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Sentry guns pointless and stupid - buff them

First post
Author
Solstice Project
Sebiestor Tribe
Minmatar Republic
#101 - 2013-04-18 10:37:16 UTC
Look who's mad about his loss. *snickers* xD
Inxentas Ultramar
Ultramar Independent Contracting
#102 - 2013-04-18 10:44:47 UTC
Beast of Revelations wrote:
Not everyone has the luxury of support. Not everyone has the luxury of a massive corporation or alliance to help them play the game. No, some people have to do everything on their own, by themselves.


You mean not everyone is willing to put effort into group activities. It's not like these 'luxuries' come for free. The luxury of support or better space to carebear in, is achieved by collective effort. Without you being willing to input that same amount of effort, you will forever be a lonesome cowboy getting ganked left and right because you have no friends in dangerous places, and thus little intel on them.

If there are lowsec systems you frequently visit, get to know the inhabitants, and build up positive relationships with other people. If you don't, all you are to them is a target invading their space. And you get ganked for good reason. Any noobship can be in incoming cyno. Any mining vessel can be bait. You can't fault people for securing their own space and make other people not want to use it. Sandbox a little.
Anunzi
Solace Corp
#103 - 2013-04-18 10:47:06 UTC
Inxentas Ultramar wrote:
Beast of Revelations wrote:
Not everyone has the luxury of support. Not everyone has the luxury of a massive corporation or alliance to help them play the game. No, some people have to do everything on their own, by themselves.


You mean not everyone is willing to put effort into group activities. It's not like these 'luxuries' come for free. The luxury of support or better space to carebear in, is achieved by collective effort. Without you being willing to input that same amount of effort, you will forever be a lonesome cowboy getting ganked left and right because you have no friends in dangerous places, and thus little intel on them.

If there are lowsec systems you frequently visit, get to know the inhabitants, and build up positive relationships with other people. If you don't, all you are to them is a target invading their space. And you get ganked for good reason. Any noobship can be in incoming cyno. Any mining vessel can be bait. You can't fault people for securing their own space and make other people not want to use it. Sandbox a little.



One teeny tiny little problem with that... it would involve :effort:


"It was the way she said it, Rimmer, to rhyme with scum"

WTFAMILOOKINGAT
Horizon Research Group
#104 - 2013-04-18 10:49:59 UTC
OP is either the biggest idiot or best troll I've seen in a while.
Velicitia
XS Tech
#105 - 2013-04-18 11:08:04 UTC
Beast of Revelations wrote:

Duh... how on earth could a bestower driven by a person with low skills who hasn't played the game for 7 years straight NOT be 'poorly equipped'?



You've played (on this forum alt anyway) for two (2) days. Assuming you're the Bestower loss in Tannolen that Andski mentioned, then you're a few months in, and in a sov holding alliance (and most likely, an alt of one of the Gentleman's Agreement pilots). For some reason I kind of don't believe this is the "right" loss.

With these facts, in the 3 months that your "main" has been alive, you could have a good number of your core tank skills (Mechanics, Hull Upgrades, Shield Operation, etc) to L4 if not L5. With that, you could be fitting T2 tank mods, and have your EHP pretty close to someone who was all L5.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

March rabbit
Aliastra
Gallente Federation
#106 - 2013-04-18 11:14:18 UTC  |  Edited by: March rabbit
Roime wrote:
Funnily, killboards prove the fact that people who lose most ships in lowsec aren't carebears.

hm. and what is funny here? Shocked

Maybe you should investigate word "carebear" to actually have some idea what are you talking about?

Roime wrote:
Of the few bear lossmails we were able to find during this scientific study, we established some statistics

hm... you making the same jocks like makes my 7 yo daughter....

The Mittani: "the inappropriate drunked joke"

March rabbit
Aliastra
Gallente Federation
#107 - 2013-04-18 11:16:27 UTC
Velicitia wrote:
With these facts, in the 3 months that your "main" has been alive, you could have a good number of your core tank skills (Mechanics, Hull Upgrades, Shield Operation, etc) to L4 if not L5. With that, you could be fitting T2 tank mods, and have your EHP pretty close to someone who was all L5.

all these skills won't help you if you get caught in low-sec.
IMO only MWD+cloak skills are needed at all. If they won't help nothing will.

The Mittani: "the inappropriate drunked joke"

Velicitia
XS Tech
#108 - 2013-04-18 11:24:09 UTC
March rabbit wrote:
Velicitia wrote:
With these facts, in the 3 months that your "main" has been alive, you could have a good number of your core tank skills (Mechanics, Hull Upgrades, Shield Operation, etc) to L4 if not L5. With that, you could be fitting T2 tank mods, and have your EHP pretty close to someone who was all L5.

all these skills won't help you if you get caught in low-sec.
IMO only MWD+cloak skills are needed at all. If they won't help nothing will.


True, those are also trainable well within the 3 months we're assuming this pilot (alt) has played.

Fact of the matter is though, it's trivially short to train the right skills to be "properly equipped" as opposed to having played for seven years.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Selene Nask
Pator Tech School
Minmatar Republic
#109 - 2013-04-18 12:21:48 UTC  |  Edited by: Selene Nask
You don't need to be playing with another person or alt to do some basic scouting.


