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Fix MWD + Cloak nonsense. We want pvp.

Author
Rune Scorpio
Federal Navy Academy
Gallente Federation
#41 - 2013-04-14 22:28:41 UTC
Teckos Pech wrote:
Okay, let me help you here Rune....

Lets consider another situation that often rears its ugly head on this sub-forum. AFK cloaking.

Many "null bears" off come here and whine about some jerk AFK cloaked in their preferred ratting system. They often suggest various solutions. See this thread for some examples.

But the real issue is that one "broken mechanic" is fixing another "broken mechanic". Local gives very good intel to the null bears. So good in fact that if they are:

1. Watching local,
2. Watching intel channels,
3. Flying their PvE ship correctly.

They will never, ever get caught by a roaming ship or ships (BTW, this is why Bots are almost never caught, the computer with a good bot program will always do 1-3 ever second it is active). Ever. So roaming gangs have to hope for a dope who is not doing 1-3 to try and catch some prey, or run into another roaming gang that they have a chance at killing.

So AFK cloaking. It uses the awesome intel capabilities of local to its advantage in denying resources to the "null bears". It can on occasion lul some "null bears" into a false sense of complacency leading to kills.

It is like this simple math problem: -1*(-1) = 1. Two negatives making a positive...or in this case, two dubious mechanics counter acting each other to some extent.

Others in this thread are saying the same thing about the MWD + cloak trick. You are failing miserably in this thread because you aren't engaging their arguments. You are simply complaining that something should be fixed entirely in your favor. That is not fixing a broken mechanic it is removing a broken mechanic and replacing it with another.

So, raise your level of argumentation and come up with a solution that just wont get you easy peasy kills. That will never ever be followed through on. Ever.

And I don't mean an insult by calling players "null bears" almost all PvP pilots do some form of carebearing so they can keep replacing ships. It isn't a bad thing at all. Big smile


AFK camping a system is a totally different issue.
This thread is about the MWD + cloak exploit.
Rune Scorpio
Federal Navy Academy
Gallente Federation
#42 - 2013-04-14 22:31:45 UTC
Naomi Knight wrote:
Rune Scorpio wrote:
Teckos Pech wrote:
Rune Scorpio wrote:
OK so far arguments against are.

1. We want to be able to avoid gatecampers and not have to pvp when busted wandering into a trap.
2. This mechanic is old and part of this (evolving sandbox) game and shouldn't be changed.

Really?


1. Evading a gate camp is PvP.
2. If ain't broke don't fix it...or at least make sure that your fix includes a way to accomplish 1 with some chance of success.

So yeah, really. Roll


It is broken. People can dodge gatecamps with battleships that only have a mwd and a cloak fit.

rofl , that only speaks about your gatecamp , how it is so badly put togeather

strangly when we gate camp we always have some ceptor to tackle /decloak,
oh no you only want to use your pvp tornado , i see....


I see you have no concept of how lowsec works. Interceptors get instapopped by gateguns. Also large gatecamps are not the issue here, as I have previously stated they easily decloak things. The small camps however, with 1-4 people have a very slim chance to catch them as there is little coverage around the gate.
Omnathious Deninard
University of Caille
Gallente Federation
#43 - 2013-04-14 22:32:25 UTC
Rune Scorpio wrote:
Teckos Pech wrote:
Okay, let me help you here Rune....

Lets consider another situation that often rears its ugly head on this sub-forum. AFK cloaking.

Many "null bears" off come here and whine about some jerk AFK cloaked in their preferred ratting system. They often suggest various solutions. See this thread for some examples.

But the real issue is that one "broken mechanic" is fixing another "broken mechanic". Local gives very good intel to the null bears. So good in fact that if they are:

1. Watching local,
2. Watching intel channels,
3. Flying their PvE ship correctly.

They will never, ever get caught by a roaming ship or ships (BTW, this is why Bots are almost never caught, the computer with a good bot program will always do 1-3 ever second it is active). Ever. So roaming gangs have to hope for a dope who is not doing 1-3 to try and catch some prey, or run into another roaming gang that they have a chance at killing.

So AFK cloaking. It uses the awesome intel capabilities of local to its advantage in denying resources to the "null bears". It can on occasion lul some "null bears" into a false sense of complacency leading to kills.

