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Wormholes

 
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About plans on Cap. Escalation nerf and "ovepopulated wormholes"

First post
Author
Josilin du Guesclin
Aliastra
Gallente Federation
#101 - 2013-04-29 14:58:47 UTC
I don't think very many, if any, of us want anything like 'sov'. We own our systems because we're willing to fight for them. We stop owning them when we leave, either willingly or because someone throws us out, and any remotely active WH corp owns their system much more thoroughly than 90% of null is 'owned'. Come into our system and we'll shoot you, most likely.

As for WH space not being dangerous, well you don't run C5 or C6 anoms or sigs solo in subcaps the way you do in k-space. You have no idea who is watching you, or their exact plans for you (though it's a very good bet they aren't friendly). You don't know for certain that you've spotted all the wormholes before someone slipped into your system. When you go to roll a new K162 that's spawned you're always wondering who put it there, where they are now, and how many of them there are... Rolling holes is all very well, but unless you're one of the biggest WH entities it's entirely possible that you roll into a system full of people with violence on their minds, and rolling a hole when people are trying to kill you is the very definition of 'unsafe'.


WH is not at all safe.
Cosmic Scanner
Overload This
#102 - 2013-04-29 15:17:55 UTC  |  Edited by: Cosmic Scanner
March rabbit wrote:
Cosmic Scanner wrote:

Whaaaat! So you want all WH dwellers to leave? We got a good thing going right now in w-space, something you wont find anywhere else in eve. If anything wormholes are working way better than intended.

i see you like current situation.
Like those 0.0 alliances like goons/test/pl/whatever like their moon goo and supercapitals.

It doesn't mean that everything is ok and should stay the same. Especially if these places (i mean 0.0 and WHs) was supposed to be dangerrous and unforgiving. Especially WHs was supposed to be unknown and uncharted. And all those "rolling static WH" (or whatever you call closing one static WH to open next one) looks like real design flaw. Next thing you would ask is putting SOV on your WH and mark it on global map Lol

I mean you can control entrances, you can farm ISK. Isn't there something wrong when we speak about unknown uncharted space?Lol


W-space is dangerous and unforgiving. When someone opens up a k162 into you, you don't know where that wormhole is from until you explore it, it could be anyone who opened it up. W-space is uncharted, there is no set chain or destination, its different everyday. Rolling statics may be a design flaw, but it creates many fun opportunities, you just don't know what your going to get next.

SOV, no thanks - most people come to w-space to get away from that. We can control our static when active, but no alliance that i know can control it 24/7 - and its impossible to stop an invasion force entering your system if they do it right. People may try to control their static when starting PVE, but log off traps are always an option, and has worked well for us against farmers.

Most of us don't want to farm isk, we just want enough to buy ships and blow them up.

Cosmic Scanner / muu lufragga

M Thomas
Adhocracy Incorporated
Adhocracy
#103 - 2013-04-29 16:27:33 UTC
CCP creates new game content which is largely unknown and requires true exploration with trial and error.
New game content is evenutally min/max'd by leaving zero unknows for the player base that was attracted to the content because of the unknown.
CCP expresses desire to introduce some new elements of unknown into boring content.
Player base that were once explorers but now just fat and happy on blue loot in their "home" system reply with ironic threadnaught.

CCP, please for the love of Bob give W-space something new. I don't care if you nerf the ISK, change the static spawn mechanic, add sleeper dread fleets to kill POS, just do something. I've been trapped in wormholes for 4 years, its really boring now.
Cirillith
Czarna-Kompania
Czarna-Kompania.
#104 - 2013-04-29 16:30:56 UTC  |  Edited by: Cirillith
March rabbit wrote:
Cosmic Scanner wrote:

Whaaaat! So you want all WH dwellers to leave? We got a good thing going right now in w-space, something you wont find anywhere else in eve. If anything wormholes are working way better than intended.

i see you like current situation.
Like those 0.0 alliances like goons/test/pl/whatever like their moon goo and supercapitals.

