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Amarr : apocalypse

Author
Alesha Bau
MyEmploymentHistoryGivesMeCancer
#21 - 2013-04-23 18:16:51 UTC
Okay, thanks for the opinions, appreciate it. Perhaps i was a bit negative about these changes, i do have options i guess, forgive my ignorance.

Murk Paradox
Ministry of War
Amarr Empire
#22 - 2013-04-23 18:18:33 UTC
As a side to my comment about BCs, last night I did a forlorn hub in null and even though my Prophecy says it has 2m 26s of cap, it never went below 45% (had to keep repper on for a bit with a new wave) tanking 7 BS rats and about 5 cruiser rats.

I'm almost willing to bet that anom was tougher than a L4.

I wouldn't panic over a red number on your ship fitting tool.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

fukier
Gallente Federation
#23 - 2013-04-23 18:20:03 UTC
Alesha Bau wrote:
So now that amarr battleships are being nerfed into oblivion, the apocalypse won't be cap stable anymore for level 4's.

My question is will the Navy Issue stay the same? So i could just upgrade to it and remain cap stable.



tbh i cant wait for pve to be more like pvp.. then i wont have to cringe everytime someone says cap stable setup...
At the end of the game both the pawn and the Queen go in the same box.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#24 - 2013-04-23 19:22:46 UTC  |  Edited by: Solstice Project
If that was me ...

... i'd be stubborn as hell and not change the ship ...
... and simply fit 1400s. ^_^

The proper response to almost every question, especially the unasked ones. ^_^
Akuyaku
Garoun Investment Bank
Gallente Federation
#25 - 2013-04-23 19:49:37 UTC
Murk Paradox wrote:
J

Battlecruisers work very well also. Especially after they have been rebalanced.


"Working" is not the same as "working well". A battlecruiser CAN run lvl 4s but it's better off with lvl 3s because it lacks the DPS to burn down the rats in lvl 4s fast enough to make it worth it.
Jenn aSide
Soul Machines
The Initiative.
#26 - 2013-04-23 20:13:22 UTC  |  Edited by: Jenn aSide
Alesha Bau wrote:
Murk Paradox wrote:
I am actually quite anxious for the improvement to the Armageddon. I don't see any of it as a nerf. The Apoc, isn't really going to be less cap stable. Check the changes to the guns as well. Their cap demands are being lowered as well.


Yes, i agree with the geddon, it could be something really, really deadly, although i am very fond of the current geddon, it's an awesome ship.

I've been following the large energy turret discussion, and it isn't enough imo, you will still eat cap, and for what limited damage types, only em/therm as i live in angel space it takes me a long time to kill rats, the fact that the apoc was cap-stable was the only thing it had going for it, put a reactive hardner on and i could tank all missions very easily.

Anyway i guess i'll be forced to cross-train, still these changes really pissed me off being an amarr only pilot.


If you are shooting at Angels with lasers, you should be more mad at yourself for not cross training sooner than at CCP for making Amarr BSs actually interesting.
Jenn aSide
Soul Machines
The Initiative.
#27 - 2013-04-23 20:16:04 UTC
Darth Gustav wrote:
Alesha Bau wrote:
Murk Paradox wrote:
I am actually quite anxious for the improvement to the Armageddon. I don't see any of it as a nerf. The Apoc, isn't really going to be less cap stable. Check the changes to the guns as well. Their cap demands are being lowered as well.


Yes, i agree with the geddon, it could be something really, really deadly, although i am very fond of the current geddon, it's an awesome ship.

I've been following the large energy turret discussion, and it isn't enough imo, you will still eat cap, and for what limited damage types, only em/therm as i live in angel space it takes me a long time to kill rats, the fact that the apoc was cap-stable was the only thing it had going for it, put a reactive hardner on and i could tank all missions very easily.

Anyway i guess i'll be forced to cross-train, still these changes really pissed me off being an amarr only pilot.

Personally, I don't think I'd blame "these changes" if I had shoehorned myself into one race of BS which I also perceived to have the lowest selection of damage types applicable to where I lived.

I'd sure run right out to the forums and tell everyone about it, though!

But since you did, the new Armageddon will allow you to select your own damage type.

Selah.


Also, damn Darh Gustav for posting my completely original and profound thought hours before I could think of it.
Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#28 - 2013-04-23 20:17:40 UTC
How to get over being none cap stable:

Step 1: cry like this - abloo bloo bloo bloo

Step 2: Remove thumb from ass

Step 3: Fit cap booster

Step 5: skip step 4

Step 6: profit

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Ranger 1
Ranger Corp
Vae. Victis.
#29 - 2013-04-23 20:19:35 UTC
Cap stability is a luxury, not a necessity... and it's a luxury paid for with combat effectiveness.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

fukier
Gallente Federation
#30 - 2013-04-23 20:28:51 UTC
Ranger 1 wrote:
Cap stability is a luxury, not a necessity... and it's a luxury paid for with combat effectiveness.



well said plus 1 internets for you!
At the end of the game both the pawn and the Queen go in the same box.
Andrea Griffin
#31 - 2013-04-23 20:36:41 UTC
Alesha Bau wrote:
Tippia wrote:
Cap stable is bad for you. Rather than looking for a ship to continue using this bad strategy, I'd suggest you learn to fly without it, because it'll do you no end of good.
Yes but as i live in angel space, i need to be cap stable, i cannot cut the rats down quick enough to reduce DPS incoming, em/therm takes me a long time to kill angels.
Oi. Why would you torture yourself like this? Move to a place that provides Bood / Sansha, and run something like this:

[Apocalypse, L4 Cap Booster]
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Ammatar Navy Armor EM Hardener
Ammatar Navy Armor Thermic Hardener
Heat Sink II
Heat Sink II
Heat Sink II

Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Optical Tracking Computer I, Optimal Range Script
Optical Tracking Computer I, Optimal Range Script
Optical Tracking Computer I, Optimal Range Script

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Energy Burst Aerator I
Large Anti-Thermic Pump I
Large Processor Overclocking Unit I

Take this ship to Amarr space where it will shine. Against Blood / Sanha, you deal the ideal damage and your natural armor tanking is a great start for their damage types.

