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[Suggestion] New Weapon Tec, Splitting Hibrids, Caldari and Galente

Author
Alx Warlord
The Scope
Gallente Federation
#1 - 2013-04-24 18:42:57 UTC  |  Edited by: Alx Warlord
Despite the fact that both, caldari and gallente share the same weapon system, there is something really odd about Hybrids:

The technology from Rail-guns and from blasters are completely different from each other, they shoot completely different things, and from engineering point of View they should even shoot different types of t1 ammo for damage.

So, I'm gonna give some explanation on How this weapon systems works and what would be the long/close range variation of them should be like.



Caldari Long Range.
Railgun

Railguns are weapons that shots dense magnetic materials slugs using strong magnetic fields, SEE PICTURE, The most interesting fact is that for reduced energy consumption and weapon cost the projectile should have a small section with the heaviest weight. This means that the perfect projectile shape would be a Rod or an Arrow. The damage caused by this slug is mostly "Kinetic Damage". As the Electromagnetic field can be easily computer controlled and shaped, this makes the railgun an awesome long distance precision weapon, but due to its size, mass and the electromagnetic fields inside of it, it should have a really poor "tracking speed".

There are some speculation about the best speed for the projectiles, some says that the ideal would be 1/4 of the speed of light, to have the best energy cost/damage ratio.

Since this weapon it the state of art of precision and control. It suits perfectly into Caldari.

The in-game ammo for rail-guns should be bolts. with some warheads variations, with mostly the similar technology as missiles.

In game mechanics it should have more range and more DPS then artiliary, but with less tracking speed and Alpha.

Gallente Short Range
Blasters

Blasters are basically a thermal energy weapon, It uses strong and persistent magnetic fields to contain extremely heated materials in plasma state and drive them to the target. The most important thing in this weapon is how far the "contained blast" have to travel until it reaches the target, as the radiation heat emission from the blast is [Emission constant of the material]x[5.67x10^-8]x[temperature^4]. So the hotter the faster it cools.

The material of the plasma determinate the emission level, therefore how far the blast can go. It also determinate how much thermal energy it can store and deliver to the target.

The ammo used by this weapons should be plasma charges.


Caldari Short Range
Mass Driver.

It works Pretty much like a rail gun but instead of Creating a Magnetic pulse to propel the bolt, it have a constant magnetic field weaker but always active, so it can shot continuously bolt after bolt.

Differently from the Railgun that rely on the speed of a single projectile, this weapon system rely on the quantity of projectiles and their warheads.

In game mechanics it would be something between Auto-canons and blasters. with a good balance between DPS and alpha.


Gallente Long Range
Streamer

The Plasma Stream Weapon works with almost the same physics as a blaster, but instead of shooting the plasma into the target, It creates a magnetic duct between the target and the weapon. When shot, the plasma flows trough this duct and get smashed directly into the target.

This weapon have a slow rate of fire (Bigger alpha with good Dps) but only apply the damage in the end of the weapon cycle.
The big drown-back of this weapon is that it clearly announces the target before it shots. (Probably Concord would kill your ship before the weapons fires in Hi-sec)

Every one knows this

This weapon system would consume more energy then the normal blasters would but the same charges.




I think that this changes into the weapon system By Splitting the Hybrids into Magnetic and Plasma weapons would be positive making further differentiation between Caldari and Gallente. Then Caldari ships could get Magnectic weapons system bonus, while gallente gets the Plasma Bonuses.

This would probably take many man/hours to be done, but it is as good as adding a new class of ships.

Also this Add More Features to the game making it much richer! And with this, probably making The balance between the races easier to CCP. Because now gallente and Caldari are affected by the same changes in the Hybrids. Making it a Poor weapon for Both.

Also, This weapons for orbital Strike would be awesome on Dust514!
ExAstra
Echoes of Silence
#2 - 2013-04-24 19:15:16 UTC  |  Edited by: ExAstra
I kinda like the idea, to a certain extent. (I've seen worse proposals for Gal/Cal splits)

I just don't see it ever happening.

Can you elaborate further on base trackings, damage modifiers, and ranges?

Save the drones!

Shahai Shintaro
State War Academy
Caldari State
#3 - 2013-04-24 19:22:24 UTC
I like the concept, however, I don't see much that differentiates rails from projectiles
Alx Warlord
The Scope
Gallente Federation
#4 - 2013-04-24 22:17:12 UTC  |  Edited by: Alx Warlord
Shahai Shintaro wrote:
I like the concept, however, I don't see much that differentiates rails from projectiles


By an engineering point of view, both are almost the same... but if you would compare them, for game balance, I would say that a Gun would shot bigger bullets with more mass, while the rail would shot smaller and faster. both would have the same energy in the end...

