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A plan to give balance to cloaking (Images)

Author
Endeavour Starfleet
#141 - 2011-11-14 13:27:20 UTC
I replied to someone again stating the "solution" is some big alliance buffing "remove local" deal. Similar to your idea I might add. Both aid the big alliances just differ in how much they "buff"

My idea targets the incentive to walk away while cloaked for long periods of time. It needs to be implemented or another idea that isn't some part "remove my ass from local so I can getz mah free solo kills for the few months they will line up and be mah target"

Ingvar Angst
Nasty Pope Holding Corp
#142 - 2011-11-14 14:30:39 UTC
Endeavour Starfleet wrote:
I replied to someone again stating the "solution" is some big alliance buffing "remove local" deal. Similar to your idea I might add. Both aid the big alliances just differ in how much they "buff"

My idea targets the incentive to walk away while cloaked for long periods of time. It needs to be implemented or another idea that isn't some part "remove my ass from local so I can getz mah free solo kills for the few months they will line up and be mah target"



Not similar. I don't think, personally, that local should be removed in empire space... it does serve a purpose there. However, it shouldn't be infallible. If you remove cloaked vessels from local (and remove the availability of local to cloaked vessels) you also remove the incentive to afk for extended periods of time... namely griefing systems. That's the only reason people AFK cloak... to keep the cowards in systems docked up (bots as well), thus it's a method of isk-denial that depends on the target system's inhabitants inability to function out of fear... in null sec.

The real problem with your proposal is that you make null and wormhole spaces safer. That's the LAST thing they need! The moment you add something like this, you mandate that all wormholes keep a continual net of these probes active to detect whether or not a cloaked vessel is even present... and that's just wrong. You want to change a variety of playstyles simply out of fear of the seen-yet-unknown.

Now... I heard they're making a change so that if someone is cloaked in a plex in null they won't be able to keep it from despawning/respawning elsewhere... that's a good move, I like it. That's taking afk cloaking and abusing it in my personal opinion. But there's nothing wrong with being able to park cloaked in a system for as long as you wish somewhere and simply observe, take notes, and wait...

Six months in the hole... it changes a man.

Robert Caldera
Caldera Trading and Investment
#143 - 2011-11-14 16:58:36 UTC
Endeavour Starfleet wrote:
I replied to someone again stating the "solution" is some big alliance buffing "remove local" deal. Similar to your idea I might add. Both aid the big alliances just differ in how much they "buff"

My idea targets the incentive to walk away while cloaked for long periods of time. It needs to be implemented or another idea that isn't some part "remove my ass from local so I can getz mah free solo kills for the few months they will line up and be mah target"


why not cloak and walk away from the PC if this gives you kills?? I mean, its how the game is played, if ppl watch local and hide as soon as one enters local, going afk in the said system is only logical step, there is nothing wrong with that!
If you dont like bothering about neutrals in local, go back to empire instead of crying to CCP about changing the game to your favors.
Endeavour Starfleet
#144 - 2011-11-14 20:20:02 UTC  |  Edited by: Endeavour Starfleet
Because that was not what cloaking was intended for. AFK cloaking really exploded on the scene when the big alliances recently discovered just how useful it is against the smaller ones.

This isn't just Ingvar hiding in his "hole" somewhere. If you are or were in nullsec recently you will see it has become an epidemic. People in alliance chat asking for plex to do AFK cloaking on alts for petes sakes.

The incentive has to go. And removing local wont do that. Just give more incentive to AFK cloak to do real damage against those weaker than the huge alliances in game.

Edit: If it was just Ingvar doing it or just the small potatoes it would be ok. But you cant claim what is going on right now is normal.
Mag's
Azn Empire
#145 - 2011-11-15 08:19:33 UTC  |  Edited by: Mag's
What mechanic are they using to interact with you, whilst AFK?

Come on Endeavour Starfleet, answer the question.

Edit: I'm fully behind CCP, in regards cloaked vessels and the anomaly issue. An AFKer on the other hand, doesn't stop anything.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jint Hikaru
OffWorld Exploration Inc
#146 - 2011-11-15 12:19:53 UTC
Endeavour Starfleet wrote:
Danika Princip wrote:
Endeavour Starfleet wrote:
The whole idea is removing the incentive to AFK. That includes wormholes which are plagued by the practice just as much.

