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EVE Alliance Tournament Discussion

 
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FF tourney 2013

First post
Author
Bei ArtJay
Side Kicks
Unspoken Alliance.
#1 - 2013-04-25 17:29:19 UTC  |  Edited by: Bei ArtJay
Would love an update of how the fanfest tournament is progressing, which teams are involved and how they are doing if anyone is able to provide this, that would be awesome.

Also, is anyone recording the matches and sticking them on youtube?

Yes, my bros are flying, I heard they won today, but I demand actual proof of this as I cant believe such scrubs could manage to win a match Big smile
Namamai
Pator Tech School
Minmatar Republic
#2 - 2013-04-26 02:23:40 UTC
Bei ArtJay wrote:
Would love an update of how the fanfest tournament is progressing, which teams are involved and how they are doing if anyone is able to provide this, that would be awesome.

Also, is anyone recording the matches and sticking them on youtube?

Yes, my bros are flying, I heard they won today, but I demand actual proof of this as I cant believe such scrubs could manage to win a match Big smile

I'll try to dig up the bracket from my camera's SD card. Your bros won their first match of the day, but got knocked out later.

First day mostly went off without a hitch -- although there were a lot of silly matches in the first round. Lots of strange comps, lots of piloting errors and boundary violations. Second and third rounds were honestly pretty good to watch.

I don't know if the Thursday matches were being recorded; I hope they were, as Shadoo's commentary was pretty hilarious at points, and Zastrow did pretty well. The final match is a best-of-3 between Team Sperge and Expendables on Saturday morning, and I know that's being broadcast on EveTV.
Namamai
Pator Tech School
Minmatar Republic
#3 - 2013-04-26 02:46:06 UTC
Okay, here's my log of matches in the meantime. Winners marked in bold.

1200: Loki's Disciples vs The Fourth District
1220: John Snow Dies vs Team Sperge
1240: Team Fate vs AUS Pride
1300: RAZOR Alliance vs Hell Naw
1320: Team Bitit vs Ministry of Inappropriate Footwork
1340: Majorly Intoxicated vs Chevron Nine
1400: Goonfleet vs Heretic Army
1420: Drop It Like Its Hot vs Expendables

1440: Loki's Disciples vs Team Sperge
1500: AUS Pride vs Hell Naw
1520: Ministry of Inappropriate Footwork vs Majorly Intoxicated
1540: Heretic Army vs Expendables

1600: Hell Naw vs Team Sperge
1620: Majorly Intoxicated vs Expendables
Bei ArtJay
Side Kicks
Unspoken Alliance.
#4 - 2013-04-26 07:37:03 UTC
Awesome thanks for the update Namamai, hope some footage surfaces at some point.
Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#5 - 2013-04-26 07:39:44 UTC
Tbh I'm pretty sure most people are in it for the Scorpion Ishukone Watch.. Thats it.
Miyahon
Aliastra
Gallente Federation
#6 - 2013-04-26 09:48:55 UTC
Buhhdust Princess wrote:
Tbh I'm pretty sure most people are in it for the Scorpion Ishukone Watch.. Thats it.


I'm not sure. I personally wouldn't have minded 30 plex and some free beer.

All in all it's been a great tournament (so far), some close matches and most importantly explosions. The first match of the day was a highlight for me, truly epic.
Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#7 - 2013-04-26 10:38:44 UTC
Hehe yeah, I guess 20 free beers is enough to last most people at least 4 hours! :P

Ninjaedit: Also, the Scorpion is fkin Gold! and Shiny!
Cas Mania
We - are peaceful people
#8 - 2013-04-27 05:22:06 UTC
My team was hell naw, perfect tie for third place. The free beer is ****.
Bacchanalian
Stimulus
Rote Kapelle
#9 - 2013-04-29 10:53:51 UTC
For the record, the first place team got a bunch of Razer goodies and a promise from the Razer rep to be "taken care of for a year" with all the Razer gear we need. I haven't had a chance to email him and find out exactly what that means, but I could certainly use a few new peripherals and if Razer wants to provide them I won't argue at all. :D

We also got a GeForce 670 and Razer Deathadder.
Jessica Danikov
Network Danikov
#10 - 2013-04-29 12:24:22 UTC  |  Edited by: Jessica Danikov
I was a part of The Fourth District team and the experience was somewhat disappointing- I get the impression nobody actually sat down and made sure everything was set up correctly or even had reasonable thoughts about what is needed (you would have thought after 9 years of doing this...).

First, there was a reasonable suggestion that the teams be sat diagonally rather than opposite each other (there was long table with 10 computers on either side, grouped into 4 teams). A few minutes into the 10 minutes allotted to configure our ships, we were informed that there were technical limitations and that we had to sit opposite the team in order to fight them and thus were moved.