It is like this simple math problem: -1*(-1) = 1. Two negatives making a positive...or in this case, two dubious mechanics counter acting each other to some extent.

Others in this thread are saying the same thing about the MWD + cloak trick. You are failing miserably in this thread because you aren't engaging their arguments. You are simply complaining that something should be fixed entirely in your favor. That is not fixing a broken mechanic it is removing a broken mechanic and replacing it with another.

So, raise your level of argumentation and come up with a solution that just wont get you easy peasy kills. That will never ever be followed through on. Ever.

And I don't mean an insult by calling players "null bears" almost all PvP pilots do some form of carebearing so they can keep replacing ships. It isn't a bad thing at all. Big smile


AFK camping a system is a totally different issue.
This thread is about the MWD + cloak exploit.

Comprehension fail
he was using it as an comparable example, neither are a real issue but both are considered an issue.

If you don't follow the rules, neither will I.

Teckos Pech
Hogyoku
Goonswarm Federation
#44 - 2013-04-14 22:33:38 UTC  |  Edited by: Teckos Pech
Rune Scorpio wrote:
Teckos Pech wrote:
Okay, let me help you here Rune....

Lets consider another situation that often rears its ugly head on this sub-forum. AFK cloaking.

Many "null bears" off come here and whine about some jerk AFK cloaked in their preferred ratting system. They often suggest various solutions. See this thread for some examples.

But the real issue is that one "broken mechanic" is fixing another "broken mechanic". Local gives very good intel to the null bears. So good in fact that if they are:

1. Watching local,
2. Watching intel channels,
3. Flying their PvE ship correctly.

They will never, ever get caught by a roaming ship or ships (BTW, this is why Bots are almost never caught, the computer with a good bot program will always do 1-3 ever second it is active). Ever. So roaming gangs have to hope for a dope who is not doing 1-3 to try and catch some prey, or run into another roaming gang that they have a chance at killing.

So AFK cloaking. It uses the awesome intel capabilities of local to its advantage in denying resources to the "null bears". It can on occasion lul some "null bears" into a false sense of complacency leading to kills.

It is like this simple math problem: -1*(-1) = 1. Two negatives making a positive...or in this case, two dubious mechanics counter acting each other to some extent.

Others in this thread are saying the same thing about the MWD + cloak trick. You are failing miserably in this thread because you aren't engaging their arguments. You are simply complaining that something should be fixed entirely in your favor. That is not fixing a broken mechanic it is removing a broken mechanic and replacing it with another.

So, raise your level of argumentation and come up with a solution that just wont get you easy peasy kills. That will never ever be followed through on. Ever.

And I don't mean an insult by calling players "null bears" almost all PvP pilots do some form of carebearing so they can keep replacing ships. It isn't a bad thing at all. Big smile


AFK camping a system is a totally different issue.
This thread is about the MWD + cloak exploit.


Forget it you are hopelessly clueless....Jesus Christ...

Roll

BTW, can we get a lock on this thread? It is just going to consist of:

"Its broken, fix it so I can kill lots of industrials."
"It is a valid mechanic, it may not be perfect, but it is a counter to gate camping for industrials."
"Its broken, fix it so I can kill lots of industrials."
"It is a valid mechanic, it may not be perfect, but it is a counter to gate camping for industrials."
"Its broken, fix it so I can kill lots of industrials."
"It is a valid mechanic, it may not be perfect, but it is a counter to gate camping for industrials."
"Its broken, fix it so I can kill lots of industrials."
"It is a valid mechanic, it may not be perfect, but it is a counter to gate camping for industrials."
"Its broken, fix it so I can kill lots of industrials."
"It is a valid mechanic, it may not be perfect, but it is a counter to gate camping for industrials."
"Its broken, fix it so I can kill lots of industrials."
"It is a valid mechanic, it may not be perfect, but it is a counter to gate camping for industrials."
"Its broken, fix it so I can kill lots of industrials."
"It is a valid mechanic, it may not be perfect, but it is a counter to gate camping for industrials."
"Its broken, fix it so I can kill lots of industrials."
"It is a valid mechanic, it may not be perfect, but it is a counter to gate camping for industrials."
"Its broken, fix it so I can kill lots of industrials."
"It is a valid mechanic, it may not be perfect, but it is a counter to gate camping for industrials."

ad infinitum...