It doesn't mean that everything is ok and should stay the same. Especially if these places (i mean 0.0 and WHs) was supposed to be dangerrous and unforgiving. Especially WHs was supposed to be unknown and uncharted. And all those "rolling static WH" (or whatever you call closing one static WH to open next one) looks like real design flaw. Next thing you would ask is putting SOV on your WH and mark it on global map Lol

I mean you can control entrances, you can farm ISK. Isn't there something wrong when we speak about unknown uncharted space?Lol


SOV? No thanks - its not needed inside WH. :) Global map? Why should we want to be there? C'mon - I'm addressing this to those all ppl from null posting here - WH space is different than 0.0. We have here our "small hell" inside which we are punching each other into face and making ISKies for that cause. Of course you all are welcome in WH - we will make fun and explode together with smile, but maybe you should finally understand what WH space IS.

Josilin du Guesclin wrote:
I don't think very many, if any, of us want anything like 'sov'. We own our systems because we're willing to fight for them. We stop owning them when we leave, either willingly or because someone throws us out, and any remotely active WH corp owns their system much more thoroughly than 90% of null is 'owned'. Come into our system and we'll shoot you, most likely.

As for WH space not being dangerous, well you don't run C5 or C6 anoms or sigs solo in subcaps the way you do in k-space. You have no idea who is watching you, or their exact plans for you (though it's a very good bet they aren't friendly). You don't know for certain that you've spotted all the wormholes before someone slipped into your system. When you go to roll a new K162 that's spawned you're always wondering who put it there, where they are now, and how many of them there are... Rolling holes is all very well, but unless you're one of the biggest WH entities it's entirely possible that you roll into a system full of people with violence on their minds, and rolling a hole when people are trying to kill you is the very definition of 'unsafe'.


WH is not at all safe.


Cosmic Scanner wrote:

W-space is dangerous and unforgiving. When someone opens up a k162 into you, you don't know where that wormhole is from until you explore it, it could be anyone who opened it up. W-space is uncharted, there is no set chain or destination, its different everyday. Rolling statics may be a design flaw, but it creates many fun opportunities, you just don't know what your going to get next.

SOV, no thanks - most people come to w-space to get away from that. We can control our static when active, but no alliance that i know can control it 24/7 - and its impossible to stop an invasion force entering your system if they do it right. People may try to control their static when starting PVE, but log off traps are always an option, and has worked well for us against farmers.

Most of us don't want to farm isk, we just want enough to buy ships and blow them up.


TOTALLY AGREE!!
Cirillith
Czarna-Kompania
Czarna-Kompania.
#105 - 2013-04-29 16:35:19 UTC  |  Edited by: Cirillith
M Thomas wrote:

CCP expresses desire to introduce some new elements of unknown into boring content.
Player base that were once explorers but now just fat and happy on blue loot in their "home" system reply with ironic threadnaught.

CCP, please for the love of Bob give W-space something new. I don't care if you nerf the ISK, change the static spawn mechanic, add sleeper dread fleets to kill POS, just do something. I've been trapped in wormholes for 4 years, its really boring now.



Pls - tell me who trapped you there? Cant you look for something more cool? Pls don't get me wrong - don't wan't to offent someone, but if something is boring then usually I try to change what I'm doing.... I'm not saying WH don't need changes. I just claim - changes must be reasonable and good thought.
M Thomas
Adhocracy Incorporated
Adhocracy
#106 - 2013-04-29 16:48:28 UTC
Cirillith wrote:
M Thomas wrote:

CCP expresses desire to introduce some new elements of unknown into boring content.
Player base that were once explorers but now just fat and happy on blue loot in their "home" system reply with ironic threadnaught.

CCP, please for the love of Bob give W-space something new. I don't care if you nerf the ISK, change the static spawn mechanic, add sleeper dread fleets to kill POS, just do something. I've been trapped in wormholes for 4 years, its really boring now.



