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T1 (and JF) Freighter balance

Author
Teckos Pech
Hogyoku
Goonswarm Federation
#81 - 2013-04-26 17:18:18 UTC
Dave Stark wrote:
Bugsy VanHalen wrote:
Dave Stark wrote:
Stardrifter1979 wrote:
Something you all seem to fail at bringing up for the topic is, freighters can not be used properly or effectively. I find when I use a freighter that going with the 1bil isk mark. Is you seldom can actually fill your freighter up.
Many times I surpass the 1bil mark with 50 - 100k m3.


considering all the other industrials haul less than like ~40k m3, i'd say 50-100km3 is an efficient, effective, and proper use of a freighter.

nope,
thats an ORCA.


only if you cargo expand the orca.


And it likely depends on fhe value as well.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Bugsy VanHalen
Society of lost Souls
#82 - 2013-04-26 17:19:55 UTC
Dave Stark wrote:

you didn't post any proof. what are you even trying to prove with random killmails anyway?

current freighter ganking is fine, evidence; ccp haven't removed it.

So on that logic, Titans and super carriers are fine, as CCP has not removed them...

Fact - freighters have not been touched since added to the game

Fact - Combat and Ship balance of Combat ships has had many changes, even more so in the last 2-3 expansions.

Fact - 3 years ago a freighter gank cost more than the cost of the freighter hull, Currently the cost is about half of the
freighter hull.

This has nothing to do with inflation, as that affects both the freighters and the combat ships fairly equally. The cause of this is power creep due to changes made to combat ships. Freighters need to be updated to be brought up to current standards caused by this power creep or combat ships.
Teckos Pech
Hogyoku
Goonswarm Federation
#83 - 2013-04-26 17:29:20 UTC
Bugsy VanHalen wrote:
Dave Stark wrote:

you didn't post any proof. what are you even trying to prove with random killmails anyway?

current freighter ganking is fine, evidence; ccp haven't removed it.

So on that logic, Titans and super carriers are fine, as CCP has not removed them...

Fact - freighters have not been touched since added to the game

Fact - Combat and Ship balance of Combat ships has had many changes, even more so in the last 2-3 expansions.

Fact - 3 years ago a freighter gank cost more than the cost of the freighter hull, Currently the cost is about half of the
freighter hull.

This has nothing to do with inflation, as that affects both the freighters and the combat ships fairly equally. The cause of this is power creep due to changes made to combat ships. Freighters need to be updated to be brought up to current standards caused by this power creep or combat ships.


Hey Bugsy, weren't you telling us there were ganks in Perimeter (not counting Burn Jita)?

You have an annoying habit of not only making up your own facts, but ignoring the ones you don't like. Like the fact that freighter ganking got a major nerf not too far back when insurance payouts were removed for ganking in hi sec.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dave stark
#84 - 2013-04-26 17:33:25 UTC
Bugsy VanHalen wrote:
Freighters need to be updated to be brought up to current standards caused by this power creep or combat ships.


what power creep?
Luke Hammarskjold
The Scope
Gallente Federation
#85 - 2013-04-27 11:08:50 UTC
Well, what im more bothered with freighters is they have chance of survival if they get attacked (and lets assume the attackers know a bit what they do). And i also agree you cant just buff them, it should still be possible to take them down. But at least the should have chance. Maybe it should be possible to "transform" them into low volume high survivability versions? And when you need the volume you can transform them into high volume low survivability versions.
Dave stark
#86 - 2013-04-27 11:27:22 UTC
Luke Hammarskjold wrote:
Well, what im more bothered with freighters is they have chance of survival if they get attacked (and lets assume the attackers know a bit what they do). And i also agree you cant just buff them, it should still be possible to take them down. But at least the should have chance. Maybe it should be possible to "transform" them into low volume high survivability versions? And when you need the volume you can transform them into high volume low survivability versions.


what's the point?

mining barges have the very same variant and it's basically ignored and unused and may as well be removed and nobdoy would mourn it's passing.
Theia Matova
Dominance Theory
#87 - 2013-04-27 11:51:10 UTC
Naomi Knight wrote:

so basically if you flying a freighter and carry more than 650m isk in your cargo you are DOING IT WRONG , also you should UNINSTALL as you are total noob as you cant see you are making yourself a target worthy of picking

You are saying no one should freight over 650m? Can you then give instructions to people how to move for example nightmare hulls that themselves go way above this limit? Industrials are unable to fit these hulls 50km3 piece.

Do you know how absurd and stupid this what you say sounds? How childish it sounds?