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kahega Amielden
Rifterlings
#45 - 2013-04-14 22:35:09 UTC
Quote:
Scout your way through. Use EWAR modules. I have had some people with ecm bursts get away. Burn back to gate and jump through. Outrun them or fight back (I am not just talking about indies, this is far more common on guys doing PVE)
If you end up getting trapped at a gate by someone hunting you, simply having a cloak and a prop mod fit should not be an automatic escape.


Scouting requires an alt, or having someone else jump ahead of you in a covops just so you personally can move around.

EWAR modules are not a counter by any stretch of the imagination. If all of the gatecampers with points happen to facehug you and be in ECM burst range, ~and~ you get spectacularly lucky, then ECM burst can be a counter. Otherwise, there is no ewar module that will help you here.

Camps can have things like sensor boosted arazus/rapiers which cannot be outrun by anything, ever, since they will web/scram you as soon as you decloak.

And, as said before, cloak/MWD is not an automatic escape. It is not all that hard for a competent gatecamp to counter it, you just refuse to.
Rune Scorpio
Federal Navy Academy
Gallente Federation
#46 - 2013-04-14 22:36:08 UTC
Omnathious Deninard wrote:

he was using it as an comparable example, neither are a real issue but both are considered an issue.


So I should discuss an off topic post and get my thread closed because it is something people also complain about? No thanks. Simply trying to use another thing people regularly want changed that doesn't as a reason to not change something is kinda pathetic.
Teckos Pech
Hogyoku
Goonswarm Federation
#47 - 2013-04-14 22:37:57 UTC
Rune Scorpio wrote:
Omnathious Deninard wrote:

he was using it as an comparable example, neither are a real issue but both are considered an issue.


So I should discuss an off topic post and get my thread closed because it is something people also complain about? No thanks. Simply trying to use another thing people regularly want changed that doesn't as a reason to not change something is kinda pathetic.


No, it was an example for comparison purposes...the two situations are analogous. I was hoping such an example would help you to engage your brain. Clearly it failed.

[insert obvious jokes about a certain posters brain or lack thereof here]

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rented
Hunter Heavy Industries
#48 - 2013-04-14 22:40:13 UTC  |  Edited by: Rented
Rune Scorpio wrote:
Omnathious Deninard wrote:

he was using it as an comparable example, neither are a real issue but both are considered an issue.


So I should discuss an off topic post and get my thread closed because it is something people also complain about? No thanks. Simply trying to use another thing people regularly want changed that doesn't as a reason to not change something is kinda pathetic.

Good thing hardly anyone considers this a problem or wants it changed then. What other reasons to not change are required?
Teckos Pech
Hogyoku
Goonswarm Federation
#49 - 2013-04-14 22:44:05 UTC
Rune Scorpio wrote:


Scout your way through. Use EWAR modules. I have had some people with ecm bursts get away. Burn back to gate and jump through. Outrun them or fight back (I am not just talking about indies, this is far more common on guys doing PVE)
If you end up getting trapped at a gate by someone hunting you, simply having a cloak and a prop mod fit should not be an automatic escape.


EWAR isn't that reliable on a non-ewar boat and industrials are too squishy (at least the iterons) so that this isn't very good--i.e. most industrials will simply die.

As for an alt, that is good. Here is what I'd do. I'd use the two week free trial to create an alt, he'd jump in a velator see if the system is clear. If not, I'd dock up and check later. In the end you'd get lots of velator kills but not my industrial. And in two weeks I start a new freebie account. I'm sure CCP would love that.

As for outrunning and fighting back, that is not really viable is it. Not in an industrial and not even in a battleship unless you are fitting it with really awesome modules. And even then you can still get killed an lose those awesome modules.

And it is NOT an automatic escape. You yourself have said this, so stop using this term.

Another question: If this MWD + cloak trick were removed, but a new mechanic was put into place that gave industrials a 50-50 chance of evading your camp would you still be here whining?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rune Scorpio
Federal Navy Academy
Gallente Federation
#50 - 2013-04-14 22:44:55 UTC
Kahega Amielden wrote:
Quote:
Scout your way through. Use EWAR modules. I have had some people with ecm bursts get away. Burn back to gate and jump through. Outrun them or fight back (I am not just talking about indies, this is far more common on guys doing PVE)
If you end up getting trapped at a gate by someone hunting you, simply having a cloak and a prop mod fit should not be an automatic escape.


