These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Anti-gank Module

First post
Author
Felicity Love
Doomheim
#21 - 2013-04-15 13:24:35 UTC
To engage the "Ultimate Anti-Gank Module", place both hands over your ears, close eyes and repeat after me: "La la la la la... I can't see you.... "

Roll

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Akiyo Mayaki
Perkone
Caldari State
#22 - 2013-04-15 13:24:47 UTC
Use d-scan and tank your ship. You can even bring logi if you're super paranoid.

No

RubyPorto
RubysRhymes
#23 - 2013-04-15 13:32:44 UTC  |  Edited by: RubyPorto
Vincent Athena wrote:
No, not like any of that.

Right now gankers can increase their alpha damage by bringing more ships. But the defender cannot increase their EHP by bringing ever more ships. What is being suggested is some way the defender can add more ships and keep getting a higher EHP. The shield harmonizing link only works for one ship, it does not scale up. You cannot bring 10 ships with shield harmonizing and get a really strong tank.

Now an attack based on DPS as opposed to alpha, remote rep does scale and having more friends supporting the defender works.. But we do not have a similar way of scaling up defense vs an alpha strike, or a gank thats faster then one RR cycle.


Alpha is really expensive. To kill a RRed, Tanked Mack, you need about 4 Tornados working together perfectly (or a rep cycle might land in between the volleys landing). That's around 300m ISK they're pissing away just to kill you. Without RR, in .7 and below, you can do it with 2 Nados because they get a second shot. That's still around 150m

The numbers are worse with a Retriever. 2 to gank in the face of RR, and 1 without RR. In both cases, the cost is far more than the value of the ganked ship, let alone trying to make a profit.


Your defense against alpha is to be alert and don't **** off someone so much that they're willing to shell out hundreds of millions of ISK to inconvenience you. In other words, while they can bring more ships, just like they can gank a Freighter for ~10m ISK with ~150 Velators, they're not likely to.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Akiyo Mayaki
Perkone
Caldari State
#24 - 2013-04-15 13:33:58 UTC
Just use D-scan and they won't even be on grid with you.

No

Mocam
Aliastra
Gallente Federation
#25 - 2013-04-15 13:46:38 UTC  |  Edited by: Mocam
RubyPorto wrote:
Mocam wrote:
Closest I've come to an actual deal like this was an armor rig/module that would ping back 1hp damage to the hitting ship.


You mean like drones can if you're ATK?

Why else do Exhumers and Barges have silly high scan res? (Unfit Hulk locks a Destroyer in under 2s.)

Hey, a TD, some ECM, or ECM drones will all get you on their killmails, and could even prevent the gank from succeeding.


Drones aren't so easy and don't always work well with ECM - this I'm fairly certain you are aware of.

Example: Drones on an interceptor that tackles you, in comes gang that ECM jams you, you recall your drones being as that interceptor handed off the tackle to a heavy tackler and headed off for a tour of the system - your drones in tow. Being as you are ECM jammed, you cannot send them out to attack anything else, they'll just orbit you until you do target another ship and then send them to attack - even if they are set on "aggressive", that is canceled the first time you recall them. If you don't recall them, they'll happily chase that interceptor.

Also drones aren't carried by many classes of ships - namely industrials and the like, which are favored gank targets. These ships also tend to have longer lock times than the ships attacking them and this also doesn't work so well when you come out of warp at a gate with them in your drone bay.
RubyPorto
RubysRhymes
#26 - 2013-04-15 14:07:45 UTC  |  Edited by: RubyPorto
Mocam wrote:
Drones aren't so easy and don't always work well with ECM - this I'm fairly certain you are aware of.


Who brings ECM for jamming the primary on a Suicide gank OP?

Quote:
Example: Drones on an interceptor that tackles you, in comes gang that ECM jams you, you recall your drones being as that interceptor handed off the tackle to a heavy tackler and headed off for a tour of the system - your drones in tow. Being as you are ECM jammed, you cannot send them out to attack anything else, they'll just orbit you until you do target another ship and then send them to attack - even if they are set on "aggressive", that is canceled the first time you recall them. If you don't recall them, they'll happily chase that interceptor.


Again, the topic is Suicide ganking...

Quote:
Also drones aren't carried by many classes of ships - namely industrials and the like, which are favored gank targets. These ships also tend to have longer lock times than the ships attacking them and this also doesn't work so well when you come out of warp at a gate with them in your drone bay.