Pls - tell me who trapped you there? Cant you look for something more cool? Pls don't get me wrong - don't wan't to offent someone, but if something is boring then usually I try to change what I'm doing.... I'm not saying WH don't need changes. I just claim - changes must be reasonable and good thought.


Bob.
Suomi Khan
Doomheim
#107 - 2013-04-29 16:59:54 UTC
Dumbledor and Darth Vader wrote:
Don't fix what is not broken..


You think WH's are boring? Get your ass out of your pos shield and do stuff, or move on to other parts of New Eden. Stop being a bitter vet and start being awesome.
Alexandra Stormwing
A Conspiracy of Ravens
#108 - 2013-04-29 18:39:04 UTC
It was my impression that wormholes should give a sense of venturing into the unknown, a place where a lone person or a group of friends could go explore, hide, roam around at random. Having systems colonized really ruins this feel. Isn't it 80% of wormhole systems that are colonized? That isn't venturing into the unknown. That's venturing into NPC nullsec with variable gates and no stations.

Add to this that once a group is established in a wormhole it's exceptionally difficult to push them out due to mass limits and other logistical issues. A well-run wormhole is the most difficult thing to attack in Eve.
Torshawna
Dutch Rudder Trading Company
#109 - 2013-04-29 18:58:12 UTC
Alexandra Stormwing wrote:
It was my impression that wormholes should give a sense of venturing into the unknown, a place where a lone person or a group of friends could go explore, hide, roam around at random. Having systems colonized really ruins this feel. Isn't it 80% of wormhole systems that are colonized? That isn't venturing into the unknown. That's venturing into NPC nullsec with variable gates and no stations.

Add to this that once a group is established in a wormhole it's exceptionally difficult to push them out due to mass limits and other logistical issues. A well-run wormhole is the most difficult thing to attack in Eve.


Lol? You can tryst 100% of statistics 50% of the time.
Calexis Atredies
School of Applied Knowledge
Caldari State
#110 - 2013-04-29 20:39:43 UTC
Just throwing out an idea here...
Ok, so I used to run around wormholes when they first came out, I then took leave from the game for a while and came back. What stuck me is how the corners of the map have been filled in and the unkown is now very well calculated. The number of settled systems is now approaching saturation, this is the biggest change for me. The vast empty tracts of space between inhabbited systems was the playground of the small scale pvp'er, these are now gone.

Ok so here is my proposal:
Create a new class of wormhole, give it 0 moons, make it impossible to settle on a permanent basis as a result. Next; remove the static factor, have this wormhole spawn outbound "rogue" connections in the range of 3-4 at a time. Give roaming wormholes a reasonable mass to move enough caps or regular ships to farm this class of wormhole. Finally; make the farming of these uncolonizable wormholes lucrative, you gotta fill the hive with honey if the bear is going to take the risk.

So now we have an attractive farming prospect with high probability of players vs player encounters that should otherwise be a "no mans land" with no safe POS to hide when danger rears its ugly head.

Problems:
Deciding on the incoming mass f the wormholes is going to be an incredibly fine balancing act. Obviously if both a C5 and a C3 connect to this wormhole one side has the advatage of possible capital support and more ships that the opposition.

Feel free to criticize and or speculate.
Cosmic Scanner
Overload This
#111 - 2013-04-29 20:49:25 UTC  |  Edited by: Cosmic Scanner
Alexandra Stormwing wrote:
It was my impression that wormholes should give a sense of venturing into the unknown, a place where a lone person or a group of friends could go explore, hide, roam around at random. Having systems colonized really ruins this feel. Isn't it 80% of wormhole systems that are colonized? That isn't venturing into the unknown. That's venturing into NPC nullsec with variable gates and no stations.

Add to this that once a group is established in a wormhole it's exceptionally difficult to push them out due to mass limits and other logistical issues. A well-run wormhole is the most difficult thing to attack in Eve.


