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About plans on Cap. Escalation nerf and "ovepopulated wormholes"

First post
Author
Meytal
Doomheim
#121 - 2013-04-30 14:23:19 UTC
Capital escalations give out a LOT of money. It's why Nullbears are farming them, and why prices for everything from W-space is tanking. You can't blame them, really, because people will go where the money is. W-space is so sparsely populated that you can farm your system nearly forever and never see anyone. Nanoribbons are a bottleneck, but we can't "generate" them reliably enough that anyone can control their output like Nullsec can with the Tech bottleneck. Anyone can go to any w-space system to obtain them, so there can be no control ... and that's a good thing.

The "Farming" mechanism is something that I take issue with, though I do admit that I live in C1-C4 systems where there is no capital escalation possible. I also take issue with it as it pertains to Hisec missions as well. If you escalate a Sleeper site, or shoot the NPCs in W-space or k-space mission/site, the NPCs should not respawn and further attempts to escalate the site should be ignored. Things like hacking cans should still cause nearly-instant despawn as they do now. This way, you can't repeatedly farm the same site but you can still escalate and get a nice bit of ISK from it.

The site could change from an Inactive site to an Active site that records current wave and remaining ships, or whatever. The third and fourth escalations should also require that second dread and carrier to stay in the site instead of just triggering and leaving, so the danger levels could stand to be bumped up a little for subsequent escalations, ie, once the initial carrier and dread are sitting comfortably. Nerfing dread tracking a little bit to make subcaps harder to hit will help a little here too. But please take small steps at a time.

If, instead, you roam the C5/C5 chains with a farming fleet, this is perfectly acceptable and the way I personally think it should be done. You can't quad escalate, but you have a never ending pool of sites. Your risk is MUCH higher though.

I also still hear about "constellation farming". If this does still work, it should probably be removed. Perhaps that is what Solar is doing in its C5/C5 evictions and occupation of seemingly "bad" holes?


More randomness is good, and it can also shake up the C5/C6 stalemate situations. Everyone likes fighting in their own fortress system and is terrified of fighting in someone else's fortress system. So when the two connect, both sides just stare at each other all night. Decrease the chances for two fortress systems to connect via statics, and increase the chances for "transit" or "empty" systems and fortress systems to connect via statics. You might need to add more C6 systems for this to happen effectively up there, but there are certainly plenty of C5s to go around to make this work. This doesn't seem to be that big of an issue in C1-C4 systems in my experience.

In addition, adding a new list of short-lived random connections between all classes of W-space that prioritise connecting to active systems can increase potential conflicts, create short-lived but opportunistic logistics routes for deep W-space, etc. People will quickly learn the new limits of the new wormhole types, so you shouldn't try to hide them or randomise them, else people just won't end up using them after all. Perhaps make it so these holes won't spawn a sig in the target system until someone actually jumps through, to increase the surprise factor.

Don't randomize the mass and time sizes on the holes, randomize and prioritize the spawns of newer "conflict-generating" holes instead.


It is good to remove (offline) towers, including place-holder towers, but it should be left it to the players. There have been many great ideas posted about this that could be used as guidance, instead of just heavy-handed manipulation of the game.


And Jack is right that the income from W-space doesn't even amount to a drop in the bucket of Nullbear moon income. It's like matching Particle-man vs Universe-man.
(Yes, now you're thinking of that song. You're welcome. To save time: http://www.youtube.com/watch?v=sNT8SMlqLJA :)

It would be interesting to see per capita income from each region of space.

"Axloth Okiah wrote:
I believe sleeper blue books and their NPC buy orders are the real problem here.

And making them part of industry and tradeable on the market is the solution to this problem.

Great idea! Well, as soon as you do the same thing for all NPC bounties. The blue loot is our "bounty" for shooting Sleepers. Unlike hisec though, we have to carry ours to the market before we redeem it, so it's easily lost or destroyed before we can realize profits.

We DO however need more industry that uses Sleeper salvage and gas.
Aducat Ragnarson
Blootered Bastards
#122 - 2013-04-30 14:37:16 UTC
It is funny how easy, a lot of people seem to believe it is, to live in wormhole space.