One of our team's character did not have corp roles to access the corp hanger and it took additional time after moving to sort this out. I recall a man announcing we had 3 minutes remaining (so 7 minutes had elapsed) before this was fixed. It's rather annoying that nobody told this man that there were issues and somewhat stressful to be hearing that, even if people are reassuring you that there will be extra time.

For some reason, instead of using a market with items sold for 100 ISK each and a generous wallet (as done on the Test server), we were informed that 'everything we needed' should be in the corp hanger. Not everything that should have available in the corp hanger was there and we had to make on-the-fly adjustments to our fits/implants.

Upon undocking, we were told to warp to our beacons. There were no beacons. It took a few minutes to work out what the issue was- apparently we were in the wrong system, had to redock and be moved (at which point I had drifted 44km off the undock ring and had Shadoo berating me for clicking approach instead of dock while everyone waited for my Hawk to MWD back to the station :D).

Thankfully, this derp gave a little time to realise that the overview was default, that auto-target was set to 1 and the client was on basic factory settings (for a while, I was worried that my overview was misconfigured and I just couldn't see the beacons). I'm accustomed to using overview packs, so trying to make it remotely useful was a challenge, especially under the tight time pressure. If I recall correctly, I managed to get the right columns I needed added on and at least my own fleet filtered out, but I was at a loss how to get drones on there (given the setup we went up against, this could have been vital information).

On top of all this, we had headsets with mics, but the sound quality was terrible and we couldn't hear each other. We couldn't just shout at each other over all the noise either, so we had to chinese whisper/shout orders down the line.

Apart from that, apparently one of our Vindi pilots had issues with his ASB refusing to overheat and his Invul being set to auto-repeat off, at least, that's what I've been told. I've heard, anecdotally, that other teams had issues with modules not cycling or repeating properly.

Not to say that were didn't make our own mistakes too. We had 2x Vindicators, 2x Hawks and 1x Vigil up against a Rattlesnake, Gila and Tengu. Call was made to primary the Tengu out of fear it was logistics (later it was pointed out that you can inspect the ship for turrets to check... maybe next time). Tengu was pretty tanky while the Vindis whithered under the combined fire. Don't know if a different primary would have gone any differently... possibly taking out the Rattle first (probably 50% of their DPS) may have given us a chance, but ultimately it was a 3 vs 2 battle with our frigates being mostly useless and only applying TPs and Sensor Damps from afar.

So, what can be done better next time? Maybe turn the rooms' speakers on, simulate the noise and sit down some CCP employees the night before and see if they can duke it out satisfactorily first. That would have probably avoided or at least highlighted the headset issues, the seating issues, being in the wrong system, the corp roles + hanger shenanigans, and all other practical issues along those lines.

I'd strongly question the 10 minute setup limit. It's highly inflexible to problems and I don't see the point of it- this isn't a speed-fitting challenge, it's a PVP tourney. There was enough computers to allow the next pair of teams on a full 30 minutes to fit up, get into space and ensure all is working to their satisfaction. Instead, we get matches where people undocked without ammo- while good for a quick laugh, it's annoying to not see a proper fight that would have occurred if they hadn't been pressured into making such a mistake. A generous setup time ensure both teams should be happy going into their fight and that things can kick off on time.

Kind of a given, but stick to the rules you set and offer the modules/implants that you indicated would be available in the rules.

Record the fights. People want to see these fights and it helps highlight any shenanigans- seems rather boneheaded this didn't happen at all.
Cas Mania
We - are peaceful people
#11 - 2013-04-29 18:43:59 UTC  |  Edited by: Cas Mania
The ten minute speed fit was the most intense part of the match. You had to have a plan, know how to fit ships, and remember everything. That takes skill, and I am disappointed that it got downplayed in the commentary. Everyone that was mad about it was just butthurt they don't have the skill.
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#12 - 2013-04-30 12:05:51 UTC
Cas Mania wrote:
The ten minute speed fit was the most intense part of the March. You had to have a plan, know how to fit ships, and remember everything. That takes skill, and I am disappointed that it got downplayed in the commentary. Everyone that was mad about it was just butthurt they don't have the skill.

The ship fitting was like a minigame in itself.
Elendar
Habitual Euthanasia
Pandemic Legion
#13 - 2013-04-30 13:20:43 UTC
The seeding of the corp hangar instead of market being open was a bit annoying - some of the devs involved didn't seem to realize that in many cases its better to fit t1 over t2 for fitting reasons etc so only t2 were seeded for the dust tourney. It worked okay however and was a nice extra factor to add in.

