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[Odyssey] Cruise Missiles

First post First post
Author
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#281 - 2013-04-17 14:01:21 UTC
Tub Chil wrote:
Also it's very ironic that CCP rebalanced heavy missiles so that they match DPS of long range turrets and now gives cruise missiles 2x damage of large long turrets


mm... its damage does seem a bit much and doesn't really address the main problem of cruise missiles...

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Bucca Zerodyme
Good For Nothing Corporation
#282 - 2013-04-17 14:05:34 UTC
Jonas Sukarala wrote:
Tub Chil wrote:
Also it's very ironic that CCP rebalanced heavy missiles so that they match DPS of long range turrets and now gives cruise missiles 2x damage of large long turrets


mm... its damage does seem a bit much and doesn't really address the main problem of cruise missiles...


I agree with your statement, Cruise Fury did always good DPS, but it was to hard to apply this damage, even harder in PvP.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#283 - 2013-04-17 14:13:26 UTC
Bucca Zerodyme wrote:
Jonas Sukarala wrote:
Tub Chil wrote:
Also it's very ironic that CCP rebalanced heavy missiles so that they match DPS of long range turrets and now gives cruise missiles 2x damage of large long turrets


mm... its damage does seem a bit much and doesn't really address the main problem of cruise missiles...


I agree with your statement, Cruise Fury did always good DPS, but it was to hard to apply this damage, even harder in PvP.


And by the sounds of it these will obsolete the current torps with similar stats besides the extra range how is this fixing anything?

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#284 - 2013-04-17 14:19:06 UTC
Jonas Sukarala wrote:
And by the sounds of it these will obsolete the current torps with similar stats besides the extra range how is this fixing anything?


You're arguing that "Cruise isn't fixed because torps haven't been changed" and you're assuming that it's impossible that torps will be changed, even though CCP has stated that they will be looked at.

Why is always the Caldari State pilots that make these terrible posts? Ugh
Naomi Knight
Ministry of War
Amarr Empire
#285 - 2013-04-17 14:20:28 UTC
Gypsio III wrote:
Jonas Sukarala wrote:
And by the sounds of it these will obsolete the current torps with similar stats besides the extra range how is this fixing anything?



Why is always the Caldari State pilots that make these terrible posts? Ugh

actually these are mainly minmatar spies, just look at matar bs topic
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#286 - 2013-04-17 14:23:45 UTC
Naomi Knight wrote:
Gypsio III wrote:
Jonas Sukarala wrote:
And by the sounds of it these will obsolete the current torps with similar stats besides the extra range how is this fixing anything?



Why is always the Caldari State pilots that make these terrible posts? Ugh

actually these are mainly minmatar spies, just look at matar bs topic


Lol

Actually I think I'm being unfair to the State, it's just Jonas. In the Caldari BS thread he's complaining that the Scorpion has three bonuses, in blissful ignorance that the current Domi has three, the future Domi has four and the Scorpion actually has five.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#287 - 2013-04-17 14:25:04 UTC
SMT008 wrote:
CCP Rise, as the owner of 2 Caldari pilots with over 12M SP in missiles on one of them, I like those changes very much as they even go beyond my wildest dreams !

With those changes, I think we'll start seeing more Typhoon/Raven fleet concepts, which is great of course as it brings diversity Cool

Once torps are fixed, I think we can safely say "Large Missiles are fixed".



You must have pretty crap dreams if you're getting excited over this. It's pretty much fail IMHO.

Plus ça change, plus c'est la même chose

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#288 - 2013-04-17 14:28:47 UTC
Ranger 1 wrote:
Personally I'd still like to see missiles that are still in flight when their target is destroyed auto switch to the next target you have locked up. Of course they might not have the range left to make it to that target, but it would mean that a lot of those "wasted" volleys would still do some good... leaving the initial travel time delay as the main drawback to long range missile use.

Obviously this would be a very powerful change and would have to be carefully considered. Especially since it would likely mean that a missile boat could simply leave his missile launchers on during a fight, and as long as he had targets locked (and in the order he wanted them) he would be constantly spewing out effective damage.