With this... Emp Shels would do some knectic and allot of EM
Whille EMP rails would do Allot of knectic and a little EM...
Radhe Amatin
Federal Navy Academy
Gallente Federation
#5 - 2013-04-25 06:02:49 UTC
Alx Warlord wrote:
Shahai Shintaro wrote:
I like the concept, however, I don't see much that differentiates rails from projectiles


By an engineering point of view, both are almost the same... but if you would compare them, for game balance, I would say that a Gun would shot bigger bullets with more mass, while the rail would shot smaller and faster. both would have the same energy in the end...

With this... Emp Shels would do some knectic and allot of EM
Whille EMP rails would do Allot of knectic and a little EM...


He is right..... from an engineering standpoint the weapons are both the same.....both projectile weapons the difference will be ammo.

I like this idea of splitting weapon system. The only reason caldari used hybrid weapons was that caldari and gallente was once only a single nation that fractured into two factions so some things remain in common for both.

But after the battle for caldari prime ... making two separate weapon systems will also go hand in hand with the lore of eve... since caldari swore that the gallenteans will pay for what they did.
this will be like gallente and caldari are developing new weapons for the upcoming conflict.
Alx Warlord
The Scope
Gallente Federation
#6 - 2013-04-25 18:31:04 UTC
ExAstra wrote:
I kinda like the idea, to a certain extent. (I've seen worse proposals for Gal/Cal splits)

I just don't see it ever happening.

Can you elaborate further on base trackings, damage modifiers, and ranges?


This would be a task for CCP Fozzie or CCP Tallest, so this would be balanced and tested. If people likes this concept maybe they take a look
Drake Doe
88Th Tax Haven
#7 - 2013-04-25 18:36:35 UTC
The gallente long range should definitely have a higher rof than arty

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Luc Chastot
#8 - 2013-04-25 18:43:11 UTC
I like the idea, but I also like the fact I can easily cross train into Caldari ships now and benefit from all the time I've spent training hybrids; unless, you know, Plasma and Magnetic used the same Hybrids skills to work.

Make it idiot-proof and someone will make a better idiot.

Temuken Radzu
Aliastra
Gallente Federation
#9 - 2013-04-25 19:22:07 UTC
Damm you stole my idea before i could make the topic P
Fully support it.
Xavier Thorm
Caldari Provisions
Caldari State
#10 - 2013-04-25 23:32:08 UTC
This is actually pretty cool, but I would only want to see it implemented if missiles are going to be spread evenly across all races as a sort of secondary weapon system (which I would be pretty cool with).
DeLindsay
Galaxies Fall
#11 - 2013-04-26 01:56:36 UTC
I support it as anything that brings any sense of reality to our Eve sandbox makes for a more enriched game environment. Besides you obviously have knowledge in engineering/physics which is more than can be said for many people who propose wild ideas with no thought to "how" it would work.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Xe'Cara'eos
A Big Enough Lever
#12 - 2013-04-26 04:37:18 UTC
would like to see this, just not sure CCP would do it....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#13 - 2013-04-26 05:07:35 UTC
Xavier Thorm wrote:
This is actually pretty cool, but I would only want to see it implemented if missiles are going to be spread evenly across all races as a sort of secondary weapon system (which I would be pretty cool with).


Missiles as a secondary system for all races, **** off, missiles are the only thing that really set Caldari apart from the others, yes sure Khanid specialize in Rockets and Heavy Assault Missiles, and Minmatar just really pick any missile without any real specialization, but Caldari fully specialize in all missile systems, it is still their primary weapon system.

Alx Warlord wrote:
Despite the fact that both, caldari and gallente share the same weapon system, there is something really odd about Hybrids:

The technology from Rail-guns and from blasters are completely different from each other, they shoot completely different things, and from engineering point of View they should even shoot different types of t1 ammo for damage.

So, I'm gonna give some explanation on How this weapon systems works and what would be the long/close range variation of them should be like.



Caldari Long Range.
Railgun

Railguns are weapons that shots dense magnetic materials slugs using strong magnetic fields, SEE PICTURE, The most interesting fact is that for reduced energy consumption and weapon cost the projectile should have a small section with the heaviest weight. This means that the perfect projectile shape would be a Rod or an Arrow. The damage caused by this slug is mostly "Kinetic Damage". As the Electromagnetic field can be easily computer controlled and shaped, this makes the railgun an awesome long distance precision weapon, but due to its size, mass and the electromagnetic fields inside of it, it should have a really poor "tracking speed".

