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Sentry guns pointless and stupid - buff them

First post
Author
Chandaris
Immortalis Inc.
Shadow Cartel
#161 - 2013-04-18 20:33:23 UTC
there is no 'impunity' for those cruisers. without logi they have roughly 30-45 seconds to kill you before they themselves are killed by sentries. if you jumped through something that could actually, you know, fight back, they would be at a massive disadvantage, as they are under a constant 375 omni DPS that cannot be out-tracked.
Praetor Meles
Black Mount Industrial
Breakpoint.
#162 - 2013-04-18 20:57:01 UTC
Bizzaro Stormy MurphDog wrote:
other adverbly attacked.


If I could +2 this, I would.

Also, LOL @ OP.

[insert random rubbish that irritates you personally] is further evidence that Eve is dying/thriving*

  • delete as required to make your point
Moneta Curran
Federal Defense Union
Gallente Federation
#163 - 2013-04-18 21:11:48 UTC

OP: I cannot believe you are still foolishly clinging to your petty view of what is right. One would think you'd be too embarrassed to build a case upon such a cringe worthy display of bad judgement.

You literally presented the softest target conceivable and then have the nerve to not only come whining on the forums about it, but also boneheadedly refuse to accept the feedback you're given.
DeMichael Crimson
Republic University
Minmatar Republic
#164 - 2013-04-18 21:24:47 UTC  |  Edited by: DeMichael Crimson
Kali Omega wrote:
DeMichael Crimson wrote:
Tippia wrote:
Chandaris wrote:
sentry guns do not target drones any more and have not for quite some time now.
…and the reason DMC has seen “plenty of small gate camps with drones deployed” is still not that they're any good for camping (quite the opposite) but because they have far better uses. The very recent change in Retribution does not change this.

You see, I don't particularly believe that he's been in lowsec ever any time recently, so it's all ancient history anyway.

Thanks for proving you know nothing.

By the way, when was the last time you logged into the game and actually played it, other than to do skill training?


DMC



Chand knows plenty...unlike you he reads the patch notes.


Kali Omega, I also read Patch Notes / Dev Blogs as well as play this game. Obviously you're mistaken and need to step back and check yourself. As evidenced by my quote, my remark was not directed towards Chandaris. It's a rebuttal to the troll statement posted by Miss wanna be know it all Sunshine and Lollipops who seems bound and determined to constantly out shout everyone in these forums.


DMC

EDIT :

By the way, I still think Gate Guns need to be buffed.
Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#165 - 2013-04-18 21:29:31 UTC
Tippia wrote:

Quote:
What I said was that these 3 cruisers should not be able to operate this way with impunity.
In other words, you're asking for a T1 hauler to be able to stand up against three T2 combat vessels with the aid of sentries. Otherwise, they'd still be doing it “with impunity,” now wouldn't they?


Okay, you either have monstrous reading comprehension issues, or you are a serious troll. Either possibility screams at me "quit responding to this person."

What's so amazing is that you actually quoted what I said, and then right below it said something that I didn't say. While a severe handicap (assuming you are not a troll), it's an impressive ability, I give you that much.

It's far beyond me to get past such reading comprehension issues. Ask someone else to recommend a doctor, a special needs teacher, whatever, and I wish you luck. All I will say for other readers' sakes is "no, I'm not asking that."
Tippia
Sunshine and Lollipops
#166 - 2013-04-18 21:34:19 UTC
Beast of Revelations wrote:
Okay, you either have monstrous reading comprehension issues, or you are a serious troll.
Neither. I'm simply pointing out that 1) what you're asking for is already in the game, and 2) that your suggesting that there's anything wrong with the outcome of the fight is pretty much equivalent to saying that your ship should have stood a chance against that kind of opposition.

Now, if you'd like to cut down on the abuse before you get tossed out on your ears, why not explain why the two are not the same? You know, present an actual argument?

How (and why) would a sentry change make any difference whatsoever to your scenario? Why should such a change take place?
DeMichael Crimson
Republic University
Minmatar Republic
#167 - 2013-04-18 21:48:29 UTC  |  Edited by: DeMichael Crimson
Beast of Revelations,

Probably best to ignore the queen of subtle snide one liner troll remarks. Miss Sunshine and Lollipops is the leader of the troll parade and will constantly post replies in an attempt to out shout anyone who opposes her. Constantly posting her opinion as documented facts without providing any proof. Whenever asked, will always shift the burden of proof onto someone else.

This thread has gotten a lot of troll responses and will more than likely get locked.


DMC
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#168 - 2013-04-18 23:26:41 UTC  |  Edited by: Garviel Tarrant
Beast of Revelations wrote:
There isn't enough risk for stupid griefer pirates camping gates in these low-sec shitholes I have to pass through on occasion. Even small ships can tank the damage - some huge tank isn't required.

