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EVE Online Fanfest 2013 Charity Tournament rules and format

First post
Author
CCP Gargant
C C P
C C P Alliance
#1 - 2013-04-17 15:34:47 UTC  |  Edited by: CCP Gargant
Here are the rules for the EVE Online Fanfest 2013 Charity Tournament:

Format/Rules:

Classification of a ‘player’ in this tournament

  • You may only participate as a player on one team regardless of how many EVE Online accounts you own.
  • Once you have a player character on a team, attempting to place another character on a second team will result in disqualification for both of those teams. For example, if you join team A with one of your accounts and then attempt to join Team B with a second account, both teams will be disqualified.
  • We expect a certain level of sportsmanship for a tournament of this nature and in order to ensure the integrity of the event strict rules must be applied. Please show respect for your fellow pilots by joining one team only. Players who are suspected of joining multiple teams to disrupt the tournament may be subject to administrative penalties including loss of access to their accounts


Single elimination format
  • This tournament format will be a standard single elimination format culminating in a best-of-3 match final.

  • Tournament Rules
  • This is a single-stage, single elimination tournament with 16 teams allowed to enter.
  • As a player, you may only participate on a single team, regardless of how many player-accounts you own.
  • Players are not allowed to move between teams once the team sign-ups close.
  • All entries will be decided via a silent auction.

  • Match Rules
  • Teams will field five pilots on the battlefield.
  • Fights are limited to 10 minutes. If a fight reaches time, it will be stopped and whichever team has the higher total points value will be declared winner. See "Victory Conditions", below.
  • If a fight is tied after 10 minutes, the next ship destroyed will end the match.
  • Intentional pod killing is NOT allowed and may result in the offender being punished.
  • The match simulation is taken as is. Teams are advised to spend the pre warp-in time to verify that their ships are completely operational.

  • Penalties
    A player found breaking any rules can be penalized to various degrees, depending on the severity of the offence. All penalties are incurred at the tournament organizer's discretion. Decisions are final. Penalties may be levied against a player or team and may include but are not limited to:
  • Points deduction
  • Reducing the offending ship(s) shield / armor / hull / capacitor to 50%
  • Involuntary moving of the offending ship(s)
  • Removal from the fight
  • Ban from competing for one or more matches.
  • Ban from competing for the remainder of the tournament, and/or any future tournaments.
  • The referees can call a match null and void or declare a result if they believe that one of the teams is not competing. This tournament is designed to showcase the talents of pilots and should be entertaining.

  • Place & Tactics
  • There are eight beacons in the system, which serve as start off points. Four beacons are marked for Team 1 and four marked for Team 2. Teams will be moved to the beacon of their captains choosing.
  • Once the word is given, teams warp in to the beacon at a range of their choosing, up to a maximum of 50 km. Team members are allowed to warp in at different ranges.
  • The arena will measure 125 km radius around the central beacon.
  • The host will begin a countdown. When the countdown ends, the host will break target locks of all ships in the arena.
  • If a player warps out/leaves the arena, his/her ship will be destroyed. This includes disconnection emergency warps. This rule is in effect before and during the match.
  • Warping within the arena is NOT allowed.
  • Dropping cargo containers or other anchorable items is NOT allowed. Dropping regular jettison containers is allowed.

  • The following restrictions are in place after teams warp to the arena beacon
  • Locking players before the match starts is NOT allowed.
  • Activating aggressive or targeted modules before the match starts is NOT allowed.
  • Launching drones before the match starts is NOT allowed.
  • Moving before the match starts is NOT allowed.
  • Boarding a ship during the match is not allowed.

  • Ships & Points
  • Each team has 50 points with which to select their ships.
  • Each team has 5 ships on the battlefield.
  • Teams may field no more than 3 of a given ship. This applies to specifically named ships only, and not ship hulls. For example, 3 Merlins and 2 Harpies would be legal.
  • Teams may field no more than 1 logistics ship.
  • Ship point values are as follows. Ship types not listed in the table are not allowed.
  • Battleship, Faction - 20
  • Marauder - 19
  • Battleship - 17
  • Black Ops Battleship - 17
  • Command Ship - 16
  • Strategic Cruiser – 16
  • Recon Ship – 14
  • Battlecruiser – 13
  • Logistics Cruiser - 13
  • Cruiser, Faction - 12
  • Heavy Assault Cruiser - 12
  • Heavy Interdictor – 12
  • Tech One Support Cruiser - 10
  • Non-Support Tech One Cruiser - 7
  • Bomber - 6
  • Electronic Attack Frigate - 5
  • Frigate, Faction - 4
  • Assault Frigate - 4
  • Interdictor - 3
  • Interceptor - 3
  • Destroyer - 3
  • Tech 1 Industrial Ships - 3
  • Frigate – 2

  • Fitting Restrictions
    All T1 and T2 modules are allowed, with the following exception:
  • All Remote Armor Repair modules and Remote Shield Transfer modules are NOT allowed, EXCEPT on ONE of EITHER a logistics ship, a strategic cruiser, Tech 1 Support Cruisers or Tech 1 Support Frigates.
  • All Energy Transfer modules are not allowed.
  • Faction, COSMOS, deadspace and officer modules are NOT allowed.
  • T1 Rigs are allowed. T2 Rigs are NOT allowed.
  • All T1 and T2 ammunition, missiles and charges are allowed. Faction ammunition, missiles and capacitor boosters are allowed.
  • [*] All drones are allowed, including Logistics drones. Augmented drones, which were previously...

    CCP Gargant | EVE Universe esports Coordinator