There is no reason a group of friends cannot roam w-space, some people do, moving from wh to wh, and you can never predict what wh's you will find or who you will run into, its "unknown" until you go and explore it. Not so sure about 80% of wh's being colonized, at least it doesn't represent the different class's of whs, C1 to C3 i agree - mostly occupied, but C4s are mostly empty, C5s are very hit and miss, and probably around 50% of C6s are empty or inactive.

When you have the requirement to send scouts out to explore, scan out systems, maybe you have been to a wh before - but you just don't know whats in there today, **** maybe your being watched the whole time by a mysterious scout, with mates ready to jump you the moment you make a mistake - That to me gives that element of "Unknown". No matter what, you have to explore, call it "nullsec with variable gates" if you will, you still have to explore that gate that leads to an "unknown" system.

And dam right it should be hard to kick out a well run wormhole alliance, the sheer amount of effort it takes to build it up should mean it should take a a lot effort from another well run alliance to take it down. To be honest a well run wormhole corp knows how to invade, its not that hard - you just need a lot of patience, and devoted pilots.

W-space is not for the faint-hearted.

Cosmic Scanner / muu lufragga

Ryoken McKeon
Caldari Provisions
Caldari State
#112 - 2013-04-29 20:50:05 UTC  |  Edited by: Ryoken McKeon
March rabbit wrote:
Cosmic Scanner wrote:

Whaaaat! So you want all WH dwellers to leave? We got a good thing going right now in w-space, something you wont find anywhere else in eve. If anything wormholes are working way better than intended.

i see you like current situation.
Like those 0.0 alliances like goons/test/pl/whatever like their moon goo and supercapitals.

It doesn't mean that everything is ok and should stay the same. Especially if these places (i mean 0.0 and WHs) was supposed to be dangerrous and unforgiving. Especially WHs was supposed to be unknown and uncharted. And all those "rolling static WH" (or whatever you call closing one static WH to open next one) looks like real design flaw. Next thing you would ask is putting SOV on your WH and mark it on global map Lol

I mean you can control entrances, you can farm ISK. Isn't there something wrong when we speak about unknown uncharted space?Lol



Dude has clearly never been on the business end of an eviction. Look man, the effort it takes to maintain bases in WH is 10x what it is anywhere else. The logistics are so complicated, and just getting anywhere is such a pain in the ass compared with k-space that it makes it worth it right there. If you think WH space is so great, why don't you move here and farm isk? Do you even know what WH alliances DO? 5% of the time spent farming ISK, 95% of the time spent PVP'ing. That is the playstyle we like, and it isn't available anywhere else. It is a different dynamic. I enjoy being a space viking who can run out at any time and make some hs, ls, or ns pilot's day more.....interesting.

You have the option of moving into WH space. Most of it isn't colonized. If you don't have the will or the balls, then kindly shut your trap.
Jack Miton
School of Applied Knowledge
Caldari State
#113 - 2013-04-29 21:27:36 UTC
M Thomas wrote:
I've been trapped in wormholes for 4 years, its really boring now.

i would have SDed a long time ago if i was stuck for 4 years...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Nero Pantera
ATRAX.
Pandemic Horde
#114 - 2013-04-30 00:01:42 UTC  |  Edited by: Nero Pantera
Ryoken McKeon wrote:
March rabbit wrote:
Cosmic Scanner wrote:

Whaaaat! So you want all WH dwellers to leave? We got a good thing going right now in w-space, something you wont find anywhere else in eve. If anything wormholes are working way better than intended.

i see you like current situation.
Like those 0.0 alliances like goons/test/pl/whatever like their moon goo and supercapitals.

