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Save the Minmatars

First post
Author
Donedy
Lulzsec Space
#1 - 2013-04-24 12:33:40 UTC  |  Edited by: Donedy
Hello mates,
With odyssey there is a lot of stuff coming, and among it there is a lot of rebalance.
Im posting here because im concerned about what they are doing with sub capital minmatar ships.

Before starting to explain why, i would like to say that i can fly all the subcaps perfectly with all my characters, so its not like im raging because of being scared of losing anything. I am just worried about the so called "rebalance" which looks to be a huge troll for minies.

While nearly all the races are getting buffed (I am fine with that, its just a fact in the global idea that minmatars are getting screwed), minmatars are mainly getting nerfs and losing what make them fun to play : agility and speed.

About the ship themselves, it is kinda the same, except about the T1 stabber but the main minmatar ship line is getting really screwed compared to other ships, and mainly about their main racial characteristic : agility and speed.

But the worst in this, is that as a result of all this buffs/nerf, Minmatar line of ships is nearly not anymore the more agile/fast line of ships. So they are getting nerfed, and lose their racial "natural strength" to other races for lots of ships. While other races are receiving STRONG buffs.

Apparently CCP Rise is well aware of that for his part. Im more concerned about what is doing CCP Fozzie who looks blind to that.

TL;DR : With the rebalance announces for Odyssey Minmatars subcap hulls are gonna be under powered compared to other races, please dont forget them.

Thank's for reading guys, and i would be really happy to know what you think about this.
Also please dont make this thread personnal, again, im fine with the buffs they made on other races, im just concerned about a "fair" rebalance.

Cheers.
Akiyo Mayaki
Perkone
Caldari State
#2 - 2013-04-24 12:36:58 UTC
Aren't the Minmatar best known for saving themselves?

No

Mina Sebiestar
Minmatar Inner Space Conglomerate
#3 - 2013-04-24 12:40:44 UTC
I do believe that it is full circle CCP put them on top nao they are nerfing them to the ground..for some reason that is calling balancing.

And it is obvious.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Donedy
Lulzsec Space
#4 - 2013-04-24 12:41:02 UTC  |  Edited by: Donedy
Im affraid this time they need some help Pirate
Balancing doesnt mean make the game unbalanced in the favor of the old weaker ships.
Sulistus
Angelus Tempestas
#5 - 2013-04-24 12:41:05 UTC



While I'm no big city lawyer, seems to me that they are simply bringing Winmatar back in line with everyone else.

We’ll see after the patch I guess, but I cant see anything so far that’s going to be game changing. Sure they are going to lose their inherent “gtfo” advantage but hey, fair is fair right?

There is a very good reason why about 80% of small gang/solo dudes in null run Minnie ships.
Saheed Cha'chris'ra
Krautz WH Exploration and Production
#6 - 2013-04-24 12:42:20 UTC
Seems legit. CCP, hear this man. Don't forget us Minmatar, give us some love too! Smile

But anyway, i think there are more module-updates yet to come, as the last thread was titled with "Part One". Lets hope that we can trust in rust even after the expansion. Blink
Donedy
Lulzsec Space
#7 - 2013-04-24 12:44:18 UTC  |  Edited by: Donedy
Well, some of their ships were OP (the old cane particularly) but making all their ships becoming **** compared to other races, is may be not the solution, isnt it?
Abrazzar
Vardaugas Family
#8 - 2013-04-24 12:48:12 UTC
Oh god, what will I fly? What's the new FOTM? Help!
Donedy
Lulzsec Space
#9 - 2013-04-24 12:50:22 UTC  |  Edited by: Donedy
Just in case, for those who wouldnt understand, my point is not "LET THE MINIES BE OP", my point is "BALANCE THE GAME PLEASE!".
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#10 - 2013-04-24 12:59:49 UTC
Honestly, I've yet to see an MMO where balancing wasn't circular. That is, one group will be insanely powerful, then the wheel will turn and that group will gradually decline until it is the worst for a while, at which point it will be buffed (or everything else nerfed) and it is once again the strongest.

Happened in every MMO I ever played. Most of the time it is EXTREMELY obvious (see EVE top 20 killboard). And don't give me that "it's a fleet doctrine" excuse. In a balanced game, each race's ships would have equal probability of becoming fleet doctrine ships, and usage distribution would be a lot more even.

Bottom line - roll with it. Fortunately (or perhaps unfortunately) cross-training in EVE is easy enough, just train for the FOTY (Flavour of the Year) race and play away. I say "perhaps unfortunately" because this ease of switching between races comes at a price. Where in other games where switching is hard/extremely time-consuming (you start at square one with a new char), where people unwilling to switch to FOTY will moan and whine and trigger the balancing wheel to move faster, in a game like EVE most will quickly cross-train and the wheel will tend to remain motionless for years and years. So, in EVE's terms, FOTY is more likely to be FOTDecade.

It ain't gonna change. To the best of my knowledge, no MMO developer (or heck, even game developer, period) has managed a relatively complex, balanced game.
Jake Warbird
Republic Military School
Minmatar Republic
#11 - 2013-04-24 13:02:53 UTC
So Winmatar becomes Minmatar? Fine by me.
Schmata Bastanold
In Boobiez We Trust
#12 - 2013-04-24 13:06:24 UTC
So our fathers gave their blood and life in rebellion against oppressors for freedom you are wasting on making whine threads?

