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Caldari and their "damage" bonus to missiles

Author
DHB WildCat
Out of Focus
Odin's Call
#1 - 2013-04-22 21:44:49 UTC
All other races get a global damage bonus to their primary weapons type.

Gallente get - hybrid damage bonus
Gallente get - drone damage bonus and hit points
Minmatar get - Projectile damage bonus
Amarr get - Laser damage bonus


Most (not all, i do understand there are exceptions) of caldari missile boats get - Kinetic missile damage bonus.

Now most people will say damage type doesnt matter in pvp. I dissagree. For example, a cerb with 5% damage bonus to kinetic missiles vs a deimos with 85% BASE kinetic resists is screwed. The DPS from other missile types is silly low.

I purpose that missile systems, which in all reality suffer from the lowest applied dps already, get a global damage bonus like EVERY of damage system gets. You dont see projectiles only getting damage bonus to EMP, or gallente drone boats only getting damage bonus to Gallente drones (thermic).

So why should some of the lowest dps system suffer from only being able to use 1 type of damage with any hope of doing dps?

My thoughts, anyone else think this is broken?

Wild
Sean Harpvire
Caldari Provisions
Caldari State
#2 - 2013-04-22 21:53:54 UTC
DHB WildCat wrote:
All other races get a global damage bonus to their primary weapons type.

Gallente get - hybrid damage bonus
Gallente get - drone damage bonus and hit points
Minmatar get - Projectile damage bonus
Amarr get - Laser damage bonus


Most (not all, i do understand there are exceptions) of caldari missile boats get - Kinetic missile damage bonus.

Now most people will say damage type doesnt matter in pvp. I dissagree. For example, a cerb with 5% damage bonus to kinetic missiles vs a deimos with 85% BASE kinetic resists is screwed. The DPS from other missile types is silly low.

I purpose that missile systems, which in all reality suffer from the lowest applied dps already, get a global damage bonus like EVERY of damage system gets. You dont see projectiles only getting damage bonus to EMP, or gallente drone boats only getting damage bonus to Gallente drones (thermic).

So why should some of the lowest dps system suffer from only being able to use 1 type of damage with any hope of doing dps?

My thoughts, anyone else think this is broken?

Wild



Agreed, I've never understood why we only receive a boost to kinetic damage.

Only after every tree has been cut down, the last river poisoned, and the final fish caught. Only then, will you find that money cannot be eaten. 

Xylem Viliana
homeless bum
#3 - 2013-04-22 22:00:23 UTC
CCP Fozzie... get to it.
Hakaimono
Native Freshfood
Minmatar Republic
#4 - 2013-04-22 22:09:53 UTC
What about stealth bombers? Keep dmg type bonuses for them?
Taoist Dragon
Okata Syndicate
#5 - 2013-04-22 22:23:52 UTC
It's simple.

If all caldari missile ship got a total damage bonus they would be OP.

You use the comparison to projectile weapons? well projectiles do not do 100% of a single damage type.
With a global damage bonus then you would be able to pick the exact damage for maximum effect and it would be OP and in the end misisles would be nerfed.

Right now the caldari are in a good place with a few ships getting a blanket ROF bonus adn a few getting kinetic damage bonus.

And you are complaining that a ship designed specifically to take on the caldari (Diemost) has a good chance of killing a caldari kinetic bonussed ship? LOL

That is the Way, the Tao.

Balance is everything.

Jack Miton
School of Applied Knowledge
Caldari State
#6 - 2013-04-22 22:41:17 UTC  |  Edited by: Jack Miton
i disagree mate, your argument isnt really valid.

sure amarr get laser bonus, but lasers only do em/therm damage.
gallente get a hybrid bonus, but hybrids only do therm/kin damage.
minmatar get a projectile bonus, but projectiles can't do pure kinetic damage.

generally minmatar have it the best when it comes to damage type selection but it's still limited.
as a matter of fact, the ONLY race with full damage type selection IS caldari on their universally bonused ships.
(and amarr on their missile boats I guess but it's still missiles.)

