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[Odyssey] Cruise Missiles

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Author
Colt Blackhawk
Doomheim
#201 - 2013-04-17 05:33:18 UTC  |  Edited by: Colt Blackhawk
And I still don´t see how a cruise raven will fit in a pvp fleet.
Raven has some of worst possible scanres. In a fleet with for example 20 bs, 1 raven 19 with guns, the gunships will lock faster and alpha the target which will be dead mostly before the raven has even locked it, never mind locked it AND delivered the missiles.
To fix cruise missiles really we would need sth. stupid that gives a bonus on scanres/launcher. So the cruise missile ship could deliver its damage simultaneously with turret ships.
Of course you can sacrifice a med for a sensor booster on a cruise missle ship but the raven would be uber paper tank then.

Another simulation: 20 turret bs vs 20 raven cruise bs.
Turrett fleet will wreck 1 raven and make the whole stuff 19vs20 before the ravens even get their first volley done.
Really don´t see the fix here.
Okay carebears will be happy with it. But almost useless for pvp.

Btw it is already sometimes in PVE hard to see if I should still shoot one cruise volley on a target 60km away. So you waste sometimes dps while you shoot a volley when another still hasn´t arrived and maybe wrecks the target.
Cruise missiles often waste dps and the fix with higher flight speed gets wrecked by "the fix" higher rate of fire.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

TZeer
BURN EDEN
No Therapy
#202 - 2013-04-17 05:50:17 UTC
Colt Blackhawk wrote:
And I still don´t see how a cruise raven will fit in a pvp fleet.
Raven has some of worst possible scanres. In a fleet with for example 20 bs, 1 raven 19 with guns, the gunships will lock faster and alpha the target which will be dead mostly before the raven has even locked it, never mind locked it AND delivered the missiles.
To fix cruise missiles really we would need sth. stupid that gives a bonus on scanres/launcher. So the cruise missile ship could deliver its damage simultaneously with turret ships.
Of course you can sacrifice a med for a sensor booster on a cruise missle ship but the raven would be uber paper tank then.

Another simulation: 20 turret bs vs 20 raven cruise bs.
Turrett fleet will wreck 1 raven and make the whole stuff 19vs20 before the ravens even get their first volley done.
Really don´t see the fix here.
Okay carebears will be happy with it. But almost useless for pvp.

Btw it is already sometimes in PVE hard to see if I should still shoot one cruise volley on a target 60km away. So you waste sometimes dps while you shoot a volley when another still hasn´t arrived and maybe wrecks the target.
Cruise missiles often waste dps and the fix with higher flight speed gets wrecked by "the fix" higher rate of fire.



This is one thing.

The other one is that the range you can launch those missiles from are pure hypothetical. As long as people can scan you down in 5 sec, you will pointed and webbed before your first missile even hit it's first target.
Tub Chil
Deep Core Mining Inc.
Caldari State
#203 - 2013-04-17 05:50:57 UTC
Navy raven was great, not it's the ultimate GOD of PVE
Frostys Virpio
State War Academy
Caldari State
#204 - 2013-04-17 05:56:46 UTC
With the flightime reduction and rate of fire boost, do we still get the "more than one volley in the air" problem or it is getting "fixed"? It gets kind of stupid when you have to stop your launcher to be sure if you actaully need that extra volley or not imo.
Vitalius D'Fox
Heavy Metall Squad
#205 - 2013-04-17 06:48:08 UTC
If we talk about cruise missiles, we talk about Raven. How often did you see Raven fleets in PVP? Huh? Anyone? No one. Right now cruise missiles are broken, and I’ll tell you how. Main reason is there is no role in pvp for cruise missiles. I can't give you a situation, where is cruise missiles actually needed.

Let's take a closer look on cruise missiles:
+ They can fly to 250km reach.
- But they will do this about in 30seconds.
+ They always hit.
- Until meet smarts/defenders.
+ Different damage types.
- Full damage only on large slow targets.

So, they fly at 250, but there is no fleet fights on 250km. Why? Because 5sec probe scan - that’s why. Your scout moved your raven fleet on ultra-snipe range. Hell yea, lets party started? FIRE TEH MISSILES! Enemy is shaken and afraid of you? Nope, probe, probe... scan. warp, bubble, surprisebuttsex! And your missiles still flying. Your fleet is almost gone to Valhalla, but they still flying to the place where is no enemy, to a better place.
Oh, we need to tackle enemy fleet first. Right? Let's do this again! Suicide dictor -> boubble. Job for an hero. Never forgets. FIRE TEH MISSILES! Enemy is shaken and afraid of you? Nope, they logistics already targeted your primary. Missiles still flying. Almost... but their carriers targeted your primary. Attack is useless. Bubble worn out, probe, probe... scan. warp, bubble, surprisebuttsex!
I'm repeat, THERE IS NO ULTRA SNIPE FIGHTS IN EVE. PVE didn’t count.
Did 250km benefits actually work? No.