Scouting requires an alt, or having someone else jump ahead of you in a covops just so you personally can move around.

EWAR modules are not a counter by any stretch of the imagination. If all of the gatecampers with points happen to facehug you and be in ECM burst range, ~and~ you get spectacularly lucky, then ECM burst can be a counter. Otherwise, there is no ewar module that will help you here.

Camps can have things like sensor boosted arazus/rapiers which cannot be outrun by anything, ever, since they will web/scram you as soon as you decloak.

And, as said before, cloak/MWD is not an automatic escape. It is not all that hard for a competent gatecamp to counter it, you just refuse to.


Yes it is hard, not so easily countered as you keep claiming. 99% of people doing it escape from me when I am out solo. There should not be such a perfect and easy way to escape like that. Yes, scouting is pretty much the preferred method. It does not require an alt, a friend will do. This is an MMO after all. It requires some planning to not get caught. 2 toons can allow a person to dodge a 50 man fleet. And you are also talking about a large gatecamp swarming a solo guy. I am not.

Gatecampers typically get into ECM burst range trying to bump a person away from the gate. If they aren't moving it is because they are lazy gamers that sit immobile in large fleets killing things. Blobs are an issue in any event. Not the one I am discussing. Large gatecamps are going to kill you. End of story. If 60 people are trying to kill you solo they should be able to.
Rune Scorpio
Federal Navy Academy
Gallente Federation
#51 - 2013-04-14 22:51:35 UTC
Teckos Pech wrote:
Rune Scorpio wrote:


Scout your way through. Use EWAR modules. I have had some people with ecm bursts get away. Burn back to gate and jump through. Outrun them or fight back (I am not just talking about indies, this is far more common on guys doing PVE)
If you end up getting trapped at a gate by someone hunting you, simply having a cloak and a prop mod fit should not be an automatic escape.


EWAR isn't that reliable on a non-ewar boat and industrials are too squishy (at least the iterons) so that this isn't very good--i.e. most industrials will simply die.

As for an alt, that is good. Here is what I'd do. I'd use the two week free trial to create an alt, he'd jump in a velator see if the system is clear. If not, I'd dock up and check later. In the end you'd get lots of velator kills but not my industrial. And in two weeks I start a new freebie account. I'm sure CCP would love that.

As for outrunning and fighting back, that is not really viable is it. Not in an industrial and not even in a battleship unless you are fitting it with really awesome modules. And even then you can still get killed an lose those awesome modules.

And it is NOT an automatic escape. You yourself have said this, so stop using this term.

Another question: If this MWD + cloak trick were removed, but a new mechanic was put into place that gave industrials a 50-50 chance of evading your camp would you still be here whining?


Like what a module that has a 50% chance of teleporting you to highsec? And yes if I am solo camping a gate waiting for someone I know is coming to me, if they do a mwd cloak trick it is 99.99% going to be an escape. The only way they don't get away is if they fail and double click their cloak, or they end up decloaking VERY close to me. Chances are they do not
Once again stop assuming industrials. An industrial will not and should not hold up against a 1v1 pvp ship. Thisexploit is far more commonly seen on battlecruisers and PVE hacs. It also just happens to work on every ship in eve that isn't a capital.
Are you just arguing for the sake of argument?
Rented
Hunter Heavy Industries
#52 - 2013-04-14 22:51:36 UTC
Rune Scorpio wrote:
99% of people doing it escape from me when I am out solo. There should not be such a perfect and easy way to escape like that. Yes, scouting is pretty much the preferred method. It does not require an alt, a friend will do. This is an MMO after all.

Oh the irony.
Kahega Amielden
Rifterlings
#53 - 2013-04-14 22:56:48 UTC  |  Edited by: Kahega Amielden
Quote:
Yes it is hard, not so easily countered as you keep claiming. 99% of people doing it escape from me when I am out solo. There should not be such a perfect and easy way to escape like that. Yes, scouting is pretty much the preferred method. It does not require an alt, a friend will do. This is an MMO after all. It requires some planning to not get caught. 2 toons can allow a person to dodge a 50 man fleet. And you are also talking about a large gatecamp swarming a solo guy. I am not.