I think the main ideas people have of living in a C5 is this:

- 7 "people" live there, or at least 7 accounts are necessary.
- 1 Archon, 2 Moros, Loki, OGB, 1 rnd Carrier, some kind of salvaging vessel
- Escalations respawn after DT, so you can basically let anoms accumulate in your hole and farm forever
- You can crit/close your static and crit/close any other connection into your hole to have absolute safety
- From starting to shoot at sleepers to stopping you will get about 500mil isk/hr per person based on the ingame approximate item value
-> Absolute safety and 500 mil isk/hr per person is basically what many people believe living in a C5 is all about.

Now let us take a look at what is involved, that most people do not see:

- 7 people /accounts will never EVER be able to defend against even a mediocre C5 entity that wants to remove them. And guess what, evicting farm corps happens all the time as we have seen in this thread already.
-The basic setup for full cap escalations will be an investment at around 20+ billion isk
-If you crit/close your static and all CURRENT connections to your hole, there is no guarantee that no NEW k162's appear in your home.
-The previous two points together mean, you have your 20+ bil fleet in a site, dreads on siege timers when a new k162 opens up and it takes the scout about 1 min to find you if he half heartedly looks for you. Another min later your 20+ billion isk fleet is bubbled by a HIC and you can kiss your fleet goodbye. If you were lucky and cautious, your loki got out and if your archon pilot was aligned he MIGHT get out if the enemy scout/HIC is slow.
-500mil isk/hr sounds awesome! Sadly this does not account for the time spent scanning down every chain connecting to your home and closing/criting the holes, fueling the pos, getting the loot out of your hole and selling it. For lvl 4 missions, the 40-60mil isk/hr is just that, you undock, you shoot, you get isk. In Wormholes, the entire operation needs to be accounted for if you want to talk isk/hr.
-Taking into account that you need a rather large member base to actually defend your hole, the possibility to run escalations to fulfill everyones need for isk is basically reduced to 0, you need the escalation isk to fuel your 20 towers, reimburse logis and whatever else you promised your members so that they would take on the hassle of living in a C5.
-But that is not enough! Even if you managed to have the perfect balance between peoples need for security (=more people in your hole) and peoples need for isk (=less people in your hole), you can still be evicted and loose all your assets.
-In addition you need to trust the general membership of your corp/alliance, as they basically have access to your stuff or the ability to deny you access to your stuff.

And all of this does not even take into account that people might just warp to all your anoms/sigs to despawn them a few days later, so your "farming heaven" is pretty empty. It also does not take into account the fact that you not only need a whole bunch of people, but also a whole bunch of COMPETENT people with generally a good amount of SP. You need a lot higher quality leadership to control a group where basically everyone COULD steal from everyone. In 0.0 you can just deny new people access from anything, that is not plausible for wormholes. It also disregards the awkwardness of living out of a POS.

All in all I would say the balance of risk vs. reward is pretty damn perfect in wh space.
AtomYcX
Perkone
Caldari State
#123 - 2013-04-30 14:43:00 UTC
March rabbit wrote:
Personally i've never heard one person speaking "i moved to WH to have more PvP".


Well listen up - I moved to a C5/C5 to have more PVP. There, now you've heard it. I run sites when I've ran out of isk to buy ships to get blown up, and nothing more. The majority of members in the big wormhole corps are there for PVP - the isk is just a means to engage in that level of PVP. We fight in multi billion isk ships, so what . We also risk losing everything - look at us in TL - we've recently had quite a lot of experience in losing things...

Sure, there's recently been in influx from a certain russian nullsec alliance - I don't believe it'll be much longer until something is done about that, and that'll be by action from the WH PVP community, not unnecessary adjustments to capital escalations.
Josilin du Guesclin
Aliastra
Gallente Federation
#124 - 2013-04-30 15:13:09 UTC
March rabbit wrote:

Usually when people move to WHs they do it not for PvP but for farming. Personally i've never heard one person speaking "i moved to WH to have more PvP". I would say the more: people usually say "WHs are too specific" when they say why there is so low amount of PvP in there.

Some friends said "come and live with us in w-space, it's fun", and so I did. It's certainly more PvP than I was getting before, and I'm staying because it's almost always interesting and there's PvP on offer - it's very seldom that even gas harvesting is completely AFKable, because you simply never know if there's someone out there.
Josilin du Guesclin
Aliastra
Gallente Federation
#125 - 2013-04-30 15:22:36 UTC
Aducat Ragnarson wrote:

And all of this does not even take into account that people might just warp to all your anoms/sigs to despawn them a few days later, so your "farming heaven" is pretty empty. It also does not take into account the fact that you not only need a whole bunch of people, but also a whole bunch of COMPETENT people with generally a good amount of SP. You need a lot higher quality leadership to control a group where basically everyone COULD steal from everyone. In 0.0 you can just deny new people access from anything, that is not plausible for wormholes. It also disregards the awkwardness of living out of a POS.

