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Faction Warfare evolved - Updated

Author
Abraham Nalelmir
Viziam
Amarr Empire
#21 - 2013-04-25 10:22:23 UTC  |  Edited by: Abraham Nalelmir
Darek Castigatus wrote:

right because its all the mean ebil piwats fault, you do realise we shoot everyone not just you right?

In fact im pretty certain we've done way more damage to the minmatar than the amarr over recent weeks

Don't get me as if I'm complaining about pirates or whatever, they are everywhere in low/null and high sec as well, we live with that...

The thing is when you stick to 1 station 23/7/30/365.25 then that is a problem
When you mess up the whole militia by blue half, red the other half, then you keep shooting the blue with the red, and killing every single fleet they undock from that station, then that is a problem I guess

We had lost a system because we were unable to de-plex it effectively due to those "pro" pirates who are shooting people on undock

When we tried to fight them, guess what? they got s**t-load of dreads to counter our 1 carrier we un-docked on them
They got 1 ngeddon + 9 Gaurdians, they had TONS of T3s, while militia people were struggling to setup a fleet and to cover their loses because we were on T1 and the LP income was so silly that I'm stuck on 130k LP since 2 weeks and not able to get the ngeddon

Those people does not belong to lowsec, if they got all this firepower they better go out find themselves an unclaimed system and take it, or make a fight with TEST or Goons to claim a system from them, instead of them camping stations, shooting a T1 frigate with a Legion

Those pirates got it all wrong about FW space, because that is lowsec not null where everything is organized and NBSI or NRDS
People are leaving null to join FW because they don't want those 2 things, then they find them at their station doorsteps

Other than the pirates (who are actually accepted as part of the whole game and no one said other than that - just so you be clear on this) the plexing system is really messed up, CCP fixes that, they fix the whole FW thing

Keeping sized plexes around is the most useful thing ever, that can help getting fair/enjoyable fights around, even some epic different sized ships fleets clashes together in a medium or large

In Go.. ECM I trust

Abraham Nalelmir
Viziam
Amarr Empire
#22 - 2013-04-25 10:55:53 UTC
I just forgot to add that any effects to be done on the structure of the actual systems for a certain empire, those changes must not be applied unless the actual balancing major problems have been ALL resolved first, then when changing a system status from high to low sec will be a clear result of the FW status with the enemy race, while not worrying about were those 2 races in a balance (from game mechanics side not from player side), or if even that change was fair.. because "things are balanced now"

In Go.. ECM I trust

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#23 - 2013-04-25 11:25:34 UTC
Abraham Nalelmir wrote:
Darek Castigatus wrote:

right because its all the mean ebil piwats fault, you do realise we shoot everyone not just you right?

In fact im pretty certain we've done way more damage to the minmatar than the amarr over recent weeks

Don't get me as if I'm complaining about pirates or whatever, they are everywhere in low/null and high sec as well, we live with that...

The thing is when you stick to 1 station 23/7/30/365.25 then that is a problem
When you mess up the whole militia by blue half, red the other half, then you keep shooting the blue with the red, and killing every single fleet they undock from that station, then that is a problem I guess

We had lost a system because we were unable to de-plex it effectively due to those "pro" pirates who are shooting people on undock

When we tried to fight them, guess what? they got s**t-load of dreads to counter our 1 carrier we un-docked on them
They got 1 ngeddon + 9 Gaurdians, they had TONS of T3s, while militia people were struggling to setup a fleet and to cover their loses because we were on T1 and the LP income was so silly that I'm stuck on 130k LP since 2 weeks and not able to get the ngeddon

Those people does not belong to lowsec, if they got all this firepower they better go out find themselves an unclaimed system and take it, or make a fight with TEST or Goons to claim a system from them, instead of them camping stations, shooting a T1 frigate with a Legion

Those pirates got it all wrong about FW space, because that is lowsec not null where everything is organized and NBSI or NRDS
People are leaving null to join FW because they don't want those 2 things, then they find them at their station doorsteps

Other than the pirates (who are actually accepted as part of the whole game and no one said other than that - just so you be clear on this) the plexing system is really messed up, CCP fixes that, they fix the whole FW thing

Keeping sized plexes around is the most useful thing ever, that can help getting fair/enjoyable fights around, even some epic different sized ships fleets clashes together in a medium or large


note - when I say we im refering to pirates in general not anyone specific.

