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Player Features and Ideas Discussion

 
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[Odyssey] Cruise Missiles

First post First post
Author
ArmEagle Kusoni
Knights of Nii
The 20 Minuters
#141 - 2013-04-16 18:57:09 UTC
You should read (part of) this free scifi book on Wattpad: http://www.wattpad.com/931259-fall-of-the-terran-empire-traci-ganner-series-book?p=4

Read the third paragraph on that page:
Quote:
Each missile had a maximum engine range of about four hundred thousand kilometers, after which its main thrusters would exhaust the onboard fuel. Once that happened the missile would continue on its last trajectory until it ranged in on its target. If it survived to reach tactical range, its tactical thrusters would attempt to make adjustments in order to get as close as possible to an evading enemy before detonating.


Now, the distances in that setting are way higher than here. But I found the idea of a main stage for most of the distance, towards a set point in space, and a tactical stage that then tries to get close to the target quite nice. It's like current day AA missiles. And with that much more like turrets that need targeting computers.
Morrigan LeSante
Perkone
Caldari State
#142 - 2013-04-16 19:11:22 UTC  |  Edited by: Morrigan LeSante
Liang Nuren wrote:
These changes look extremely promising, but I have to confess that my excitement level spiked high enough that it rang the "may be OP" bell in my head.

-Liang


So it's not just me. I was mooting that the 15% mentioned in other threads risked being OTT (in PvE).

30%....on a properly fit CNR is going to be nothing short of hilarious.


I'm not sure it enough for PvP, but certainly for PvE the raven pilots are going to be laughing their way to the bank.

Edit: Don't get me wrong I like it but....damnit, it's a BIG boost.
Ranger 1
Ranger Corp
Vae. Victis.
#143 - 2013-04-16 19:19:15 UTC
Morrigan LeSante wrote:
Liang Nuren wrote:
These changes look extremely promising, but I have to confess that my excitement level spiked high enough that it rang the "may be OP" bell in my head.

-Liang


So it's not just me. I was mooting that the 15% mentioned in other threads risked being OTT (in PvE).

30%....on a properly fit CNR is going to be nothing short of hilarious.


I'm not sure it enough for PvP, but certainly for PvE the raven pilots are going to be laughing their way to the bank.

Edit: Don't get me wrong I like it but....damnit, it's a BIG boost.

I suppose to compensate they could take away your drone bay. Big smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Morrigan LeSante
Perkone
Caldari State
#144 - 2013-04-16 19:20:55 UTC  |  Edited by: Morrigan LeSante
Ranger 1 wrote:
Morrigan LeSante wrote:
Liang Nuren wrote:
These changes look extremely promising, but I have to confess that my excitement level spiked high enough that it rang the "may be OP" bell in my head.

-Liang


So it's not just me. I was mooting that the 15% mentioned in other threads risked being OTT (in PvE).

30%....on a properly fit CNR is going to be nothing short of hilarious.


I'm not sure it enough for PvP, but certainly for PvE the raven pilots are going to be laughing their way to the bank.

Edit: Don't get me wrong I like it but....damnit, it's a BIG boost.

I suppose to compensate they could take away your drone bay. Big smile


Drone bay is really good for pushing EFT warrior numbers up Blink
MeBiatch
GRR GOONS
#145 - 2013-04-16 19:21:04 UTC
ok seems cruise are now fixed (though firewall still seems to be a problem)

now for torps...

i am thinking instead of velocity they need more flight time

as they should not be able to catch up with faster ships...

also they need thier explosion radius reduced and velocity increased so that they can hit ships bc and up...

and then cuss you just boosted torps you need to reduce the bonus on stleath bombers or else they would be uber op.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Warde Guildencrantz
Caldari Provisions
Caldari State
#146 - 2013-04-16 19:29:33 UTC  |  Edited by: Warde Guildencrantz
to be honest i would say increase the velocity even more and decrease the flight time to 10 seconds.

The biggest issue with cruises is the huge flight time from long ranges. These missiles should be extremely fast considering they are meant to cover long distances.

But if you didnt do this, I wouldn't mind. 14 second flight time is much better than the old 20 seconds.

MeBiatch wrote:
ok seems cruise are now fixed (though firewall still seems to be a problem)

now for torps...

i am thinking instead of velocity they need more flight time

as they should not be able to catch up with faster ships...

also they need thier explosion radius reduced and velocity increased so that they can hit ships bc and up...

and then cuss you just boosted torps you need to reduce the bonus on stleath bombers or else they would be uber op.



missiles not catching up to ships is absurd, their primary function as a weapon is to hit their target, so the fact that only the fastest frigates can outrun missiles makes complete sense.

Moreover, even if you do get hit by it going 4000m/s compared to the missile's 4700m/s, you would barely take damage.

