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Warfare & Tactics

 
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+1 Poetic Stanziel

Author
Cearain
Plus 10 NV
#41 - 2013-04-24 16:44:00 UTC  |  Edited by: Cearain
SAJUK NIGARRA wrote:
[...Let's start with "drama !=content" . For a lot of people drama fuels the reasons to go out there and pew the living **** out of eachother. I hate to use what is already an overused word, but it provides the narrative. Why do you think that when we took all systems, Ladi had the biggest attendence, had people staying up in the middle of the night, etc ? Sure, partly because it was the last system, but also partly because all the drama and forum sperg over the years created a lot of bad blood and people wanted to see any incarnation of PERVS evicted.


Not everyone finds some mediocre CCP lore reason enough to take part. Surprisingly not everyone finds BC stats reason enough to take part. So this is what drama does, refines in to narrative and gives people a reason to take part. Hell, look at null, there's very little drama left, everyone is buddy buddy with everyone else for years. Result ? No more grudges, no more fights, bar the odd russians who aren't friends with eveyone else due to the language and cultural barrier.....



Good thoughtful post.

I look at games more along the line of sports. The lore really has nothing to do with fw to me. We might as well be team red, blue, green, and yellow.

But like in sports i will root for my team (or play for my team) and be happy when they (we) win and sad when they (we) lose. I don't need to get tuned into personal squabbles between team mates or opposing team members.

IMO when it gets into that it goes a bit too far and leaves a bad taste in my mouth. Smack talk? Of course thats fine. I would smack more if I were good at it. But some sort of actual personal vendetta against another person, like we see in null sec squabling? Not for me.

I agree too that there should be more than just collecting killmails and bc stats. IMO fw sov should fill in that narrative. Just like great sports have a narratives. If you are on a team and you stick with it through good and bad you will get a certain comradery.

Unfortunately the main team goal in fw (fw sov) is best achieved by doing extremely boring stuff. So it breaks down to either you have some sort of personal issue with someone and want to somehow try to resolve that through a computer game (or worse try to ostrasize someone from your clique like a preteen girl) - or you just don't really care so you collect km and bc stats.

If ccp made the actual team part of faction war (i.e. fw sov) more enjoyable/better to play allot of these issues would go away. We would have a great team sport, a will to win it, and develop comradery along the way.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

chatgris
Quantum Cats Syndicate
Of Essence
#42 - 2013-04-25 04:03:27 UTC
SAJUK NIGARRA wrote:
chatgris wrote:
SAJUK NIGARRA wrote:
That's content that reaches the community more than a frig 1v1 which, while fun for the two dudes involved, creates nothing for everyone else.


IMO, drama != content. Drama is boring to painful, fighting is fun. Lots of people out looking for 1v1's or small gang fights means there's more content for other people who also want to fight. Obviously though, we have different opinions on what is fun (If you recall the siege of Rakapas, you wanted me to stop telling the squids "You can do it! Come out and fight!" and you were telling them "You've lost, abandon all hope")

First paragraph here is nice from an active thread about FW vs nullsec.

https://forums.eveonline.com/default.aspx?g=posts&m=2916181#post2916181

Great thing about eve is - if you want to cause drama and troll people, nullsec is great for that. If you want to undock and have frequent pvp, FW lowsec is great for that. If you enjoy mining to supply people with minerals that generates this content, you can do that too, and a plethora of other things.



Oh god, there's so much to answer and my english is submediocre. However I'll try.

First and foremost, I am more than aware this is not an argument I can win in a topic on the unofficial FW forums. Most people posting here are in FW and they are in FW for a damn good reason, they want the instant action and carefree style that it brings. So, definitely not trying to win the argument, rather trying to voice a different opinion, and after spending the last three and a half years in FW, I'd like to kid myself that I have at least a vague clue.


Let's start with "drama !=content" . For a lot of people drama fuels the reasons to go out there and pew the living **** out of eachother. I hate to use what is already an overused word, but it provides the narrative. Why do you think that when we took all systems, Ladi had the biggest attendence, had people staying up in the middle of the night, etc ? Sure, partly because it was the last system, but also partly because all the drama and forum sperg over the years created a lot of bad blood and people wanted to see any incarnation of PERVS evicted.


Not everyone finds some mediocre CCP lore reason enough to take part. Surprisingly not everyone finds BC stats reason enough to take part. So this is what drama does, refines in to narrative and gives people a reason to take part. Hell, look at null, there's very little drama left, everyone is buddy buddy with everyone else for years. Result ? No more grudges, no more fights, bar the odd russians who aren't friends with eveyone else due to the language and cultural barrier.

Without the context, Eve is a mediocre PVP game, outdated graphics, a terribad UI and (less now) massively unbalanced ****. A lot of people, I'd dare say the majority, are playing it for the social experiment, the player driven narrative. Without that, might aswell play Crysis 3 or any other game that has awesome graphics and instant action.


As for the Rakapas siege, sure more fights would've been fun for the 20 of us spinning buttons and watching paint dry. However, taking Raka fast, then beeing able to move further and take all the systems created enjoyment for a lot more people. There's hundreds of people now proud they took part in an event that only happened twice in the history of FW. Should we have thrown that away just because you, me and a few others wanted to kill a 20 more dessies ? Which brings me to the next point.

Our supposedly different definitions of fun. Sure, we do see some things differently, but it's not only that. I find it hard to make the next argument without it seeming like an attack, so I'll just have to rely on the fact that you know I respect you and your opinions. But, to the point.

Selfishness. From an individual's perspective, no one, not even me, will argue that constant round the clock pvp is more fun. However, as I was pointing out to the previous paragraph, once you have assumed a leadership position, be it formal or informal, you have made a commitement to people to also facilitate their fun in game, otherwise they stop logging in. Accepting leadership resposability and then thinking only about your fun is the perfect way to end up with a bunch of inactives.

And last but not least, I can't agree with your staement that nullsec should be for this, lowsec for the other, etc. If people like us want to engage in BS fights in low, well, why not, and conversely, if you want to go roam in a caracal in sovspace, who am I to say no ? The ideea of progression trough PVE highsec > small gang lowsec > large fights and politics in nullsec is so unimagginative and opposed to a sandbox that it makes me cringe.

/wall o' text


Few responses to a well thought out post:

a) I ended up agreeing with you and stopped encouraging the squids on the forums to increase the chances of a full sov takeover. And I agree a lot of people were driven by years of anti-damar drivel. For me though, the lore did a lot of it - I have a Gallente keychain, I'm a closest freedom and democracy RP'er :)
b) About nullsec for this, lowsec for that - I agree with what you are saying, but I enjoy finding a part of the game relatively free from drama, and the game mechanics give less reason for drama in lowsec while still providing good opportunities for pvp.
c) I completely agree that I am not as good of a leader as you are - I do play primarily for my enjoyment, not to build my corporation. But it's how I like to play, and view my corp primarily as friends to play with.

Otherwise, we obviously want different things from this game at the current point in time (people change, maybe one day I'll apply to your corp with three capital characters for epic triple boxing drama filled pvp, who knows :) ).
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