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World of Tanks - wtf!?

Author
Alara IonStorm
#21 - 2013-04-22 19:18:22 UTC
Mire Stoude wrote:
"Sit and wait until the other guy makes a mistake"

War in a nutshell. Lol
Khergit Deserters
Crom's Angels
#22 - 2013-04-22 20:00:09 UTC  |  Edited by: Khergit Deserters
silens vesica wrote:
Khergit Deserters wrote:
silens vesica wrote:
If they ran it like realistic tank combat, there'd be no player base - No one likes getting smoked by a camoflaged and hull-down tank nearly a kilometer away when you turn the wrong corner.

It's like that in Battleground Europe. Most of the time you never saw what hit you. The skill is in being the guy who a) placed his tank in a good kill zone with good line of sight and b) being the guy who saw the other guy first.

Intersting. Also might help explain the low player base. Not many folks as want realistic combat sim. But now I might join up - I never saw the point in whinging abuot gate camps and ganking: That's the most efficient form of war in the real world - never give the enemy an even break, hit him where he ain't looking, and kick him whilst he's down.

Yeah, the thinking and patience required discourage some players.

Also maybe the ugly, no-nonsense graphics. But they're that way for a reason. There are no "rooms" or instances like we have in EVE. The trajectory of every bullet, shell and bomb has to be accurately plotted, so everything has to happen on one a huge terrain map. So they can't have isolated rooms with nice background textures-- the terrain, bushes, trees, towns, vehicles and toon-grunts have to be accurately rendered all the way to the horizon. To avoid massive lag rendering all of that in real time, they have to keep the graphics relatively simple. Which turns off some people.
Khergit Deserters
Crom's Angels
#23 - 2013-04-22 20:12:25 UTC  |  Edited by: Khergit Deserters
[Nothing to see here, please ignore. I somehow overheated the Post mod and double-posted.]
silens vesica
Corsair Cartel
#24 - 2013-04-22 21:25:35 UTC
Khergit Deserters wrote:
To avoid massive lag rendering all of that in real time, they have to keep the graphics relatively simple.
To get all the other stuff? I'll cope. Big smile

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