Why should we subject ourselves to the stupid bullshit and petty dramallamas of nullsec just because a few scrubs cant deal with the fact we're organised and know how to back up our fleets. You dont seem to realise that most of us are here because for a wide variety of reasons we dont want to be in nullsec, not because we cant be.

As for your claims about station camping and setting half the militia blue I can only speak for Shadow Cartel and say we have no blues in any militia and the vast majority of our members dont camp stations unless ordered to. We'll happily nuke idiots who think they can play docking games with us but thats as far as it goes.

Pirates - The Invisible Fist of Darwin

you're welcome

Epilepleplepsy
Ministry of War
Amarr Empire
#24 - 2013-04-25 11:37:56 UTC  |  Edited by: Epilepleplepsy
Darek Castigatus wrote:
note - when I say we im refering to pirates in general not anyone specific.

Why should we subject ourselves to the stupid bullshit and petty dramallamas of nullsec just because a few scrubs cant deal with the fact we're organised and know how to back up our fleets. You dont seem to realise that most of us are here because for a wide variety of reasons we dont want to be in nullsec, not because we cant be.

As for your claims about station camping and setting half the militia blue I can only speak for Shadow Cartel and say we have no blues in any militia and the vast majority of our members dont camp stations unless ordered to. We'll happily nuke idiots who think they can play docking games with us but thats as far as it goes.


I think what he's referring to are the issues with Pred's lot on Kam station that have been going on for the last forever or so.

Frankly, I don't believe there IS a fix for something along those lines. The fix would be winning the fight. The PROBLEM is lack of cash in Amarr Militia, due to the imbalance of FW, yadda yadda. I've stated the changes I think would help already, but aside from balancing out FW so people have ships to throw at their enemies, there isn't a fix for stuff like this.

For the record though, many of us welcome the fights that neutral gangs bring to the FW area. As I mentioned before though, I believe something needs to be done about the gates to give better response and flexibility involving these encounters.
Ruskarn Andedare
Lion Investments
#25 - 2013-04-25 11:50:05 UTC
Epilepleplepsy wrote:
Frankly, I don't believe there IS a fix for something along those lines. The fix would be winning the fight. The PROBLEM is lack of cash in Amarr Militia, due to the imbalance of FW, yadda yadda. I've stated the changes I think would help already, but aside from balancing out FW so people have ships to throw at their enemies, there isn't a fix for stuff like this.
.


I gave up trying to make isk in FW (I have no interest in being a plex farmer) so this character generates isk for my other to PVP with and occasionally I buy a plex for extra iskies.

The situation where a fleet can target members of another fleet without becoming valid targets themselves confuses the hell out of me.
Abraham Nalelmir
Viziam
Amarr Empire
#26 - 2013-04-25 13:06:04 UTC  |  Edited by: Abraham Nalelmir
Darek Castigatus wrote:

As for your claims about station camping and setting half the militia blue I can only speak for Shadow Cartel and say we have no blues in any militia and the vast majority of our members dont camp stations unless ordered to. We'll happily nuke idiots who think they can play docking games with us but thats as far as it goes.


I have never met any of you Shadow Cartel guys in combat, but, I was not talking about you

What you do, is just normal, you see a target, you shoot it, I can live with that because this is what happens everywhere
Again I'm not complaining about Shadow Cartel or any neutrals in any FW system

Read that post of mine again so you can get my point, I did not say pirates ARE the problem, I spoke about a scenario has been made by pirates (who were previously PART of the militia by the way)

Quote:
For the record though, many of us welcome the fights that neutral gangs bring to the FW area. As I mentioned before though, I believe something needs to be done about the gates to give better response and flexibility involving these encounters.