You left out waking up to find out that while you were offline someone came in, scanned out your system, run all the good sites, swiped all the good gas, and is now watching you and hoping you'll do something dump like bring a capital out of your POS to roll their hole. People don't have to evict you to cost you a lot of time and money, unless you have the numbers to push them off their connection while you crash it.
Ryoken McKeon
Caldari Provisions
Caldari State
#126 - 2013-04-30 21:33:04 UTC  |  Edited by: Ryoken McKeon
March rabbit wrote:
Ryoken McKeon wrote:
March rabbit wrote:
Cosmic Scanner wrote:

Whaaaat! So you want all WH dwellers to leave? We got a good thing going right now in w-space, something you wont find anywhere else in eve. If anything wormholes are working way better than intended.

i see you like current situation.
Like those 0.0 alliances like goons/test/pl/whatever like their moon goo and supercapitals.

It doesn't mean that everything is ok and should stay the same. Especially if these places (i mean 0.0 and WHs) was supposed to be dangerrous and unforgiving. Especially WHs was supposed to be unknown and uncharted. And all those "rolling static WH" (or whatever you call closing one static WH to open next one) looks like real design flaw. Next thing you would ask is putting SOV on your WH and mark it on global map Lol

I mean you can control entrances, you can farm ISK. Isn't there something wrong when we speak about unknown uncharted space?Lol



Dude has clearly never been on the business end of an eviction. Look man, the effort it takes to maintain bases in WH is 10x what it is anywhere else. The logistics are so complicated, and just getting anywhere is such a pain in the ass compared with k-space that it makes it worth it right there. If you think WH space is so great, why don't you move here and farm isk? Do you even know what WH alliances DO? 5% of the time spent farming ISK, 95% of the time spent PVP'ing. That is the playstyle we like, and it isn't available anywhere else. It is a different dynamic. I enjoy being a space viking who can run out at any time and make some hs, ls, or ns pilot's day more.....interesting.

i understand all you wrote. However "farming ISK". Farming. Do you know what this word means? Usually people blame high-seccers for farming ISK. You really think it's ok for WHs?

And i'm sorry but i read forums and your "95% of time is PvP" looks somehow unreal. Even other people from WHs speak quite opposite. PvP statistics show the same.

Usually when people move to WHs they do it not for PvP but for farming. Personally i've never heard one person speaking "i moved to WH to have more PvP". I would say the more: people usually say "WHs are too specific" when they say why there is so low amount of PvP in there.

This is somehow wrong.

Ryoken McKeon wrote:

You have the option of moving into WH space. Most of it isn't colonized. If you don't have the will or the balls, then kindly shut your trap.

yes, yes.. internet balls! Cool

i like to be with people (yes, it's crazy i know) so i finally live in high-sec (after years in 0.0 space). You have no players around, only targets.
I don't need to farm ISK so no thanks. I leave ISK farms to farmers.
I like local. You have no local.
So nope, WHs aren't for me (at least for living).

But yes, you can talk about internet ballz and ignore everything i wrote. Lol


You are amazingly ignorant of WH life and the people who live there. What is ISK for? It's for buying the expensive ass ships we like to fly. I like WH life because, while it is more challenging than k-space, it provides the best pvp opportunities in the game. The dynamic is much, much better BECAUSE there isn't local, and BECAUSE it takes so much teamwork just to move around.

ISK Farming is the same everywhere in EVE. All PvE in this game is is ISK farming, and if you think differently, I cannot understand your viewpoint. I like to spend as little as time possible making isk and as much time pewing---that is the norm in WHs, at least in C5/C6 wh alliances.

As I type this, I'm floating in a faction fit guardian in a fleet of faction fit t3s and guardians waiting to pummel some poor unsuspecting nullbears. That is why I am here. If I wanted things to be easy, I'd move to Null. If I wanted to be bored, I'd move to High Sec.
Jack Miton
School of Applied Knowledge
Caldari State
#127 - 2013-04-30 22:12:51 UTC
March rabbit wrote:
Personally i've never heard one person speaking "i moved to WH to have more PvP".

