These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Magnetometric sites need a look at

First post
Author
Nlex
Domini Canium
#21 - 2011-10-19 14:45:07 UTC
Right now if you want salvage your best bet is to scan down a mission runner instead of mag site.
Cherry Nobyl
Sebiestor Tribe
Minmatar Republic
#22 - 2011-10-19 19:56:04 UTC
St Mio wrote:
Goose99 wrote:
Prices will just drop. It won't give you any more profit over the long term.Roll

To what point though? :D
If they double or even triple T1 salvage drops, mag sites still contribute a tiny fraction of salvage compared to all the mission runners. For T2 salvage, I often wonder where all the salvage comes from to make all the T2 rigs that go around since everyone seems so adamant in ignoring mag sites.


the salvage for t2 rigs comes from pvp and t2 ship salvaging typically. it's just a slightly different spin on risk vs reward in rarity.
namelessclone01
blackbox ops
#23 - 2011-10-20 17:54:32 UTC
CCP Fear for president?
count me in
XXSketchxx
Sniggerdly
Pandemic Legion
#24 - 2011-10-23 15:23:43 UTC
Mag sites should drop faction small/medium/large tower bpcs by high/low/null sec respectively.

Make it happen, get back to me when its done.
mxzf
Shovel Bros
#25 - 2011-10-23 19:38:39 UTC
XXSketchxx wrote:
Mag sites should drop faction small/medium/large tower bpcs by high/low/null sec respectively.

Make it happen, get back to me when its done.


Ooh, I actually really like that idea. Make them properly rare, but make it so that people who do feel like doing Mag sites can find something nice now and then too.
Desudes
The Scope
Gallente Federation
#26 - 2011-10-23 20:28:04 UTC
After 5 or so mag sites I'm up to around 100k ISK, such a lucrative business.

Excuse me, but what the f*ck are you desu?

St Mio
Imperial Academy
Amarr Empire
#27 - 2011-10-24 12:19:35 UTC
Something we discussed a bit in channel was that:
* Combat sites drop deadspace and faction loot (as do belt rats, anomalies)
* Radar sites drop decryptors (unique to Radars), datacores and Data Interface raw materials
* Ladars drop reactors, BPCs and skillbooks (combat) or gas (mining) (all unique to Ladars)
* Magnetometric sites however, drop T2 rig BPCs, T2 salvage, and T1 salvage, which is available in vastly greater quantities from a stable source: missions.
Is simply buffing the drop rate and/or quantity of salvage going to help that much?
Shamza
Brutor Tribe
Minmatar Republic
#28 - 2011-11-05 19:16:47 UTC
Ya, Id like to see a chance of T2 BPCs drop (for rigs for example which makes sense).
I would also like to see some type of puzzles, solving which opens coordinates of new locations. You could do so much more with exploration!
Din'stalor Alaric
Federal Navy Academy
Gallente Federation
#29 - 2011-11-06 05:12:36 UTC
Ive run 2 mag sites in the last day, netted just over 400mill in total, with a breakdown of about 60-40 between the 2 sites. Seem perfectly fine to me.

Solo 4 Life.1v1 always honored, flying without booster alt since Oct 2010. No ransoms honored even if offered :)

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#30 - 2011-11-06 18:53:46 UTC
Din'stalor Alaric wrote:
Ive run 2 mag sites in the last day, netted just over 400mill in total, with a breakdown of about 60-40 between the 2 sites. Seem perfectly fine to me.


What a great sample size. Thanks for sharing bro.
mxzf
Shovel Bros
#31 - 2011-11-06 19:04:45 UTC
Din'stalor Alaric wrote:
Ive run 2 mag sites in the last day, netted just over 400mill in total, with a breakdown of about 60-40 between the 2 sites. Seem perfectly fine to me.


Because 40-60M *2 = 400M ... right.
Zhilia Mann
Tide Way Out Productions
#32 - 2011-11-06 19:54:21 UTC
mxzf wrote:
Din'stalor Alaric wrote:
Ive run 2 mag sites in the last day, netted just over 400mill in total, with a breakdown of about 60-40 between the 2 sites. Seem perfectly fine to me.


Because 40-60M *2 = 400M ... right.


Pretty sure those were meant as percentages.

But still, n=2 isn't exactly worthy of making conclusions. Hell, it's not even worthy of analyzing data. Last week I ran two mags and got **** all, but it's not like I rushed here to post about it.
Miss President
SOLARIS ASTERIUS
#33 - 2011-11-07 01:10:27 UTC
Thank you CCP for finally looking into really broken arc/sal sites.

I've done a lot of exploration in the past, and I can say that doing lvl4 missions in empire with stable income is about 5x more profitable than doing 0.0 arc/sal.

I've done about 20 to 30 arc/sal sites, out of them only 2 were jackpots, with 70 mil worth each, at the end of the day, the profit divded between them all was a complete joke. Compare to around 5 mil or so drop on avarage.

Right now, arc/sal in 0.0 is a waste of high and mid slot, simply said. If you're afraid to break rig market, just introduce other items to be had, I'm sure explorers would love it, such as faction tower mods BPC, and in rare instances POS, small, med and large.

A quick note of radar sites, interfaces for rig and modules invention take too long to manufacture, I have about 200+ runs worth of crap that would take ages to build with little profit to be had for the annoyances.

