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Help with Amarr

Author
Harparian
Viziam
Amarr Empire
#1 - 2013-04-15 11:01:48 UTC
Hello folks, I have enough skills to fly the Abaddon, but I've been a bit underwhelmed with it's performance. I'm really disapointed as flying the baddon was my biggest goal. I'm just wondering now if training Amarr that whole time was a waste?

Am I just a poorly skilled noob? Or is the Baddon rubbish?
No trolls please, and if possible, could you share some badass PVE Baddon fits?

Once I started looking at the Caldari ships, I saw how epic they looked for missions :/
Daimon Kaiera
Science and Trade Institute
Caldari State
#2 - 2013-04-15 12:12:31 UTC
Yeah, I'm in the same "boat." (GET IT?! HAHAHA)

I've been training Amarr for quite some time and, after trying out Caldari ships, have been sucked into their allure. I'm not going to say that training Amarr the whole time was a waste, (it is) but we should just go with the flow and get into a Drake ASAP. I even sold my Abbadon, because I wanted to fly it like you, because I never ended up using the damn thing.

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Harparian
Viziam
Amarr Empire
#3 - 2013-04-15 12:16:46 UTC
+1

Thanks for the quick reply, and yes, sadly the missiles look so much more effective! :(
Going to miss my Big Golden Sexy though lol

Think I'll be mining non stop till I can fly some decent Caldari fits.
Daimon Kaiera
Science and Trade Institute
Caldari State
#4 - 2013-04-15 12:18:35 UTC
Harparian wrote:
+1

Thanks for the quick reply, and yes, sadly the missiles look so much more effective! :(
Going to miss my Big Golden Sexy though lol

Think I'll be mining non stop till I can fly some decent Caldari fits.


I think I have my Drake "basically" fit at about 80,000,000ISK but probably less than that. When I was back in my mining days, I used to make about 40,000,000 per full day, so it's only about two days worth of mining. Of course, that assumes you use a retriever like I did.

I also have a bunch of useless mining skills now.

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Paikis
Vapour Holdings
#5 - 2013-04-15 12:20:46 UTC  |  Edited by: Paikis
You made the typical newbie mistake unfortunately. Both of them probably.

1. The Abaddon is not very friendly unless you have pretty good capacitor skills. Even with all level Vs, simply firing the guns is often enough to run you out of capacitor. The Abaddon is simply not a good choice for a mission ship, although it works quite nicely in PvP.

2. Without proper support skills a battleship is simply a very expensive wreck about to happen. You should not be flying a battleship without T2 drones and T2 tank as a bare minimum. IVs in capacitor and gunnery support skills are almost required as well.

This will be the same for Caldari ships as well, except you will have to completely re-train all your tanking skills, all your ship skills and all your weapons skills as well.

My recommendation is to stick with Amarr, and trade your Abaddon in for an Apocalypse. It is easier on the capacitor while firing guns, and it has a range bonus to help you out with low skills.

EDIT: I should also point out that Missiles are absolutely not better. They are easier, but in the long run, guns are simply better.
Daimon Kaiera
Science and Trade Institute
Caldari State
#6 - 2013-04-15 12:23:22 UTC
Paikis wrote:


My recommendation is to stick with Amarr, and trade your Abaddon in for an Apocalypse. It is easier on the capacitor while firing guns, and it has a range bonus to help you out with low skills.

EDIT: I should also point out that Missiles are absolutely not better. They are easier, but in the long run, guns are simply better.


But Caldari.

.... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--.

RavenPaine
RaVeN Alliance
#7 - 2013-04-15 14:36:07 UTC
It's true. I too, trained for the epic beauty that is the Abaddon. (For me it was the lights) And I too still have my original Abaddon still sitting in a hanger somewhere.

Paikis hit it dead on, that for missions the Apoc is a better ship.
And for PvP, I like the Geddon. It is just a beast in every way.
IMO, you did not waste your time, but yes, there are better mission ships.
Moo Unit
Galactic Monastery
#8 - 2013-04-15 22:49:17 UTC
I preffer the Baddon to the Apoc.

I generally roll out with a 3 slot paper tank, and load up on damage and range enhancment w/MegaPulse. EFT gives me 730 DPS at 64+16 range... I think that's pretty good considering. Stuff melts pretty quickly, but the lack of tank does become an issue for some mishes. If I have a Legion booster afk in system, the lack of tank is never an issue.

That's been my experience. How does the Apoc fare at dealing damage at that range? Seems like blood rats don't often go out beyond 65k.
RavenPaine
RaVeN Alliance
#9 - 2013-04-16 04:10:39 UTC  |  Edited by: RavenPaine
Moo Unit wrote:
I preffer the Baddon to the Apoc.

I generally roll out with a 3 slot paper tank, and load up on damage and range enhancment w/MegaPulse. EFT gives me 730 DPS at 64+16 range... I think that's pretty good considering. Stuff melts pretty quickly, but the lack of tank does become an issue for some mishes. If I have a Legion booster afk in system, the lack of tank is never an issue.

That's been my experience. How does the Apoc fare at dealing damage at that range? Seems like blood rats don't often go out beyond 65k.