WHs are not about more PVP, theyre about better PVP.
If you want more PVP, go sit in EC- all day.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Hot Drop Inc
Caldari Provisions
Caldari State
#128 - 2013-04-30 22:45:39 UTC  |  Edited by: Hot Drop Inc
March rabbit wrote:

I like local. You have no local.

Here's one for you: I like alts, you clearly have no alts.

March rabbit wrote:

i like to be with people so i finally live in high-sec

I stopped caring about your opinion when you said you live life as a professional carebear

March rabbit wrote:

only targets.

I fail to see the problem here? So you don't like pvp and ran away to hi sec to mingle with pixies and Lady Lovelylocks. Cool story, now stop talking about Wormholes like you've lived there and you know how it all works due to all your experience there. Some serious Armchair Commandos in this forum talking out their asses like they are experts when they've never even lived in a hole.
Cosmic Scanner
Overload This
#129 - 2013-05-01 00:56:49 UTC
This thread is going very off topicBlink

My view as a wormhole resident:

Capital Escalation:

* Don't Nerf our pve sites - don't cut our income, risk vs isk is fine.
* Removing re-spawning of capital escalations after d/t, is an idea, making wh guys go into other wh systems to make isk as well, so they can't just farm their home system.
* Some randomization that would make it hard for people to mult-box PVE sites would be good.

Over-Populated?:

* Most C5 and C6 wormholes are unpopulated or inactive, please help us to bring more players into them. That's what most pvp pilots want, more people to shoot in w-space, not less Smile
* C4s are mostly unpopulated, and the most useless wormhole systems, improve them!
* C1-C3s are mostly ok, but multiple statics and roaming wh's for all wormhole classes would be good, to create more opportunities.

To High, Low, Null sec guys:

* Most w-space pvp alliances hate "farmers" too, we make it our goal to ruin their day!
* Be cool and let w-space guys, comment on w-space issues that effect our core game play, rather than giving negative feedback on issues that don't effect your day to day game play please.

Cosmic Scanner / muu lufragga

Josilin du Guesclin
Aliastra
Gallente Federation
#130 - 2013-05-01 01:02:30 UTC
Cosmic Scanner wrote:

* C4s are mostly unpopulated, and the most useless wormhole systems, improve them!

This is a notable issue. C4s are places you go through looking for other places, not places people live in (okay, some do, but not many), and not places you look for to extract ISK from.

If you find a link to a C5, you tend to think of what sites it might have in it, and whether it has residents that'll give a good fight. A C3, you much the same thing about the residents, and that maybe it'll have some gas to take. A C4? Well, then you think "Damn. Well maybe it has some good routes out".
JoostSkywalker
Lionheart Investments
#131 - 2013-05-01 11:48:28 UTC  |  Edited by: JoostSkywalker
The idea's wich were given contradict a little bit.
-First they want to decrease the money you can make in WH's
-And they want more pvp to happen within wh's
-And they want to have less capitals in WH's

Their idea's are:
- Mass variations on WH's
- Nerfe escalations
- Have capitals die eassier in escalations
-....

What happens:
- Mass variations means more safety to farm in systems, cause you are less eager to commit caps and with that you can prtect your hole better with caps.
- If you Nerfe escalations you will struck the larger entities, they already make least money pro persona. Large entities also usual are the pvp entities.
- Means less large pvp entities to get on top of farming entities.
- We will find a way to counter anything CCP brings when it comes to NPC nerves, unless it is too unbalanced and then CCP will hear from us.
- Whatever you bring it will always balance out, if things get heated up so will fights. If it is not the system that is irregular then it will be humans that are irregular. On the same time its those humans who will balance things again. If it is the system that is irregular we balance it. Cause if something is not balanced at one point it will collapse.
- WH-space delivers the T3 supply of New Eden, but i think we also are the largest consumers of T3's. WH doctrines are t3 doctrines, while outside it usually is t1. This means that we make money of it and spend money on it. We like to fly shiney stuff, but because of that we also lose shiney stuff and because of that we also can make more money.

