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A plan to give balance to cloaking (Images)

Author
Lord Zim
Gallente Federation
#181 - 2011-12-29 16:38:43 UTC
"Absolute safety" implies I can undock and walk away for, say, 10+ hours and expect to come back to a still-existing ship, not a pod in a station.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#182 - 2011-12-29 16:57:35 UTC  |  Edited by: Caliph Muhammed
So lets see. If I ran an alliance I could tell 6 anticloakers to secure the system. And ill pay them each 100 million per hour. I could then tell my BlingSheep Fleet to begin harvesting all bounties and sites in the system and charge them 25% tax. I could tell the PimpedOutRockHumper Fleet to begin strip mining the asteroids in their best fits and charge them a 25% mineral tax.

And when we were done we could move on to the next system.

Like a swarm of locust.

And as I did this the allure and safety would harvest more recruits to further expand our proliferation. Multiple systems at once.

I won't even take you down the road of step two. How would you like it if I took the proceeds from said setup and began buying EVE's entire production of any given useful item and had the ability to set it's price? How about anti cloaking devices would never be cheaper than a billion each because of standing buy orders? Or any other number of items I had the urge to control.

You see with the ability to absolutely secure something, be it self or space, you fundamentally break the game. And all it takes is someone with the will and ingenuity to do so.
Lucien Visteen
Imperial Academy
Amarr Empire
#183 - 2011-12-29 17:03:51 UTC
Caliph Muhammed wrote:
So lets see. If I ran an alliance I could tell 6 anticloakers to secure the system. And ill pay them each 100 million per hour. I could then tell my BlingSheep Fleet to begin harvesting all bounties and sites in the system and charge them 25% tax. I could tell the PimpedOutRockHumper Fleet to begin strip mining the asteroids in their best fits and charge them a 25% mineral tax.

And when we were done we could move on to the next system.

Like a swarm of locust.

And as I did this the allure and safety would harvest more recruits to further expand our proliferation. Multiple systems at once.


And then the cloaker with level 5 to cloak with supporting skills come in and laugh and kills pimped out mining barges while your alliance mates scream bloody murder in their inability to catch the cloaker since the damn man is mobile and is using his wits.

The ships hung in the sky in much the same way that bricks don't.

Caliph Muhammed
Perkone
Caldari State
#184 - 2011-12-29 17:09:04 UTC  |  Edited by: Caliph Muhammed
Lucien Visteen wrote:
Caliph Muhammed wrote:
So lets see. If I ran an alliance I could tell 6 anticloakers to secure the system. And ill pay them each 100 million per hour. I could then tell my BlingSheep Fleet to begin harvesting all bounties and sites in the system and charge them 25% tax. I could tell the PimpedOutRockHumper Fleet to begin strip mining the asteroids in their best fits and charge them a 25% mineral tax.

And when we were done we could move on to the next system.

Like a swarm of locust.

And as I did this the allure and safety would harvest more recruits to further expand our proliferation. Multiple systems at once.


And then the cloaker with level 5 to cloak with supporting skills come in and laugh and kills pimped out mining barges while your alliance mates scream bloody murder in their inability to catch the cloaker since the damn man is mobile and is using his wits.



Add 1 escort to any fleet for each unidentified cloaker in system, might I suggest EWAR of which im a month and a half training away from being all elite certed in, and watch how no one dies to those level 5 cloakers anymore. Ewar can even stop a suicide ganker in its tracks.
Lord Zim
Gallente Federation
#185 - 2011-12-29 17:14:16 UTC  |  Edited by: Lord Zim
Lucien Visteen wrote:
And then the cloaker with level 5 to cloak with supporting skills come in and laugh and kills pimped out mining barges while your alliance mates scream bloody murder in their inability to catch the cloaker since the damn man is mobile and is using his wits.

I'd be surprised if that'd be too repeatable, you'd probably have to get more than 1 to get in, do enough damage to pop the barge and get out before the standing fleet had a chance to respond. And even then I'd be wary of doing it too often, because you know they'd be on a higher standby the first few hours after you logged in, and after you ganked/tried to gank someone.

