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A plan to give balance to cloaking (Images)

Author
Endeavour Starfleet
#241 - 2011-12-31 13:04:16 UTC
Except you can counter both by camping or all out DPS. You can do nothing when it comes to 100 percent safe cloak.
Lord Zim
Gallente Federation
#242 - 2011-12-31 13:29:03 UTC
L Salander wrote:
Cloaking is not imbalanced. A cloaked ship cannot do anything to you. How many of these bloody threads are we going to have?

Be fair, while they can't do anything offensively while they're cloaked, they can wait until a sufficiently juicy target rears its head. This fact, combined with the fact that they can't tell if or when they'll be targeted, means that no matter how much you whine about "these bloody threads", they'll keep cropping up until CCP removes cloaks.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nestara Aldent
Citimatics
#243 - 2011-12-31 13:47:22 UTC
Quote:
The cloak in theory is balanced. However, in practice this allows risk free away from keyboard activity while in a hostile system and this topic aims to make that a risky venture. And do little else.


If you're AFK you can't be active in a hostile system or play the game whatsoever, so you're proposing a solution for nonexistent problem.
Caliph Muhammed
Perkone
Caldari State
#244 - 2011-12-31 17:39:14 UTC
Lord Zim wrote:
L Salander wrote:
Cloaking is not imbalanced. A cloaked ship cannot do anything to you. How many of these bloody threads are we going to have?

Be fair, while they can't do anything offensively while they're cloaked, they can wait until a sufficiently juicy target rears its head. This fact, combined with the fact that they can't tell if or when they'll be targeted, means that no matter how much you whine about "these bloody threads", they'll keep cropping up until CCP removes cloaks.


Working as intended. Also required for the game to be fluid and changing and no amount of whine changes that fact. Without the ability to wage guerilla warfare, in a game that has gates into and out of a system, fortification and insurmountable defense will accumulate to the point sovereignty changes will no longer occur.

The economy would be sacked as well.

Plainly put cloaking is required for the game to work and removing it would almost require redesigning the entire game from the ground up.

No amount of whine and post is going to change that. Nor will there ever be a devotion of resources to that direction.

It's beyond wishful thinking, its delusional. And having a risk-averse circle jerk isn't going to accomplish anything except cluttering the forums with a dead issue.

And yes it's dead. It may be resurrected often but the Devs never comment. That should tell you something.
Fabricio Terrant
Valhollr
#245 - 2011-12-31 17:54:36 UTC  |  Edited by: Fabricio Terrant
Nicolo da'Vicenza wrote:
Fabricio Terran wrote:

Of course the sov-mechanics ensure that you actually hold the system. But if you do not defend your territory from minor threats, what good is it to have sov in the first place? And why would you even be allowed to be safe?

Guess what, you are not allowed. Because it is still 0.0 we are talking about!!

Indeed we are. I'm a strong believer that nobody should be allowed safety while undocked. Too bad you can't say the same.

Also, you losing bombers 'ratting on gates in nullsec' in a frigate says more about you then the validity of the game mechanics.


Who said I kill gaterats? Please do not underachieve yourself by quoting me the way you WANT to understand it... killing beltrats still needs jumping through gates.

Also, please do not lower the achievements of those who actually put effort into loosing cloakers from their system, by implying that I fail the skill or knowledge how to fly through a camped and bubbled gate in 0.0, which I don't.

So everyone let us talk about facts instead of goofing each other...

So to your point:

Okay, if u are not allowed to be safe when undock, then also stop making it possible to use a POS as safespot. And NO I cannot counter them, because I am in a frigate...
Lord Zim
Gallente Federation
#246 - 2011-12-31 17:57:19 UTC  |  Edited by: Lord Zim
Caliph Muhammed wrote:
Working as intended. Also required for the game to be fluid and changing and no amount of whine changes that fact. Without the ability to wage guerilla warfare, in a game that has gates into and out of a system, fortification and insurmountable defense will accumulate to the point sovereignty changes will no longer occur.

The economy would be sacked as well.

Plainly put cloaking is required for the game to work and removing it would almost require redesigning the entire game from the ground up.

No amount of whine and post is going to change that. Nor will there ever be a devotion of resources to that direction.

It's beyond wishful thinking, its delusional. And having a risk-averse circle jerk isn't going to accomplish anything except cluttering the forums with a dead issue.

And yes it's dead. It may be resurrected often but the Devs never comment. That should tell you something.