PS: for the record I frequently use explosive ammo in my PVP tengu to shoot T2/3 gallente and caldari ships to good effect. I also remember way back running some missions with EM ammo in a tengu.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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DHB WildCat
Out of Focus
Odin's Call
#7 - 2013-04-22 22:49:32 UTC
Jack Miton wrote:
i disagree mate, your argument isnt really valid.

sure amarr get laser bonus, but lasers only do em/therm damage.
gallente get a hybrid bonus, but hybrids only do therm/kin damage.
minmatar get a projectile bonus, but projectiles can't do pure kinetic damage.

generally minmatar have it the best when it comes to damage type selection but it's still limited.
as a matter of fact, the ONLY race with full damage type selection IS caldari on their universally bonused ships.
(and amarr on their missile boats I guess but it's still missiles.)

PS: for the record I frequently use explosive ammo in my PVP tengu to shoot T2/3 gallente and caldari ships to good effect. I also remember way back running some missions with EM ammo in a tengu.



Okay but missiles do 3/4th the damage compaitively. If you want missile user to only be able to do 1 damage type.... then give us the ability to actually do damage with it.

Right now missile damage is aweful compared to gun damage. Sure torps do massive damage, but to capitals only. They dont even hit other Battleships for full damage.
DHB WildCat
Out of Focus
Odin's Call
#8 - 2013-04-22 22:50:45 UTC
Hakaimono wrote:
What about stealth bombers? Keep dmg type bonuses for them?



I think it would be cool for stealth bombers to have a unique bonus for damage type like they do. It would also fix any bomb issues that might come up.
Jack Miton
School of Applied Knowledge
Caldari State
#9 - 2013-04-23 01:05:02 UTC
DHB WildCat wrote:
Jack Miton wrote:
i disagree mate, your argument isnt really valid.
sure amarr get laser bonus, but lasers only do em/therm damage.
gallente get a hybrid bonus, but hybrids only do therm/kin damage.
minmatar get a projectile bonus, but projectiles can't do pure kinetic damage.
generally minmatar have it the best when it comes to damage type selection but it's still limited.
as a matter of fact, the ONLY race with full damage type selection IS caldari on their universally bonused ships.
(and amarr on their missile boats I guess but it's still missiles.)
PS: for the record I frequently use explosive ammo in my PVP tengu to shoot T2/3 gallente and caldari ships to good effect. I also remember way back running some missions with EM ammo in a tengu.

Okay but missiles do 3/4th the damage compaitively. If you want missile user to only be able to do 1 damage type.... then give us the ability to actually do damage with it.
Right now missile damage is aweful compared to gun damage. Sure torps do massive damage, but to capitals only. They dont even hit other Battleships for full damage.

yeah, large missiles need a look at, and it is on CCP's near future list.
other than that there really isnt anything wrong with missiles.

regardless, even if there was, the issues dont have anything to do with damage type, rather damage application.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Kasutra
No Vacancies
No Vacancies.
#10 - 2013-04-23 01:34:55 UTC
DHB WildCat wrote:
I dissagree. For example, a cerb with 5% damage bonus to kinetic missiles vs a deimos with 85% BASE kinetic resists is screwed.

You realize that he Cerb has an equally large resistance bonus against the Deimos' weapons, and the Deimos doesn't even have the option of changing to low-damage ammo that fits the resistance holes, right? P
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#11 - 2013-04-23 01:55:35 UTC
plus if a deimos can catch a cerb you're doing something wrong

also, please buff paper, scissors so strong. Rock is ok though
ShahFluffers
Ice Fire Warriors
#12 - 2013-04-23 01:57:27 UTC  |  Edited by: ShahFluffers
DHB WildCat wrote:
Jack Miton wrote:
i disagree mate, your argument isnt really valid.

sure amarr get laser bonus, but lasers only do em/therm damage.
gallente get a hybrid bonus, but hybrids only do therm/kin damage.
minmatar get a projectile bonus, but projectiles can't do pure kinetic damage.

generally minmatar have it the best when it comes to damage type selection but it's still limited.
as a matter of fact, the ONLY race with full damage type selection IS caldari on their universally bonused ships.
(and amarr on their missile boats I guess but it's still missiles.)