Edit: Also remember that it is a random point. There is no way you can maintain an umbrella over just the area of OPs and expect to uncloak the person. Also the huge scan times would prevent that.


Remove the incentive to AFK while docked or in a pos while you're at it.

It's only fair.



Come put the POS into reinforced. Bubble up the station and destroy the players who eventually undock. Capture the station system and force the player to try to undock to escape or clone jump to do anything.

Many ways to counter those types. None to remove an AFK cloak contact that can hotdrop or attack at any time he chooses after a relaxing bath, a night out, or good sleep.


Bubble up the system gates and destroy the cloaker who eventually leaves the system.

I am still seeing no difference between somone using a cloak and you using a station.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Charles Edisson
Aliastra
Gallente Federation
#147 - 2011-11-15 16:15:22 UTC  |  Edited by: Charles Edisson
FFS these are the most unstable forums I've ever used. only about 1 in 3 posts actualy work.

How about fixing your forums CCP aswell as fixing(Breaking) the game.

Anyway after my rant my suggestion was a new Sov related upgrade. (Limiting finding cloakers to your upgraded systems)
This module would disperse particles into the system gradualy building up on ships untill they could no longer cloak. This should take a long time, in the order of 3-4 hours possibly even up to 6 hours. Jumping through a gate would clear your ship of these particles.
This I think would result in no change to players appart from those that cloaky afk camp hostile systems while they sleep/work(LOL)/or go to school.

All cloaky afk campers please feel free to now flame me.
Charles Edisson
Aliastra
Gallente Federation
#148 - 2011-11-15 16:25:38 UTC
Jint Hikaru wrote:
Endeavour Starfleet wrote:
Danika Princip wrote:
Endeavour Starfleet wrote:
The whole idea is removing the incentive to AFK. That includes wormholes which are plagued by the practice just as much.

Edit: Also remember that it is a random point. There is no way you can maintain an umbrella over just the area of OPs and expect to uncloak the person. Also the huge scan times would prevent that.


Remove the incentive to AFK while docked or in a pos while you're at it.

It's only fair.



Come put the POS into reinforced. Bubble up the station and destroy the players who eventually undock. Capture the station system and force the player to try to undock to escape or clone jump to do anything.

Many ways to counter those types. None to remove an AFK cloak contact that can hotdrop or attack at any time he chooses after a relaxing bath, a night out, or good sleep.


Bubble up the system gates and destroy the cloaker who eventually leaves the system.

I am still seeing no difference between somone using a cloak and you using a station.


A station is a fixed visible ATTACKABLE point in space.
Roosterton
Sebiestor Tribe
Minmatar Republic
#149 - 2011-11-15 16:30:20 UTC
Jint Hikaru wrote:
Endeavour Starfleet wrote:
Danika Princip wrote:
Endeavour Starfleet wrote:
The whole idea is removing the incentive to AFK. That includes wormholes which are plagued by the practice just as much.

Edit: Also remember that it is a random point. There is no way you can maintain an umbrella over just the area of OPs and expect to uncloak the person. Also the huge scan times would prevent that.


Remove the incentive to AFK while docked or in a pos while you're at it.

It's only fair.



Come put the POS into reinforced. Bubble up the station and destroy the players who eventually undock. Capture the station system and force the player to try to undock to escape or clone jump to do anything.

Many ways to counter those types. None to remove an AFK cloak contact that can hotdrop or attack at any time he chooses after a relaxing bath, a night out, or good sleep.


Bubble up the system gates and destroy the cloaker who eventually leaves the system.

I am still seeing no difference between somone using a cloak and you using a station.


^This. Alternatively, get friends and kill the cloaker who eventually decides to attack you.
Robert Caldera
Caldera Trading and Investment
#150 - 2011-11-15 16:53:52 UTC  |  Edited by: Robert Caldera
Endeavour Starfleet wrote:
Because that was not what cloaking was intended for. AFK cloaking really exploded on the scene when the big alliances recently discovered just how useful it is against the smaller ones.

so you exactly know what CCP intended cloak for?? How that?
Larger alliances dont need afk cloakers in order to kick you in the balls, they just come, put SBUs in your system, shoot your crap and take the sov.