If 650m is the limit you should be able to carry at once then make ganking harder so its about 1b that you should be able to carry because there are single objects that are easily worth more than 650m.
Luke Hammarskjold
The Scope
Gallente Federation
#88 - 2013-04-27 13:19:19 UTC
Dave Stark wrote:
Luke Hammarskjold wrote:
Well, what im more bothered with freighters is they have chance of survival if they get attacked (and lets assume the attackers know a bit what they do). And i also agree you cant just buff them, it should still be possible to take them down. But at least the should have chance. Maybe it should be possible to "transform" them into low volume high survivability versions? And when you need the volume you can transform them into high volume low survivability versions.


what's the point?

mining barges have the very same variant and it's basically ignored and unused and may as well be removed and nobdoy would mourn it's passing.


If you don't use all 3 versions it doesn't mean that nobody does. Of course some are used more often, but they all fill some niche. The freighter covers the high volume niche very good, but it obviously lacks when it comes to high value goods... Maybe they should make a completely new hull or a new tech2 version of it... And however you look at it, ganking a freighter is a way to easy job.
Dave stark
#89 - 2013-04-27 13:42:55 UTC
Luke Hammarskjold wrote:
Dave Stark wrote:
Luke Hammarskjold wrote:
Well, what im more bothered with freighters is they have chance of survival if they get attacked (and lets assume the attackers know a bit what they do). And i also agree you cant just buff them, it should still be possible to take them down. But at least the should have chance. Maybe it should be possible to "transform" them into low volume high survivability versions? And when you need the volume you can transform them into high volume low survivability versions.


what's the point?

mining barges have the very same variant and it's basically ignored and unused and may as well be removed and nobdoy would mourn it's passing.


If you don't use all 3 versions it doesn't mean that nobody does. Of course some are used more often, but they all fill some niche. The freighter covers the high volume niche very good, but it obviously lacks when it comes to high value goods... Maybe they should make a completely new hull or a new tech2 version of it... And however you look at it, ganking a freighter is a way to easy job.


why do people always wheel out this **** argument "just because you don't...." ******* nobody does, it was in the dev blog.

ganking freighters would be an impossible job, if people were sensible and didn't fill their cargo hold with expensive stuff. people who get their freighter's ganked have nobody to blame but themselves.
kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#90 - 2013-04-27 14:21:07 UTC
For expensive stuff I use a prowler, almost impossible to catch in high and low. I do plan on getting a freighter because well..?..? Ok I still have to find a reason but I want one anyway
Dave stark
#91 - 2013-04-27 15:07:54 UTC
kraiklyn Asatru wrote:
For expensive stuff I use a prowler, almost impossible to catch in high and low. I do plan on getting a freighter because well..?..? Ok I still have to find a reason but I want one anyway


because unless you're using it daily, or multiple times a day, it's just cheaper to pay red frog than do it yourself?
Teckos Pech
Hogyoku
Goonswarm Federation
#92 - 2013-04-27 17:20:56 UTC
Luke Hammarskjold wrote:
Well, what im more bothered with freighters is they have chance of survival if they get attacked (and lets assume the attackers know a bit what they do). And i also agree you cant just buff them, it should still be possible to take them down. But at least the should have chance. Maybe it should be possible to "transform" them into low volume high survivability versions? And when you need the volume you can transform them into high volume low survivability versions.


These things already exist in game. Use a scimitar or two if you are worried about a gank. Shield reps hit immediately so that could be enough to keep the gank from working. Use a booster ship to boost EHP. Use both. Look at eve-kill.net to see if a gank squad is currently active along your route (look at likely gank systems).

And even if you can tank them, what are you going to do? Tank it and carry an even higher value cargo? Then you make it possible for the gank squad to just add more pilots. You are just moving the bar around in terms of gankability. And if you aren't sitting there watching that damn ship every second you fly it, you could be ganked in a 0.6 or 0.7 system...even with your tank because if you aren't there watching it, you wont be there to turn on the tank--i.e. you'll in effect have no tank. At which point, I'm sure people will come back saying, "OMG, please buff freighters warp speed and align times!!!"

Basically, I see these threads pretty much as, "Oh my god, my freighter was ganked (cause I was dumb and overloaded it value wise). To the forums to ask for a way to tank my freighter."

Which the TL;DR is: buff freighters cause I was dumb.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#93 - 2013-04-27 17:32:07 UTC
Theia Matova wrote:
Naomi Knight wrote:

so basically if you flying a freighter and carry more than 650m isk in your cargo you are DOING IT WRONG , also you should UNINSTALL as you are total noob as you cant see you are making yourself a target worthy of picking

You are saying no one should freight over 650m? Can you then give instructions to people how to move for example nightmare hulls that themselves go way above this limit? Industrials are unable to fit these hulls 50km3 piece.

Do you know how absurd and stupid this what you say sounds? How childish it sounds?