Snipe range is basically same thing. Delayed damage is ruining your strategy. Your primary broadcast for help BEFORE he took any damage. So you need MORE DPS to push from enemy logistics reps. Even if you kill your target, some of your missiles still flying to nowhere, because they can't change target and hit that guy next. DPS of entire fleet is reduced.
Do I really want raven in snipe fleet? Nope. There is no role in snipe fleet for raven. Turret ships do that job better. Much better.

Close range didn’t better. Its range for a hellouta damage fights. Cruise missiles still fly to nowhere when primary is destroyed. DPS reduced. You need a lot of ewar(painters/web) to do a full dps. Without it, your dps is more reduced.
Oh, wait! We have a torpedo launcher! FIRE TEH TORPEDO! What do you mean by "didn’t reach target"? What do you mean by "we need more ewar to bring full dps"? Damnit!
Do i need raven in close fights? Nope. It's useless.

What CCP do to cruise missiles, to fix this? They just boost damage, nerfed explosion radius, so you can't bring that boosted damage to a target.
Do this help? Do we will see a Raven fleets in space? I'm sure not. And I’m will eat my hat if I’m wrong.

What I’m wishing for? Dear CCP Rise, can you actually make a role for a raven, where he will be better than other ship? Or even comparable. PVE it's not a role I’m wishing for. And BTW, he suck even in PVE. To make a better fix, you need to ask yourself just one question, "Why do I choose Raven for PVP?" . If you can answer this - your fix is done. But right now, there is no answer.

P.S.
Sorry for my wall of text full of grammar mistakes. English is not my native language. But I can't be silent. I'm sure, if I didn't say anything, my Raven will be useless for 2-3 years more. Hope you actually read this.
MainDrain
Applied Anarchy
The Initiative.
#206 - 2013-04-17 07:03:01 UTC
Vibramycin wrote:
MainDrain wrote:

Figure that has to be a key comment, with the Rate of Fire increasing its got to be a must to reduce the size, as well as the mineral requirements for building them. It shouldnt become more expensive (albeit slightly) to kill a target as a result of these changes, it should remain identical.



pfbt, do you care to back up that assertion, at all, in any way? Who ever promised you that your ammo costs would never go up?

Besides, with a **25% damage buff** your isk/damage costs are going to go _down_ substatially anyway Roll



Changing something that is broken shouldnt cost players more, or decrease the isk/hour. However your point about the 25% damage buff is very valid and something I hadn't considered.

Morrigan LeSante
Perkone
Caldari State
#207 - 2013-04-17 07:06:15 UTC
Daneel Trevize wrote:
Breaking news: we don't balance modules in this PvP game around their effect in PvE. That tail doesn't wag this dog. As examples of where PvE rates might get plain nerfed for the benefit of the game, see recent HM nerf, upcoming TE nerf (that probably should be a Mach+tier3 BCs nerf).



Rest assured if cruises were worthless in PvP but allowed pilots to make 10 billion isk/hour in PvE I would bet my mortgage several times over that they'd be nerfed.

People are saying they might be TOO good for PvE and STILL not good enough for PvP.


@Shingorash: Shhhhhhh. Blink
Morrigan LeSante
Perkone
Caldari State
#208 - 2013-04-17 07:07:26 UTC
MainDrain wrote:
Vibramycin wrote:
MainDrain wrote:

Figure that has to be a key comment, with the Rate of Fire increasing its got to be a must to reduce the size, as well as the mineral requirements for building them. It shouldnt become more expensive (albeit slightly) to kill a target as a result of these changes, it should remain identical.



pfbt, do you care to back up that assertion, at all, in any way? Who ever promised you that your ammo costs would never go up?

Besides, with a **25% damage buff** your isk/damage costs are going to go _down_ substatially anyway Roll



Changing something that is broken shouldnt cost players more, or decrease the isk/hour. However your point about the 25% damage buff is very valid and something I hadn't considered.




