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TORNADO (pic released by CCP)

First post
Author
Dalloway Jones
Republic Military School
Minmatar Republic
#81 - 2011-10-21 21:36:01 UTC
Worpout wrote:
Dalloway Jones wrote:
And the new T3 battle cruisers for the other 3 races will be revealed in the coming weeks!

Oh pretty please let one of them be the Amarr Mentor! Such a cool looking design!


Tier 3, not tech 3 ^^

I'm looking foward to uber draek =D
torps + drake tank



I didn't say tech 3.
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#82 - 2011-10-21 21:42:52 UTC
Dalloway Jones wrote:
Worpout wrote:
Dalloway Jones wrote:
And the new T3 battle cruisers for the other 3 races will be revealed in the coming weeks!

Oh pretty please let one of them be the Amarr Mentor! Such a cool looking design!


Tier 3, not tech 3 ^^

I'm looking foward to uber draek =D
torps + drake tank



I didn't say tech 3.


but you did say T3 which means Tech 3 .
JollyRogerKitteh
Perkone
Caldari State
#83 - 2011-10-21 23:00:39 UTC
I like turtles. Also, i've been waiting for the t3 BC i knew it was inevitable. excited to see what they come up with.

"I've got an arm like a rocket, a cock like byramese python, and a mind like a scientist."

Tanya Powers
Doomheim
#84 - 2011-10-22 01:43:00 UTC
JollyRogerKitteh wrote:
I like turtles..


Probably the design of the next gallente BC Lol
Jaxon Grylls
Institute of Archaeology
#85 - 2011-10-22 11:56:01 UTC
Ciar Meara wrote:

PS the Oblivion looks nice ... (HINT HINT)



What? Looks like Sonic the Hedgehog to me, sorrry
Khors
Doomheim
#86 - 2011-10-22 12:40:14 UTC
You people sure know how to set yourselfs up for dissapointment.
Aeril Malkyre
Knights of the Ouroboros
#87 - 2011-10-24 13:40:50 UTC
Wylee Coyote wrote:
Actual CCP link with info on the tier 3s;

http://www.eveonline.com/devblog.asp?a=blog&nbid=3001

A little sad it's not a battleship, but I see their point in a crowded field of battleship hulls and providing wider availability.

But the capability to fit battleship guns on a battlecruiser is quite interesting. I'm sure I'm not the only one who has toyed with the idea of rigging a small ship with really big guns. Now here's something built for the task. Should be pretty awesome, can't wait to see the stats.
Aeril Malkyre
Knights of the Ouroboros
#88 - 2011-10-24 17:14:07 UTC
So, just to play the numbers for a moment.

The biggest drain from a large turret is powergrid. So a ship bonus is likely: 90% reduction in Large Projectile Turret module Powergrid usage. So following the Cyc to Cane progression, could expect a powergrid of somewhere around 1490. That would allow you to mount 8 800mm repeaters, with some skills, but not much else. Toss on a 10% Rate of Fire bonus, because Larges are slow as hell.

I would bet on an even slot layout, 8H/4M/4L, 8 turret/4 missile, to allow for armor or shield but not be greater than the other BC's at either. Adds to the glass cannon concept. Armor guys can aim for webbing and speed, shield guys can aim for tracking and damage. Might even bump the speed to 175 from the 165 standard, since the dev blog mentioned speed and distance tanking. A 4500 point even split on shield and armor would allow the pilot to go either way, but the 4 slots keeps it from out-tanking the Cyc or Cane.

Crunch all that out and it'd make one hell of a paper sniper. Thoughts?
Tanya Powers
Doomheim
#89 - 2011-10-24 18:10:00 UTC
Aeril Malkyre wrote:
Crunch all that out and it'd make one hell of a paper sniper. Thoughts?


Well "sniper", what is sniper in your definition in the current game?

If they're intended to shoot "from" 70/80km warp to point, re do same stuff until no red on gridd I gess the good welp arty cane fleet will rip them with no fear, since their sign radius will be smaller but same/better tank=easier to rep.

Alpha strikes? -maybe but the counters will found quickly and without numbers all I can think about this ship is that he will quicly become hangar queen or for other purpose than gank in high sec.

I can hardly imagine goons changing their 1400 arty maels or welp canes for those, since they're intended to have less tank than those mentioned before, a single commando of 10 bombers would face **** them and smack them in local, but wait and see.

