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A plan to give balance to cloaking (Images)

Author
Lord Zim
Gallente Federation
#201 - 2011-12-29 18:42:05 UTC
Caliph Muhammed wrote:
The tears I suckle from you marks knowing no change to cloaking is coming and that all your dreams of blissful isk farming in nullsexy are never going to come true makes me feel alive.

Knowing Tippia is on our side makes me confident. Knowing you're carebears in a critical mass of thieves and cutthroats makes me giggle.

I hope, for your sake, that you're not for a second thinking I'm even remotely dreaming of "blissful isk farming in nullsec".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lucien Visteen
Imperial Academy
Amarr Empire
#202 - 2011-12-29 19:41:28 UTC
Caliph Muhammed wrote:
The tears I suckle from you marks knowing no change to cloaking is coming and that all your dreams of blissful isk farming in nullsexy are never going to come true makes me feel alive.

The disappointment you endure everyday wanting to mine a fortune in minerals, scanning sites or farming rats that's ruined by the fact you can't find one person willing to accompany you is heaven sent. Knowing my skill plays to that human ineptness and that I alone can hold so much power and act as a grey cloud on your otherwise sunny day makes me horny.

Knowing Tippia is on our side makes me confident. Knowing you're carebears in a critical mass of thieves and cutthroats makes me giggle.

Devs response to breaking cloaks

Caliph's video response to the proposal


No change will come to cloaking because players disagree, that my friend is a fact. Another fact is that one side don't want a change so they keep disagreeing. As evident by a lack of cooperation. But again I digress since I have come to agree that the cloak is fine. It is the afk that is not.

You can contunie to guess what it is I do in EVE as mutch as you want. And to the rest...ok... tmi.

I guess it is easy to take the same side as the popular. As it is just as easy to come up with the same counterarguments again and again without any spec wanting to try and come up with a solution that can be worked on or trying to work with what is presented.

Cute videos, I do like South Park.

And to the "troll word", it is because we guessed, quite correctly, that botting would be one of the first counterarguments to why the solution might fail. Thought I didn't think it would come that quickly, and not from you.

But this is getting personal so lets stop, I can even let you have the final word if you so desire.

The ships hung in the sky in much the same way that bricks don't.

Fabricio Terrant
Valhollr
#203 - 2011-12-29 20:51:17 UTC
There is one thing that left a BIG questionmark in my head.


How the hell do I hotdrop or kill anyone while being AFK? You know that using bots violates the EULA, right?


So to sum up:

What is the darn problem??


Also,

Sebastian N Cain wrote:
People really are running instantly for the next dock and refuse to come out because somewhere in the system a ship is sitting around doing effectively nothing?
Shocked
And are complaining about this?
ShockedShocked
For real?
ShockedShockedShocked


THIS!

Those guys should come and stay in a WH for just one day. They will run home crying for their local and hugging their station the rest of their lives! Gives me goosebumps!
Sebastion Heorod
Hellion Support Services
#204 - 2011-12-29 21:00:24 UTC
I think that it is really telling that the people in favor of nerfing cloaks are in noob corps (all 2 of them). I think the real title of this thread should be "a plan to make it so that my mining bot won't stay docked when someone is afk cloaked in system."
Endeavour Starfleet
#205 - 2011-12-29 22:05:50 UTC  |  Edited by: Endeavour Starfleet
Caliph Muhammed wrote:
So lets see. If I ran an alliance I could tell 6 anticloakers to secure the system. And ill pay them each 100 million per hour. I could then tell my BlingSheep Fleet to begin harvesting all bounties and sites in the system and charge them 25% tax. I could tell the PimpedOutRockHumper Fleet to begin strip mining the asteroids in their best fits and charge them a 25% mineral tax.

And when we were done we could move on to the next system.

Like a swarm of locust.

And as I did this the allure and safety would harvest more recruits to further expand our proliferation. Multiple systems at once.

I won't even take you down the road of step two. How would you like it if I took the proceeds from said setup and began buying EVE's entire production of any given useful item and had the ability to set it's price? How about anti cloaking devices would never be cheaper than a billion each because of standing buy orders? Or any other number of items I had the urge to control.