It doesn't mean that everything is ok and should stay the same. Especially if these places (i mean 0.0 and WHs) was supposed to be dangerrous and unforgiving. Especially WHs was supposed to be unknown and uncharted. And all those "rolling static WH" (or whatever you call closing one static WH to open next one) looks like real design flaw. Next thing you would ask is putting SOV on your WH and mark it on global map Lol

I mean you can control entrances, you can farm ISK. Isn't there something wrong when we speak about unknown uncharted space?Lol



Dude has clearly never been on the business end of an eviction. Look man, the effort it takes to maintain bases in WH is 10x what it is anywhere else. The logistics are so complicated, and just getting anywhere is such a pain in the ass compared with k-space that it makes it worth it right there. If you think WH space is so great, why don't you move here and farm isk? Do you even know what WH alliances DO? 5% of the time spent farming ISK, 95% of the time spent PVP'ing. That is the playstyle we like, and it isn't available anywhere else. It is a different dynamic. I enjoy being a space viking who can run out at any time and make some hs, ls, or ns pilot's day more.....interesting.

You have the option of moving into WH space. Most of it isn't colonized. If you don't have the will or the balls, then kindly shut your trap.


Can't believe I'm saying this but i agree with this polarized dude.
Not only that but they already nerfed capital escalations. You use to be able to snipe them with out loki's or buffs just chill and blip. now you need a good group of guys and teamwork, which in the end gets shared by more people. I made more in a c3 dual boxing tengu's than i do capital escalations because it takes teamwork and many toons, let alone the 20 billion in ships thats usually fielded.
From what i'm getting ccp wants to make sites so hard they cant be accomplished and or nerf the rewards for risking quite a lot.
Not to mention the possibility of a hostile force logging in because they looked at static mapper, seeded in over night, and log in trapped you while you're running sites.
Josilin du Guesclin
Aliastra
Gallente Federation
#115 - 2013-04-30 08:36:31 UTC
Alexandra Stormwing wrote:

Add to this that once a group is established in a wormhole it's exceptionally difficult to push them out due to mass limits and other logistical issues. A well-run wormhole is the most difficult thing to attack in Eve.
However, most wormholes are not that well run, and most of the owning corps are pretty small with a limited range of active hours. A huge amount of our income comes from entering a system and stripping it of all the portable loot (sleeper tags, gas) whilst the owners are tucked up in bed. Another income stream is PI, which is nice because it provides a reasonably steady income even when we're otherwise busy or down on our luck a bit.

That said, if they wake up and come out for a fight, even better! We'll drop everything for the prospect of a fight. We carebear to pay for ships, not for ISK for its own sake. If the owners wake up and won't fight, well we'll scrape their system dry while they watch so that 1) they'll get upset and maybe grow a pair, 2) suffer for their cowardice by losing a day's income, and 3) at least we'll have something for our time. We'd much prefer the fight, though.
Josilin du Guesclin
Aliastra
Gallente Federation
#116 - 2013-04-30 08:42:51 UTC
Nero Pantera wrote:

Can't believe I'm saying this but i agree with this polarized dude.
Not only that but they already nerfed capital escalations. You use to be able to snipe them with out loki's or buffs just chill and blip. now you need a good group of guys and teamwork, which in the end gets shared by more people. I made more in a c3 dual boxing tengu's than i do capital escalations because it takes teamwork and many toons, let alone the 20 billion in ships thats usually fielded.

On a (vaguely) related note, I'd like the thank the guy who, a few weeks ago, decided to try and get us out of his system by putting his Nid on-grid to escalate the site we were running - it made for a lot of excitement and ISK. I just wish you'd come in a little closer - landing out at 200 km was unneighbourly - we all could have used a capital killmail.
Mister Tuggles
Heretic Army
Sedition.
#117 - 2013-04-30 09:27:09 UTC
Nero Pantera wrote:
sleeper dreadnoughts would be awesome



Sleeper dreads would be hilarious if more than one spawned.
Frying Doom
#118 - 2013-04-30 10:05:20 UTC
Mister Tuggles wrote:
Nero Pantera wrote:
sleeper dreadnoughts would be awesome



Sleeper dreads would be hilarious if more than one spawned.