Please tell me you're actually thinking my post was even remotely a whinepost.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Fabricio Terrant
Valhollr
#247 - 2011-12-31 18:10:50 UTC  |  Edited by: Fabricio Terrant
Lord Zim wrote:
Fabricio Terrant wrote:
Of course the sov-mechanics ensure that you actually hold the system. But if you do not defend your territory from minor threats, what good is it to have sov in the first place? And why would you even be allowed to be safe?

Guess what, you are not allowed. Because it is still 0.0 we are talking about!

And it isn't safe. If you don't remain vigilant all the time while undocked, you will lose a ship. vOv

And there's a difference between defending territory from any and all threats, and defending territory from all relevant threats. Roaming gangs which aren't able to just go AFK for a few hours to a few days are mostly dealt with, but there's something called "too much effort" when it comes to countering AFK cloakers. I certainly wouldn't be arsed to remain vigilent with guard fleets 8+ hours a day, every day, just because there's 1 cloaker in a system, I have much better things to do with my time than play eve online: a bad game, in the worst way imaginable.


Again follow my steps and be safe. There is NO issue with cloakers and neutrals in system. In fact, this post also indicates my opinion that neutrals are no issue at all, even if the locals cannot be bothered reactive action.

Lord Zim wrote:
Fabricio Terrant wrote:
So instead of breaking the game, do something about the cloakers in your sov, the way sov-holders have already done multiple times with me and quit whining about having to leave your anoms for a few minutes to catch him at the gate.

I don't know about everyone else, but I would find the fuel-burning cloak thingy hilarious, but I'm much more interested in keeping bad gankers from futzing about with local to help them pad their killboard for a while.


I do not get what you mean. You wanna remove cloakers from local? That would be quite the opposite of what else you say, please explain.

Lord Zim wrote:
Never safe, except for when you're in a safe spot, with a cloak.


Well, I cloak while being AFK effectively not being able to do anything, exept scarying the local folks out of their anoms, which is their own fault in the first place. Locals dock up or use POS while being AFK. AGAIN, no problem to be dealt with.
Lord Zim
Gallente Federation
#248 - 2011-12-31 19:48:42 UTC
Fabricio Terrant wrote:
Lord Zim wrote:
I don't know about everyone else, but I would find the fuel-burning cloak thingy hilarious, but I'm much more interested in keeping bad gankers from futzing about with local to help them pad their killboard for a while.

I do not get what you mean. You wanna remove cloakers from local? That would be quite the opposite of what else you say, please explain.

Sigh. I'm not sure how that could possibly be construed as "want to remove cloakers from local", since what I'm saying is I want to stop such ideas. In other words, stop bad gankers from futzing about with local to help them pad their killboard for a while.

Fabricio Terrant wrote:
Lord Zim wrote:
Never safe, except for when you're in a safe spot, with a cloak.

Well, I cloak while being AFK effectively not being able to do anything, exept scarying the local folks out of their anoms, which is their own fault in the first place. Locals dock up or use POS while being AFK. AGAIN, no problem to be dealt with.

Yes, very fascinating. What I was commenting on was the comment that it was such a good thing that CCP made a game where you were never ever safe. Except while cloaking in a safespot, that is.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nicolo da'Vicenza
Viziam
Amarr Empire
#249 - 2011-12-31 19:51:02 UTC  |  Edited by: Nicolo da'Vicenza
Fabricio Terrant wrote:

Okay, if u are not allowed to be safe when undock, then also stop making it possible to use a POS as safespot. And NO I cannot counter them, because I am in a frigate...
POSs can be destroyed. You just actually have to form a fleet and face the enemy at a set time to do it.

You sure went from 'thanks ccp for making a game where you can never feel safe' to justifying 100% safety pretty quick.
The sad thing is I'm getting this sort of response when I specifically stated I wasn't for nerfing cloaks themselves - merely the amount of information one can receive while being cloaked.
Lord Zim
Gallente Federation
#250 - 2011-12-31 20:01:02 UTC
Nicolo da'Vicenza wrote:
I wasn't for nerfing cloaks themselves - merely the amount of information one can receive while being cloaked.

Counterpoint to removing cloaked ships' access to the local list: blue alts. It'll probably even be less work than today's practice of blue alts to tackle people before the neutral/red gang rapes the guy, since you won't immediately burn your alt.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nicolo da'Vicenza
Viziam
Amarr Empire
#251 - 2011-12-31 20:13:55 UTC
Lord Zim wrote:
Nicolo da'Vicenza wrote:
I wasn't for nerfing cloaks themselves - merely the amount of information one can receive while being cloaked.

Counterpoint to removing cloaked ships' access to the local list: blue alts. It'll probably even be less work than today's practice of blue alts to tackle people before the neutral/red gang rapes the guy, since you won't immediately burn your alt.

