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Counter to kiting Condor

Author
Mad Target
Doomheim
#1 - 2013-04-17 07:58:09 UTC
Hello everyone,

Let me start by saying i'm quite new here. I'm interested in FW and joined it yesterday. I believe Amarr need more numbers in the fight against Minmatar so i joined the golden fleets with lasers and stuff.

I tried running some novice plexes already and somehow everytime a kiting Condor would warp in and tackle me. I'm interested in fighting so I stayed the first time in my AB fit Punisher which was not fast enough and did not have the range to deal any damage. I died.
I came back with an Executioner (still AB fit, can't use MWD yet) and another kiting Condor appeared. I managed just to get out of disruptor range and warp off with my armor running low. I tried fitting beam lasers with radio ammo and still did not do much.

My fit is something like this:

Highs - 3x beams or pulse lasers
Mids - AB, web and scram
Lows - damage control, plate and a rep

Of course, there's the question of skillpoints too but it seems missiles have superior damage projection and they use target disruptors while kitting. What would you suggest to do if I'm solo and flying a T1 Amarr frigate?

I would rather stay but for now I just have to warp out before getting locked otherwise I simply die without even putting up a fight.
Any feedback appreciated!
ShahFluffers
Ice Fire Warriors
#2 - 2013-04-17 08:24:40 UTC
Trade in a web for a Sensor Dampener with a range script loaded in it. This mod can cut a ship's targeting range by 30 to 40%... which is something rather painful for ships that employ range tactics.

With a Sensor Damp applied a Condor has the choice of either getting close and risking getting scrammed (range and MWD speed are its only tank) or fly away.

ECM also frustrates Condors but will only work so well on ships that don't have a bonus specific to it.

Destroyers are another alternative too. I hear nice things about the Coercer when it has Tech 2 guns installed. Mmmmm... Scorch ammo.
Zappity
New Eden Tank Testing Services
#3 - 2013-04-17 08:46:33 UTC
As above. Someone will probably say 'slingshot' but that just isn't going to work in a plated Punisher against a Condor, especially with low skills.

Sometimes you just have to avoid the paper to your rock.

Zappity's Adventures for a taste of lowsec and nullsec.

Mad Target
Doomheim
#4 - 2013-04-17 09:43:02 UTC
Thanks, I'll give sensor damps a go. A destroyer might seem like an option for sure but I'd like to be able to counter a frigate in a frigate.
I'll be able to fit MWD soon. Hopefully that'll allow me to force them in to brawling range and hope for the best.
ROXGenghis
Perkone
Caldari State
#5 - 2013-04-17 14:09:42 UTC
Keep in mind that every ship setup has a hard counter. These Condors are carefully selecting their engagements accordingly. They see a slow, short-ranged frigate and they know they can safely kite it and kill it or escape 100% of the time. If you bring, say, a slicer they probably just won't engage you in the first place because the slicer has the range and speed to kill them. The trick is finding a ship with surprise factor that they will engage but will still give you a fighting chance.

BTW, a single unbonused damp will reduce a Condor's lock range to about 20 km, which is still enough for them to kite you.
Kahega Amielden
Rifterlings
#6 - 2013-04-17 14:45:09 UTC  |  Edited by: Kahega Amielden
If you have a MWD, then slingshot him

Otherwise, you have two options. If you're in the plex first, you can sit on the warpin with your AB active and wait. When he comes in, approach him and scram him as fast as you can. If you can get them held down before he burns out of range you will kill him. If he gets away, though, you probably won't get him. You can still try to slingshot, though, at this point, either to get a scram on him or break out of his point range.

The other option is to just not fight it.

Quote:
BTW, a single unbonused damp will reduce a Condor's lock range to about 20 km, which is still enough for them to kite you.


No it isn't. A Condor would have to be orbiting at around 15 to stay comfortably within 20km range during its orbit, which would be really easy to slingshot either out of lock range (thus allowing him to escape) or into scram range.
X Gallentius
Black Eagle1
#7 - 2013-04-17 16:46:32 UTC
A faster ship with a scram, and more dps. Which means every other T1 attack frigate.
Davion Falcon
Those Once Loyal
#8 - 2013-04-17 17:11:19 UTC
MWD scram web frigate. Be sure to chastise them in local for their cowardly ways.

Ruthlessness is the kindness of the wise. Never forgotten, never forgiven.

Shintoko Akahoshi
Center for Advanced Studies
Gallente Federation
#9 - 2013-04-17 20:55:09 UTC
Considering your skills, I wouldn't even try to counter with speed yet. A basic kiting Condor (i.e.: MWD II, not loaded down with speed mods, no Snakes) flown by someone with good skills can top 3.5km/s without overheating. You're just now thinking about being skilled enough for MWDs, so your own ships won't be nearly approaching that speed. You can compensate with tactics (slingshot, yo-yo, etc), but it's going to be an uphill battle.

I'd personally go for a destroyer if I were you. Fit for a decent tank and good damage projection. The Coercer and Dragoon can be fitted to do some serious harm to long range ships (think small focused pulse lasers, or maybe small focused beams, though beams will often require tracking help). Keep in mind that a kiting Condor doesn't exactly have massive damage, while an 8 turret Coercer only needs to get one solid hit to really hurt something.