Why do you think that you should be able to interdict a gate and stop anyone from coming through by yourself? You yourself said that this is an MMO. Why should the onus be on the target to use friends to move safely through lowsec, but there is no such onus on the camper to have friends if he wants to capture ships specifically-fit to evade camps?

Further, if you're solo camping, then crashing the gate or just burning away is probably a more reliable way of escaping camps than cloak + MWD trick. Cloak + MWD only becomes exceptionally useful against larger camps.

Quote:
Gatecampers typically get into ECM burst range trying to bump a person away from the gate. If they aren't moving it is because they are lazy gamers that sit immobile in large fleets killing things. Blobs are an issue in any event. Not the one I am discussing. Large gatecamps are going to kill you. End of story. If 60 people are trying to kill you solo they should be able to.

Why?

There's no other situation other than gatecamping where a solo pilot is completely unable to escape from a blob. Every other circumstance gives the solo pilot a ton of opportunity to safe up against the blob. Why should a gatecamping blob be instant, unstoppable death?
Rune Scorpio
Federal Navy Academy
Gallente Federation
#54 - 2013-04-14 22:57:00 UTC
Rented wrote:
Rune Scorpio wrote:
Omnathious Deninard wrote:

he was using it as an comparable example, neither are a real issue but both are considered an issue.


So I should discuss an off topic post and get my thread closed because it is something people also complain about? No thanks. Simply trying to use another thing people regularly want changed that doesn't as a reason to not change something is kinda pathetic.

Good thing hardly anyone considers this a problem or wants it changed then. What other reasons to not change are required?


Considering how many times I have seen threads like this very one I would say people want it changed. However people that play eve like I do rarely come to the forums to push for change, since all we ever get are trolls. Prefer to be out playing eve than doing forum pvp.
But when there is a glaring issue I come here.
Rune Scorpio
Federal Navy Academy
Gallente Federation
#55 - 2013-04-14 23:12:55 UTC
Kahega Amielden wrote:
Quote:
Yes it is hard, not so easily countered as you keep claiming. 99% of people doing it escape from me when I am out solo. There should not be such a perfect and easy way to escape like that. Yes, scouting is pretty much the preferred method. It does not require an alt, a friend will do. This is an MMO after all. It requires some planning to not get caught. 2 toons can allow a person to dodge a 50 man fleet. And you are also talking about a large gatecamp swarming a solo guy. I am not.


Why do you think that you should be able to interdict a gate and stop anyone from coming through by yourself? You yourself said that this is an MMO. Why should the onus be on the target to use friends to move safely through lowsec, but there is no such onus on the camper to have friends if he wants to capture ships specifically-fit to evade camps?

Further, if you're solo camping, then crashing the gate or just burning away is probably a more reliable way of escaping camps than cloak + MWD trick. Cloak + MWD only becomes exceptionally useful against larger camps.


Are you trolling or just not thinking your way through the argument. If they have the MWD & cloak why would they need to burn back to gate. And why shouldn't I be able to solo interdict a gate against another ship. If we can't then there is no non consensual pvp in eve. I may not get a kill and alot of people escape some of the shenanigans I pull. I do however want the chance to try.

I do use alts and friends to find targets and scout myself around to make sure the target is not a trap. This game is a pvp one. If I trap you I should be rewarded with at least a bit of a fight or chase. As it stands anyone with a mwd + cloak can escape without doing anything other than aligning touching 2 mods and then decloaking while having the mouse button over the warp icon. Too easy. I can't think of any other glaring issues with modules breaking pvp more than this one.
Kahega Amielden
Rifterlings
#56 - 2013-04-14 23:18:52 UTC  |  Edited by: Kahega Amielden
Quote:
If they have the MWD & cloak why would they need to burn back to gate. And why shouldn't I be able to solo interdict a gate against another ship. If we can't then there is no non consensual pvp in eve. I may not get a kill and alot of people escape some of the shenanigans I pull. I do however want the chance to try.

-If they have a cloak + MWD they don't have to burn back to gate, but in either case they evade your camp and you lose.
-Just because some people are able to use proper fitting and tactics to avoid a gatecamp does not mean that there is no non-consensual PVP in EVE, it means that you tried to shoot at someone and they evaded you. You get a chance to try, you just failed to decloak them and thus missed your chance.