PS: for the record I frequently use explosive ammo in my PVP tengu to shoot T2/3 gallente and caldari ships to good effect. I also remember way back running some missions with EM ammo in a tengu.



Okay but missiles do 3/4th the damage compaitively. If you want missile user to only be able to do 1 damage type.... then give us the ability to actually do damage with it.

Right now missile damage is aweful compared to gun damage. Sure torps do massive damage, but to capitals only. They dont even hit other Battleships for full damage.

Bear in mind that missiles have other advantages (and weaknesses) that turret based ships don't have.

- Missiles always hit as long as the target is in range (admittedly, they don't always apply their paper damage).
- Expanding on the point above... missiles don't have to worry about tracking and hostiles "getting under them" (but they do have to worry about the sig radius of the target they are hitting... which can be related to the "falloff" penalties that turrets suffer from).
- Short range missiles have longer "optimal" ranges compared to most their turret equivalents (aside from lasers with Scorch).
- The only direct counter to missiles are Defenders (other missiles)... which almost no one carries. Meanwhile all turrets are concerned about tracking disruptors.
- Missiles are only one of two weapon systems in the game that don't require capacitor power (projectiles being the other).
sabre906
The Scope
Gallente Federation
#13 - 2013-04-23 03:10:28 UTC
Kasutra wrote:
DHB WildCat wrote:
I dissagree. For example, a cerb with 5% damage bonus to kinetic missiles vs a deimos with 85% BASE kinetic resists is screwed.

You realize that he Cerb has an equally large resistance bonus against the Deimos' weapons, and the Deimos doesn't even have the option of changing to low-damage ammo that fits the resistance holes, right? P


2/3 of that hybrid charge is already kinetic, and not up against that thermal wall. It's like saying lasers are no good on caldari resists because 1/3 of their dmg is in thermal.

In any case, Caldari is already the worst pvp race overall. This unique kinetic only bonus (aside from sbs) doesn't help and makes no sense. 5% kinetic =/= 5% dmg. It should either be greater than 5% kinetic, or just 5% dmg.
Dyphorus
Inritus Astrum
#14 - 2013-04-23 03:11:39 UTC  |  Edited by: Dyphorus
No other race gets perfect damage type selection. The kinetic bonus keeps things in check. Having a full, bonused, damage for all types of missiles would basically make missiles the end all be all of PvE.

For example... Tengu is already retardedly good. It's only week spots are against races strong to kinetic and really weak to another damage type (Sansha, BR, etc). Give it global bonuses and it would literally be the only ship you ever see in low/nulsec anoms/plexes. Hell you still see a ton of them in Sansha/BR space even through they are somewhat gimped against their resist profile.

For PvP... once again, no other race gets perfect damage selection, limiting the bonus to kinetic keeps it in balance.


Edit: The reason missiles suck in PvP has nothing to do with the kinetic bonus, it has to do with the fact that missile mechanics are horrible for the manner in which PvP works in EVE. Fix the mechanics, don't bandage with ship bonuses.
sabre906
The Scope
Gallente Federation
#15 - 2013-04-23 03:20:01 UTC
Dyphorus wrote:
No other race gets perfect damage type selection. The kinetic bonus keeps things in check. Having a full, bonused, damage for all types of missiles would basically make missiles the end all be all of PvE.

For example... Tengu is already retardedly good. It's only week spots are against races strong to kinetic and really weak to another damage type (Sansha, BR, etc). Give it global bonuses and it would literally be the only ship you ever see in low/nulsec anoms/plexes. Hell you still see a ton of them in Sansha/BR space even through they are somewhat gimped against their resist profile.

For PvP... once again, no other race gets perfect damage selection, limiting the bonus to kinetic keeps it in balance.


Edit: The reason missiles suck in PvP has nothing to do with the kinetic bonus, it has to do with the fact that missile mechanics are horrible for the manner in which PvP works in EVE. Fix the mechanics, don't bandage with ship bonuses.