...Primarily of Mining Barges/Exhumers. Transports have other methods of avoiding ganks that are equally effective.

What works for one kind of ship does not necessarily work for others.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Olf Barrenbur
Guardians of Asceticism
#27 - 2013-04-15 18:17:06 UTC
There is a barge called the "Procurer"
and an Exhumer the "Skiff"

You want more EHP? Undock in one of those and you won't need any half-baked counter-measures.

/thread
silens vesica
Corsair Cartel
#28 - 2013-04-15 18:22:36 UTC
Olf Barrenbur wrote:
There is a barge called the "Procurer"
and an Exhumer the "Skiff"

You want more EHP? Undock in one of those and you won't need any half-baked counter-measures.

/thread

Provided it isn't LOL-fit, like the one I found drifing in our WH. I think the poor thing ejected its pilot in shame.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Mocam
Aliastra
Gallente Federation
#29 - 2013-04-16 08:17:17 UTC  |  Edited by: Mocam
RubyPorto wrote:
Mocam wrote:
Drones aren't so easy and don't always work well with ECM - this I'm fairly certain you are aware of.


Who brings ECM for jamming the primary on a Suicide gank OP?

Quote:
Example: Drones on an interceptor that tackles you, in comes gang that ECM jams you, you recall your drones being as that interceptor handed off the tackle to a heavy tackler and headed off for a tour of the system - your drones in tow. Being as you are ECM jammed, you cannot send them out to attack anything else, they'll just orbit you until you do target another ship and then send them to attack - even if they are set on "aggressive", that is canceled the first time you recall them. If you don't recall them, they'll happily chase that interceptor.


Again, the topic is Suicide ganking...

Quote:
Also drones aren't carried by many classes of ships - namely industrials and the like, which are favored gank targets. These ships also tend to have longer lock times than the ships attacking them and this also doesn't work so well when you come out of warp at a gate with them in your drone bay.


...Primarily of Mining Barges/Exhumers. Transports have other methods of avoiding ganks that are equally effective.

What works for one kind of ship does not necessarily work for others.


Back to the topic - true. My bad there. General stuff I tossed on from reading your ECM type statements.

As you say only mining barges and exhumers who are currently mining and have the drones out.

ECM drones are silly in this situation being as you'll be popping rats and recall + launch new doesn't work well while being ganked, now does it? Also drones can take a bit to switch targets if they are busy with rats at a given time and if on aggressive, it's already set to work this way - and doesn't do much now does it?

Transports have no other methods of effect unless you are going with T2 transports vs indy style haulers. Not even close and T2 transports are fairly uncommon compared to T1 haulers and not that popular a gank target due to their abilities.

I have a blockade runner and it's agility & cloak puts it a tad better than my Arazu for align times & cloak use - no it doesn't get ganked even when I pack a couple billion worth of cargo in it - but it's also a fairly expensive hull and a "specialized" style of training that vets can take advantage of - but that excludes a large portion of the community without gutting their training plans.
RubyPorto
RubysRhymes
#30 - 2013-04-16 15:01:21 UTC
Mocam wrote:
As you say only mining barges and exhumers who are currently mining and have the drones out.

ECM drones are silly in this situation being as you'll be popping rats and recall + launch new doesn't work well while being ganked, now does it? Also drones can take a bit to switch targets if they are busy with rats at a given time and if on aggressive, it's already set to work this way - and doesn't do much now does it?


Recall + Launch as soon as the rats are dead instead of waiting around for an incoming gank. Or don't use a full flight of drones to kill rats. You have 5 drones and 2 sources of danger.

Or just accept that no solution is perfect and whore on your ganker's killmail with your DPS drones. You have 10-20 seconds for an efficient gank, and drones aren't that slow.

Or, since you're atk, just be in a fleet with a buddy, webbing each other down and fleetwarp when there's trouble. No need to even be there when the gankers land. (A Hulk can be fully aligned at 7m/s with 4 webs on it. A hulk has 4 midslots.)

Quote:
Transports have no other methods of effect unless you are going with T2 transports vs indy style haulers. Not even close and T2 transports are fairly uncommon compared to T1 haulers and not that popular a gank target due to their abilities.