Endeavour Starfleet wrote:
The incentive has to go

why?? If he decides to pay a whole account just for camping one single system of eve, why not?? Its a valid decision.

Endeavour Starfleet wrote:
And removing local wont do that

ofc.
Most people do afk cloaking because the people in that system arent killable at all, thanks to local. So if you use the local for your safety, why should an attacker not use the same local for stalking?? Thats all fine.

Endeavour Starfleet wrote:
Just give more incentive to AFK cloak to do real damage against those weaker than the huge alliances in game.

look above, those "huge alliances" dont need crap like afk cloakers, if they want, they come and steamroll you. Its rather the other way around, afk cloaking is the way to harass larger alliances by smaller ones, because you cant remove them as easily as the sov can be removed, assumed you got a huge amount of people on your side.
You have no clue.
GuRasta
Pator Tech School
Minmatar Republic
#151 - 2011-11-24 20:41:03 UTC
With all due respect I believe alot of you don't know what you're talking about, removing local is not the solution, players that worked there way from a newb to high sec missioner to low sec pvp then out to null sec warfare/pve with faction bs's sitting in hangers should be allowed to use them. Removing local is NOT the answer, red jumps in system dscans gets the 2-3 sancs in systems warps to and has a faction bs pointed in 30 secs never appearing on local? are you guys nuts?

-Null sec was changed, no longer can an alliance just upgrade 4 systems in a row, requiring 4 afk cloakers to bring ALL of an alliances PVE to a halt, it takes 1 since there are only sancs in low enough true sec systems which are sparse

-It is standard practice to just not rat when a cloaker is in system, wether active or not, and the dedicated eve players with mach and mares would feel jipped to jump in a mael or baddon to rat just because of an afk cloaker, personally I just log off

-After logging on many times with the inention of playing eve, but finding system camped an no easy pvp options i just change my skills and log off, its getting frustrating, getting set up in a -1.0 system with a faction battleship, you should be allowed to rat more often than not and actually play this game

-THE FIX: Require cloaks to consume "liquid nitrogen" for instance to cool "your thermal signature", afk cloaks would eventually run out and would not be able to sit in a system for days on in, coming back at the oddest hours just to look for a target, this should present almost no problem to non afk cloakers, if they need to be gone that long just log off

I think this would be a MUCH better system, and would still allow cloaky camping while not frustrating people who want to high end pve, which is almost non existant now in this game for many alliances(our system is afk cloaked literally 20-25 days a month)
Jack Tronic
borkedLabs
#152 - 2011-11-24 20:46:17 UTC
Wormhole space if cloaks were detectable at all due this will become COMPLETELY safe. Just launch one and spam the scan, you will never get ganked again while ratting.
Endeavour Starfleet
#153 - 2011-12-28 22:12:15 UTC  |  Edited by: Endeavour Starfleet
As that other topic to give life, liberty, and endless kills to AFK cloakers is still going I would like to again bump this as a counter to that.


Also to the BS about alliances don't "need" afk cloaking. AFK cloaking was a central function of the alliance we were blue to. And their targets weren't bots they were active players. For free kills.

The only thing I have lost from an AFK cloaker is a salvage destroyer so this topic was not made in 2 mins after losing a mach or rattlesnake. This topic was made after reading countless undetailed ideas for dealing with AFK cloaking and the few detailed ones were often a big stealth boost instead of a rebalance. (Removing a cloaker from local.. Seriously?)

Or were just the usual BS "Remove local so I can get mah fr33 killz!" topics.

Jack Tronic wrote:
Wormhole space if cloaks were detectable at all due this will become COMPLETELY safe. Just launch one and spam the scan, you will never get ganked again while ratting.