If well prepared it wasn't an issue, for example for the dust tourney space hero Gobbins had written us all out exact fits so the 5 of us were each fitting a separate setup to give us options to swap too as the match progressed.

If they had given more time for fitting it would have made the whole event take a lot longer, by limiting it it flowed a lot better and we got to see almost continuous matches.
CCP Fozzie
C C P
C C P Alliance
#14 - 2013-04-30 14:10:32 UTC
Elendar wrote:
The seeding of the corp hangar instead of market being open was a bit annoying - some of the devs involved didn't seem to realize that in many cases its better to fit t1 over t2 for fitting reasons etc so only t2 were seeded for the dust tourney. It worked okay however and was a nice extra factor to add in.


I know that T1/Meta is often better, we chose to limit it to T2 for the dust tournament as an experiment in forcing different fitting choices than you'd see on TQ.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Cas Mania
We - are peaceful people
#15 - 2013-04-30 15:54:52 UTC  |  Edited by: Cas Mania
Pulling from corp hanger didn't really cause a problem for our team, except we had a damn troll pulling all the t2 med ammo out of the hanger just because. The biggest thing I wanted a see was a chance to set up the overview before the match. And I wished they had planned for a 3rd place 4th place match. And a second place 3rd place match if third and fourth never played each other. Like most other single elimination tournies that pay out more than one place. Overall it was excellent though.
Namamai
Pator Tech School
Minmatar Republic
#16 - 2013-04-30 16:22:27 UTC
Cas Mania wrote:
The ten minute speed fit was the most intense part of the match. You had to have a plan, know how to fit ships, and remember everything. That takes skill, and I am disappointed that it got downplayed in the commentary. Everyone that was mad about it was just butthurt they don't have the skill.

Yup. We (expendables) had shopping lists and fits for all our setups on our phones, so it was just "buy X items, fit all to ship, double-check fit, fill up cargohold" and then spin ships for 7-8 minutes.

Actually, during the first day when everyone could walk behind us, I spent most of the ten minutes fitting up decoy ships, and then switched to my real ship at the 1min announcement.
Namamai
Pator Tech School
Minmatar Republic
#17 - 2013-04-30 16:31:41 UTC
Also, one thing that I noticed quite a few teams failing at: implants.

Everyone was reusing the same set of computers and max-SP characters for each match; the corp hangar was getting refilled between matches, but the characters were not wiped. I put in my implants for shield logi in my first match of the day on Friday... and nobody modified them for the rest of the day.
Elendar
Habitual Euthanasia
Pandemic Legion
#18 - 2013-04-30 16:42:09 UTC
CCP Fozzie wrote:
Elendar wrote:
The seeding of the corp hangar instead of market being open was a bit annoying - some of the devs involved didn't seem to realize that in many cases its better to fit t1 over t2 for fitting reasons etc so only t2 were seeded for the dust tourney. It worked okay however and was a nice extra factor to add in.


I know that T1/Meta is often better, we chose to limit it to T2 for the dust tournament as an experiment in forcing different fitting choices than you'd see on TQ.


Didn't mean you, was the explanation we got from one of the guys on the floor when we asked if T1 could seeded. Didn't really detract from it though, just meant some wild last minute revision of gobbin's tissues which was kinda fun.

Would be nice if more ammo could be seeded next time though, 10k isn't really a lot if you are all flying the same type of destroyers and potentially going to be losing a lot of them/fighting for a solid 10 minutes. Although i guess that does add another level to consider.
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#19 - 2013-04-30 16:58:59 UTC  |  Edited by: Durzel
What did surprise me, and I don't suppose it matters much now, is how easy it was to see what your opponents were fitting. I know CCP made attempts to stop people walking around to the other side, but it was so busy I doubt it was very stringent. I know it's possible to mask what you were doing to a certain extent but it was still a surprise.

You didn't really have enough setup time to radically change setups, but if you were already going to be fitting ECM anyway having knowledge of the other teams ships could've made a big difference if you loaded up on specific racial jammers. I think Shadoo (?) even joked during the final that PL spotted Nulli Secunda had Gallente ships and refit for Gallente jammers, but who knows how serious that comment was as it seemed to be brushed off.

*shrug* Expendables were very impressive, as were many of the teams that took part.
Jessica Danikov
Network Danikov
#20 - 2013-04-30 19:16:22 UTC
I don't think ECM was that viable given max skills- we put ECCM on our vindis just in case and the sensor strength is ludicrous, so anything but fully boosted ECM would have been a huge crap-shoot.

If CCP were that bothered about shoulder-surfing, you wouldn't put the teams in the middle of a busy PVP floor. Crossing over can be bypassed with phones, or radio, or whatever (probably more subtle too).
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