Invalid signature format

Sulistus
Angelus Tempestas
#13 - 2013-04-24 13:06:41 UTC
Donedy wrote:
Just in case, for those who wouldnt understand, my point is not "LET THE MINIES BE OP", my point is "BALANCE THE GAME PLEASE!".



If that were true, you would have been asking for nerfs up until this point.


I'm not seeing that.
Donedy
Lulzsec Space
#14 - 2013-04-24 13:09:38 UTC  |  Edited by: Donedy
Sulistus wrote:
Donedy wrote:
Just in case, for those who wouldnt understand, my point is not "LET THE MINIES BE OP", my point is "BALANCE THE GAME PLEASE!".



If that were true, you would have been asking for nerfs up until this point.


I'm not seeing that.

Read the rebalance topics and come back.
And this topic is not about Roleplay also. Get out.
Liam Inkuras
Furnace
Thermodynamics
#15 - 2013-04-24 13:13:16 UTC
I think we need to get back what made each races' ships unique, instead of having a generic role for each ships that extends across all races.

The way it was:
• Minmatar: fast and agile, GTFO ability, lots of kiting and utility. Usually hardest race to train for due to the vast amount of skills needed to fly their ships effectively.
• Caldari: Long range capabilities and slow and chunky. Thick tanks.
• Gallente: I'm going to sit on your face while I melt it. Drones sting like bees. Ships are slow when plated, but agile hen gank fit.
• Amarr: Golden bricks of lasers and tank. Very straightforward with little variation.

How it is becoming: let's give all races a brawler ship, kiter ship, Tanky ship, and a special EWAR ship (ewar was there before). I just feel that the races are becoming too generalized and bland, without enough distinction between them.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Donedy
Lulzsec Space
#16 - 2013-04-24 13:14:37 UTC
Liam Inkuras wrote:
I think we need to get back what made each races' ships unique, instead of having a generic role for each ships that extends across all races.

The way it was:
• Minmatar: fast and agile, GTFO ability, lots of kiting and utility. Usually hardest race to train for due to the vast amount of skills needed to fly their ships effectively.
• Caldari: Long range capabilities and slow and chunky. Thick tanks.
• Gallente: I'm going to sit on your face while I melt it. Drones sting like bees. Ships are slow when plated, but agile hen gank fit.
• Amarr: Golden bricks of lasers and tank. Very straightforward with little variation.

How it is becoming: let's give all races a brawler ship, kiter ship, Tanky ship, and a special EWAR ship (ewar was there before). I just feel that the races are becoming too generalized and bland, without enough distinction between them.


This
Zangorus
Make-EVE-Great-Again
NO NEED LOOSE FACE
#17 - 2013-04-24 13:18:00 UTC
Donedy wrote:
Liam Inkuras wrote:
I think we need to get back what made each races' ships unique, instead of having a generic role for each ships that extends across all races.

The way it was:
• Minmatar: fast and agile, GTFO ability, lots of kiting and utility. Usually hardest race to train for due to the vast amount of skills needed to fly their ships effectively.
• Caldari: Long range capabilities and slow and chunky. Thick tanks.
• Gallente: I'm going to sit on your face while I melt it. Drones sting like bees. Ships are slow when plated, but agile hen gank fit.
• Amarr: Golden bricks of lasers and tank. Very straightforward with little variation.

How it is becoming: let's give all races a brawler ship, kiter ship, Tanky ship, and a special EWAR ship (ewar was there before). I just feel that the races are becoming too generalized and bland, without enough distinction between them.


This

Yes but isnt that balanced?

Like my comment and recieve 1 million isk ingame!

Sulistus
Angelus Tempestas
#18 - 2013-04-24 13:19:07 UTC
Donedy wrote:
Sulistus wrote:
Donedy wrote:
Just in case, for those who wouldnt understand, my point is not "LET THE MINIES BE OP", my point is "BALANCE THE GAME PLEASE!".



If that were true, you would have been asking for nerfs up until this point.


I'm not seeing that.

Read the rebalance topics and come back.
And this topic is not about Roleplay also. Get out.



Who mentioned roleplay? I think you need to tone down the crazy over there.

I've read the topics. As I said in my post above, i see no game changing issues with the proposed changes.

Just because your FOTM ships are getting a wee tweak doesn't mean you have to come here and get all buthurt.





Donedy
Lulzsec Space
#19 - 2013-04-24 13:20:22 UTC  |  Edited by: Donedy
It would be just racial lines.
Then the hardest is to balance yeah.
What CCP is doing atm, its just mixing a bit of everything for every ship.

Sulistus, I was not talking about roleplay to you. Anyway you're getting personnal, and if you already read the rebalance topics, then i cant do anything for you.
Tippia
Sunshine and Lollipops
#20 - 2013-04-24 13:21:34 UTC
Donedy wrote:
Well, some of their ships were OP (the old cane particularly) but making all their ships becoming **** compared to other races, is may be not the solution, isnt it?

No, and it's not what they're doing either.

Minmatar ships will still be the faster and more agile — just with a smaller margin than before (or, more accurately, with a margin that is more easily overcome with the other races' strengths). “Some of their ships” are exactly the ones being touched, but that leaves the overall problem of Minmatar having a racial focus that in practical terms was far more viable than the others have, which means one of two things have to happen: either all Minny ships get nerfed, or everyone else gets buffed.

Oddly, they chose the latter, well aware of the fact that this tends to lead to power creep, but without undoing the entire tiercide change (effectively making all ships useless instead of making them all reasonably functional), it was really the only way to go.
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