Not if the cloaker is warping in and out which resets his grid timer and thus does not show on the scanner.
Bearilian
Man Eating Bears
#154 - 2011-12-28 23:03:43 UTC
most everyone arguing to keep cloaking the same are those exploiting it. which if anything is the main reason we may not see a change in this area, because ccp is to scared to upset the masses.

but when it comes down to it, cloaking makes no sense at all. everything else about eve follows a reletively sensible logic. and yes we have stealth bombers, but no they are not invisible. cloaking is closer to the technological breakthoughs that allowed t3 ships and their advanced substructures, yet every ship with a high slot can go invisible. it makes complete sense that there would be some form of scanning techology that would be able to track down a cloaked ship. we can find black holes in space, by process of elimination, gravitational pulls and negative space (not an astronomer but know its possible).

and to anyone who tries arguing that afk'ing is a good thing, you have another thing coming. is it not clear that ccp wants to fight afking as much as possible. the motto's of eve are defined by the risk of flying your ship. being docked in a station, should be your "only" safe spot.

now, as far as the OP goes, i dont think it should be so easy. or rather, i dont think you should require a cloakie to warp away to be safe. there was a post that suggested a more involved form of tracking, where if the cloaker was not afk they could swerve around to avoid being pinpointed.

and to the people who were saying they should be able to "spy" on the enemy. thats the weakest argument i have ever heard throughout any post ever... where in all of existance did the spying carreer get so stupid easy??? to be a spy, you should be really good at what you do, and it should take actual skill to blend in or stay hidden. because the enemy does have dogs that they will sniff you out with.

the simple solution would be to completely disconnect the cloaking ship with the chat channels. because that is a form of transmission, and any transmission is tracable. yes this would include private, fleet and corp chats as well. because again, every form of comunication would be a tracable transmission....... oh i cant wait to hear people try to argue that one(stubborn lazy people incapable of adapting).... Bear

its like a kid with a lolipop that fell on the ground, you know you should take it away, but its not gona forgive you for it...
Jask Avan
Republic Military School
Minmatar Republic
#155 - 2011-12-28 23:53:50 UTC
Bearilian wrote:
most everyone arguing to keep cloaking the same are those exploiting it. which if anything is the main reason we may not see a change in this area, because ccp is to scared to upset the masses.

And you're obviously either a coward or have a bunch of bots disrupted by AFK-cloaking. See? I can make bullshit arguments too. (I'm a high-sec marketeer/industrialist, btw. I don't even have cloaking skills trained.)

Bearilian wrote:
the simple solution would be to completely disconnect the cloaking ship with the chat channels. because that is a form of transmission, and any transmission is tracable. yes this would include private, fleet and corp chats as well. because again, every form of comunication would be a tracable transmission....... oh i cant wait to hear people try to argue that one(stubborn lazy people incapable of adapting).... Bear

Those can easily be circumvented by out-of-game tools. Local not so much. (I don't actually care, just noting removing those wouldn't change anything.)
mocrt
Deep Core Mining Inc.
Caldari State
#156 - 2011-12-29 00:29:12 UTC  |  Edited by: mocrt
Guys

Just my thoughts on this.

Read many posts about...what's the problem? There isn't a problem. And your point is? etc...

So here goes.

No one does anything in game honestly, without a reason. Be it, docking to buy a module, traveling to a belt to shoot rats etc.

When a neut / red etc enters a system which is obviously mostly static with blues ice mining etc etc, the reason why the neut stays there for hours on end cloaked isn't for Intel (from a non-staging mining system), it's to grief, deny security and potentially attack a hulk at a belt etc.

We've had this all along about 'if he's AFK...what you worrying about'? comments all day / week / year / forever long. The key for the defender is that he doesn't know if the target is AFK AND HAS NO WAY TO PUT THIS TO THE TEST.

He cannot do ANYTHING to test this. You could say, he could warp to a belt in a massive juicy hauler or hulk and paint a big red bulls eye on his ship...but at ANY time, the cloaked neut can warp to a belt, point, attack or drop a cyno.

The advantage is ALWAYS with the cloaked player. He can strike at any time of his choosing. OR, as most do, sit there and provide threat (I remind you of my first point...generally people do things for a reason). The reason of sitting in a system is to provide threat and allow for an opportunity (at their choosing) to engage.

Would you jump your cap ship into a system at a cyno gen with a cloaked red in local? No, neither would I.