Sure they do. Don't haul more ISK in one trip than your tank can protect. Sometimes this means taking more than one trip. Or have a buddy/alt in a webbing ship. Both options are highly effective (with the duel system, setting up to accept webbing support is super easy, even in an NPC corp).

Quote:
I have a blockade runner and it's agility & cloak puts it a tad better than my Arazu for align times & cloak use - no it doesn't get ganked even when I pack a couple billion worth of cargo in it - but it's also a fairly expensive hull and a "specialized" style of training that vets can take advantage of - but that excludes a large portion of the community without gutting their training plans.


Yep. A ship designed for hauling mid-sized, high value cargo is good for hauling mid-sized, high value cargo. News at 11.

Getting specialist abilities is meant to take some training time. That's how the entire skill system is designed.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Frostys Virpio
State War Academy
Caldari State
#31 - 2013-04-16 16:44:18 UTC
RubyPorto wrote:
Maybe something like this:
http://games.chruker.dk/eve_online/item.php?type_id=4284

Perhaps combined with this:
http://games.chruker.dk/eve_online/item.php?type_id=4280
and this
http://games.chruker.dk/eve_online/item.php?type_id=3608

with a barge fitting this:
http://games.chruker.dk/eve_online/item.php?type_id=3831
and this:
http://games.chruker.dk/eve_online/item.php?type_id=2048

I think that should do what you want (and more).

You can fit more than enough local tank on any Exhumer (or Barge) to survive until shield reps land, and a Scimitar (heck, a Scythe) ready to rep will be more than enough to dissuade any ganker trying for any semblance of efficiency (because breaking reps or Alphaing you is fairly expensive).

No need for a tool that serves as an AFK replacement for Logi.


Beside the shield transfer and the warfare link you listed, teh 3 toher are all AFK enabling solution to ganking. The extender is 100% active while AFK, the DCU II is 99,9% AFK because you have to click it once then it will keep cycling. The extremely low cap requirement means it will not remove cap stability from your barge. The warfare link for shield resist only require another AFK account offgrind boosting.

His request is like a shild extender with the fitting requirement of "have a friend with battleship I on grid". If the guy want to sacrifice an account just to tank ONE ship, I think it's a fair tradeoff. Just make the cycle time high so it's not efficient to change your boost target and even add some kind of spoolup time so you cannot just wait for the target to be attacked and then reinforce that tharget. You get a lesser solution in multi ship use but easyer to manage for a single ship protection.
Herzog Wolfhammer
Sigma Special Tactics Group
#32 - 2013-04-16 17:05:34 UTC
I think there was a STTNG episode where the Enterprise extended its shields around another ship.

But I was probably drunk when I saw it. Disregard.

Bring back DEEEEP Space!

Georgina Parmala
Science and Trade Institute
Caldari State
#33 - 2013-04-16 17:19:14 UTC
Vincent Gaines wrote:

Or, you can just have a friend in an osprey sitting next to you transferring shields.

And by "next to you" you mean 90 KM away.

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Unsuccessful At Everything
The Troll Bridge
#34 - 2013-04-16 17:25:59 UTC
Haedonism Bot wrote:
CCP has already given you all the modules you need to prevent ganks.


I agree, but the problem is that CCP doesnt Pre-fit those already ehp buffed barges/exhumers with those modules.

Why change the way you play a game when you can simply constantly petiton through numerous threads to have have the game change around your playstyle?

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Haulie Berry
#35 - 2013-04-16 17:31:39 UTC
Oh, FFS...

Use a procurer, that's what it's there for.

Frankly, they should roll back the barge changes strictly as a punitive measure against morons who received an inch and are now asking for a mile.
Thorrahrafn
Sebiestor Tribe
Minmatar Republic
#36 - 2013-04-16 19:50:55 UTC
As has already been said, there is already a highly-effective module for preventing suicide ganks. It has very low fitting requirements and can be mounted on any ship.

It's called The Player.
RubyPorto
RubysRhymes
#37 - 2013-04-16 22:44:41 UTC
Frostys Virpio wrote:
Beside the shield transfer and the warfare link you listed, teh 3 toher are all AFK enabling solution to ganking. The extender is 100% active while AFK, the DCU II is 99,9% AFK because you have to click it once then it will keep cycling. The extremely low cap requirement means it will not remove cap stability from your barge. The warfare link for shield resist only require another AFK account offgrind boosting.