And the defence gangs can even be competent.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lucien Visteen
Imperial Academy
Amarr Empire
#186 - 2011-12-29 17:14:41 UTC
Caliph Muhammed wrote:
Lucien Visteen wrote:
Caliph Muhammed wrote:
So lets see. If I ran an alliance I could tell 6 anticloakers to secure the system. And ill pay them each 100 million per hour. I could then tell my BlingSheep Fleet to begin harvesting all bounties and sites in the system and charge them 25% tax. I could tell the PimpedOutRockHumper Fleet to begin strip mining the asteroids in their best fits and charge them a 25% mineral tax.

And when we were done we could move on to the next system.

Like a swarm of locust.

And as I did this the allure and safety would harvest more recruits to further expand our proliferation. Multiple systems at once.


And then the cloaker with level 5 to cloak with supporting skills come in and laugh and kills pimped out mining barges while your alliance mates scream bloody murder in their inability to catch the cloaker since the damn man is mobile and is using his wits.



Add 1 escort to any fleet for each unidentified cloaker in system , might I suggest EWAR of which im a month and a half training away from being all elite certed in, and watch how no one dies to those level 5 cloakers anymore.


So now you have to pay the support guys too, and the EWAR, What if all of these guys begin to get bored, since the "anticloakers" can't deal with the problem, and said problem won't appear since the support guys are around? You pay them more? What about a payout system for lost ships? How mutch money do you have left now? Will you have enough to secure a new system in the same way?

You know these things can go back and forth indeffenately since we are only basing this off on assumptions right?

The ships hung in the sky in much the same way that bricks don't.

Lord Zim
Gallente Federation
#187 - 2011-12-29 17:21:20 UTC
That setup does sound like what I'd expect of a WH system.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#188 - 2011-12-29 17:25:30 UTC  |  Edited by: Caliph Muhammed
Lucien Visteen wrote:
Caliph Muhammed wrote:
Lucien Visteen wrote:
Caliph Muhammed wrote:
So lets see. If I ran an alliance I could tell 6 anticloakers to secure the system. And ill pay them each 100 million per hour. I could then tell my BlingSheep Fleet to begin harvesting all bounties and sites in the system and charge them 25% tax. I could tell the PimpedOutRockHumper Fleet to begin strip mining the asteroids in their best fits and charge them a 25% mineral tax.

And when we were done we could move on to the next system.

Like a swarm of locust.

And as I did this the allure and safety would harvest more recruits to further expand our proliferation. Multiple systems at once.


And then the cloaker with level 5 to cloak with supporting skills come in and laugh and kills pimped out mining barges while your alliance mates scream bloody murder in their inability to catch the cloaker since the damn man is mobile and is using his wits.



Add 1 escort to any fleet for each unidentified cloaker in system , might I suggest EWAR of which im a month and a half training away from being all elite certed in, and watch how no one dies to those level 5 cloakers anymore.


So now you have to pay the support guys too, and the EWAR, What if all of these guys begin to get bored, since the "anticloakers" can't deal with the problem, and said problem won't appear since the support guys are around? You pay them more? What about a payout system for lost ships? How mutch money do you have left now? Will you have enough to secure a new system in the same way?

You know these things can go back and forth indeffenately since we are only basing this off on assumptions right?



You are arguing that fail corps and alliances exist, i'm arguing genius level superconglomerates exist. I know admitting defeat is rough but we can't balance the game based on how it will be exploited by the naive and lazy. We absolutely must balance the game based on what the ingenious and ambitious will exploit.
Lucien Visteen
Imperial Academy
Amarr Empire
#189 - 2011-12-29 17:43:59 UTC
Caliph Muhammed wrote:
You are arguing that fail corps and alliances exist, i'm arguing genius level superconglomerates exist. I know admitting defeat is rough but we can't balance the game based on how it will be exploited by the naive and lazy. We absolutely must balance the game based on what the ingenious and ambitious will exploit.