You see with the ability to absolutely secure something, be it self or space, you fundamentally break the game. And all it takes is someone with the will and ingenuity to do so.


I don't believe you understand my plan. If you are warping about you cant be detected period. If you are active those 6 "anticloakers" will have an annoying day indeed trying to find you.

But once you go AFK for an extended period of time they can uncloak you at your safespot. Then if you still have not moved by the time they finish their combat probing then you are a new clone by the time you get back.

Very simple and very balanced.

Sebastion Heorod wrote:
I think that it is really telling that the people in favor of nerfing cloaks are in noob corps (all 2 of them). I think the real title of this thread should be "a plan to make it so that my mining bot won't stay docked when someone is afk cloaked in system."


It is called retaliation for forum posts. And there have been instances where a main poster was either threatened with or gained an AFK cloak in their system for supporting or being against an idea.

This is obviously my posting alt.
Caliph Muhammed
Perkone
Caldari State
#206 - 2011-12-29 22:31:43 UTC
Endeavour Starfleet wrote:
Caliph Muhammed wrote:
So lets see. If I ran an alliance I could tell 6 anticloakers to secure the system. And ill pay them each 100 million per hour. I could then tell my BlingSheep Fleet to begin harvesting all bounties and sites in the system and charge them 25% tax. I could tell the PimpedOutRockHumper Fleet to begin strip mining the asteroids in their best fits and charge them a 25% mineral tax.

And when we were done we could move on to the next system.

Like a swarm of locust.

And as I did this the allure and safety would harvest more recruits to further expand our proliferation. Multiple systems at once.

I won't even take you down the road of step two. How would you like it if I took the proceeds from said setup and began buying EVE's entire production of any given useful item and had the ability to set it's price? How about anti cloaking devices would never be cheaper than a billion each because of standing buy orders? Or any other number of items I had the urge to control.

You see with the ability to absolutely secure something, be it self or space, you fundamentally break the game. And all it takes is someone with the will and ingenuity to do so.


I don't believe you understand my plan. If you are warping about you cant be detected period. If you are active those 6 "anticloakers" will have an annoying day indeed trying to find you.

But once you go AFK for an extended period of time they can uncloak you at your safespot. Then if you still have not moved by the time they finish their combat probing then you are a new clone by the time you get back.

Very simple and very balanced.

Sebastion Heorod wrote:
I think that it is really telling that the people in favor of nerfing cloaks are in noob corps (all 2 of them). I think the real title of this thread should be "a plan to make it so that my mining bot won't stay docked when someone is afk cloaked in system."


It is called retaliation for forum posts. And there have been instances where a main poster was either threatened with or gained an AFK cloak in their system for supporting or being against an idea.

This is obviously my posting alt.



You don't honestly believe we don't understand your plan do you? It's not that complex. No, on the contrary we understand it perfectly, more than you do and how it would lead to absolutely secure null farming.
Lord Zim
Gallente Federation
#207 - 2011-12-29 22:36:21 UTC
Caliph Muhammed wrote:
absolutely secure null farming.

There's that phrase again.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#208 - 2011-12-29 22:37:38 UTC  |  Edited by: Caliph Muhammed
Lucien Visteen wrote:
Caliph Muhammed wrote:
The tears I suckle from you marks knowing no change to cloaking is coming and that all your dreams of blissful isk farming in nullsexy are never going to come true makes me feel alive.

The disappointment you endure everyday wanting to mine a fortune in minerals, scanning sites or farming rats that's ruined by the fact you can't find one person willing to accompany you is heaven sent. Knowing my skill plays to that human ineptness and that I alone can hold so much power and act as a grey cloud on your otherwise sunny day makes me horny.

Knowing Tippia is on our side makes me confident. Knowing you're carebears in a critical mass of thieves and cutthroats makes me giggle.

Devs response to breaking cloaks

Caliph's video response to the proposal


No change will come to cloaking because players disagree, that my friend is a fact. Another fact is that one side don't want a change so they keep disagreeing. As evident by a lack of cooperation. But again I digress since I have come to agree that the cloak is fine. It is the afk that is not.