Absolutely this x Infinity.

Why this hasn't been implemented already I have no idea. It's the most ******** aspect of missile use. Are you really trying to tell me that these super intelligent missiles with super intelligent guidance systems can't be retasked when in flight? We can do that with Cruise Missiles in real life FFS - there's no excuse for not having it in game.

Plus ça change, plus c'est la même chose

Bucca Zerodyme
Good For Nothing Corporation
#289 - 2013-04-17 14:33:35 UTC
Gypsio III wrote:
Jonas Sukarala wrote:
And by the sounds of it these will obsolete the current torps with similar stats besides the extra range how is this fixing anything?


You're arguing that "Cruise isn't fixed because torps haven't been changed" and you're assuming that it's impossible that torps will be changed, even though CCP has stated that they will be looked at.

Why is always the Caldari State pilots that make these terrible posts? Ugh


Im sry but i cant image CCP to buff torps.
If you buff the dmg torps can out DPS anything if they can hit for 100%.
if you buff range, then its easy to reach 45KM+ [well if you have all range Skills at 5 and Cadari BS at 5, you could reach 60KM maybe?]
If you buff explosion velocity, it will be "too easy" to apply more DPS.

My guess is:
- CCP will increase the range about 25%, which is good for PvE [but not that great, it need atleast 50%], but almost useless in PvP
- CPP will increase dmg by 10%, which is not the issue with torps
- CCP will nerf something again, cant guess that it will be
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#290 - 2013-04-17 15:01:15 UTC  |  Edited by: Jonas Sukarala
CCP Rise
I would suggest for Cruises
- nerf the ROF of cruises and increase damage so they do similar damage as arties
-nerf flight time in exchange for more velocity
-nerf range

For torps
- increase explosion velocity
-nerf ROF torps can do plenty of damage just need better tracking is all
-nerf torp range by 2km


P.s nerf rockets and HAMS whilst you're at it they have twice the range they ought too for there size.
TD changes to missiles anytime soon perhaps?

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Funky Lazers
Funk Freakers
#291 - 2013-04-17 15:07:56 UTC
There are 2 things Torps should have buffed: Range via velocity and reduced size so you can load more.

You should have at least 30-40 torps in your launcher. Compared to other short range weapons 20 torps is a very small amount.
ACs have 120 rounds and 3x faster rate of fire, so if you compare the fair sizes it will be 40 projectiles vs 20 torps.
Blasers have 80 rounds and 2x faster rate of fire, again 40.

As for the range, it is obvious Torps need more range since they have enough drawbacks already.

Whatever.

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#292 - 2013-04-17 15:11:31 UTC
Jonas Sukarala wrote:
CCP Rise
I would suggest for Cruises
- nerf the ROF of cruises and increase damage so they do similar damage as arties
-nerf flight time in exchange for more velocity
-nerf range

For torps
- increase explosion velocity
-nerf ROF torps can do plenty of damage just need better tracking is all
-nerf torp range by 2km


P.s nerf rockets and HAMS whilst you're at it they have twice the range they ought too for there size.
TD changes to missiles anytime soon perhaps?


No offence, but stupid post is stupid. In your order:

Cruise ROF is fine - leave it alone
Increased velocity in exchange for decreased range may be OK, but I don't want range nerfed too hard. I like being able to project 1000 DPS over 100 KM.
Do not nerf range in general. Leave it alone.

I agree that Torps should have increased velocity
Do not nerf ROF - leave it alone
Do not nerf range - this is the stupidest suggestion in your entire post. Torp range is already completely ****. It should be increased to match that of Stealth Bombers IMHO.

Plus ça change, plus c'est la même chose

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#293 - 2013-04-17 15:12:25 UTC
Funky Lazers wrote:
There are 2 things Torps should have buffed: Range via velocity and reduced size so you can load more.

You should have at least 30-40 torps in your launcher. Compared to other short range weapons 20 torps is a very small amount.
ACs have 120 rounds and 3x faster rate of fire, so if you compare the fair sizes it will be 40 projectiles vs 20 torps.
Blasers have 80 rounds and 2x faster rate of fire, again 40.