If 650m is the limit you should be able to carry at once then make ganking harder so its about 1b that you should be able to carry because there are single objects that are easily worth more than 650m.


650 million is a super crazy ass paranoid limit. If the cargo drop is expected to be 650 million, the actual cargo value is more along the lines of 1.3 billion. Personally, I go for 1 billion myself, but I'm a bit paranoid.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Shani Mukantagara
Fairlight Corp
Rooks and Kings
#94 - 2013-04-27 19:53:11 UTC  |  Edited by: Shani Mukantagara
Has any one considered T3 Freighters that work in the same way as T3 cruisers.

Suicide ganking of freighters have been increasing and increasing with each year, it would make scene for a freighter upgrade. If your backbone is getting destroyed on a regular basis and you come to a stage where it pays off to invest into new technologies.


Subsystems for resistance
Subsystems for armour/hull/shield increase
Jump Drive subsystem's Long range / Short range
Subsystems that increase Cargo Capacity
Subsystems that increase Fuel Bay to specialise is moving isotopes and strontium
Subsystems to add a ore hold to specialise in moving Ore and minerals
Subsystems that add Ship Hangers to specialise in moving packaged/ unpackaged ships
Subsystems that increase Warp-speed and Agility

Each subsystem would have a negative effect for example:

Jump Drive Subsystem would decrease your agility and cargo hold

Fitting Ship Hangers would result in only having a minimal Cargo hold a few thousand m3

Allows people to focus on Hauling one type of commodity / resource and be efficient at it.
Today's freighters will still be around as the entry level freighter

This cool Subsystem would make capital warfare more interesting, would also make titans more focused on one thing:

Subsystem for Hanger
Subsystems for GangLinks
Subsystem for being a mobile Cyno Beacon
Subsystems for tanking
Subsystems for Jump portaling
Subsystems for Damage
Subsystem for Star Gate construction Cool
Subsystem for Stargate Destruction Cool

!!!!!!!!!!!!!!!!!!'MOTHER SHIPS'!!!!!!!!!!!!!!!!!
Naomi Knight
Ministry of War
Amarr Empire
#95 - 2013-04-27 22:02:05 UTC
http://eve-kill.net/?a=kill_detail&kll_id=17505933
this kill does not exists i ve just made it up to support my posts , oh wait i havent...
so lets see 10m isk in cargo 4.5m isk in loot hmm it is like that carring less than 1bill still doesnt help you at all

pls bring us the blabla why this kill is an exception etc.
Dave stark
#96 - 2013-04-27 22:20:33 UTC
Naomi Knight wrote:
pls bring us the blabla why this kill is an exception etc.


read the comments, this pilot did something to uspet some one.

could you try harder not to find extreme cases and try and present them as every day cases? we're getting bored of pointing out how bad you are at this.
Teckos Pech
Hogyoku
Goonswarm Federation
#97 - 2013-04-27 23:28:14 UTC
Shani Mukantagara wrote:
Has any one considered T3 Freighters that work in the same way as T3 cruisers.

Suicide ganking of freighters have been increasing and increasing with each year, it would make scene for a freighter upgrade. If your backbone is getting destroyed on a regular basis and you come to a stage where it pays off to invest into new technologies.


What evidence is there of this? Serious question. And don't look at the absolutely numbers look at the ratio of freighters ganked to freighters.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Luciel Abraxas
Native Freshfood
Minmatar Republic
#98 - 2013-04-28 05:21:45 UTC  |  Edited by: Luciel Abraxas
Hull tanking ships? Good, then there is no sense in not having at least one fittable low slot for a damage control. No fittable slots put the Freighter class ship on the same plane than shuttles...
Or maybe, it could be a way to find a new reason to be for the Reinforced Bulkheads
Danika Princip
GoonWaffe
Goonswarm Federation
#99 - 2013-04-28 08:43:55 UTC
Luciel Abraxas wrote:
Hull tanking ships? Good, then there is no sense in not having at least one fittable low slot for a damage control. No fittable slots put the Freighter class ship on the same plane than shuttles...
Or maybe, it could be a way to find a new reason to be for the Reinforced Bulkheads



But what happens when people fit a cargo expander and cry even more when they get ganked in their new, bigger freighter?
Dave stark
#100 - 2013-04-28 09:37:02 UTC
Danika Princip wrote:
Luciel Abraxas wrote:
Hull tanking ships? Good, then there is no sense in not having at least one fittable low slot for a damage control. No fittable slots put the Freighter class ship on the same plane than shuttles...
Or maybe, it could be a way to find a new reason to be for the Reinforced Bulkheads



But what happens when people fit a cargo expander and cry even more when they get ganked in their new, bigger freighter?


we laugh, and offer to sell back their cargo at unreasonably inflated prices.