You can contunie to guess what it is I do in EVE as mutch as you want. And to the rest...ok... tmi.

I guess it is easy to take the same side as the popular. As it is just as easy to come up with the same counterarguments again and again without any spec wanting to try and come up with a solution that can be worked on or trying to work with what is presented.

Cute videos, I do like South Park.

And to the "troll word", it is because we guessed, quite correctly, that botting would be one of the first counterarguments to why the solution might fail. Thought I didn't think it would come that quickly, and not from you.

But this is getting personal so lets stop, I can even let you have the final word if you so desire.



If expecting and recieving the obvious truth is shocking to you I don't know what to say. But rest assured in the next thread it will be rehashed, over and over again. The popular side isn't wrong because it's popular. It's popular because it's correct.

In much the same way the minority shouldn't always be catered to because the minority isn't always right.

You aren't getting a solution to your non existent problem because of the obvious but also because its the road to incrementalism which never stops and only steamrolls. Thankfully the majority of the community are capable of holding back the theatre of opposition by eloquent logic and diction.
Ingvar Angst
Nasty Pope Holding Corp
#209 - 2011-12-29 22:44:20 UTC  |  Edited by: Ingvar Angst
Endeavour Starfleet wrote:
Ingvar Angst wrote:
Endeavour Starfleet wrote:
This is what my idea does. It gives the small amount of risk needed to balance out the abuse of the cloaking system. It is flexible in its adaption and directly targets the incentive to go AFK while cloaked. Players should not get to come back after a day at the pool or a night at the movies to a free solo kill or hotdrop simply because they have a running module in hostile territory.

It once may have been a tool of small potatoes to inflict effect on larger entities but these days it is the large alliances using it to soften up territory by inflicting free reduction in funds and mins to buy and build ships for good defense. You can deny this all you want but I have seen it for myself.



It nerfs the crap out of the risk in wormhole space by breaking cloaks, allowing a ridiculous level of safety that's unwanted and unneeded.


Correction. It is breaking YOUR cloak method that requires you to be able to enjoy a hot bath or night at the movies (Go ahead and claim you are watching the hole like a hawk that I simply wont believe) Uncloak, kill, get your solo kill or be baited and have to refit your cheap ass ship and come back later. If in nullsec you get your billions victory from a hotdrop.

The "safety" comes because you don't want to be active. Don't want to spend the 15 secs logging in and recloaking the moment you appear. Yes you now have a single disadvantage! A new feeling I bet.


You absolutely refuse to acknoledge the problem simply because it goes against you're poorly thought out idea.

The problem has nothing to do with being afk while cloaking. The problem has to do with being undetectable while cloaking. Your probes completely break the means to covertly gather intel or even get a fleet into a hostile hole for an op. Let me try to explain it so even you can understand it.

With something that detects cloaked vessels, like those probes, you would be changing the entire wormhole meta to require those probes. What would happen is this... when someone enters a system with the intel on doing intel for a potential op, they'll likely at some point be met with these probes in space, giving away their presence. Now, everything changes. Instead of being able to secretly do intel etc., it's known they're there. The residents will simply continue to attempt to scan down the vessel relentlessly because he'll no longer have the option to park and watch. The scanning will continue until he actually leaves the hole, thus preventing even the possibility of an op from ever happening. Now... let's say he tries to be clever and logs off. Oops... the other guy with the combats out now has a chance to lock his ship while he's out and pop it.

These probes basically end any type of major wormhole operations. You'll never be able to be in the hole to gather intel without being relentlessly hunted until you leave. It's a game-breaking concept at it's very core, effectively ending wormhole pos bash style PvP (or any major ops that require you to be inside and locate an entry at a future time for the fleet).

You make wormholes incredibly safe like this. This is inherently bad.

By the way, Zim, this would effect null sec similarly. Residents would relentless hunt down the cloaked vessel, preventing any type of intel being gathered for any major ops at all. This breaks far more than "afk cloakers".

Six months in the hole... it changes a man.