Also, you can outrun missiles even if they travel faster than you, you just have to not let it reach you before its flight time is up.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Ranger 1
Ranger Corp
Vae. Victis.
#147 - 2013-04-16 19:30:34 UTC
Morrigan LeSante wrote:
Ranger 1 wrote:
Morrigan LeSante wrote:
Liang Nuren wrote:
These changes look extremely promising, but I have to confess that my excitement level spiked high enough that it rang the "may be OP" bell in my head.

-Liang


So it's not just me. I was mooting that the 15% mentioned in other threads risked being OTT (in PvE).

30%....on a properly fit CNR is going to be nothing short of hilarious.


I'm not sure it enough for PvP, but certainly for PvE the raven pilots are going to be laughing their way to the bank.

Edit: Don't get me wrong I like it but....damnit, it's a BIG boost.

I suppose to compensate they could take away your drone bay. Big smile


Done bay is really good for pushing EFT warrior numbers up Blink

I was thinking more about the forum comedy that would generate.

"Great, now my Raven rocks in missions... unless there are frigates and cruisers... which eat me alive and there isn't a thing I can do about them."

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

FT Diomedes
The Graduates
#148 - 2013-04-16 19:32:23 UTC
CCP Fozzie wrote:
Destoya wrote:
Seems like a very big buff and a significant step towards making cruises viable weapons outside of L4 missions

I do already have some concerns over the relative strength of the turtle-tanking Golem teams that have been used very frequently in the past alliance tournaments and the SCL, but if we can see people start to use fleet comps like ravens or navy scorpions in "real EVE" the benefits far outweigh a change in the AT meta


We're not going to ignore the effect this has on the AT meta, don't worry.


Please don't balance the game around the artificial AT environment, the AT rules can be adjusted to control the AT.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Ranger 1
Ranger Corp
Vae. Victis.
#149 - 2013-04-16 19:33:35 UTC
FT Diomedes wrote:
CCP Fozzie wrote:
Destoya wrote:
Seems like a very big buff and a significant step towards making cruises viable weapons outside of L4 missions

I do already have some concerns over the relative strength of the turtle-tanking Golem teams that have been used very frequently in the past alliance tournaments and the SCL, but if we can see people start to use fleet comps like ravens or navy scorpions in "real EVE" the benefits far outweigh a change in the AT meta


We're not going to ignore the effect this has on the AT meta, don't worry.


Please don't balance the game around the artificial AT environment, the AT rules can be adjusted to control the AT.

I think that's exactly what he is implying.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Morrigan LeSante
Perkone
Caldari State
#150 - 2013-04-16 19:36:48 UTC
Ranger 1 wrote:
Morrigan LeSante wrote:
Ranger 1 wrote:
Morrigan LeSante wrote:
Liang Nuren wrote:
These changes look extremely promising, but I have to confess that my excitement level spiked high enough that it rang the "may be OP" bell in my head.

-Liang


So it's not just me. I was mooting that the 15% mentioned in other threads risked being OTT (in PvE).

30%....on a properly fit CNR is going to be nothing short of hilarious.


I'm not sure it enough for PvP, but certainly for PvE the raven pilots are going to be laughing their way to the bank.

Edit: Don't get me wrong I like it but....damnit, it's a BIG boost.

I suppose to compensate they could take away your drone bay. Big smile


Done bay is really good for pushing EFT warrior numbers up Blink

I was thinking more about the forum comedy that would generate.

"Great, now my Raven rocks in missions... unless there are frigates and cruisers... which eat me alive and there isn't a thing I can do about them."


Ah. I've discovered the hilarity of precision missiles.

I now use my drone bay as a GIANT beer cooler.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#151 - 2013-04-16 19:38:26 UTC
Ranger 1 wrote:
Morrigan LeSante wrote:
Ranger 1 wrote:
Morrigan LeSante wrote:
Liang Nuren wrote:
These changes look extremely promising, but I have to confess that my excitement level spiked high enough that it rang the "may be OP" bell in my head.

-Liang


So it's not just me. I was mooting that the 15% mentioned in other threads risked being OTT (in PvE).

30%....on a properly fit CNR is going to be nothing short of hilarious.


I'm not sure it enough for PvP, but certainly for PvE the raven pilots are going to be laughing their way to the bank.

Edit: Don't get me wrong I like it but....damnit, it's a BIG boost.

I suppose to compensate they could take away your drone bay. Big smile


Done bay is really good for pushing EFT warrior numbers up Blink

I was thinking more about the forum comedy that would generate.

"Great, now my Raven rocks in missions... unless there are frigates and cruisers... which eat me alive and there isn't a thing I can do about them."