And I do welcome the fights with neutrals as well, for me they are more enjoyable than militia fights, because we don't know them, we both can get semi-shiny stuff to fight with, and we get good numbers as well - Actually I now remember fighting a gang from you guys in Kamela, it was 3 sides fight, Amarr, MInmatar and SC, of course Minmatars at that time turned on us and started shooting us while you were shooting us as well :P but that was a non-ordinary fight we don't get all the time there

Mr. Epilepleplepsy said exactly who I was talking about, maybe my mistake to make it anonymous, or generalize it, but I was trying to make an example of how imbalance can screw up a whole militia, if we got the income required to sustain heavy loses at the beginning if we get in a serious conflict with P Elite (who are camping kamela station since forever, with insta-locks and I swear if I get in kam I'll see them there now) if we got that income to sustain those starting loses, then we might got the chance to stand up again on our feet and push back

I bet the guy who lost his carrier is now sitting trying to find a way to get a replacement one, and please don't tell me don't fly what you cannot afford to lose because when you get in a fight and you see more than half a dozen of dreads cynoed into the grid out of NOWHERE then that rule is dead & strongly false

What I was trying to point out again: no income, with pirates just intending to cripple one militia led to a very clear 1 sided FW scenario and that is going to last a while because many corps left militia/switched side
Pirates are not the problem themselves, but no income + pirates like the scenario I described above and the past post are PROBLEM

End of my talk about pirates/neutrals


So changing the structure of highsec systems into lowsec for the losing side is just going to wipe it completely off the map if it keeps going like this

And that will bring us back to "Fix FW please CCP"

In Go.. ECM I trust

Cearain
Plus 10 NV
#27 - 2013-04-25 13:59:31 UTC
Niluso wrote:
....
More LP for killing a WT, and less for plexing. PvP needs to be promoted not LP farmers.
.



Giving lp for plexes is fine. The problem is they need to make it so that plexing is most efficiently done by pvpers instead of rabbits in pve ships who run from all pvp.

Timer rollbacks and notifications solve everything in faction war sov.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Abraham Nalelmir
Viziam
Amarr Empire
#28 - 2013-04-25 14:02:47 UTC
Cearain wrote:
Niluso wrote:
....
More LP for killing a WT, and less for plexing. PvP needs to be promoted not LP farmers.
.



Giving lp for plexes is fine. The problem is they need to make it so that plexing is most efficiently done by pvpers instead of rabbits in pve ships who run from all pvp.

Timer rollbacks and notifications solve everything in faction war sov.

You mean resetting the whole FW space for example each 6 months or 1 year?

In Go.. ECM I trust

Cat Casidy
Percussive Diplomacy
Sedition.
#29 - 2013-04-25 15:55:23 UTC
Niluso wrote:

As I said below...


wait, ...which direction should I be reading this from?

.

Muad 'dib
State War Academy
Caldari State
#30 - 2013-04-25 16:10:01 UTC
Niluso wrote:

If a pirate fights for a faction, they should get a pardon from that faction and be able to go into highsec without being shot.


this would be interesting, however goons would just join caldari to carry on their gankings! :P

some other, not bad at all ideas in there OP.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#31 - 2013-04-25 17:41:12 UTC
Abraham Nalelmir wrote:
Darek Castigatus wrote:

As for your claims about station camping and setting half the militia blue I can only speak for Shadow Cartel and say we have no blues in any militia and the vast majority of our members dont camp stations unless ordered to. We'll happily nuke idiots who think they can play docking games with us but thats as far as it goes.


I have never met any of you Shadow Cartel guys in combat, but, I was not talking about you

What you do, is just normal, you see a target, you shoot it, I can live with that because this is what happens everywhere
Again I'm not complaining about Shadow Cartel or any neutrals in any FW system

Read that post of mine again so you can get my point, I did not say pirates ARE the problem, I spoke about a scenario has been made by pirates (who were previously PART of the militia by the way)

Quote:
For the record though, many of us welcome the fights that neutral gangs bring to the FW area. As I mentioned before though, I believe something needs to be done about the gates to give better response and flexibility involving these encounters.