What would be funnier is that given sleepers have inhabited WHs longer, they dont use a cyno field but a wormhole generator.

So that way they can hot drop dreads on top of you Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Cirillith
Czarna-Kompania
Czarna-Kompania.
#119 - 2013-04-30 13:37:10 UTC  |  Edited by: Cirillith
Calexis Atredies wrote:
Just throwing out an idea here...
Ok, so I used to run around wormholes when they first came out, I then took leave from the game for a while and came back. What stuck me is how the corners of the map have been filled in and the unkown is now very well calculated. The number of settled systems is now approaching saturation, this is the biggest change for me. The vast empty tracts of space between inhabbited systems was the playground of the small scale pvp'er, these are now gone.


Well - in my opinion - I'm living WH for like 2,5 yeras now, and I'm active scanner - WH space is far from saturation. Of course many systems are colonized - got POSes in them - but in that number you can also count abandoned colonies, inactive colonies etc. Many WH small corps got their peak window for like 2-3 hours a day or even only at weekends, and believe me I know what I'm saying - it's hard to find someone willing to PvP among them. Small PvP is not gone - usually you fight like 10-15 vs 10. Of course I got in mind here some organized, PvP focused corps/allys, or even ppl that got enough balls to come and fight. The most common situation - on the other hand - involved with PvP in WH space is however different - it's like anywhere else, you bait ppl, you are doing all to just kill them all, same way ppl doing it in low or null. It is done maybe with some other mechanic and tools, but the outcome always is the same - you killed someone with vast overpowered forces/you are being killed by them.
In my opinion colonization of WH space is OK - it opens opportunity to FIND small scale PvP (and large scale too - "resetting hole" and "blob" stuff :P). After all if noone will live in WH permanently all you can count on is meeting random gangs on sleeper sites or doing ladars/gravi - mainly in hi-sec static holes... same as today but much more rarely. In that situation noone will do sites in C6 or c5 and those systems will die inactive.

Calexis Atredies wrote:

Ok so here is my proposal:
Create a new class of wormhole, give it 0 moons, make it impossible to settle on a permanent basis as a result. Next; remove the static factor, have this wormhole spawn outbound "rogue" connections in the range of 3-4 at a time. Give roaming wormholes a reasonable mass to move enough caps or regular ships to farm this class of wormhole. Finally; make the farming of these uncolonizable wormholes lucrative, you gotta fill the hive with honey if the bear is going to take the risk.

So now we have an attractive farming prospect with high probability of players vs player encounters that should otherwise be a "no mans land" with no safe POS to hide when danger rears its ugly head.
Problems:
Deciding on the incoming mass f the wormholes is going to be an incredibly fine balancing act. Obviously if both a C5 and a C3 connect to this wormhole one side has the advatage of possible capital support and more ships that the opposition.

Feel free to criticize and or speculate.


As it was told during Game Design - Live Session at FanFest 2013 - creating systems with no moons is not a solution. Soon (tm :P) starbases could no longer require moon to anchor, or at least this is discussed by Devs with us as one solution of starbases revmap, and it would look ugly (planets without moons).

From my perspective creating new space with no allowance for creating any outposts (POS/stations) could be quite nice solution, but question is - what impact will it take on existing stuff. I very liked way Game Design - Live Session went C-space could be something astonishing, but I think it wont affect WH space in any matter. All that can be achieved by adding it - it probably will become next "endgame" feature for most hardcore players. And living in those systems will be still possible (ofc if Devs won't make it imposible :)) with mobile bases - for exapmle Orcas or Carriers...