Endeavour Starfleet
#210 - 2011-12-29 23:32:32 UTC
Again if you are warping and changing your grid you reset the timer and thus they don't know you are there cloaked in your "hole"

You know darn well your opposition to this has nothing to do with keeping a hawk eye on a hulk for 8 hours. Its because you have been walking away from your computer for hours at a time cloaked. Deny this all you want.

It would force you to OH THE HORROR! Maybe watch Dscan for probes and OH NOES warp away for the 15-20 secs to warp to an off grid SS and back. You know for an active cloaker this does not break anything. It is just that you are in my opinion just like the countless others who through W and K space use this mechanic for 100 percent free safety and free effect while logged in.

Need to walk away its called logging off. Because if you diddnt have enough time to complete the kill in your "hole" to begin with then logging off will change nothing.

Also you can take advantage of that effect. If they see a cloaker appearing and then vanishing on dscan they will grow suspicious that someone is logged off in their area. Effect on your enemies! Of course if your goal is a shiny new "SOLO KILL" sticker that wont help you much.
Lord Zim
Gallente Federation
#211 - 2011-12-29 23:36:18 UTC
Ingvar Angst wrote:
By the way, Zim, this would effect null sec similarly. Residents would relentless hunt down the cloaked vessel, preventing any type of intel being gathered for any major ops at all. This breaks far more than "afk cloakers".

Oh, really? Do you really think that we'll go squeaking around in a circle because we know there's someone cloaky in system when we're doing a major op? I'm sorry if you do, because a much bigger problem for "major ops in nullsec" is spies masquerading as blues.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ingvar Angst
Nasty Pope Holding Corp
#212 - 2011-12-29 23:37:29 UTC  |  Edited by: Ingvar Angst
You never even read what the problem is, did you? You're just regurgitating the same old drivel while ignoring the facts.

(Sorry Zim, that was for Endeavour. You snuck in on me there.)

Six months in the hole... it changes a man.

Lord Zim
Gallente Federation
#213 - 2011-12-29 23:40:04 UTC  |  Edited by: Lord Zim
Well, you could go for a special sort of recon mode...

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Endeavour Starfleet
#214 - 2011-12-29 23:48:24 UTC
Ingvar Angst wrote:
You never even read what the problem is, did you? You're just regurgitating the same old drivel while ignoring the facts.

(Sorry Zim, that was for Endeavour. You snuck in on me there.)


I have read the issue. You worry about if a blip shows up they are going to go ape and adapt their tactics. That was the ONLY reason I amended the plan to include time on grid where you don't even show up as a blip. (Again targeting AFK here)

Everything else I read as an excuse to AFK.
Caliph Muhammed
Perkone
Caldari State
#215 - 2011-12-29 23:54:08 UTC
Endeavour Starfleet wrote:
Ingvar Angst wrote:
You never even read what the problem is, did you? You're just regurgitating the same old drivel while ignoring the facts.

(Sorry Zim, that was for Endeavour. You snuck in on me there.)


I have read the issue. You worry about if a blip shows up they are going to go ape and adapt their tactics. That was the ONLY reason I amended the plan to include time on grid where you don't even show up as a blip. (Again targeting AFK here)

Everything else I read as an excuse to AFK.


Everything i've read from you is about a problem you can't even prove exists. You can't prove a single cloaker has ever went afk 1 time in any system you inhabit. It comes down to you wanting your way and droning on and on about it never providing any proof to your claims while suggesting the game should be changed to suit your whim.

You have no right to a safer experience and quite frankly its none of your damn business who's afk. Equip a cloak or a escort or pack it up and head back to hisec because cloaking isn't changing. At all. Not even a smidge.
Lord Zim
Gallente Federation
#216 - 2011-12-29 23:56:35 UTC
If we're fair, the thought of warping back and forth just to remain undetected sounds a bit off to me. If anything, moving back and forth would make more noise, and make you more detectable.

That is, if we're looking at how subs operate.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Endeavour Starfleet
#217 - 2011-12-30 00:03:55 UTC  |  Edited by: Endeavour Starfleet
Lord Zim wrote:
If we're fair, the thought of warping back and forth just to remain undetected sounds a bit off to me. If anything, moving back and forth would make more noise, and make you more detectable.