Bio and writing

(Nothing I say is indicative of corporate policy unless otherwise stated)

Kahega Amielden
Rifterlings
#10 - 2013-04-17 21:10:57 UTC
Quote:
Considering your skills, I wouldn't even try to counter with speed yet. A basic kiting Condor (i.e.: MWD II, not loaded down with speed mods, no Snakes) flown by someone with good skills can top 3.5km/s without overheating. You're just now thinking about being skilled enough for MWDs, so your own ships won't be nearly approaching that speed. You can compensate with tactics (slingshot, yo-yo, etc), but it's going to be an uphill battle.

I'd personally go for a destroyer if I were you. Fit for a decent tank and good damage projection. The Coercer and Dragoon can be fitted to do some serious harm to long range ships (think small focused pulse lasers, or maybe small focused beams, though beams will often require tracking help). Keep in mind that a kiting Condor doesn't exactly have massive damage, while an 8 turret Coercer only needs to get one solid hit to really hurt something.


Getting navigation skills up is really really easy and should be done really, really soon. That's not going to be a problem. Further, you don't need to be going as fast as the condor, just a substantial percent as fast so that you can slingshot him.

Pulse lasers are a very risky idea. They top out around ~20km and do virtually zero damage beyond that, and a kiting Condor comfortably point out to 28. Furthermore, the type of person who flies a damping LM condor is very likely to be the type of person who runs with loki links, giving them more speed and >30km range. Also, if he has damps, you won't lock to 20km, and if he has TDs, you won't hit to 20km.

Drones are the only reasonable option here, and even then you won't kill him, you'll just force him off due to a failure to lock him.


With regards to beam lasers: a MWDing frigate at ~25km is not hard to track. Heavily tracking-bonused beam lasers will not have tracking problems. You still won't hit due to lollockrange/TDs, but you will track fine.
GavinGoodrich
Perkone
Caldari State
#11 - 2013-04-17 22:19:16 UTC
^goin with the guy regarding hard counters and condor pilots picking fights.

Guys that kite often have more experience, and will usually know which fights to pick, and which not to.

You can avoid getting running into these situations by scouting out a plex before entering it, and "beat them inside." Once inside before they are, you both start at 0, and typically have a good chance of getting the web/scam/neut on 'em before they can pull range.

Most kiter pilots are relying on their orbit command to do the dirty work, so changing alignments, pulsing your ab/mwd in one direction then rapidly changing direction with a sudden overheat, etc etc are all methods that often work if the pilot doesn't catch on too early.

Kiter dps is typically lower, due to the range advantage. So stay calm. Chances are, if you're caught, you'll have multiple chances to slingshot 'em around a few times to get tackle or get out. If you don't get 'em by the third or fourth try, focus on getting your pod out after that. You've run into a good enough pilot that's probably gonna hold on to you, or has t3 links helping 'em out.

Haaaaaalp my head's on fire

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#12 - 2013-04-17 22:28:18 UTC
I'm in the uni so I'm not allowed in FW but is there a rule that you're only allowed to fly that particular faction's ships depending on what militia you're in?

If so how so pirate ships fit in?
GavinGoodrich
Perkone
Caldari State
#13 - 2013-04-17 22:37:07 UTC
Tsukino Stareine wrote:
I'm in the uni so I'm not allowed in FW but is there a rule that you're only allowed to fly that particular faction's ships depending on what militia you're in?

If so how so pirate ships fit in?


Anyone can fly any ship they want. They just need the skills and the resources to get it (isk)

Haaaaaalp my head's on fire

Zappity
New Eden Tank Testing Services
#14 - 2013-04-17 22:44:32 UTC
Tsukino Stareine wrote:
I'm in the uni so I'm not allowed in FW but is there a rule that you're only allowed to fly that particular faction's ships depending on what militia you're in?

If so how so pirate ships fit in?


The best thing you can do next time you log on is leave the uni and join a FW corp. Why does practically every E-UNI post say that they 'aren't allowed to do something'? Isn't the whole point of EVE that you CAN do interesting stuff? I am starting to understand the poor reputation they are getting.

FW is easily one of the best places to learn small-scale PvP (not just press F1 in a blob). Anyway, I was killed by a unista in a FW plex just last night. Big smile A good fight, very close.

Zappity's Adventures for a taste of lowsec and nullsec.

Ginger Barbarella
#15 - 2013-04-17 23:32:36 UTC
Zappity wrote:
Tsukino Stareine wrote:
I'm in the uni so I'm not allowed in FW but is there a rule that you're only allowed to fly that particular faction's ships depending on what militia you're in?

If so how so pirate ships fit in?


The best thing you can do next time you log on is leave the uni and join a FW corp.


This. Get out of Eve Uni and learn what combat really means around here.

"Blow it all on Quafe and strippers." --- Sorlac

IbanezLaney
The Church of Awesome
#16 - 2013-04-18 00:13:49 UTC
Tsukino Stareine wrote:
I'm in the uni so I'm not allowed in FW but is there a rule that you're only allowed to fly that particular faction's ships depending on what militia you're in?