I also don't like the idea of another "lucrative" ISK generator added to the game. How this should encorage us to do PvP? Ofc someone will go there and will be trying make ISKies, but something like that already takes place in WH space, and many ppl here don't like it (all those sentences "WH are ISK machine" etc.). Main problem here is I think that many ppl dont realize, that not all WH dwellers are just farming sites/ladars/grav... For example I'm harvesting gases on my char like once for every 2-3 months, usually when I just buyed something shiny. On anomalies got same approach. Most of the time I'm spending on scanning down chains and looking for PvP.

Popular statement here, on forum, as I observed, is that we are just sitting on our butts inside home system and make ISKies on anomalys (farming them) or chain collapse all day. THATS NOT TRUE.
Every time we collapse static (procedure is easy, at least except those cases when "mystery nanites" interact with WH), we scan chain laying behind static... Of course there are exceptions from that - if we will try to help someone to defend or we want to attack someone, we are doing chain collapsing in form called "rage rollin" (my record I think is like 300 WH during few hours - took us like 3-4 mins for WH). Cash in WH systems is made mainly in systems connected to our home, not inside our home. Some of very PvP active alliances even tried "nomadic" style of life - they were moving across some c5 WH clearing them from anomalys and killing ppl - two birds with one stone killed that way.

WH space IS unknown, despite statements which appeared here or across other topics on forum... After all you never know what is on the other side of WH until you jump through, or you never know who is watching you, or even if you are observed by someone.
March rabbit
Aliastra
Gallente Federation
#120 - 2013-04-30 13:38:14 UTC
Ryoken McKeon wrote:
March rabbit wrote:
Cosmic Scanner wrote:

Whaaaat! So you want all WH dwellers to leave? We got a good thing going right now in w-space, something you wont find anywhere else in eve. If anything wormholes are working way better than intended.

i see you like current situation.
Like those 0.0 alliances like goons/test/pl/whatever like their moon goo and supercapitals.

It doesn't mean that everything is ok and should stay the same. Especially if these places (i mean 0.0 and WHs) was supposed to be dangerrous and unforgiving. Especially WHs was supposed to be unknown and uncharted. And all those "rolling static WH" (or whatever you call closing one static WH to open next one) looks like real design flaw. Next thing you would ask is putting SOV on your WH and mark it on global map Lol

I mean you can control entrances, you can farm ISK. Isn't there something wrong when we speak about unknown uncharted space?Lol



Dude has clearly never been on the business end of an eviction. Look man, the effort it takes to maintain bases in WH is 10x what it is anywhere else. The logistics are so complicated, and just getting anywhere is such a pain in the ass compared with k-space that it makes it worth it right there. If you think WH space is so great, why don't you move here and farm isk? Do you even know what WH alliances DO? 5% of the time spent farming ISK, 95% of the time spent PVP'ing. That is the playstyle we like, and it isn't available anywhere else. It is a different dynamic. I enjoy being a space viking who can run out at any time and make some hs, ls, or ns pilot's day more.....interesting.

i understand all you wrote. However "farming ISK". Farming. Do you know what this word means? Usually people blame high-seccers for farming ISK. You really think it's ok for WHs?

And i'm sorry but i read forums and your "95% of time is PvP" looks somehow unreal. Even other people from WHs speak quite opposite. PvP statistics show the same.

Usually when people move to WHs they do it not for PvP but for farming. Personally i've never heard one person speaking "i moved to WH to have more PvP". I would say the more: people usually say "WHs are too specific" when they say why there is so low amount of PvP in there.

This is somehow wrong.

Ryoken McKeon wrote:

You have the option of moving into WH space. Most of it isn't colonized. If you don't have the will or the balls, then kindly shut your trap.

yes, yes.. internet balls! Cool

i like to be with people (yes, it's crazy i know) so i finally live in high-sec (after years in 0.0 space). You have no players around, only targets.
I don't need to farm ISK so no thanks. I leave ISK farms to farmers.
I like local. You have no local.
So nope, WHs aren't for me (at least for living).

But yes, you can talk about internet ballz and ignore everything i wrote. Lol

The Mittani: "the inappropriate drunked joke"