That is, if we're looking at how subs operate.


This is EVE not RL. Tho if you want to get all technical I guess you can say clocking in one grid causes small amounts of matter and energy to focus over time leading to your detection from high sensitivity probes that can manipulate said effects to remove your cloak.

BTW (Off topic here) on a sub you do NOT want to be standing still as that means the pumps to maintain your ballast could give you away. You want enough speed to maintain effect with your dive planes but not fast enough for cavitation or deplete your power source. Just sayin P

(I play Silent Hunter 4 and Dangerous Waters sometimes and was a member of Subsim in the day)

Edit: That gives me a thought... Am I the better stealth than Ingvar? P I pwN with a Kilo class.
Lord Zim
Gallente Federation
#218 - 2011-12-30 00:14:42 UTC
Well, to be fair, old subs hide based on sound, whereas the cloak "bends light" or something. It could also be argued that a fully active ship would also emit some sort of noise, electronic or otherwise. However, that idea'll just make Ingvar get even more annoyed, so let's not go there shall we.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Endeavour Starfleet
#219 - 2011-12-30 00:33:37 UTC
Lord Zim wrote:
Well, to be fair, old subs hide based on sound, whereas the cloak "bends light" or something. It could also be argued that a fully active ship would also emit some sort of noise, electronic or otherwise. However, that idea'll just make Ingvar get even more annoyed, so let's not go there shall we.


I would say yes but I can never agree with a goon :P Shocked

Also just had a thought. On a nuclear submarine they can actually really "go silent" by going fast enough so seawater naturally flows through the vents and through the reactor. The situation runs the reactor a little hotter than in a cruise situation but you don't have to run any pumps.

And that my friend was completely off topic. Cool
Nicolo da'Vicenza
Viziam
Amarr Empire
#220 - 2011-12-30 00:47:13 UTC  |  Edited by: Nicolo da'Vicenza
Zim is right when he says that cloaky intel isn't a very critical factor in major fleet ops in nullsec. Alts used to infiltrate enemy alliances via renters or pets are used to gether intel when large alliances/coalitions move to attack another region. A cloaker might be able to see a fleet's composition, but a spy can tell you if they have backup or not. And do all that reconnaissance stuff without the need of a cloak.

I think Ingvar touched upon a very strong point in his proposal thread; that the issue with cloaks isn't so much that they are undetectable but that they are able to gather instant information on their enemies while being undetectable, forcing the other null occupants into a reactive position. W-Space was designed with reactive occupants in mind - the rewards are high enough that regular gankings are surviveable, the nature of the PVE makes PVP fits more viable while maintaining a high level of profit and finally, once a threat is detected a w-space system is far more defensible then a nullsec system: you can simply collapse the hole that the roamer came from. This 'reactive quality' of wspace is probably why cloaking there is being described as 'integral' to the wormhole experience.

Contrast this with sov k-space. The chief source of income, anomalies, are only marginally better then level 4 missions in highsec and are balanced around the player using a PVE-exclusive loadout and are not designed around group profitability. Fleet ops in anomalies using PVP fits in sov null would generate so little that it would simply be more profitable to simply have a 'pve alt' in highsec and a 'pvp main' in null. And many do this. The other problem with a 'reactive stance' in sov null is that, excluding the presence of local, the ganker otherwise has tremendous advantages compared to w-space. The first, cynos, fairly soundly defeat the feasibility of a 'pve defense fleet'. The second are the static, non-collapsing nature of stargates. Kill a would-be cloaky ganker in a w-space system, collapse the hole he came from, and you're in the clear for a while. Kill would-be cloaky ganker in sov null and you've bought only the amount of time it takes for him to reship and reinsert himself into the system.

tl;dr: the problem isn't so much cloaks or local so much as sov null does not support a 'reactive playstyle' the way w-space does.

Personally, I think a solution that satisfies both standpoints is one that leaves cloaks untouched but alters their ability to use local, d-scan and/or communicate with probes while doing so.