And I do welcome the fights with neutrals as well, for me they are more enjoyable than militia fights, because we don't know them, we both can get semi-shiny stuff to fight with, and we get good numbers as well - Actually I now remember fighting a gang from you guys in Kamela, it was 3 sides fight, Amarr, MInmatar and SC, of course Minmatars at that time turned on us and started shooting us while you were shooting us as well :P but that was a non-ordinary fight we don't get all the time there

Mr. Epilepleplepsy said exactly who I was talking about, maybe my mistake to make it anonymous, or generalize it, but I was trying to make an example of how imbalance can screw up a whole militia, if we got the income required to sustain heavy loses at the beginning if we get in a serious conflict with P Elite (who are camping kamela station since forever, with insta-locks and I swear if I get in kam I'll see them there now) if we got that income to sustain those starting loses, then we might got the chance to stand up again on our feet and push back

I bet the guy who lost his carrier is now sitting trying to find a way to get a replacement one, and please don't tell me don't fly what you cannot afford to lose because when you get in a fight and you see more than half a dozen of dreads cynoed into the grid out of NOWHERE then that rule is dead & strongly false

What I was trying to point out again: no income, with pirates just intending to cripple one militia led to a very clear 1 sided FW scenario and that is going to last a while because many corps left militia/switched side
Pirates are not the problem themselves, but no income + pirates like the scenario I described above and the past post are PROBLEM

End of my talk about pirates/neutrals


So changing the structure of highsec systems into lowsec for the losing side is just going to wipe it completely off the map if it keeps going like this

And that will bring us back to "Fix FW please CCP"



see that, that makes more sense, thanks for clarifying

Pirates - The Invisible Fist of Darwin

you're welcome

Gunship
Viziam
Amarr Empire
#32 - 2013-04-25 18:59:19 UTC
To even the player base between Amarr & Mini the T1-5 bonus system needs to change or simply be removed.

Lately we have had many corps changing side due to not being able to get enough LP to fund their game play.

I'm sure the intent of FW missions was to promote pvp, but with stealth bombers that are impossible to catch at gates that not working.

So here are my 5 changes I would do 2 non-pvp and 3 pvp.:

1) Set T1 = 100%, T2=110% etc up to T5 = 150% credit.
2) Remove the LP boosting of a system
3) Make lvl4 missions impossible to do with a single or tow stealth bomber.
4) A ship fitted with a WCS can't enter a plex.
5) Neutrals can't enter a plex, this is to get more pirates to chose sides.
Herzog Wolfhammer
Sigma Special Tactics Group
#33 - 2013-04-25 20:24:19 UTC
If you look at the backstory of the game, you will see that the empires are starting to have internal issues.

There may come a day where everybody is a war target.

Bring back DEEEEP Space!

Abraham Nalelmir
Viziam
Amarr Empire
#34 - 2013-04-25 20:53:37 UTC
Herzog Wolfhammer wrote:
If you look at the backstory of the game, you will see that the empires are starting to have internal issues.

There may come a day where everybody is a war target.

Yep that is right, but we did not get to this point yet, and CCP has not pointed about anything to the level it goes serious so each faction shoot itself instead of its enemy faction

But still, that is a different talk I was needed to clear it, the real problem is regarding the mechanics that FW works

In Go.. ECM I trust

Epilepleplepsy
Ministry of War
Amarr Empire
#35 - 2013-04-26 05:44:53 UTC
BAMP
Solstice Project
Sebiestor Tribe
Minmatar Republic
#36 - 2013-04-26 09:38:12 UTC  |  Edited by: Solstice Project
A change, making outlaws in FW not be shot by the faction police in highsec,
will not be for the better of the game. I can tell.

It's not a good idea. It will bring more people into FW,
but these won't be people who care about FW.

These people will just be the typical generic noobganker (aka 99% of them)
who want it even more easy to gank something. This especially applies in systems
with really short response time, like 0.9 and 1.0, where the most fun is to be had
by avoiding the faction police through warpwarpwarpwarpwarp in between short distanced bookmarks.