You are using an excuse that will support your cause the most, as am I. I think its commendable that you believe that if something to work a bit againts cloakers is introduced then suddenly allainces will spring forth with every player in that alliance being of genius level against one normal cloaker, and that the cloaker then suddenly is in a hopeless position, and will get instadecloaked as soon as he enters a system.

From my experience in EVE some of the best players I have met, fought against, and with have been players that have been able to think outside the box.

But this is getting old. I have given a solution that will not even touch your cloak.

The ships hung in the sky in much the same way that bricks don't.

Caliph Muhammed
Perkone
Caldari State
#190 - 2011-12-29 17:49:26 UTC  |  Edited by: Caliph Muhammed
Lucien Visteen wrote:
Caliph Muhammed wrote:
You are arguing that fail corps and alliances exist, i'm arguing genius level superconglomerates exist. I know admitting defeat is rough but we can't balance the game based on how it will be exploited by the naive and lazy. We absolutely must balance the game based on what the ingenious and ambitious will exploit.


You are using an excuse that will support your cause the most, as am I. I think its commendable that you believe that if something to work a bit againts cloakers is introduced then suddenly allainces will spring forth with every player in that alliance being of genius level against one normal cloaker, and that the cloaker then suddenly is in a hopeless position, and will get instadecloaked as soon as he enters a system.

From my experience in EVE some of the best players I have met, fought against, and with have been players that have been able to think outside the box.

But this is getting old. I have given a solution that will not even touch your cloak.


There is no excuse in what i've responded with, its exactly what Goonswarm would do. Its exactly what the Russian corps would do. Its exactly what I would do. And as such it is fact not speculation. Your solution wouldn't even address the psuedo problem you mention. Ive said in another thread if I were to take a kitsune or any super small low sig ship without a cloak to a safe spot in your system and afterburn off in one direction you would never locate them. And that is with no cloak. And it would instil the same apprehension you have now with a guy in system you can't locate.

What you want is a slight in your mind, chance at circumventing risk to allow for a measure of safety in regions you aren't meant to have any. In situations that you are meant to have zero safety while in. And the answer unapologetically and politely is, no. No, you may not have that.
Lucien Visteen
Imperial Academy
Amarr Empire
#191 - 2011-12-29 17:54:50 UTC
Caliph Muhammed wrote:
What you want is a slight in your mind, chance at circumventing risk to allow for a measure of safety in regions you aren't meant to have any. In situations that you are meant to have zero safety while in. And the answer unapologetically and politely is, no. No, you may not have that.


I want to deal with afk, witch is what is causing all these threads to pop up. And as I've said I have brought forth a solution that don't even touch cloaks, so you can cloak as mutch as you want to your hearts content without any form of countermeasure at all.

The ships hung in the sky in much the same way that bricks don't.

Twylla
The Scope
Gallente Federation
#192 - 2011-12-29 17:58:36 UTC
Caliph Muhammed wrote:
[quote=Lord Zim][quote=Caliph Muhammed]averse players wanting absolute safety to farm null sec.



And when the reward no longer matches the risk, you make adjustments.

AFK cloaking for prolonged hours and popping in just to 'keep things lively' for long hours is no different than AFK mining in highsec. No risk, since this can be done overnight/long meals/Battlefield 3 matches; and yield a high reward. (don't try to argue that 'activity deprivation' isn't a gain for the intruding party)

The game isn't about 'safety', something driven home by the game designers and game players alike. it's about measures and countermeasures. Not having a 'countermeasure' of some kind to 'afk cloaking' isn't much different from saying you shouldn't be able to gank miners in highsec. A 'countermeasure' doesn't (and shouldn't) guarantee anything, it offers chance and opportunity.

AFK'ers shouldn't be 'guaranteed' safety, unless they're docked and plan on staying so. Cloakers or otherwise. Reward people who pay attention, mitigate those who cannot be noticed, and punish the inattentive or neglectful. Rules to live by in EVE.