As for the range, it is obvious Torps need more range since they have enough drawbacks already.


What he said.

Plus ça change, plus c'est la même chose

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#294 - 2013-04-17 15:14:36 UTC
John Ratcliffe wrote:
Jonas Sukarala wrote:
CCP Rise
I would suggest for Cruises
- nerf the ROF of cruises and increase damage so they do similar damage as arties
-nerf flight time in exchange for more velocity
-nerf range

For torps
- increase explosion velocity
-nerf ROF torps can do plenty of damage just need better tracking is all
-nerf torp range by 2km


P.s nerf rockets and HAMS whilst you're at it they have twice the range they ought too for there size.
TD changes to missiles anytime soon perhaps?


No offence, but stupid post is stupid. In your order:

Cruise ROF is fine - leave it alone
Increased velocity in exchange for decreased range may be OK, but I don't want range nerfed too hard. I like being able to project 1000 DPS over 100 KM.
Do not nerf range in general. Leave it alone.

I agree that Torps should have increased velocity
Do not nerf ROF - leave it alone
Do not nerf range - this is the stupidest suggestion in your entire post. Torp range is already completely ****. It should be increased to match that of Stealth Bombers IMHO.


do you not realise how OP it is if cruises and torps can do as much damage if not more than blasterboats do with their tiny range where is the balance there?

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#295 - 2013-04-17 15:14:59 UTC
Bucca Zerodyme wrote:
If you buff the dmg torps can out DPS anything if they can hit for 100%.


As far as missiles are concerned, they take the longest time to train for, so obviously they should do the most damage.

Quote:
if you buff range, then its easy to reach 45KM+ [well if you have all range Skills at 5 and Cadari BS at 5, you could reach 60KM maybe?]

And? 45KM is a nice range for Torps. That's what their range should be increased to as far as a Golem is concerned.

[quote]If you buff explosion velocity, it will be "too easy" to apply more DPS.


Again - and? What's the problem with that?

Plus ça change, plus c'est la même chose

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#296 - 2013-04-17 15:16:42 UTC
Jonas Sukarala wrote:

do you not realise how OP it is if cruises and torps can do as much damage if not more than blasterboats do with their tiny range where is the balance there?


The balance is already stupidly weighted towards Projectiles. Either a Mach or a Vargur will p*ss all over a CNR or Golem for mission completion times. CMs and Torps need at least to be brought up to that level, I'm not asking for them to exceed it.

Plus ça change, plus c'est la même chose

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#297 - 2013-04-17 15:19:52 UTC
John Ratcliffe wrote:
Jonas Sukarala wrote:

do you not realise how OP it is if cruises and torps can do as much damage if not more than blasterboats do with their tiny range where is the balance there?


The balance is already stupidly weighted towards Projectiles. Either a Mach or a Vargur will p*ss all over a CNR or Golem for mission completion times. CMs and Torps need at least to be brought up to that level, I'm not asking for them to exceed it.


The point of re-balancing them is for pvp use primarily not pve and projectiles are getting nerfed with the TE changes and i expect those hulls will get range nerfed too but thats more to do with their tracking and mobility rather than the damage.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#298 - 2013-04-17 15:21:48 UTC
Jonas Sukarala wrote:
The point of re-balancing them is for pvp use primarily not pve and projectiles are getting nerfed with the TE changes and i expect those hulls will get range nerfed too but thats more to do with their tracking and mobility rather than the damage.


That's very short sighted of CCP then. They shouldn't cater to one playstyle; any balance should cover all aspects of game play.

Plus ça change, plus c'est la même chose

Janna Windforce
Deep Core Mining Inc.
Caldari State
#299 - 2013-04-17 15:25:39 UTC
Could SBs get their cruise missiles bonus again?
Funky Lazers
Funk Freakers
#300 - 2013-04-17 15:27:04 UTC
Janna Windforce wrote:
Could SBs get their cruise missiles bonus again?


No.

Whatever.