600 gun DPS out to 82+17. Some cheap damage implants will bump this up even more. Replace one tracking comp with a web if you want, whatever. It has all the tank you need, almost 400 vs. EM/TH. Since stuff will melt so quickly you won't -need- to tank much, but a ~400 DPS tank is ample anyway. In some missions when I flew this I didn't need to turn on the armor rep at all.

The faction armor hardeners are cheap. I don't mean "cheap if you are space rich". They really are cheap. Check the market for whatever low CPU usage armor hardeners are there and pick up the cheap stuff.

TL;DR - Take your Apoc out of Angel space. Use cap booster. Profit. Love shooting angels? Train something else. Don't bang your head against the wall unnecessarily.
James Amril-Kesh
Viziam
Amarr Empire
#32 - 2013-04-23 20:40:38 UTC
Shut up about not being cap stable. You're really weakening the position on improving the ship if that's what you're complaining about. The truth is the cap is horrible and it isn't that it's stable, it's that it doesn't even last long enough to be effective at anything.

Also, cap boosters are huge and subsequently last for a very limited amount of time.

Enjoying the rain today? ;)

Murk Paradox
Ministry of War
Amarr Empire
#33 - 2013-04-23 21:21:52 UTC
Akuyaku wrote:
Murk Paradox wrote:
J

Battlecruisers work very well also. Especially after they have been rebalanced.


"Working" is not the same as "working well". A battlecruiser CAN run lvl 4s but it's better off with lvl 3s because it lacks the DPS to burn down the rats in lvl 4s fast enough to make it worth it.



My BC works VERY WELL is what I said. Because it does.

My navy omen can do L4s "well" but not "very well" because of the time it takes to kill the spawns.

That's the difference.

For a short while, when my SP wasn't trained to BS very well my BC did L4s better than my BS.

-shrug-

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

baltec1
Bat Country
Pandemic Horde
#34 - 2013-04-23 21:30:47 UTC
James Amril-Kesh wrote:
Tippia wrote:
Cap stable is bad for you. Rather than looking for a ship to continue using this bad strategy, I'd suggest you learn to fly without it, because it'll do you no end of good.

Or just not fly a ship that's so terrible that it can't fire its own guns for more than 6 minutes without running out of cap entirely.


That statement covers just about all of my ships.
Ginger Barbarella
#35 - 2013-04-23 21:34:46 UTC
Why do so many people think cap stable is the end-all-and-be-all for pve?!?!?!? I don't get it...

"Blow it all on Quafe and strippers." --- Sorlac

Murk Paradox
Ministry of War
Amarr Empire
#36 - 2013-04-23 21:36:49 UTC
baltec1 wrote:
James Amril-Kesh wrote:
Tippia wrote:
Cap stable is bad for you. Rather than looking for a ship to continue using this bad strategy, I'd suggest you learn to fly without it, because it'll do you no end of good.

Or just not fly a ship that's so terrible that it can't fire its own guns for more than 6 minutes without running out of cap entirely.


That statement covers just about all of my ships.



I wish I could maintain 6 minutes on any ship other than my T3 and tackle frigs.

I usually try to maintain over 2 minutes =(

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

baltec1
Bat Country
Pandemic Horde
#37 - 2013-04-23 22:03:42 UTC
Murk Paradox wrote:
baltec1 wrote:
James Amril-Kesh wrote:
Tippia wrote:
Cap stable is bad for you. Rather than looking for a ship to continue using this bad strategy, I'd suggest you learn to fly without it, because it'll do you no end of good.

Or just not fly a ship that's so terrible that it can't fire its own guns for more than 6 minutes without running out of cap entirely.


That statement covers just about all of my ships.



I wish I could maintain 6 minutes on any ship other than my T3 and tackle frigs.

I usually try to maintain over 2 minutes =(


I think I only have one ship thats cap stable and that is a megathron coverted to run in a perma MWD drake/tengu fleetUgh

My ratting boats lasts around one and a half minutes if I just leave the booster running.
Jonah Gravenstein
Machiavellian Space Bastards
#38 - 2013-04-23 22:28:25 UTC
2-5 minutes is cap stable as far as I'm concerned. As for BCs doing level 4's, they can do them very effectively, They have a couple of advantages over BSs, speed and sig radius. I can fly all 4 races BSs, but for level 4's I prefer (horror of horrors) a Drake, decent damage output (with kinetic anyway), decent range (even post HML tweak), doesn't need a monster tank and above all cheap. Time difference between completing Angel Extravaganza (not the bonus room) in a T2 fitted Maelstrom and a T2 fitted Drake, about 5 minutes for me.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Aralieus
Shadowbane Syndicate
#39 - 2013-04-23 22:49:00 UTC
Ifly Uwalk wrote:
wtf is "cap-stable?" Question


It's what ppl do when they want to afk missions Roll

Oderint Dum Metuant

Georgina Parmala
Science and Trade Institute
Caldari State
#40 - 2013-04-23 23:30:28 UTC
Andrea Griffin wrote:
Love shooting angels? Train something else. Don't bang your head against the wall unnecessarily.

Or just wait for the patch and fly a sentry cruise Armageddon vOv

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

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