~Weapons R&D technician, arms manufacturer, weapons dealer, wormhole project manager, nulsec fleet pilot, armored warfare command/mindlink specialist, thanatos pilot, alliance executor, now retired~

I've done everything. NOW GET OFF MY LAWN!

Caliph Muhammed
Perkone
Caldari State
#193 - 2011-12-29 18:00:15 UTC
Lucien Visteen wrote:
Caliph Muhammed wrote:
What you want is a slight in your mind, chance at circumventing risk to allow for a measure of safety in regions you aren't meant to have any. In situations that you are meant to have zero safety while in. And the answer unapologetically and politely is, no. No, you may not have that.


I want to deal with afk, witch is what is causing all these threads to pop up. And as I've said I have brought forth a solution that don't even touch cloaks, so you can cloak as mutch as you want to your hearts content without any form of countermeasure at all.



Refresh my memory. Your solution is what? Movement? If i'm laying in ambush with a cloaked drake in an asteroid belt waiting for a unsuspecting miner to wander into my web the movement would make doing so incredibly tedious.

If i'm in a covert ops ship near your base i'd orbit at whatever distance I felt reasonably safe in doing so which would result in movement and making the solution an exercise in futility.

What about station afk? Are we going to eject people automatically?

The answer is no.

Caliph Muhammed
Perkone
Caldari State
#194 - 2011-12-29 18:02:11 UTC
Twylla wrote:
Caliph Muhammed wrote:
[quote=Lord Zim][quote=Caliph Muhammed]averse players wanting absolute safety to farm null sec.



And when the reward no longer matches the risk, you make adjustments.

AFK cloaking for prolonged hours and popping in just to 'keep things lively' for long hours is no different than AFK mining in highsec. No risk, since this can be done overnight/long meals/Battlefield 3 matches; and yield a high reward. (don't try to argue that 'activity deprivation' isn't a gain for the intruding party)

The game isn't about 'safety', something driven home by the game designers and game players alike. it's about measures and countermeasures. Not having a 'countermeasure' of some kind to 'afk cloaking' isn't much different from saying you shouldn't be able to gank miners in highsec. A 'countermeasure' doesn't (and shouldn't) guarantee anything, it offers chance and opportunity.

AFK'ers shouldn't be 'guaranteed' safety, unless they're docked and plan on staying so. Cloakers or otherwise. Reward people who pay attention, mitigate those who cannot be noticed, and punish the inattentive or neglectful. Rules to live by in EVE.


You do have a countermeasure. Multiple. Cloak yourself and force the afk cloaker into the same situation you are or have an escort.
What you are willing to commit to is a personal issue.
Lucien Visteen
Imperial Academy
Amarr Empire
#195 - 2011-12-29 18:06:23 UTC
Caliph Muhammed wrote:
Lucien Visteen wrote:
Caliph Muhammed wrote:
What you want is a slight in your mind, chance at circumventing risk to allow for a measure of safety in regions you aren't meant to have any. In situations that you are meant to have zero safety while in. And the answer unapologetically and politely is, no. No, you may not have that.


I want to deal with afk, witch is what is causing all these threads to pop up. And as I've said I have brought forth a solution that don't even touch cloaks, so you can cloak as mutch as you want to your hearts content without any form of countermeasure at all.



Refresh my memory. Your solution is what? Movement? If i'm laying in ambush with a cloaked drake in an asteroid belt waiting for a unsuspecting miner to wander into my web the movement would make doing so incredibly tedious.

If i'm in a covert ops ship near your base i'd orbit at whatever distance I felt reasonably safe in doing so which would result in movement and making the solution an exercise in futility.

What about station afk? Are we going to eject people automatically?

The answer is no.



Here you go

The ships hung in the sky in much the same way that bricks don't.