Buff the stupid sentry guns. There shouldn't be zero risk and 100% reward for these idiots. It's dumb.

That is all.


If you want to be "safe" live in high sec


Its not "BAD MECHANIX" that you were dumb enough to fly your indy around in low sec without knowing what you're doing.


Edit: Read the thread better and well..

Everyone complaining, stop being so bad.. There is plenty of broken ass mechanics in this game that you can complain about without you going and complaining about mechanics that are actually fine.

BYDI recruitment closed-ish

Katie Frost
Ministry of War
Amarr Empire
#169 - 2013-04-18 23:53:16 UTC
First of all, I apologise if my original reply appeared 'narcissistic' and I was perhaps overstating my argument as the position of the 'community' at large. Perhaps a more accurate term would relate to the majority of the people that have replied in this thread. I can also add that I am not a "griefer" in the sense that you describe it - I would suggest that you reconsider the use of this term however, as it stands for something very different in EVE.

Beast of Revelations wrote:

I never once said "shitfitted t1 hauler should be able to stand up against 3 cruisers." What I said was that these 3 cruisers should not be able to operate this way with impunity.


Perhaps the vast majority of the people in this thread misunderstood you Beast. I also read your original post in very different way. If your position is that 3 Cruisers in low-sec should not be able to camp gates and aggress neutral ships with 'impunity', then your argument is already answered: They cannot operate in such a way with impunity.

Impunity implies exemption from punishment or immunity from consequences/detrimental effects of an action. Both are applicable in this scenario as the 3 Cruisers would be punished for their actions (sec status loss, Global PvP flag, aggression from Sentry Guns) and are not immune from the detrimental effects of their action, namely ongoing Sentry Gun damage, ability for any other party to engage them with 'impunity' for next 15 minutes and inability to jump out or dock for 60 seconds (PvP flag).

Now of course, you didn't mean 'impunity', did you? Impunity just sounds better because it is such a strong, albeit generalised term, that continues to reinforce the validity and strength of your position, which without this smoke and mirrors reinforcement falls on its head.
And here is yet another 'straw-man argument', right? And I am just another 'griefer' or 'troll' that is here to save my easy gate-camping ways and get a rise out of you, right? Yes. All those generic terms that are loosely thrown about these forums, without a clear understanding of their actual meaning, give you an ability to dismiss valid counter-arguments and questions and sustain the belief that you are in fact right, despite the majority of posters stating otherwise. There is a generic term for that as well but I will refrain, and also I digress.

But OK, let us entertain this a while longer:

I suppose, and please feel free to correct me if I am wrong, what you were meant to say was that 3 Cruisers should be punished much more severely via game mechanics (increased damage output from gate-guns) than they are currently? This would, in your opinion, dissuade lacklustre gate-camps and promote further organisation within low-sec groups to effectively camp gates. The added bonus of this (and I gather this from your subsequent posts), would be that high-sec players may feel more reassured of their relative safety to enter and travel through low-sec.

Just a quick question Beast, could you explain, without reference to your T1 Industrial loss, why is this change necessary for the game? In responding, I would ask you to try and stay away from sweeping statements and generalisations and to try and think of the necessity of such a change for the game itself.

Thanks in advance.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#170 - 2013-04-19 00:02:30 UTC
Katie Frost wrote:
First of all, I apologise if my original reply appeared 'narcissistic' and I was perhaps overstating my argument as the position of the 'community' at large. Perhaps a more accurate term would relate to the majority of the people that have replied in this thread. I can also add that I am not a "griefer" in the sense that you describe it - I would suggest that you reconsider the use of this term however, as it stands for something very different in EVE.

Beast of Revelations wrote:

I never once said "shitfitted t1 hauler should be able to stand up against 3 cruisers." What I said was that these 3 cruisers should not be able to operate this way with impunity.


Perhaps the vast majority of the people in this thread misunderstood you Beast. I also read your original post in very different way. If your position is that 3 Cruisers in low-sec should not be able to camp gates and aggress neutral ships with 'impunity', then your argument is already answered: They cannot operate in such a way with impunity.

Impunity implies exemption from punishment or immunity from consequences/detrimental effects of an action. Both are applicable in this scenario as the 3 Cruisers would be punished for their actions (sec status loss, Global PvP flag, aggression from Sentry Guns) and are not immune from the detrimental effects of their action, namely ongoing Sentry Gun damage, ability for any other party to engage them with 'impunity' for next 15 minutes and inability to jump out or dock for 60 seconds (PvP flag).