I'm really curious about those but not in hope I'll find them so "yeah this stuff rocks in tha house" like when I've docked my last Brutix for my first Cane
Aeril Malkyre
Knights of the Ouroboros
#90 - 2011-10-25 18:09:04 UTC  |  Edited by: Aeril Malkyre
Courtesy of Ivan En'Vec over on this thead. A SiSi dump of the Tornado stats. The full thread has all the suspected changes for the Winter expansion.

The important things:
Large Projectile Turret CPU Need bonus
Large Projectile Turret Power Need Bonus
8/5/4, 8 turrets/0 missiles -> I was pretty close with 8/4/4. No missiles though, which is fine.

No drones
535 m3 cargo bay -> bigger than the other two
6 Targets, 60K range
170m sig radius -> Much smaller than either of the others, which is good

225 m/s -> Much faster than I thought they'd give it.

Armor: 2272
Shield: 2165
-> Much lower HP than I guessed, and sort of nonsensical having 5 mids but lower shields. But the difference isn't huge.

Overall, pretty badass.

[+] Tornado
[+|n] bcLargeProjectileTurretCPUNeedBonus
[+|n] bcLargeProjectileTurretPowerNeedBonus
[+|n] massFactor
[+|n] shipProjectileFalloffBonusBC2
[+|n] shipProjectileRofBonusBC1
[+] agility: 0.54
[+] armorEmDamageResonance: 0.4
[+] armorExplosiveDamageResonance: 0.9
[+] armorHP: 2272.0
[+] armorKineticDamageResonance: 0.75
[+] armorThermalDamageResonance: 0.65
[+] armorUniformity: 0.75
[+] baseWarpSpeed: 1.0
[+] bcLargeTurretCPU: 0.5
[+] bcLargeTurretPower: 0.05
[+] capacitorCapacity: 2700.0
[+] capacity: 535.0
[+] cpuLoad: 0
[+] cpuOutput: 380.0
[+] damage: 0
[+] droneBandwidth: 0
[+] droneCapacity: 0
[+] emDamageResonance: 1.0
[+] explosiveDamageResonance: 1.0
[+] fwLpKill: 200.0
[+] gfxBoosterID: 397.0
[+] heatAttenuationHi: 0.82
[+] heatAttenuationLow: 0.76
[+] heatAttenuationMed: 0.63
[+] heatCapacityHi: 100.0
[+] heatCapacityLow: 100.0
[+] heatCapacityMed: 100.0
[+] heatDissipationRateHi: 0.01
[+] heatDissipationRateLow: 0.01
[+] heatDissipationRateMed: 0.01
[+] heatGenerationMultiplier: 0.65
[+] hiSlots: 8.0
[+] hp: 2165.0
[+] kineticDamageResonance: 1.0
[+] launcherSlotsLeft: 0
[+] lowSlots: 4.0
[+] mainColor: 16777215.0
[+] mass: 11750000.0
[+] maxDirectionalVelocity: 2000.0
[+] maxLockedTargets: 6.0
[+] maxPassengers: 450.0
[+] maxTargetRange: 60000.0
[+] maxVelocity: 225.0
[+] medSlots: 5.0
[+] minTargetVelDmgMultiplier: 0.25
[+] powerLoad: 0
[+] powerOutput: 1000.0
[+] powerToSpeed: 1.0
[+] propulsionGraphicID: 397.0
[+] rechargeRate: 675000.0
[+] requiredSkill1: 3333.0
[+] requiredSkill1Level: 3.0
[+] requiredSkill2: 12099.0
[+] requiredSkill2Level: 3.0
[+] rigSize: 2.0
[+] rigSlots: 3.0
[+] scanGravimetricStrength: 0
[+] scanLadarStrength: 17.0
[+] scanMagnetometricStrength: 0
[+] scanRadarStrength: 0
[+] scanResolution: 250.0
[+] scanSpeed: 4500.0
[+] shieldCapacity: 2165.0
[+] shieldEmDamageResonance: 1.0
[+] shieldExplosiveDamageResonance: 0.5
[+] shieldKineticDamageResonance: 0.6
[+] shieldRechargeRate: 1400000.0
[+] shieldThermalDamageResonance: 0.8
[+] shieldUniformity: 0.75
[+] shipBonusBC1: -5.0
[+] shipBonusBC2: 10.0
[+] signatureRadius: 170.0
[+] structureUniformity: 0.75
[+] techLevel: 1.0
[+] thermalDamageResonance: 1.0
[+] turretSlotsLeft: 8.0
[+] typeColorScheme: 11342.0
[+] uniformity: 1.0
[+] upgradeCapacity: 400.0
[+] upgradeSlotsLeft: 3.0
[+] volume: 216000.0
[+] warpCapacitorNeed: 8.13e-07
[+] warpFactor: 0