Caliph Muhammed
Perkone
Caldari State
#196 - 2011-12-29 18:12:17 UTC  |  Edited by: Caliph Muhammed
Lucien Visteen wrote:
Caliph Muhammed wrote:
Lucien Visteen wrote:
Caliph Muhammed wrote:
What you want is a slight in your mind, chance at circumventing risk to allow for a measure of safety in regions you aren't meant to have any. In situations that you are meant to have zero safety while in. And the answer unapologetically and politely is, no. No, you may not have that.


I want to deal with afk, witch is what is causing all these threads to pop up. And as I've said I have brought forth a solution that don't even touch cloaks, so you can cloak as mutch as you want to your hearts content without any form of countermeasure at all.



Refresh my memory. Your solution is what? Movement? If i'm laying in ambush with a cloaked drake in an asteroid belt waiting for a unsuspecting miner to wander into my web the movement would make doing so incredibly tedious.

If i'm in a covert ops ship near your base i'd orbit at whatever distance I felt reasonably safe in doing so which would result in movement and making the solution an exercise in futility.

What about station afk? Are we going to eject people automatically?

The answer is no.



Here you go


Which would take an hour or so to code something to make that a waste of time. And it solves nothing. And it involves making life easier in situations that aren't meant to be easier in.

You can't fire weapons while cloaked. A simple macro attempts do so while cloaked returns a "can not do" popup and the input counter is reset.

Im curious, what part of EVE suggest you even have the right to know if someone is afk or not.
Lord Zim
Gallente Federation
#197 - 2011-12-29 18:14:10 UTC
Caliph Muhammed wrote:
Which would take an hour or so to code something to make that a waste of time. And it solves nothing. And it involves making life easier in situations that aren't meant to be easier in.

Mmmm, botting. Just what the doctor ordered.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#198 - 2011-12-29 18:18:46 UTC
Lord Zim wrote:
Caliph Muhammed wrote:
Which would take an hour or so to code something to make that a waste of time. And it solves nothing. And it involves making life easier in situations that aren't meant to be easier in.

Mmmm, botting. Just what the doctor ordered.


I don't use bots nor do I go afk while cloaking. But the real reason people want cloaking broke is so that they can bot. The bottom line is its unnecessary and offers no solution to the problem posed which at this point has yet to be proven it even exists. Can anyone display any proof cloakers are going afk as opposed to watching their prey for long periods of time? My character is logged in 23/7 for the most part, sincerely. How many of those hours im in space you'd have to research as well as how many i'm actually active. But it's more than most would assume as is my level of patience in stalking someone.
Lucien Visteen
Imperial Academy
Amarr Empire
#199 - 2011-12-29 18:21:09 UTC
Lord Zim wrote:
Caliph Muhammed wrote:
Which would take an hour or so to code something to make that a waste of time. And it solves nothing. And it involves making life easier in situations that aren't meant to be easier in.

Mmmm, botting. Just what the doctor ordered.


Indeed

The ships hung in the sky in much the same way that bricks don't.

Caliph Muhammed
Perkone
Caldari State
#200 - 2011-12-29 18:23:58 UTC  |  Edited by: Caliph Muhammed
Lucien Visteen wrote:
Lord Zim wrote:
Caliph Muhammed wrote:
Which would take an hour or so to code something to make that a waste of time. And it solves nothing. And it involves making life easier in situations that aren't meant to be easier in.

Mmmm, botting. Just what the doctor ordered.


Indeed



Trolling for the last word. It's fun. How about this one.

The tears I suckle from you marks knowing no change to cloaking is coming and that all your dreams of blissful isk farming in nullsexy are never going to come true makes me feel alive.

The disappointment you endure everyday wanting to mine a fortune in minerals, scanning sites or farming rats that's ruined by the fact you can't find one person willing to accompany you is heaven sent. Knowing my skill plays to that human ineptness and that I alone can hold so much power and act as a grey cloud on your otherwise sunny day makes me horny.

Knowing Tippia is on our side makes me confident. Knowing you're carebears in a critical mass of thieves and cutthroats makes me giggle.

Devs response to breaking cloaks

Caliph's video response to the proposal