Another note, I've ran into systems with 10+ signatures many times, it tells me something is broken, if such system has 2-3 radars, their income combined usually equal 1 good radar site in another system. This means the more sites of same time is in a same system, looks like it's profit simply gets divided between them.

I'm talking about 0.0 exploration, with high risk - low reward should not be ever happening in professional sites.


Mnemosyne Gloob
#34 - 2011-11-07 11:05:35 UTC
Miss President wrote:

Another note, I've ran into systems with 10+ signatures many times, it tells me something is broken, if such system has 2-3 radars, their income combined usually equal 1 good radar site in another system. This means the more sites of same time is in a same system, looks like it's profit simply gets divided between them.


I ran into systems with a lot of sigs of which 4 or 5 were radars and they all gave me a good amount of decryptors, whereas the lone radar next door was ******. Just saying.

On topic: What about small and medium sized rig blueprints? ATM we only find large ones and this tells how old the loot tables are. I think it would be a nice addition. Oh and yeah most of the salvage is 'produced' by mission salvagers in much larger quantities, i think it would be fruitless to try to get arch/sal sites on par there.
Din'stalor Alaric
Federal Navy Academy
Gallente Federation
#35 - 2011-11-07 18:03:16 UTC
Zhilia Mann wrote:
mxzf wrote:
Din'stalor Alaric wrote:
Ive run 2 mag sites in the last day, netted just over 400mill in total, with a breakdown of about 60-40 between the 2 sites. Seem perfectly fine to me.


Because 40-60M *2 = 400M ... right.


Pretty sure those were meant as percentages.

But still, n=2 isn't exactly worthy of making conclusions. Hell, it's not even worthy of analyzing data. Last week I ran two mags and got **** all, but it's not like I rushed here to post about it.



your right, thats not a great sample size, however, that doesnt take into acount the hundreds of mag ites ive un over the past 2 years. Ive always found them profitable and worth running, radar however are terrible.

Solo 4 Life.1v1 always honored, flying without booster alt since Oct 2010. No ransoms honored even if offered :)

Miss President
SOLARIS ASTERIUS
#36 - 2011-11-07 23:38:58 UTC
Din'stalor Alaric wrote:
[quote=Zhilia Mann]


your right, thats not a great sample size, however, that doesnt take into acount the hundreds of mag ites ive un over the past 2 years. Ive always found them profitable and worth running, radar however are terrible.



It seems you're missing the point, this topic and dev post is all about agreeing that mag sites suck and need a boost, and here you come saying the opposite.

Data from numerous sources suggest this is a long overdue boost needed. Before 99.9% percent of readers call you a troll, check your stats.
Miss President
SOLARIS ASTERIUS
#37 - 2011-11-10 04:06:30 UTC
So after a long break of running arc/sals I ran one in null sec.

Drop I got is worth 8.4 mil. I think that's even low for high sec.
MIssion runner can make more with no risk.

ARC/SAL is completely broken.
St Mio
Imperial Academy
Amarr Empire
#38 - 2011-11-10 06:24:07 UTC
Miss President wrote:
So after a long break of running arc/sals I ran one in null sec.

Drop I got is worth 8.4 mil. I think that's even low for high sec.
MIssion runner can make more with no risk.

ARC/SAL is completely broken.

Straight
Ikonia
Royal Amarr Expeditions
#39 - 2011-11-10 10:43:24 UTC
Well, as exploration is my main profession, i certainly agree with the initial post about a demanded upgrade to Magnetometric sites. Gathering a bunch items with a value of a few thousand ISK is compared to the time invested not really worth it - even belt rat hunting in 0.9 system brings more income when calculating the ISK/min.

In fact it is always the one big fish you are after, that brings the 100 Million item or better. But those are never in magnetometric sites, but complexes. Leaving the finding of the one big fish to the pure luck to find it makes exploration less an issue of skills, but of pure luck. There is no difference between skill 3 overall and skill 5 overall beside the time invested to pin it which brings it broken down to a difference of less than 3 minutes and a minor chance to find something - which is random, and not stable.

I believe that each profession should have their own specific things or items , which only can be gained by this profession. Not only left in the very high end - referring to WHs and Sleepers - but also in the possibility to have some specific items in the beginning of the profession. Honestly, it is not about the income, but being part of a community, or market.

Compared to the very stable income of mission running exploration is very peaky with tremenmdous amounts of deep lows and far too few peaks on the positive side never weighing up the negatives. Agree, it is more challenging and exciting to explore since nothing will ever be the same, but for the amusement factor onlly? Missioning is while more easy and more profitable in the long term and delivering almost the same goods and items as exploring, but in higher numbers with less investment of time.

There for i think, the existence of some "exploration skill depending items" should be considered as necessary.

But honestly, there is few in Eve that is as exciting as exploration :)

Cheers
Kisuke Riva
Imperial Academy
Amarr Empire
#40 - 2011-11-19 01:57:43 UTC  |  Edited by: Kisuke Riva
I just ran a mag site (decayed serpentis particle accelerator) on sisi (Harroule 0,1 sec in Placid) and got from 2 serpentis debris, 1 serpentis rubble, 2 serpentis waste and 2 serpentis wrecks:

9 broken drone transceiver
11 burned logic circiut
16 charred micro circuit
9 conductive polymer
18 contaminated lorentz fiud
14 damaged artificial neural network
7 friend interface circiut
1 power circiut
1 drones rigging (skill book)
1 gallente encryption methods (skill book)

Havent run mag sites for a while now, is there something unusual in there?
Previous page123Next page