Baddon has a damage bonus and resist bonus.
Apoc has something like 15% more capacitor, 10%ish faster recharge, base.Then another 10% cap bonus and 37.5% Optimal range bonus. (7.5% per level)
Both ships have the same slot layout and both ships can fit 8 turrets.

imo the Baddon is better suited for tank, and the Apocs Optimal Range bonus lets it have more *applied* damage at range.
Paikis
Vapour Holdings
#10 - 2013-04-16 07:32:54 UTC
And once you're done, you can train shield tanking and Caldari Battleship and get yourself a Nightmare!
Indira Himesama
Andorianisches Bergbaukonsortium
#11 - 2013-04-18 10:38:08 UTC
I am currently working on T2 medium pulse lasers for my Harbinger. After that going for an Abaddon is one of my options. I'd be having the listed minimum support skills, but I am not willing to sit in a battle ship with T1 lazors. I am still hesitent to what to actually aim for. I will probably first upgrade the Harbinger to an navy issue one with the oncoming patch and train some more fitting support skills to 5 like Engineering, Electronics, Weapon Upgrades (for Advanced) more capacitor skills. I even rolled in the idea for some 2-3% capacitor/energy grid implants, but decided against, since a few weeks worth of training for Advanced Weapon Upgrade and 2 more lvl 5 capacitor skills could do the same. I have personally not regret making the noobish choice for Amarr on character creation. After going over my EFT builds with a veteran corp mate I usually often notice that I usually just made wrong decisions in the planing. For example I had the idea for fit an Apocalypse with Aurora crystalls, but then he suggested me to drop the range and go for an Abaddon with Scorchs. Not only the fitting was much less tight (Tachyon Beam Laser II were totally out of question, are they even fittable without dropping a gun?), also the the tracking, dps, capacitor duration and eHP/s are obviously much better.

I really like lazors for their "direct damage applying" and that their ships are usually focused on the main weapons and not such stupid drone stuff. I'd rather fit 2 medium lazors or more tracking computer/target painter than having to fiddle around bothersome drones, just to "maximize your dps"... (note my liking for lazors and ignoring sentry drones).

So basicly... if you are unsatisfied with Amarr, you might be actually just flying the wrong ship/fitting or missing the essential skills to make it "proper". So in a way other races are just a little more "nooby friendly"... but considering the whole idea behind Amarr as the "superior race"... is really that bad? Patience pays off to Amarr imho.. Smile

De Kus

Love hurts, love strengthens...

Zhilia Mann
Tide Way Out Productions
#12 - 2013-04-18 21:14:17 UTC
I know I'm a bit late to the party here, but my own experience went something like this. I already had good to very good support skills (Amarr being the last race I really trained, barring Caldari battleships which see below) and picked up BS 4 before I sat in any of the ships. Oh, and T2 guns. BS 5 came shortly thereafter.

I really wanted to like the Abaddon, and I could definitely make it work. But it just didn't shine in missions with mega beams. Mega pulses were a bit better for most missions, but it's somewhat surprising how limited their range is, even with Scorch.

So while training for a Nightmare -- wouldn't sit in one without Caldari BS 4; Amarr BS was at 5 by this time -- I tried an Apoc. And I have to say, it did the job better. It didn't have the raw tank the Abaddon could swing, and the paper damage wasn't as good, but it definitely applied more damage over a wider range. It handily chewed up the missions where I was beam fitting the Abaddon and held its own on the pulse missions.

Then I got a Nightmare and never looked back. I still take it out when I bother to do missions in Amarr space (which has happened exactly twice in the past year, but whatever).

So in short: I'd say go Apoc. NApoc if you can swing it.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#13 - 2013-04-19 00:59:09 UTC  |  Edited by: Tsukino Stareine
Indira Himesama wrote:
I am currently working on T2 medium pulse lasers for my Harbinger. After that going for an Abaddon is one of my options. I'd be having the listed minimum support skills, but I am not willing to sit in a battle ship with T1 lazors. I am still hesitent to what to actually aim for. I will probably first upgrade the Harbinger to an navy issue one with the oncoming patch and train some more fitting support skills to 5 like Engineering, Electronics, Weapon Upgrades (for Advanced) more capacitor skills. I even rolled in the idea for some 2-3% capacitor/energy grid implants, but decided against, since a few weeks worth of training for Advanced Weapon Upgrade and 2 more lvl 5 capacitor skills could do the same. I have personally not regret making the noobish choice for Amarr on character creation. After going over my EFT builds with a veteran corp mate I usually often notice that I usually just made wrong decisions in the planing. For example I had the idea for fit an Apocalypse with Aurora crystalls, but then he suggested me to drop the range and go for an Abaddon with Scorchs. Not only the fitting was much less tight (Tachyon Beam Laser II were totally out of question, are they even fittable without dropping a gun?), also the the tracking, dps, capacitor duration and eHP/s are obviously much better.

I really like lazors for their "direct damage applying" and that their ships are usually focused on the main weapons and not such stupid drone stuff. I'd rather fit 2 medium lazors or more tracking computer/target painter than having to fiddle around bothersome drones, just to "maximize your dps"... (note my liking for lazors and ignoring sentry drones).

So basicly... if you are unsatisfied with Amarr, you might be actually just flying the wrong ship/fitting or missing the essential skills to make it "proper". So in a way other races are just a little more "nooby friendly"... but considering the whole idea behind Amarr as the "superior race"... is really that bad? Patience pays off to Amarr imho.. Smile


Apoc is supposed to be fitted with pulses not tachs... it has a optimal range bonus for a reason. With all 5s apoc hits 62+10 with scorch using mega pulses and that's before any tracking enhancers/computers. It can also be cap stable unlike the abaddon so if you were looking for a pve ship the abaddon shouldn't be that high on your list.

Also if you ignore the drones and you attempt to PvE in your battleship: you will regret it. Lasers have the worst tracking of all turrets in game and one elite frigate with a point is enough to ruin your day if you don't at least have a flight of tech 2 lights in yuor drone bay.

Sentries also add siginificant damage to all amarr battleships as they all have at least 75 bandwidth and the geddon actually can field a full flight of 5.

Amarr is in fact the other drone race in this game and if you want to ignore them you're not going to get the full benefit out of most of their ships.