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Tech III Modules

Author
Xe'Cara'eos
A Big Enough Lever
#21 - 2013-04-17 16:07:32 UTC
Ager Agemo wrote:
Xe'Cara'eos wrote:
hmmm, and these should only be useable on T2 or better ships, and each time you lose a ship with one of these, you lose a level of the skill needed to use it, which will have as prereqs all sorts of lvl V skills

my main problem with these is that they will enable a ship to refit in deep space, and I'm not sure that's good thing... it means these become a "win button" because you can see what your opponent's doing, and change over to counter it..... meaning all small-gang PVP-ers would need to invest in these new modules

which would have to be made from nano-ribbons, because otherwise they'd either interfere with ribbons, making them lose market value, or would be cheap as hell, as everybody gets rid of excess sleeper parts....

the above would all raise the barrier to PVP for the new player - and therefore no.....

OMG its like pvping with a carrier on your side!



but solo, and that isn't destructible in the way a carrier is, or catchable (well, depending), either.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

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