Tbh, I'd be just as happy with the SIZE coming down. Cost doesnt really matter but needing to stop at a station to reload more/unable to carry as many variants is irritating.
MrDiao
Fuxi Legion
Fraternity.
#209 - 2013-04-17 07:10:15 UTC  |  Edited by: MrDiao
Vitalius D'Fox wrote:

What I’m wishing for? Dear CCP Rise, can you actually make a role for a raven, where he will be better than other ship? Or even comparable. PVE it's not a role I’m wishing for. And BTW, he suck even in PVE. To make a better fix, you need to ask yourself just one question, "Why do I choose Raven for PVP?" . If you can answer this - your fix is done. But right now, there is no answer.

P.S.
Sorry for my wall of text full of grammar mistakes. English is not my native language. But I can't be silent. I'm sure, if I didn't say anything, my Raven will be useless for 2-3 years more. Hope you actually read this.


I agree with you.

FYI there is one idea to make sniper raven possible:
Reduce the rof to 25%
Boost the DPH to 400%,

The ability to hit cruiser sized ships could be reduced
The overall DPS can be reduced.

That make raven a good alpha sniper with delayed damage + still useless to target below BC
Thus it won't take the role of current alphaships or sniper ships)

If you need a Sci-fi explanation: Cruise missiles are much greater in size regarding to any other BS sized bullets, which contains a great amount of fillings specifically designed for tactical bombardment.
Shingorash
School of Applied Knowledge
Caldari State
#210 - 2013-04-17 07:13:56 UTC
Morrigan LeSante wrote:
Daneel Trevize wrote:
Breaking news: we don't balance modules in this PvP game around their effect in PvE. That tail doesn't wag this dog. As examples of where PvE rates might get plain nerfed for the benefit of the game, see recent HM nerf, upcoming TE nerf (that probably should be a Mach+tier3 BCs nerf).



Rest assured if cruises were worthless in PvP but allowed pilots to make 10 billion isk/hour in PvE I would bet my mortgage several times over that they'd be nerfed.

People are saying they might be TOO good for PvE and STILL not good enough for PvP.


@Shingorash: Shhhhhhh. Blink


They are actually viable for PVP in the 30-70km range as tge flight time isnt that bad and at that range target painters still work.

Im personally getting my corp in Cruise Navy Scorps for PVP. Any extra dps is a bonus.
Liang Nuren
No Salvation
Divine Damnation
#211 - 2013-04-17 07:20:23 UTC
Colt Blackhawk wrote:

Another simulation: 20 turret bs vs 20 raven cruise bs.
Turrett fleet will wreck 1 raven and make the whole stuff 19vs20 before the ravens even get their first volley done.
Really don´t see the fix here.
Okay carebears will be happy with it. But almost useless for pvp.


Just because it's not a giant fleet ship doesn't mean that it won't be useful in PVP. If you can't think of a use for 750 DPS at any range you can lock... well I just don't know what to tell you honestly. But if you really want someone to run your simulation, feel free to tell me the configuration parameters. It'd hardly be the first time and I probably still have my old fleet sim software laying around.

-Liang

I'm an idiot, don't mind me.

Vitalius D'Fox
Heavy Metall Squad
#212 - 2013-04-17 07:30:49 UTC
MrDiao wrote:

FYI there is one idea to make sniper raven possible:
Reduce the rof to 25%
Boost the DPH to 400%,
And reduce the ability to damage cruiser sized ships if needed,

The overall DPS can be decreased.

That make raven a good alpha sniper with delayed damage + still useless to target below BC
Thus it won't take the role of current alphaships or sniper ships)

If you need a Sci-fi explanation: Cruise missiles are much greater in size regarding to any other BS sized bullets, which contains a great amount of fillings specifically designed for tactical bombardment.

Alpha sniper with such damage can be too dangerous at close range. Almost instant huge volley.
With this change you need to change full mechanics of missiles.
Do a fast missiles with slow acceleration. By that i mean, low speed start missiles with slow acceleration to high speed.
So it will be about 5-10 second at close range and 10-15 at long range delay.


Liang Nuren wrote:


Just because it's not a giant fleet ship doesn't mean that it won't be useful in PVP. If you can't think of a use for 750 DPS at any range you can lock... well I just don't know what to tell you honestly. But if you really want someone to run your simulation, feel free to tell me the configuration parameters. It'd hardly be the first time and I probably still have my old fleet sim software laying around.