It wouldn't produce such comments, as they would just load precisions and kill them in a few volleys ;D
Ranger 1
Ranger Corp
Vae. Victis.
#152 - 2013-04-16 19:44:46 UTC
I never found Precision Cruise to be all that effective against frigates.

Then again, it's been a looooong time since I did missions, especially with missile BS.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Morrigan LeSante
Perkone
Caldari State
#153 - 2013-04-16 19:45:52 UTC
They got a healthy buff recently
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#154 - 2013-04-16 19:47:32 UTC
And they are pretty ok tbh. They do work and it's reasonable to switch to them in a lot of cases. With 30% moar dmg, they will be able to kill even the nastiest mission frig in 2 volley's I would guess.
jiaulina
State War Academy
Caldari State
#155 - 2013-04-16 20:11:46 UTC
wonderful, putting the raven back into the PVP scene!
now i have to see torps getting a slight explosion velocity buff or smaller explo radius and i can get drunk.
♥ you Rise Blink
Arec Bardwin
#156 - 2013-04-16 20:12:32 UTC
While you are at it; could you PLEASE reduce the cycle time of target painters, and adjust cap use accordingly?
Little Dragon Khamez
Guardians of the Underworld
#157 - 2013-04-16 20:17:59 UTC
MainDrain wrote:
Caitlyn Tufy wrote:
Righty, one by one:

5% increased rate of fire for all Cruise Missile Launchers
25% increase in base damage for all Cruise Missiles


Way more than I expected, tbh. Only problem I see: Rof means a rof bonused ship will go through cargo even faster and missiles are pretty large to carry around in the first place. Perhaps consider reducing the size of missiles?



Figure that has to be a key comment, with the Rate of Fire increasing its got to be a must to reduce the size, as well as the mineral requirements for building them. It shouldnt become more expensive (albeit slightly) to kill a target as a result of these changes, it should remain identical.


Everything has to get more expensive these days, ccp are desperately trying to build more isk sinks into the game in order to rebalance the economy. It also means that mission rewards are slightly nerfed as it costs more to kill rats making the remaining isk more precious.

Dumbing down of Eve Online will result in it's destruction...

Marcus Walkuris
Aww yeahhh
#158 - 2013-04-16 20:39:45 UTC
I don't quite get all the cheering people.
Now at the bright side it has been mentioned that there will be more options added to improve explosion velocity/lower explosion radius in "the future".
But Large missiles being used mostly for PvE what will this add?
More then anything faster BS killing potential and this category in and of itself is not the mayor chunk dictating mission completion time.
30% increased damage yesh hello hurray, but the 10% decrease in "tracking" is only going to grow exponentially when sig radius go smaller.
Okay elite cruisers and frigs is what you have drones for, but in the end drones rly don't do that much dps without a dedicated hull, rather fragile too... Especially with the wonderful new AI in combination with elite rats and hitting return means MWD away in a straight line getting them single shot.
Bottom line 2 steps forward 1 step backward, but that one step backward... The unmodified difference in applied damage through "tracking penalties" against anything but an abandoned BS....
Kinda scary, no Im not a number cruncher but the "BIGGER" problem concerning Cruise missiles actually took a step backward looking at it by itself, since the dps buff was plain horribly overdue independent of tracking.

Dunkler Imperator
Imperial Academy
Amarr Empire
#159 - 2013-04-16 20:42:03 UTC
could you please take a look at f.o.f missiles while you are at it?

Right now there is next to no reason to use them except for lol fit's.
Daneel Trevize
Give my 11percent back
#160 - 2013-04-16 20:48:31 UTC
Marcus Walkuris wrote:
I don't quite get all the cheering people.
Now at the bright side it has been mentioned that there will be more options added to improve explosion velocity/lower explosion radius in "the future".
But Large missiles being used mostly for PvE what will this add?
More then anything faster BS killing potential and this category in and of itself is not the mayor chunk dictating mission completion time.
30% increased damage yesh hello hurray, but the 10% decrease in "tracking" is only going to grow exponentially when sig radius go smaller.
Okay elite cruisers and frigs is what you have drones for, but in the end drones rly don't do that much dps without a dedicated hull, rather fragile too... Especially with the wonderful new AI in combination with elite rats and hitting return means MWD away in a straight line getting them single shot.
Bottom line 2 steps forward 1 step backward, but that one step backward... The unmodified difference in applied damage through "tracking penalties" against anything but an abandoned BS....
Kinda scary, no Im not a number cruncher but the "BIGGER" problem concerning Cruise missiles actually took a step backward looking at it by itself, since the dps buff was plain horribly overdue independent of tracking.

Breaking news: we don't balance modules in this PvP game around their effect in PvE. That tail doesn't wag this dog. As examples of where PvE rates might get plain nerfed for the benefit of the game, see recent HM nerf, upcoming TE nerf (that probably should be a Mach+tier3 BCs nerf).