There are some speculation about the best speed for the projectiles, some says that the ideal would be 1/4 of the speed of light, to have the best energy cost/damage ratio.

Since this weapon it the state of art of precision and control. It suits perfectly into Caldari.

The in-game ammo for rail-guns should be bolts. with some warheads variations, with mostly the similar technology as missiles.

In game mechanics it should have more range and more DPS then artiliary, but with less tracking speed and Alpha.

Gallente Short Range
Blasters

Blasters are basically a thermal energy weapon, It uses strong and persistent magnetic fields to contain extremely heated materials in plasma state and drive them to the target. The most important thing in this weapon is how far the "contained blast" have to travel until it reaches the target, as the radiation heat emission from the blast is [Emission constant of the material]x[5.67x10^-8]x[temperature^4]. So the hotter the faster it cools.

The material of the plasma determinate the emission level, therefore how far the blast can go. It also determinate how much thermal energy it can store and deliver to the target.

The ammo used by this weapons should be plasma charges.


Caldari Short Range
Mass Driver.

It works Pretty much like a rail gun but instead of Creating a Magnetic pulse to propel the bolt, it have a constant magnetic field weaker but always active, so it can shot continuously bolt after bolt.

Differently from the Railgun that rely on the speed of a single projectile, this weapon system rely on the quantity of projectiles and their warheads.

In game mechanics it would be something between Auto-canons and blasters. with a good balance between DPS and alpha.


Gallente Long Range
Stream Weapon

The Plasma Stream Weapon works with almost the same physics as a blaster, but instead of shooting the plasma into the target, It creates a magnetic duct between the target and the weapon, When shot, the plasma flows trough this duct and get smashed directly into the target.

This weapon have a slow rate of fire (Bigger alpha with good Dps) but only apply the damage in the end of the weapon cycle.
The big drown-back of this weapon is that it clearly announces the target before it shots. (Probably Concord would kill your ship before the weapons fires in Hi-sec)

Every one knows this

This weapon system would consume more energy then the normal blasters would but the same charges.




I think that this changes into the weapon system By Splitting the Hybrids into Magnetic and Plasma weapons would be positive making further differentiation between Caldari and Gallente. Then Caldari ships could get Magnectic weapons system bonus, while gallente gets the Plasma Bonuses.

This would probably take many man/hours to be done, but it is as good as adding a new class of ships.

Also this Add More Features to the game making it much richer! And with this, probably making The balance between the races easier to CCP. Because now gallente and Caldari are affected by the same changes in the Hybrids. Making it a Poor weapon for Both.

Also, This weapons for orbital Strike would be awesome on Dust514!


Fully support the idea!!! It would be nice to have the problem with the Caldari secondary weapon system fixed/changed.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Ruze
Next Stage Initiative
#14 - 2013-04-26 05:16:10 UTC
Caldari should get the ability to fit a new weapon type, that launches Gallente bodies at super speed.

Doesn't do a lot of damage, but an Gallente ship hit with it automatically has it's own drones attack it. Chaos.

Thread derail commence.



As I'm neither a Caldari or a Gallente, I don't know the in's and out's of why there are requests for different weapon systems, beyond the cry for more uniqueness. Seeing as how missiles were at one time the Caldari's truly unique weapon system (shared with a very few ships in other races, and then only at one or two slots), you could argue that the weapon split has already been done.

That said, another way for this balance would be to spread projectile and laser weapons onto other races. Gallente could shoot ammo just fine, especially Arty. And Caldari could handle a few lasers here and there.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Bakuhz
Banana-Republic.
Shadow Cartel
#15 - 2013-04-26 07:25:37 UTC
Ruze wrote:
Caldari should get the ability to fit a new weapon type, that launches Gallente bodies at super speed.

Doesn't do a lot of damage, but an Gallente ship hit with it automatically has it's own drones attack it. Chaos.

Thread derail commence.



As I'm neither a Caldari or a Gallente, I don't know the in's and out's of why there are requests for different weapon systems, beyond the cry for more uniqueness. Seeing as how missiles were at one time the Caldari's truly unique weapon system (shared with a very few ships in other races, and then only at one or two slots), you could argue that the weapon split has already been done.