I was thinking more enabling the use of the onboard scanner while cloaked, but disabling probes and probably d-scan. I disagree with the specifics of Ingvar's idea (removing local both ways for cloaked ships), but he was right in that the problem is not so much cloaks so much as the information one can glean while being cloaked.

In my ideal world, both d-scan and local would be shifted out for an information gathering system that rewarded active gameplay for both ganker and defender. AFK cloaking and AFK ratting alike would be weakened by a system that favored the presence of actual people behind the keyboard.
Lord Zim
Gallente Federation
#252 - 2011-12-31 20:21:22 UTC
Yes, I'm just saying that if a cloaker's access to local was removed, they'd just start using blue alts to provide intel, instead of using them as awoxers, so the end result wouldn't really be all that different.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sadaris
Sanguine Society
#253 - 2011-12-31 20:52:24 UTC
You can point to the doll were the afk cloaker touched you you also want to nerf a way blackops operate
Caliph Muhammed
Perkone
Caldari State
#254 - 2011-12-31 21:21:36 UTC  |  Edited by: Caliph Muhammed
Lord Zim wrote:
Yes, I'm just saying that if a cloaker's access to local was removed, they'd just start using blue alts to provide intel, instead of using them as awoxers, so the end result wouldn't really be all that different.


Excellent point.
Caliph Muhammed
Perkone
Caldari State
#255 - 2011-12-31 21:24:37 UTC  |  Edited by: Caliph Muhammed
Lord Zim wrote:
Yes, very fascinating. What I was commenting on was the comment that it was such a good thing that CCP made a game where you were never ever safe. Except while cloaking in a safespot, that is.


That's a fallacious point. There are certain situations where safety can be gained. Cloaking, which gives up offensive ability. And in stations.

And technically one can be found while cloaked albeit with a slight chance, but one can never be forced to leave station.
Lord Zim
Gallente Federation
#256 - 2011-12-31 21:32:15 UTC  |  Edited by: Lord Zim
That can be argued against if you're in SOV nullsec, but sure, add staying docked up to the list. vOv

And the chance of being found if you've at a safepoint should be ~nil, though.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#257 - 2011-12-31 21:39:45 UTC  |  Edited by: Caliph Muhammed
Lord Zim wrote:
That can be argued against if you're in SOV nullsec, but sure, add staying docked up to the list. vOv

And the chance of being found if you've at a safepoint should be ~nil, though.


But a safespot is not going to provide a target or intelligence so it's not an advantage either. True it can act as a timeout spot but you can't repair or refit. Do to the nature of covert ops and intelligence one has to operate for extended periods behind enemy lines. Perhaps even a whole war. If I were tasked with recon duty for my alliance I would be behind enemy lines the entire duration if possible. Intelligence would be a far more useful tool over the duration of the war than the occasional kill I may get. And do to that i'd likely never risk confrontation and act as pure observation. There are exceptions of course but I think the point stands.

I think a good intelligence officer is under utilized and under appreciated. True, I might not be able to log the daily activities of everyone and where they are, but I can actively recon and tell you where they are not and at what times they are not there. Bigger space is suited for more recon of course. But it has its uses.
Lord Zim
Gallente Federation
#258 - 2011-12-31 22:27:40 UTC
And this because I commented on the irony of "thanks for making a game where you never feel safe" in a thread about cloaks.

As for intellicence, if you're the lazy and non-RP type, again you can just get an alt in one of the blue corps and get more intelligence for less work. You'd be surprised how easy it is.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#259 - 2011-12-31 23:44:24 UTC
Lord Zim wrote:
And this because I commented on the irony of "thanks for making a game where you never feel safe" in a thread about cloaks.

As for intellicence, if you're the lazy and non-RP type, again you can just get an alt in one of the blue corps and get more intelligence for less work. You'd be surprised how easy it is.


Nothing I say is directed at you personally. Unless I specifically state it to you. Its more that your posts are pithy and I take for granted those following the conversation can understand my points from the entire conversation. Quoting you and speaking in the general sense to the larger points in the thread makes for less quote spam.

If I were an alliance leader you wouldnt likely be able to make a blue alt and get in. Depending on how far I wanted to test your sincerity I might need to visually identify you through online, perhaps need real life information or more. That would be dependant on what I had built and how serious I deemed a security breach. That's not deeply thought out but i'd rate myself highly skilled in determining even pathological attempts at deception.

Thinking as I do, manual intelligence gathering is the only guarenteed way to gaining any insight.
Nicolo da'Vicenza
Viziam
Amarr Empire
#260 - 2011-12-31 23:54:30 UTC
yeah zim you can't beat him, he's batman