If so how so pirate ships fit in?



You can fly anything - but leave uni if they are telling you what to do with a subscription that you pay for.

If they are paying for it or giving you a plex each month for the toon - then maybe listen to them.
Taoist Dragon
Okata Syndicate
#17 - 2013-04-18 02:12:07 UTC
IbanezLaney wrote:
Tsukino Stareine wrote:
I'm in the uni so I'm not allowed in FW but is there a rule that you're only allowed to fly that particular faction's ships depending on what militia you're in?

If so how so pirate ships fit in?



You can fly anything - but leave uni if they are telling you what to do with a subscription that you pay for.

If they are paying for it or giving you a plex each month for the toon - then maybe listen to them.



NOOOOO! Don't listen to the UNI!!

They are evil mind controlling overlords who are destroying pvp in eve!!!!!!!!!

On a side note. Come join us. We fly whatever the hell we like and get blown up lots. But at least we have FUN Twisted

That is the Way, the Tao.

Balance is everything.

2manno Asp
Death By Design
#18 - 2013-04-18 02:22:39 UTC
Mad Target wrote:
Hello everyone,

Let me start by saying i'm quite new here. I'm interested in FW and joined it yesterday. I believe Amarr need more numbers in the fight against Minmatar so i joined the golden fleets with lasers and stuff.

I tried running some novice plexes already and somehow everytime a kiting Condor would warp in and tackle me. I'm interested in fighting so I stayed the first time in my AB fit Punisher which was not fast enough and did not have the range to deal any damage. I died.
I came back with an Executioner (still AB fit, can't use MWD yet) and another kiting Condor appeared. I managed just to get out of disruptor range and warp off with my armor running low. I tried fitting beam lasers with radio ammo and still did not do much.

My fit is something like this:

Highs - 3x beams or pulse lasers
Mids - AB, web and scram
Lows - damage control, plate and a rep

Of course, there's the question of skillpoints too but it seems missiles have superior damage projection and they use target disruptors while kitting. What would you suggest to do if I'm solo and flying a T1 Amarr frigate?

I would rather stay but for now I just have to warp out before getting locked otherwise I simply die without even putting up a fight.
Any feedback appreciated!


in the current meta, i suggest you stop training turret based ships immediately. that means dropping your amarr skill plan now.

train anything that shoots missles. caldari is obvious, minmatar have some good missle boats too.

the hardest counter to a td ship or damp ship, is a missle boat. they almost all have very long lock ranges and are immune to td's. also, if damped or even full-out jammed, you can always load auto-targeting missles.

i suggest a lm fit kestrel. load up caldari navy mjolnir missles and let them fly. if he's lightly tanked as your experience suggests, 2-3 volleys will put him on the pod express.
Ningishzida
Proxima Fleet Systems
#19 - 2013-04-18 06:08:17 UTC
MWD, scram, web, MASB slasher.


Set up at range and hide the MWD by reducing max-speed and make him think you're AB fit. Watch him burn in (lolol, ab frig here i come), when he's approaching targeting range, heat all the things and set speed back to max. \o/

Tackle, kill, coffee break.
Mad Target
Doomheim
#20 - 2013-04-18 06:23:05 UTC
2manno Asp wrote:
Mad Target wrote:
Hello everyone,

Let me start by saying i'm quite new here. I'm interested in FW and joined it yesterday. I believe Amarr need more numbers in the fight against Minmatar so i joined the golden fleets with lasers and stuff.

I tried running some novice plexes already and somehow everytime a kiting Condor would warp in and tackle me. I'm interested in fighting so I stayed the first time in my AB fit Punisher which was not fast enough and did not have the range to deal any damage. I died.
I came back with an Executioner (still AB fit, can't use MWD yet) and another kiting Condor appeared. I managed just to get out of disruptor range and warp off with my armor running low. I tried fitting beam lasers with radio ammo and still did not do much.

My fit is something like this:

Highs - 3x beams or pulse lasers
Mids - AB, web and scram
Lows - damage control, plate and a rep

Of course, there's the question of skillpoints too but it seems missiles have superior damage projection and they use target disruptors while kitting. What would you suggest to do if I'm solo and flying a T1 Amarr frigate?

I would rather stay but for now I just have to warp out before getting locked otherwise I simply die without even putting up a fight.
Any feedback appreciated!


in the current meta, i suggest you stop training turret based ships immediately. that means dropping your amarr skill plan now.

train anything that shoots missles. caldari is obvious, minmatar have some good missle boats too.

the hardest counter to a td ship or damp ship, is a missle boat. they almost all have very long lock ranges and are immune to td's. also, if damped or even full-out jammed, you can always load auto-targeting missles.

i suggest a lm fit kestrel. load up caldari navy mjolnir missles and let them fly. if he's lightly tanked as your experience suggests, 2-3 volleys will put him on the pod express.


Want to thank everyone for advice and feedback! Did not expect to get this much of it. However the post above is a bit sad. I don't want to train for caldari or minmatar... I like to fight for Amarr and use lasers as my primary weapon. I will probably start flying slicers when i get more isk and skills and i will definitely give coercer a go.
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