Currently, anyone in that system can do the following:

1. Suck it up and sit in station letting their mining kit rust.
2. Call in some friends and arrange a bait. Go mining (and HOPE) that the guy cloaked is NOT AFK and may, hopefully decide to take a chance...pew pew fun)
3. Decide to seek out the cloaked ship by....oh wait...by...oh yes...doing the square root of jack all because if he's cloaked you ain't doing nothing to smoke him out. If he wants to play (and is NOT AFK) he might...else choose option 1.

So, if there is a method to provide a SMALL amount of risk to the cloaked to NOT go AFK but stay active...then all the better.

Mo
Endeavour Starfleet
#157 - 2011-12-29 04:30:22 UTC
This is what my idea does. It gives the small amount of risk needed to balance out the abuse of the cloaking system. It is flexible in its adaption and directly targets the incentive to go AFK while cloaked. Players should not get to come back after a day at the pool or a night at the movies to a free solo kill or hotdrop simply because they have a running module in hostile territory.

It once may have been a tool of small potatoes to inflict effect on larger entities but these days it is the large alliances using it to soften up territory by inflicting free reduction in funds and mins to buy and build ships for good defense. You can deny this all you want but I have seen it for myself.

Gerrick Palivorn
Caldari Provisions
Caldari State
#158 - 2011-12-29 04:49:20 UTC  |  Edited by: Gerrick Palivorn
mocrt wrote:
Currently, anyone in that system can do the following:

1. Suck it up and sit in station letting their mining kit rust.
2. Call in some friends and arrange a bait. Go mining (and HOPE) that the guy cloaked is NOT AFK and may, hopefully decide to take a chance...pew pew fun)
3. Decide to seek out the cloaked ship by....oh wait...by...oh yes...doing the square root of jack all because if he's cloaked you ain't doing nothing to smoke him out. If he wants to play (and is NOT AFK) he might...else choose option 1.

So, if there is a method to provide a SMALL amount of risk to the cloaked to NOT go AFK but stay active...then all the better.

Mo


There are a lot more options then those three, but most people choose #3 out of laziness.

I've both caught many 'AFK' Cloakers and been caught as an 'AFK' Cloaker. The inventive ways that I've seen are amazing, people just have to think, and think hard about real game mechanics. The answers become quite clear, that even if you don't catch the AFK cloaker, you can make his life, when he is active, a living hell of what to expect next.

Think outside of the box within the context of the game mechanics and the answers become quite clear.

Edit: Most of my best carebearing was done with an AFK Cloaker in system as all the good anoms weren't being hogged. Never lost a ship to a single one.

MMOs come and go, but Eve remains.  -Garresh-

Ingvar Angst
Nasty Pope Holding Corp
#159 - 2011-12-29 05:41:01 UTC
Endeavour Starfleet wrote:
This is what my idea does. It gives the small amount of risk needed to balance out the abuse of the cloaking system. It is flexible in its adaption and directly targets the incentive to go AFK while cloaked. Players should not get to come back after a day at the pool or a night at the movies to a free solo kill or hotdrop simply because they have a running module in hostile territory.

It once may have been a tool of small potatoes to inflict effect on larger entities but these days it is the large alliances using it to soften up territory by inflicting free reduction in funds and mins to buy and build ships for good defense. You can deny this all you want but I have seen it for myself.



It nerfs the crap out of the risk in wormhole space by breaking cloaks, allowing a ridiculous level of safety that's unwanted and unneeded.

Six months in the hole... it changes a man.

Endeavour Starfleet
#160 - 2011-12-29 05:47:27 UTC
So you were lucky enough not to be hotdropped. So what?

And living hell? How much does a really good SB fit cost? 20-30M at the most? You die you replace it in less than an hour from your money making main. Or more likely the alliance pays you back for your help driving that small alliance out.

That tankable hulk you pinned and destroyed? 500M that group of ships spider tanking an anom? More than that hulk.


Funny thing is the AFK cloakers have every advantage here including cost. You manage to bait them by wasting hours and they will just be back the next day. Or maybe sooner if they are mad.

My idea will help balance that.