Now of course, you didn't mean 'impunity', did you? Impunity just sounds better because it is such a strong, albeit generalised term, that continues to reinforce the validity and strength of your position, which without this smoke and mirrors reinforcement falls on its head.
And here is yet another 'straw-man argument', right? And I am just another 'griefer' or 'troll' that is here to save my easy gate-camping ways and get a rise out of you, right? Yes. All those generic terms that are loosely thrown about these forums, without a clear understanding of their actual meaning, give you an ability to dismiss valid counter-arguments and questions and sustain the belief that you are in fact right, despite the majority of posters stating otherwise. There is a generic term for that as well but I will refrain, and also I digress.

But OK, let us entertain this a while longer:

I suppose, and please feel free to correct me if I am wrong, what you were meant to say was that 3 Cruisers should be punished much more severely via game mechanics (increased damage output from gate-guns) than they are currently? This would, in your opinion, dissuade lacklustre gate-camps and promote further organisation within low-sec groups to effectively camp gates. The added bonus of this (and I gather this from your subsequent posts), would be that high-sec players may feel more reassured of their relative safety to enter and travel through low-sec.

Just a quick question Beast, could you explain, without reference to your T1 Industrial loss, why is this change necessary for the game? In responding, I would ask you to try and stay away from sweeping statements and generalisations and to try and think of the necessity of such a change for the game itself.

Thanks in advance.



That is a very detailed an elaborate way to say "stop being bad"

i like it.

BYDI recruitment closed-ish

Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#171 - 2013-04-19 00:12:48 UTC
DeMichael Crimson wrote:

Probably best to ignore the queen of subtle snide one liner troll remarks. Miss Sunshine and Lollipops is the leader of the troll parade and will constantly post replies in an attempt to out shout anyone who opposes her.
DMC


Roger that.
Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#172 - 2013-04-19 00:36:00 UTC
Katie Frost wrote:
Impunity implies exemption from punishment or immunity from consequences/detrimental effects of an action. Both are applicable in this scenario as the 3 Cruisers would be punished for their actions (sec status loss, Global PvP flag, aggression from Sentry Guns) and are not immune from the detrimental effects of their action, namely ongoing Sentry Gun damage, ability for any other party to engage them with 'impunity' for next 15 minutes and inability to jump out or dock for 60 seconds (PvP flag).


Fine. Near impunity.

Fwiw, nobody in low sec cares about sec status loss, timers, etc. And they laughed off sentry gun damage. I even messaged one of these guys, and he said the sentry guns are a joke and essentially do no damage.

Again, 'near impunity.'

Quote:
I suppose, and please feel free to correct me if I am wrong, what you were meant to say was that 3 Cruisers should be punished much more severely via game mechanics (increased damage output from gate-guns) than they are currently?


I won't use the word 'punish.' Otherwise, yes, I believe that the risk/reward curve in low-sec for this kind of activity isn't what it should be, and should be adjusted. In fact, if I had known that the curve is what it currently is in reality, I would never have gone into low-sec for any reason. Risks and rewards don't seem to match up there.

Not that I'm risk averse. I've been in NO SEC all day today, and was mining in it all day yesterday. The point is, in no sec, null sec, whatever, the risk/reward curve meets my expectations, and seems fair. High sec, the same. The mismatch is in low sec.

I've seen many posts and heard many people talk about how to camp gates in low sec. You gotta have some tanked battleship or group of them to get the aggro, keep the aggro, and tank the aggro from sentry gun fire. You gotta do this. You gotta do that. You gotta get your work done quick, coz that sentry gun fire is hardcore. Blah blah.

There were supposed risks to engaging in this camping of gates in low sec. It wasn't an activity to be considered lightly. I was therefore willing to accept those odds when I jumped into low sec. If I got caught by a gate camp (which would happen eventually), I'd go down knowing that they knew the risks, put together an organization that could mitigate such risks, put their balls on the chopping block just like I did, and rolled the dice.

What I found out was that there was essentially no risk for them, and all reward.

If high sec represents "severe and guaranteed consequences for such activity," and if no sec represents "no consequences except for whatever ones you can generate yourself," then low sec should be a mid-point between the two. That seems intuitive to me. It isn't.

Quote:
Just a quick question Beast, could you explain, without reference to your T1 Industrial loss, why is this change necessary for the game?


I don't think such a change is necessary for the game. Indeed, no change is necessary, not even the ones they are making for the expansion in June, and not even the ones they made in the past. But it would be a good change in my opinion, because the risk reward curve is off in low sec and improvement to it would improve the game.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#173 - 2013-04-19 02:31:32 UTC
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Thread closed.

ISD Dorrim Barstorlode

Senior Lead

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