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My buddy wants a POS and wants to moon mine.

Author
BORTRON BEEFBURGER
Boner Kingdom
#21 - 2013-04-19 00:27:54 UTC
Velicitia wrote:
Well, you're gonna need to have a CORPORATE standing with the faction (unmodified by skills) of at least 5.00 to anchor a tower. Then you have to drop about 1-1.5 bil for the POS itself (assuming a large tower, plus fittings, plus 1-2 months fuel), then keep the POS cranking enough to make the per-slot cost worth it.

Unless you have that many mfg and research slots that you're needing to use (something like 30-40), the POS is going to be a net loss every month. Depending on how many things you need researched, you might be better off contacting a research service, or seeing about getting pre-researched prints, or just look a few systems away (you can do this in the S&I window:

Installations (tab)
Activity - Material Research (or whatever)
Location - Stations
Range - Current Region
Type - Public

This'll show all the stations that have slots. You'll have to do a little research on WHERE the station is (e.g. if it's 6 jumps into low, that's probably a bad station to use), but you should be able to find slots pretty readily. Lowsec systems have some dangers, but those can be mitigated pretty easily.



Thanks for the advice.
Nice breakdown.Lol
Iosue
League of Gentlemen
The Initiative.
#22 - 2013-04-19 15:19:18 UTC
towers in low/null are more profitable than hi sec. reason being you can run reactions to pay for the fuel, then have other POS mods available to do research or whatever else, though i wouldn't research unless there's an accessible station in system. to do it right, you need to be able to 1. defend the pos (having multiple POS gunners is important) 2. be able to move products and fuel in volume to and from the POS. this can become a challenge. Deeper low and null systems are usually quieter and easier to get setup in for small operators. however, you have to be able to move product/fuel back and forth, which usually means having one or more capitals (rorqs and jump freighters) available. logistics is a big part of running a POS in low/null.
Bugsy VanHalen
Society of lost Souls
#23 - 2013-04-19 16:19:02 UTC  |  Edited by: Bugsy VanHalen
Mander Rake wrote:
Yeah its research I need, reason I need a pos is Ive pretty much maxed everything in can in mining and trading and I cant really go anywhere now. Can make a lot just minging trading minerals and manufacturing at the station we're at but Ive basicly hit a wall as to what I can do without a pos basicly.

A high sec research POS is about the easiest first POS you can get. Just start out will a small caldari and 3 labs you are good to go. Nobody bothers to war dec small corps just to bash a POS, unless they really really want the moon or you did something to **** them off.

You can not moon mine in high sec. Moon mining can only be done in 0.3 or lower security space, and there is no moon mining in W-space(wormholes). Add to this the fact that the moons worth mining are few and far between and a moon mining POS becomes the most difficult POS set up to maintain. Not only are you constantly at risk in low or null sec, but any moon worth mining is worth fighting over, So you will need a big enough fleet to defend it. Regardless both moon harvesting arrays and reaction arrays can only be anchored in systems below 0.4 sec. That is 0.3 or lower, they can not even be anchored in 0.4.

If you understand and accept the risks of maintaining a POS in low or null sec, there is another option. A reaction tower can make you billions per month and does not need a valuable moon to make it work.

In this case what you want to do is find a moon is some backwater low or NPC null system with some complementary low end moon materials. Say hydrocarbons and silicates to make carbon polymers. Carbon polymers are not worth enough on there own to make you rich, you will be lucky if they even cover your fuel. But they are half the materials you need for what will make you the iskies.

Once you have the right moon and are set up you add a complex reactor to the mix and if making carbon polymers import PT Technite to combine in the complex reactor to make Fullerides, one of the most widely used and valuable T2 materials. You will not make as much isk as a tower mining technetium to produce PT technite, but those moons are all held by large alliances.

You do not need to work with PT technite or Fullerides, there are many T2 materials that are made from a combination of cheap and expensive moon materials. Find a moon that can supply you with 2 low end materials that can be combined into a single tier 2 moon material, and then see what tier 3 materials it is a component for. Then you just but the higher end materials to complete the reaction. Moon reactions fluctuate a lot in profitability, but generally you can make a 50% profit of this type of setup.

The low end materials you are producing are really not worth much, the biggest benefit of producing them is not needing to haul them in. By producing the cheaper side of the reaction on site, you cut your required hauling in half. that can make a big difference. The limiting factor for running a reaction tower is transportation. You will want to be deep into low sec or NPC null away from high traffic systems. this means hauling your supplies in and reacted materials out can get tricky, or at the very least time consuming.

For this to work really well, and generate a good fairly passive income, you will want to have a jump freighter. This is the factor that keeps most new and even many casual veterans away from reaction towers. You can do it with a blockade runner, but you will make dozens of trips for every single trip a jump freighter would do.

There is a handy Moon Mining Guide if you are still interested. It helped me a lot with my reaction tower plans.
Iosue
League of Gentlemen
The Initiative.
#24 - 2013-04-19 21:43:44 UTC
Bugsy VanHalen wrote:
For this to work really well, and generate a good fairly passive income, you will want to have a jump freighter. This is the factor that keeps most new and even many casual veterans away from reaction towers. You can do it with a blockade runner, but you will make dozens of trips for every single trip a jump freighter would do.


not to mention you're gonna need significant capital to invest in materials. last time i ran the calcs, a month's worth of base materials for fullerides was somewhere between 2-3 billion isk.
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