So my idea's
- keep your hands of whspace cause we balance it out anyway and it is our way of flying and doing things that makes the money, not the wh's itself.
- If you want Caps to die, i say yet again like i said in Iceland.
Extent the siege and triage cycle, caps will die allot eassier by npc then and will die even more by subcap fleets then.
But ccp doesn't like that because of nullspace, so with that i could say its nullspace and supercaps that are unbalanced and not WH-space.
- But instead i say yeah we make more money, yeah we spend more money. But we do that because who we are, because of the type of players we are. We also can't protect our stuff as well as kspace, so there is this risk vs pay-out, we also don't like politics because thats for people who think they are more right then others.
-One of the wh-systems to make easiest money are magnetars, but this also means that if you get jumped in there you probably end up losing your caps allot faster. This just proves again that things will balance anyway.
-Cause its only humans who decide between right or wrong, but there always is one side or the other side.
-If you end up changing things, you probably increase the carebear lvl of corporations or you increase the size of corporations.


-If you want something really different do like you guys suggested in one of the seminars on creating idea's. Whole new type of whspace, no moons/towers, no statics,no outgoing dynamics, only incoming dynamics. This way you can go in, but you have to leave before the wh collapses, it also means someone can collapse you in there. You only can get out by selfdestructing then unless someone finds a new dynamic into that system. So this means from the inside of these special systems you only have K162 outgoing.
-I know you guys didn;t want to implent this idea, because its so hard to get new systems added to eden. But this really would make a difference. Cause its not WH-space you should change, cause its us the players who defined whspace, just like others defined incursions and sov space. With that we also define the market of T3's and we are like i said before probably also the the biggest users and losers of T3's
Cosmic Scanner
Overload This
#132 - 2013-05-01 12:31:11 UTC
Completely agree with JoostSkywalkers comment.

Cosmic Scanner / muu lufragga

Zinn Irate
Science and Trade Institute
Caldari State
#133 - 2013-05-01 13:24:08 UTC
Tahna Rouspel wrote:
[quote=Tsobai Hashimoto][quote=CCP Greyscale]Ok,

We're not totally enamoured with the way capital escalations are farmed, and we're not totally enamoured with the amount of money that generates, but we're also not keen to just flat-out remove them because the gameplay there is interesting.

Smile


As people have pointed out, the isk to be made in WHs is somewhat disappointing, compared to what it used to be. Great! That's how it's suppose to work. Supply and demand.

CCP never thought WH would be colonized the way it has. As such, far more people are farming sleeper loot, which increases the supply. Thus, prices fall and the incentive to live in WH space diminishes. If people move out, the value of the loot will increase as the supply drops, and then more will move in again.

It's a self-regulating system. What's the problem?
Jack Miton
School of Applied Knowledge
Caldari State
#134 - 2013-05-01 14:19:28 UTC  |  Edited by: Jack Miton
Zinn Irate wrote:
As people have pointed out, the isk to be made in WHs is somewhat disappointing, compared to what it used to be. Great! That's how it's suppose to work. Supply and demand.

CCP never thought WH would be colonized the way it has. As such, far more people are farming sleeper loot, which increases the supply. Thus, prices fall and the incentive to live in WH space diminishes. If people move out, the value of the loot will increase as the supply drops, and then more will move in again.

It's a self-regulating system. What's the problem?

ok, i think it's abut time to point something out here: people claiming isk in WHs is not good either do not live in a c5/6 or have no idea how to run the site in c5/6 WHs.

WH isk in not in any salvage, it's in the blue books which are NPC bought and hence their value is not changed at all by increasing the number of people running sites.

Looking at the hard numbers, running a C5/6 site with minimum numbers of ships requires 7 active clients (counting a salvager) and with this number of pilots, will generate roughly 3.5bil an hour total (running 5 sites, realistically less experienced groups will be only able to run 4 sites), or 500mil per pilot.

Now, this is certainly not bad by any stretch of the imagination but let's actually have a look at what is in play here.
This fleet will consist of 4 capital ships, a loki webber, a fleet booster and a salvager.
the capitals require a very high skill and isk investment and the total price of the fleet will run something like 15bil in assets, assuming fairly standard WH PVE fits.
Running these site also carries the very real risk of someone finding you and killing your fleet. Since you can no longer log off in PVE sites and sleepers scram, not to mention siege and triage cycles, you have no way of avoiding getting killed if the wrong people happen to connect to you.