-Liang

Give me example, where is Raven with his EFT dps is usefull in pvp? And reason, why Raven and not a other BS?
TZeer
BURN EDEN
No Therapy
#213 - 2013-04-17 07:38:45 UTC
Raven could be useful in PVP. But not with the current mechanics to probing where you get a warp in within 5 sec.
Asmodai Xodai
#214 - 2013-04-17 07:40:08 UTC  |  Edited by: Asmodai Xodai
Since it's a features and IDEAS discussion, just thought I'd throw an idea out there.

If it is undesirable from a realism or other standpoint to increase cruise missle velocity, another option would be to make something like 'jump' cruise missles. The missle comes out of the launcher, flies a small distance, then teleports something like halfway to the target (I just pulled that number out of the air - fill in your own number), then continues on like a normal missle.
Vitalius D'Fox
Heavy Metall Squad
#215 - 2013-04-17 07:42:32 UTC
TZeer wrote:
Raven could be useful in PVP. But not with the current mechanics to probing where you get a warp in within 5 sec.

But how? Even carriers can lock your primary while your missiles still flying.
Morrigan LeSante
Perkone
Caldari State
#216 - 2013-04-17 07:46:41 UTC
Vitalius D'Fox wrote:
TZeer wrote:
Raven could be useful in PVP. But not with the current mechanics to probing where you get a warp in within 5 sec.

But how? Even carriers can lock your primary while your missiles still flying.


Because without on grid warping/probing they outdamage EVERYTHING else at extreme ranges.
Liang Nuren
No Salvation
Divine Damnation
#217 - 2013-04-17 07:47:24 UTC
Vitalius D'Fox wrote:
Liang Nuren wrote:


Just because it's not a giant fleet ship doesn't mean that it won't be useful in PVP. If you can't think of a use for 750 DPS at any range you can lock... well I just don't know what to tell you honestly. But if you really want someone to run your simulation, feel free to tell me the configuration parameters. It'd hardly be the first time and I probably still have my old fleet sim software laying around.

-Liang


Give me example, where is Raven with his EFT dps is usefull in pvp? And reason, why Raven and not a other BS?


Well, it's 750 DPS at whatever ranges you can lock. Given that the Vindicator negative lock range trick doesn't work anymore... that seems pretty useful. The ability to attack a POS from 200km seems pretty useful. The ability to project damage in a huge sphere around static assets (like triage carriers) seems pretty useful. The ability to tackle someone on a static asset (like a high sec gate) and pummel them from range seems pretty useful.

But hey, maybe you're totally right and there's another BS that puts out 750 DPS at absurd ranges.

-Liang

I'm an idiot, don't mind me.

MrDiao
Fuxi Legion
Fraternity.
#218 - 2013-04-17 07:47:35 UTC  |  Edited by: MrDiao
Vitalius D'Fox wrote:

Alpha sniper with such damage can be too dangerous at close range. Almost instant huge volley.
With this change you need to change full mechanics of missiles.
Do a fast missiles with slow acceleration. By that i mean, low speed start missiles with slow acceleration to high speed.
So it will be about 5-10 second at close range and 10-15 at long range delay.


Don't really have to.

Yes the high alpha cruise missile can do dangerous "DPH" at close range, but no one would guarantee that this dangerious DPH can beat a fleet with high close range DPS.

All because anyway no one mentioned how the DPS of high alhpa cruse will be. If the DPS is very low, the high alpha won't give you much advantage in close range fight.


There are generally ways to solve a problem, dont have to stick on the difficult one and count it as the only solution
Liang Nuren
No Salvation
Divine Damnation
#219 - 2013-04-17 07:50:44 UTC
TZeer wrote:
Raven could be useful in PVP. But not with the current mechanics to probing where you get a warp in within 5 sec.


Sure, and if you're trying to use the Raven against fleets that are big enough to have a dedicated covops traveling with them.... well, then maybe you shouldn't use a Raven. That doesn't make it not useful. And hell - the Raven's fully capable of dropping out 900 DPS up close if someone were to warp their fleet on top of them.

-Liang

I'm an idiot, don't mind me.

Takaya Strashnaya
FSP-B - Academy
#220 - 2013-04-17 07:54:48 UTC
With all my respect, even with this tune-up missiles still piece of crap in PvP. Why? Because :) With descent pilot skills L-sized gun have chance pop or damage pretty hard incoming frig-sized target, what can't be done with L-size missile in any case.

P.S. And when finally will best Caldary engineers will make T2 FoF missiles (and add some brains to them too :) priority for size would be nice, it's not funny that cruise missile target closest smallest target, when there is huge target some more km away)?