That's actually hard work. Removing that won't help the game.
Abraham Nalelmir
Viziam
Amarr Empire
#37 - 2013-04-26 10:30:08 UTC
Solstice Project wrote:
A change, making outlaws in FW not be shot by the faction police in highsec,
will not be for the better of the game. I can tell.

It's not a good idea. It will bring more people into FW,
but these won't be people who care about FW.

These people will just be the typical generic noobganker (aka 99% of them)
who want it even more easy to gank something. This especially applies in systems
with really short response time, like 0.9 and 1.0, where the most fun is to be had
by avoiding the faction police through warpwarpwarpwarpwarp in between short distanced bookmarks.

That's actually hard work. Removing that won't help the game.

It can be in a way that if you enter the system with your outlaw status, you won't get attacked by faction police
But CONCORD will still work on them, if they gank anyone or commit any thing that flag them or get them CONCORDed then they are in the same side as any normal pilot out there who aggro a neutral to see CONCORD say hi to him

It is just about letting them go into highsec with their ships to trade hubs or their second HQs safely, and if they leave militia, then they end up just like any other pilot who is an outlaw - while keeping other people free to shoot at them in case they were below -5.0, but not the faction police

In Go.. ECM I trust

Muad 'dib
State War Academy
Caldari State
#38 - 2013-04-26 10:49:43 UTC
Abraham Nalelmir wrote:
Darek Castigatus wrote:

right because its all the mean ebil piwats fault, you do realise we shoot everyone not just you right?

In fact im pretty certain we've done way more damage to the minmatar than the amarr over recent weeks

lots of text about being camped in a station by non-fw pirates



did it cross your mind they were paid to do that by a minmatar?

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Niluso
The Shire Hit Squad
Sedition.
#39 - 2013-04-26 17:56:20 UTC  |  Edited by: Niluso
Solstice Project wrote:
A change, making outlaws in FW not be shot by the faction police in highsec,
will not be for the better of the game. I can tell.

It's not a good idea. It will bring more people into FW,
but these won't be people who care about FW.

These people will just be the typical generic noobganker (aka 99% of them)
who want it even more easy to gank something. This especially applies in systems
with really short response time, like 0.9 and 1.0, where the most fun is to be had
by avoiding the faction police through warpwarpwarpwarpwarp in between short distanced bookmarks.

That's actually hard work. Removing that won't help the game.




I said the pilot will ge ta pardon from the faction they are fighting for, not all over the place. But understand that I know where you're coming from. A few things could balance things to possibly stop that abuse. Such as nullsec-entities holding sov space cannot join FW. ganking in certain empire space will lower standings. And the standings could apply like a security status, below -5 and that person will be seen as a criminal and KOS.
Cearain
Plus 10 NV
#40 - 2013-04-26 18:24:59 UTC
Abraham Nalelmir wrote:
Cearain wrote:
Niluso wrote:
....
More LP for killing a WT, and less for plexing. PvP needs to be promoted not LP farmers.
.



Giving lp for plexes is fine. The problem is they need to make it so that plexing is most efficiently done by pvpers instead of rabbits in pve ships who run from all pvp.

Timer rollbacks and notifications solve everything in faction war sov.

You mean resetting the whole FW space for example each 6 months or 1 year?



No I mean that if you run from combat in the plex the plex timer will not just remain where you left it but actually start counting back to 0. Also militias should be notifiied when plexes are attacked.


We used to have no consequences but faction war sov was broken because it was most efficiently gained by avoiding pvp.

Now we have consequences but its still broken because fw sov is most efficiently gained by avoiding pvp.

Many of the proposals are now saying they want to reduce the consequences. But guess what? FW sov will still be broken because it will still be most efficiently gained by avoiding pvp.

Yes that is right we can tweak the consequences all we want but as long as FW sov is most efficiently done by avoiding all pvp it will remain broken. The 2 changes I listed above will make it so the most efficent way to plex is to just fight for the plex instead of running. That will fix fw sov.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

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