Max gank fit tengu get 450 dps on anything not kinetic, for a bil, and you lose SP when it pops. So what does that say for other less expensive hml boats?

If you seriously believe "pure" dps is such an advantage (nobody is that moronic, you're just throwing it out as an excuse), change missiles so it's no longer "pure." No?

You named another reason why kinetic missiles suck. The second reason is them being kinetic. Both (and the other, tracking) needs fixing.
Taoist Dragon
Okata Syndicate
#16 - 2013-04-23 03:30:40 UTC  |  Edited by: Taoist Dragon
Missiles suck in pvp?!

Guess you haven't played in a while then?

That is the Way, the Tao.

Balance is everything.

Dato Koppla
Spaghetti Militia
#17 - 2013-04-23 06:01:21 UTC
People keep saying that other boats don't get damage selection by virtue of their weapons being locked into 1 type, but isn't selectable damage type part of the reason to use missiles? I mean they suck in most other aspects other than range so it would be nice to be able to take advantage of one of the supposed 'strengths' of missiles.
Caitlyn Tufy
Perkone
Caldari State
#18 - 2013-04-23 06:37:53 UTC  |  Edited by: Caitlyn Tufy
Neither Caldari nor missiles suck in pvp. Kinetic bonus makes sense in that it limits the power of the ship. Note that the damage selection is still possible, it just comes with a drawback. For instance, take Cyclone vs. Drake: one has a universal rof bonus and 5 launchers, while the other a 5% kinetic damage bonus and 6 launchers.

If we run the numbers, this is what we get:

Cyclone has 5 x 1.33 = 6.65 effective turrets

Drake has 6 x 1 = 6 effective turrets while shooting non-kinetic and 6 x 1.5 = 9 effective turrets while shooting kinetic.

This gives both ships their role: dps-wise, the Drake will be superior when shooting at kinetic weak targets, while the Cyclone will be superior against all others.

Incidentally, the Caracal has the same number of effective turrets as the Cyclone, just no extra slots, a smaller drone bay, but makes up for it with faster speed and longer range.

So as you can see, things aren't as black and white as they seem to be presented here. Were we limited to one race, I'd possibly agree, but as we're not, there's no reason not to choose the right tool for the job. If you dislike kinetic bonus, there are plenty of ships around that don't have it - even in the Caldari lineup.

EDIT: Fixed a bug where I made a silly. :)
Garresh
Mackies Raiders
Wild Geese.
#19 - 2013-04-23 06:38:18 UTC
Drake fleets used to be all over the place. Now caldari has fallen from grace.
Minmatar also got heavily nerfed.

Honestly, as a minmatar player, just deal with it. Not trying to insult but caldari and minmatar were op for a while. Its time for gallente and amarr to have their time in the sun. I'd you enjoy the ship despite its faults you'll fly it anyways. Again not trying to be rude here, but caldari are still viable in many ships. They're just a tad on the weak side.

This Space Intentionally Left Blank

Stan'din
Pandemic Alpha
#20 - 2013-04-23 06:57:29 UTC  |  Edited by: Stan'din
Garresh wrote:
Drake fleets used to be all over the place. Now caldari has fallen from grace.
Minmatar also got heavily nerfed.

Honestly, as a minmatar player, just deal with it. Not trying to insult but caldari and minmatar were op for a while. Its time for gallente and amarr to have their time in the sun. I'd you enjoy the ship despite its faults you'll fly it anyways. Again not trying to be rude here, but caldari are still viable in many ships. They're just a tad on the weak side.




Gallente and Amarr have been in the sun for years, Just because drake fleets used to be everywhere goes to show the caldari had one ship that was viable for pvp. Gone are those days but alas its a shame i was not around for when Missiles where truely King and the Limp wristed frenchys trembled in fear as our missiles blocked out the sun :/


The future Cruise missile buff is long awaited but torps need looking at and the HAM and HM nerf last year was uncalled for.


Except in the case of the 100MN Tengu because that was really OP lol

Your about as much use as a condom dispenser in the Vatican.

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