Given the nature of WHs, this fleet is also too large to move between systems so youre limited to whatever sites are in the WH youre currently in.
Speaking from years of C5/6 living, the number of sites in your system will generally vary from 0 to 5, sometimes going as high as 10 for short periods of time if you get real luck with spawns

Now, lets compare this to, say, highsec incursions.
Ok, so it's been a while since ive run these but i understand it is still fairly easy to make 100mil per hour per pilot in them, or 5 times less than WHs.
However:
you can do so in T2 fit ships
you have zero risk
incursion sites respawn indefinitely so you can run them for hours on end (and i know people do)

so, in a WH, you may have enough sites to run 1-2 hours of solid PVE in a day while risking heavy and expensive assets and hoping no one catches you doing so, while in incursions you can run them for as long as you want in comparably cheap ships with no risk of any sort of PVP and in the end you'll end up making just as much total isk as in WHs, if not more.

frankly, the risk vs reward in WHs is just fine, thanks.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Pitrolo Orti
Doomheim
#135 - 2013-05-01 14:32:00 UTC
WH tears best tears

Price is what you pay. Value is what you get.

Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#136 - 2013-05-01 14:35:56 UTC
JoostSkywalker wrote:

Extent the siege and triage cycle, caps will die allot eassier by npc then and will die even more by subcap fleets then.
But ccp doesn't like that because of nullspace, so with that i could say its nullspace and supercaps that are unbalanced and not WH-space.


Modifiers to triage / siege cycles could be an interesting wormhole effect.
Meytal
Doomheim
#137 - 2013-05-01 14:37:16 UTC
Jack Miton wrote:
(good stuff)

There are also expeditions into Anom-rich systems, which contain the added time and effort to seed the necessary capital fleet, keep the fleet protected for the duration, and then get the fleet back out. If you're lucky, you can do it with two holes in and two holes out. If you continue to be lucky, your staging tower is not attacked while you're offline. ISK per hour drops accordingly.

And people need to remember something else: it's not instantly-applied ISK like bounties in Hisec. You have to haul the items to market to sell before you can be paid. Transmission Lost recently experienced this as they lost an Orca full of 15 bil in expedition loot.
Josilin du Guesclin
Aliastra
Gallente Federation
#138 - 2013-05-01 14:52:21 UTC
Jack Miton wrote:

so, in a WH, you may have enough sites to run 1-2 hours of solid PVE in a day while risking heavy and expensive assets and hoping no one catches you doing so, while in incursions you can run them for as long as you want in comparably cheap ships with no risk of any sort of PVP and in the end you'll end up making just as much total isk as in WHs, if not more.

frankly, the risk vs reward in WHs is just fine, thanks.
The big thing is that while efficiently gaining ISK in w-space can only be done for a certain amount of time per day, putting a cap on total income, because the hourly rate can be very high you get to make your money nice and fast, and then can spend the rest of your day hunting for other people. It's one f the things I like about it - runs some sites, make a ton of money, and then go and see if someone wants a fight (assuming nobody's already come looking for one). If you want more ISK, well there's gas mining - also a good cure for insomnia.
Nar'Osa
Adhocracy Incorporated
Adhocracy
#139 - 2013-05-01 16:22:27 UTC
I felt that i should point something out as it seems important:

Yes we need more randomness and mystique in wormholes. The original sense of wonder and fear did not come from having things that were random it came from not knowing how the game mechanics worked. Now that we understand everything from hole crashing to sleeper escalations in its entirety the sense of mystery is gone. Adding mass fluctuations or randomizing the escalation spawns wont bring back the feel of wh space in the early days it will just be annoying to compensate for because we already know how the mechanics work.

Point being, in order to rekindle the game play in WH space the mechanics need to change, not just add mass fluctuations and randomize the sleeper spawns.
Casirio
Aliastra
Gallente Federation
#140 - 2013-05-01 16:36:16 UTC  |  Edited by: Casirio
yea lets nerf cap escalations when probably half of that 5% that lives in wspace live in high class space. lets spend our time nerfing something that isnt broken mean while null sec will still get passive moon income but us whlers will have to work as a team in expensive ships to earn isk to PVP in. if it aint broke dont fix it. spend your time fixing things that actually are broken, or look for new content and mechanics to encourage pvp. more pvp = more isk being blown up, if thats what ccp is worried about i would take that approach not nerfing the already mindleslly boring pve that i only do to afford my pvp ships.

oh and btw im broke as **** cus looking for targets > farming the 2 anoms currently in our system