His request is like a shild extender with the fitting requirement of "have a friend with battleship I on grid". If the guy want to sacrifice an account just to tank ONE ship, I think it's a fair tradeoff. Just make the cycle time high so it's not efficient to change your boost target and even add some kind of spoolup time so you cannot just wait for the target to be attacked and then reinforce that tharget. You get a lesser solution in multi ship use but easyer to manage for a single ship protection.


Not one account per ship. Nowhere did he say anything about limiting the number of these modules you could fit a Rokh with nothing but PDUs and LSEIIs and have 58.8k Shield HP to work with.

8 targets get some shield HP (thus EHP).
1 gets 14.7k => ~60k EHP added
2 gets 11.025
3 gets 8.2k
4 gets 6.2k
5 gets 4.6k
6 gets 3.4k
7 gets 2.6k
8 gets 1.96k => ~10k EHP added

For reference, a resist fit 3 MLU Mackinaw makes 15k EHP out of 3.75k HP with 3 MLU IIs, so at worst, you're just about doubling the EHP of 7 Mackinaws with 1 AFK ship in a way that's effective against both the expensive Alpha ganks and the cheaper DPS ganks.

More likely, you're protecting 8 targets because a ganker can't tell which one you activated the module on first. All completely AFK.

Most importantly, this would put the final nail in the coffin for the usefulness of the Procurer/Skiff, which are the ships designed to protect you from suicide ganking through high EHP.

If you want high EHP in a mining vessel, the Procurer/Skiff are the ships for you.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Katran Luftschreck
Royal Ammatar Engineering Corps
#38 - 2013-04-16 23:06:38 UTC
pussnheels wrote:
Do not run missions in a officer fitted faction ship in the most populair misson hubs


Does CONCORD not function inside of missions or something?

http://youtu.be/t0q2F8NsYQ0

silens vesica
Corsair Cartel
#39 - 2013-04-16 23:24:27 UTC
Katran Luftschreck wrote:
pussnheels wrote:
Do not run missions in a officer fitted faction ship in the most populair misson hubs


Does CONCORD not function inside of missions or something?

Sure they do. And they'll show up in time to watch your rapidly-cooling corpse finish out-gassing.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Frostys Virpio
State War Academy
Caldari State
#40 - 2013-04-17 00:10:36 UTC  |  Edited by: Frostys Virpio
RubyPorto wrote:
Frostys Virpio wrote:
Beside the shield transfer and the warfare link you listed, teh 3 toher are all AFK enabling solution to ganking. The extender is 100% active while AFK, the DCU II is 99,9% AFK because you have to click it once then it will keep cycling. The extremely low cap requirement means it will not remove cap stability from your barge. The warfare link for shield resist only require another AFK account offgrind boosting.

His request is like a shild extender with the fitting requirement of "have a friend with battleship I on grid". If the guy want to sacrifice an account just to tank ONE ship, I think it's a fair tradeoff. Just make the cycle time high so it's not efficient to change your boost target and even add some kind of spoolup time so you cannot just wait for the target to be attacked and then reinforce that tharget. You get a lesser solution in multi ship use but easyer to manage for a single ship protection.


Not one account per ship. Nowhere did he say anything about limiting the number of these modules you could fit a Rokh with nothing but PDUs and LSEIIs and have 58.8k Shield HP to work with.

8 targets get some shield HP (thus EHP).
1 gets 14.7k => ~60k EHP added
2 gets 11.025
3 gets 8.2k
4 gets 6.2k
5 gets 4.6k
6 gets 3.4k
7 gets 2.6k
8 gets 1.96k => ~10k EHP added

For reference, a resist fit 3 MLU Mackinaw makes 15k EHP out of 3.75k HP with 3 MLU IIs, so at worst, you're just about doubling the EHP of 7 Mackinaws with 1 AFK ship in a way that's effective against both the expensive Alpha ganks and the cheaper DPS ganks.

More likely, you're protecting 8 targets because a ganker can't tell which one you activated the module on first. All completely AFK.

Most importantly, this would put the final nail in the coffin for the usefulness of the Procurer/Skiff, which are the ships designed to protect you from suicide ganking through high EHP.

If you want high EHP in a mining vessel, the Procurer/Skiff are the ships for you.


The amount of limitation that can be put on it is pretty large. It does not have to be as strong as you quite nicely illustrate it in this post.
Previous page123Next page