?

It's...beautiful...

my first thought exactly!
Mara Rinn
Cosmic Goo Convertor
#37 - 2013-04-26 19:31:43 UTC
Tippia wrote:
Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500–700 manufacturing slots… even these new numbers aren't nearly enough to get there.


I would hope that the remaining slots can be made up for through POSes. Sure, they suck right now but with boosts from Surface Installations they'll be a bit better. And then when CCP get around to rebalancing activity slots throughout empire and lowsec, POSes should be better.
Jenn aSide
Soul Machines
The Initiative.
#38 - 2013-04-26 19:31:54 UTC  |  Edited by: Jenn aSide
if you put frigs (scrambling or otherwise) in forsaken hubs, you will have nerfed the last little bit of good isk making in null sec anoms. The close range battlecruisers that a lot of people use to do them will become un-usable (unless you add drones bays to all the former tier 3s that do't have them, namely the naga).

The frigless forsaken hub is the only anomaly that sub caps can use to match some empire isk making pve techniques (liek incursions and empire DED farming). This seems a big huge mistake as it will only nerf individual pilot isk making. Not fatal, but defineately a serious wound.

A better idea would be scramming cruisers for hubs with like a 35 km scram range. The problem with forsaken hubs is lack of scramming things, not lack of frigs.
Dilbert HighSeed
Pirannha Corp
#39 - 2013-04-26 19:33:12 UTC
Also, nice to see that moons are getting MORE valuable, as the new R64 materials are embedded in moons. Sure, tech itself goes down in value, but it is conceivable, depending on this random seeding of R64 mins, a tech moon might be worth MORE than it is today.
Gilbaron
The Scope
Gallente Federation
#40 - 2013-04-26 19:35:49 UTC
Oh wow, that's like the best thing ever, you are my hero fozzie, time to dust off the hulks,