That said, another way for this balance would be to spread projectile and laser weapons onto other races. Gallente could shoot ammo just fine, especially Arty. And Caldari could handle a few lasers here and there.



amarr will never release hi tech to less advanced savages nor an ally we are the bringers of light the savages have to embrace faith to the path of revelation

so enough amarr bla bla

that caldari needs his own system besides missiles is quite clear as ccp keeps ******* around and dont seem to find a way to fix the issue granting the otherone some power on a hybrid system the next race becomes totally OP because of it
after 10 years you would have thought a new tech would be invented to overcome the strain of hybrids

caldari and amarr are allies in the war against the savages and the free minded and are the most technologically advanced races next to jove

i think a change wont break the lore of eve to be honest
and it is either adapt in the path of evolution or die in the revolution



https://zkillboard.com/character/584042527/

Alx Warlord
The Scope
Gallente Federation
#16 - 2013-04-29 23:33:54 UTC
I got mostly only positive feedback up to now, I hope that some CCP Staff take a look at this and put some comment in here. I think I will start sending some Mails and Also talk to CSM...

Thx ppl!
Kenshi Hanshin
Pator Tech School
Minmatar Republic
#17 - 2013-04-30 01:47:50 UTC
Alx Warlord wrote:
Despite the fact that both, caldari and gallente share the same weapon system, there is something really odd about Hybrids:

The technology from Rail-guns and from blasters are completely different from each other, they shoot completely different things, and from engineering point of View they should even shoot different types of t1 ammo for damage.

So, I'm gonna give some explanation on How this weapon systems works and what would be the long/close range variation of them should be like.



Caldari Long Range.
Railgun

Railguns are weapons that shots dense magnetic materials slugs using strong magnetic fields, SEE PICTURE, The most interesting fact is that for reduced energy consumption and weapon cost the projectile should have a small section with the heaviest weight. This means that the perfect projectile shape would be a Rod or an Arrow. The damage caused by this slug is mostly "Kinetic Damage". As the Electromagnetic field can be easily computer controlled and shaped, this makes the railgun an awesome long distance precision weapon, but due to its size, mass and the electromagnetic fields inside of it, it should have a really poor "tracking speed".

There are some speculation about the best speed for the projectiles, some says that the ideal would be 1/4 of the speed of light, to have the best energy cost/damage ratio.

Since this weapon it the state of art of precision and control. It suits perfectly into Caldari.

The in-game ammo for rail-guns should be bolts. with some warheads variations, with mostly the similar technology as missiles.

In game mechanics it should have more range and more DPS then artiliary, but with less tracking speed and Alpha.

Gallente Short Range
Blasters

Blasters are basically a thermal energy weapon, It uses strong and persistent magnetic fields to contain extremely heated materials in plasma state and drive them to the target. The most important thing in this weapon is how far the "contained blast" have to travel until it reaches the target, as the radiation heat emission from the blast is [Emission constant of the material]x[5.67x10^-8]x[temperature^4]. So the hotter the faster it cools.

The material of the plasma determinate the emission level, therefore how far the blast can go. It also determinate how much thermal energy it can store and deliver to the target.

The ammo used by this weapons should be plasma charges.


Caldari Short Range
Mass Driver.

It works Pretty much like a rail gun but instead of Creating a Magnetic pulse to propel the bolt, it have a constant magnetic field weaker but always active, so it can shot continuously bolt after bolt.

Differently from the Railgun that rely on the speed of a single projectile, this weapon system rely on the quantity of projectiles and their warheads.

In game mechanics it would be something between Auto-canons and blasters. with a good balance between DPS and alpha.


Gallente Long Range
Stream Weapon

The Plasma Stream Weapon works with almost the same physics as a blaster, but instead of shooting the plasma into the target, It creates a magnetic duct between the target and the weapon, When shot, the plasma flows trough this duct and get smashed directly into the target.

This weapon have a slow rate of fire (Bigger alpha with good Dps) but only apply the damage in the end of the weapon cycle.
The big drown-back of this weapon is that it clearly announces the target before it shots. (Probably Concord would kill your ship before the weapons fires in Hi-sec)

Every one knows this

This weapon system would consume more energy then the normal blasters would but the same charges.




I think that this changes into the weapon system By Splitting the Hybrids into Magnetic and Plasma weapons would be positive making further differentiation between Caldari and Gallente. Then Caldari ships could get Magnectic weapons system bonus, while gallente gets the Plasma Bonuses.

This would probably take many man/hours to be done, but it is as good as adding a new class of ships.