I move stuff through low sec in both T1 industrials and small ships on a regular basis and in areas where friends aren't around. It's much easier with a scout that jumps first but if the cargo is important enough you can do it on your own.

First thing is check the maps. It's relatively easy, even if the area isn't know to predict where a gate camp or ships hanging around would be. No blobs using statistics? Make a choice to jump or...

Be even more sure by docking your ship in a station on the HS side of the gate. You can use a shuttle if one is available but for the lazy, like me I just leave my ship and jump through the gate in just my capsule. On the few times someone has been actually there I've had no problems warping away and then jumping back using zero. Then it's either wait or find another route.

Yep it can be a pain getting in an out of my ship and doing my own scouting but when tons of isk is at stake it's worth doing just to be safe. I will eventually train to better transport (cov-ops). But until then just scouting in a capsule seems to be working fine.
Fret Thiesant
The Scope
Gallente Federation
#110 - 2013-04-18 12:27:08 UTC
Yes it's stupidly easy to tank gate guns.

No you shouldn't go thru obvious pirate systems in a hauler.

Yes you should at least check your map first.

Should gate guns be buffex though? Probably yes. Now even if they were you still would of exploded, just keep that in mind.
darmwand
Center for Advanced Studies
Gallente Federation
#111 - 2013-04-18 12:27:41 UTC
Selene Nask wrote:
You can use a shuttle if one is available but for the lazy, like me I just leave my ship and jump through the gate in just my capsule.


If you have implants I would recommend using a rookie ship instead. I recently got podded because every now and then your pod won't land at zero on the gate but a few meters outside jump range. The time it takes to get in range may very well be enough for bad people to do horrible things to your capsule.

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Barrogh Habalu
Imperial Shipment
Amarr Empire
#112 - 2013-04-18 12:33:30 UTC  |  Edited by: Barrogh Habalu
Sentamon wrote:
Calling gate campers pirates is an insult to all real pirates out there.

Calling people who don't actually make living out of mugging others in space "pirates" is a strange thing to do either...

OT: Technically, those gate campers don't have it at "0% risk" as it's entirely possible for someone to simply come with superior force (be it numbers, using favourable mech or whatever).
Then, last time I checked, there are two major risk-makers in EVE:

1. Other people
2. You yourself

Trying to make risk out of static environmental objects (without player involvement, that's it) won't fly most of the time as predictable circumstances, once they are sufficiently analyzed (and given human nature, they will be) only make most of affairs "feasible" or "not feasible", but very rarely "risky".
l0rd carlos
the king asked me to guard the mountain
#113 - 2013-04-18 12:51:05 UTC
mwd-cloak trick and you would have been fine, mate :)

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Djana Libra
Deep Core Mining Inc.
Caldari State
#114 - 2013-04-18 13:06:13 UTC
well doesnt help if CCP would do anything for one simple reason:

If you make something idiot proof, a bigger idiot will rise.
Tarsas Phage
Sniggerdly
#115 - 2013-04-18 13:18:21 UTC
Beast of Revelations wrote:
Sentient Blade wrote:
If you walk into a large camp and get killed, so be it, but yes, for anything bigger than a cruiser, the gate guns are pretty ineffective.


I just checked. It was 3 CRUISERS. No other ships involved. No 'anything bigger than a cruiser.' No 'large gate camp.'

3 cruisers can instagank an industrial and get off scott free in a 0.4sec covered in sentry guns. Good job CCP.


You seem to be having trouble grasping a core game concept.
Solj RichPopolous
Silent Havok.
H A R D L I N E R S
#116 - 2013-04-18 14:03:54 UTC
TestAltignore
Doomheim
#117 - 2013-04-18 14:08:33 UTC
Idiot
Anunzi
Solace Corp
#118 - 2013-04-18 14:17:50 UTC
Djana Libra wrote:
well doesnt help if CCP would do anything for one simple reason:

If you make something idiot proof, a bigger idiot will rise.


Not empty quoting.

"It was the way she said it, Rimmer, to rhyme with scum"

March rabbit
Aliastra
Gallente Federation
#119 - 2013-04-18 14:19:23 UTC
darmwand wrote:
Selene Nask wrote:
You can use a shuttle if one is available but for the lazy, like me I just leave my ship and jump through the gate in just my capsule.


If you have implants I would recommend using a rookie ship instead. I recently got podded because every now and then your pod won't land at zero on the gate but a few meters outside jump range. The time it takes to get in range may very well be enough for bad people to do horrible things to your capsule.

i could be wrong for sure but if you press "jump" then after your ships comes from warp and stops it will move to gates and jump. And "grid loading timer" will still protect you from anything bad.

It would be great to know if i'm wrong here before i get some tasty lossmail Lol

The Mittani: "the inappropriate drunked joke"

darmwand
Center for Advanced Studies
Gallente Federation
#120 - 2013-04-18 14:30:09 UTC
March rabbit wrote:

i could be wrong for sure but if you press "jump" then after your ships comes from warp and stops it will move to gates and jump. And "grid loading timer" will still protect you from anything bad.


I don't know about the moving part (I assume it does) but when you're in a capsule and land slightly off the gate you will be moving very slowly, basically just asking to be popped Smile

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."