Also this Add More Features to the game making it much richer! And with this, probably making The balance between the races easier to CCP. Because now gallente and Caldari are affected by the same changes in the Hybrids. Making it a Poor weapon for Both.

Also, This weapons for orbital Strike would be awesome on Dust514!


I fully endorse this idea! It would be a nice alternative to the "missile" approach and compliment it nicely for Caldari.
Liam Inkuras
Furnace
Thermodynamics
#18 - 2013-04-30 03:31:28 UTC
But, my poor blaster Merlin! Actually this idea is pretty cool and I fully support it.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Hagika
Standard Corp 123
#19 - 2013-04-30 06:02:14 UTC
I also support this idea. I think its pretty brilliant.
StrongSmartSexy
Phenix Revolution
#20 - 2013-04-30 11:08:20 UTC
Alx Warlord wrote:
Despite the fact that both, caldari and gallente share the same weapon system, there is something really odd about Hybrids:

The technology from Rail-guns and from blasters are completely different from each other, they shoot completely different things, and from engineering point of View they should even shoot different types of t1 ammo for damage.

So, I'm gonna give some explanation on How this weapon systems works and what would be the long/close range variation of them should be like.



Caldari Long Range.
Railgun

Railguns are weapons that shots dense magnetic materials slugs using strong magnetic fields, SEE PICTURE, The most interesting fact is that for reduced energy consumption and weapon cost the projectile should have a small section with the heaviest weight. This means that the perfect projectile shape would be a Rod or an Arrow. The damage caused by this slug is mostly "Kinetic Damage". As the Electromagnetic field can be easily computer controlled and shaped, this makes the railgun an awesome long distance precision weapon, but due to its size, mass and the electromagnetic fields inside of it, it should have a really poor "tracking speed".

There are some speculation about the best speed for the projectiles, some says that the ideal would be 1/4 of the speed of light, to have the best energy cost/damage ratio.

Since this weapon it the state of art of precision and control. It suits perfectly into Caldari.

The in-game ammo for rail-guns should be bolts. with some warheads variations, with mostly the similar technology as missiles.

In game mechanics it should have more range and more DPS then artiliary, but with less tracking speed and Alpha.

Gallente Short Range
Blasters

Blasters are basically a thermal energy weapon, It uses strong and persistent magnetic fields to contain extremely heated materials in plasma state and drive them to the target. The most important thing in this weapon is how far the "contained blast" have to travel until it reaches the target, as the radiation heat emission from the blast is [Emission constant of the material]x[5.67x10^-8]x[temperature^4]. So the hotter the faster it cools.

The material of the plasma determinate the emission level, therefore how far the blast can go. It also determinate how much thermal energy it can store and deliver to the target.

The ammo used by this weapons should be plasma charges.


Caldari Short Range
Mass Driver.

It works Pretty much like a rail gun but instead of Creating a Magnetic pulse to propel the bolt, it have a constant magnetic field weaker but always active, so it can shot continuously bolt after bolt.

Differently from the Railgun that rely on the speed of a single projectile, this weapon system rely on the quantity of projectiles and their warheads.

In game mechanics it would be something between Auto-canons and blasters. with a good balance between DPS and alpha.


Gallente Long Range
Stream Weapon

The Plasma Stream Weapon works with almost the same physics as a blaster, but instead of shooting the plasma into the target, It creates a magnetic duct between the target and the weapon, When shot, the plasma flows trough this duct and get smashed directly into the target.

This weapon have a slow rate of fire (Bigger alpha with good Dps) but only apply the damage in the end of the weapon cycle.
The big drown-back of this weapon is that it clearly announces the target before it shots. (Probably Concord would kill your ship before the weapons fires in Hi-sec)

Every one knows this

This weapon system would consume more energy then the normal blasters would but the same charges.




I think that this changes into the weapon system By Splitting the Hybrids into Magnetic and Plasma weapons would be positive making further differentiation between Caldari and Gallente. Then Caldari ships could get Magnectic weapons system bonus, while gallente gets the Plasma Bonuses.

This would probably take many man/hours to be done, but it is as good as adding a new class of ships.

Also this Add More Features to the game making it much richer! And with this, probably making The balance between the races easier to CCP. Because now gallente and Caldari are affected by the same changes in the Hybrids. Making it a Poor weapon for Both.

Also, This weapons for orbital Strike would be awesome on Dust514!

I endorse this idea of finally setting Caldari and Gallente apart with their own unique and respective turret weapon systems.
What's your engineering specialty if you don't mind me asking?
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