Quote:
I do use alts and friends to find targets and scout myself around to make sure the target is not a trap. This game is a pvp one. If I trap you I should be rewarded with at least a bit of a fight or chase. As it stands anyone with a mwd + cloak can escape without doing anything other than aligning touching 2 mods and then decloaking while having the mouse button over the warp icon. Too easy. I can't think of any other glaring issues with modules breaking pvp more than this one.


Someone jumping into a camp does not make them trapped. You trap them when you scram them, and no sooner. It would be more correct to say that you are trying to trap people, and failed at it.
You still haven't explained why it's reasonable to expect other people to have alts/friends to scout for them, but it's not reasonable for you to have alts/friends to decloak cloak + MWDers.
Rune Scorpio
Federal Navy Academy
Gallente Federation
#57 - 2013-04-14 23:21:12 UTC
Rented wrote:
Rune Scorpio wrote:
99% of people doing it escape from me when I am out solo. There should not be such a perfect and easy way to escape like that. Yes, scouting is pretty much the preferred method. It does not require an alt, a friend will do. This is an MMO after all.

Oh the irony.


Yes. A friend can tell you that there is someone sitting on the other side of the gate. How is that ironic? You think that I should not be able to 1v1 someone that jumps into me simply because I am alone?
Rune Scorpio
Federal Navy Academy
Gallente Federation
#58 - 2013-04-14 23:36:31 UTC
Kahega Amielden wrote:
Quote:
If they have the MWD & cloak why would they need to burn back to gate. And why shouldn't I be able to solo interdict a gate against another ship. If we can't then there is no non consensual pvp in eve. I may not get a kill and alot of people escape some of the shenanigans I pull. I do however want the chance to try.

-If they have a cloak + MWD they don't have to burn back to gate, but in either case they evade your camp and you lose.
-Just because some people are able to use proper fitting and tactics to avoid a gatecamp does not mean that there is no non-consensual PVP in EVE, it means that you tried to shoot at someone and they evaded you. You get a chance to try, you just failed to decloak them and thus missed your chance.


Quote:
I do use alts and friends to find targets and scout myself around to make sure the target is not a trap. This game is a pvp one. If I trap you I should be rewarded with at least a bit of a fight or chase. As it stands anyone with a mwd + cloak can escape without doing anything other than aligning touching 2 mods and then decloaking while having the mouse button over the warp icon. Too easy. I can't think of any other glaring issues with modules breaking pvp more than this one.


Someone jumping into a camp does not make them trapped. You trap them when you scram them, and no sooner. It would be more correct to say that you are trying to trap people, and failed at it.
You still haven't explained why it's reasonable to expect other people to have alts/friends to scout for them, but it's not reasonable for you to have alts/friends to decloak cloak + MWDers.


OK you must not understand game mechanics. A gate is typically around 2-3km wide and the spawn range is usually 13-15 k from 0 on the gate. If I am sitting at 0 on a gate to maximize my chances of decloaking or bumping a person away from gate how can a cruiser or bc clear 13-15 k in 10 seconds?
The issue is that there isn't even a lock chance. They are nerfing the tier 3 bc's agility because they can attain warp before another bc can even lock them when nano'd and outrun almost anything that isn't a frigate.
This trick allows any ship to attain warp without even allowing the other ships to have a chance at locking them. This screams broken. This is a pvp game after all.

Why should there be an easy out to gatecamps? It makes no sense. If you jump into it you should get caught and have think your way through.

Blockade runners were designed to cloak and haul, getting people through gatecamps and are pretty effective. Covert ops get people around quickly and safely. Why does a pair of basic modules in eve allow every ship in the game to attain the same level of protection?
Derath Ellecon
University of Caille
Gallente Federation
#59 - 2013-04-15 00:12:33 UTC
Rune Scorpio wrote:
There should not be a way to perfectly counter gatecamps



MWD Cloak is far from perfect. It takes practice and bad timing or lag will get you killed.
Rented
Hunter Heavy Industries
#60 - 2013-04-15 00:30:40 UTC
Rune Scorpio wrote:
Rented wrote:
Rune Scorpio wrote:
99% of people doing it escape from me when I am out solo. There should not be such a perfect and easy way to escape like that. Yes, scouting is pretty much the preferred method. It does not require an alt, a friend will do. This is an MMO after all.

Oh the irony.


Yes. A friend can tell you that there is someone sitting on the other side of the gate. How is that ironic? You think that I should not be able to 1v1 someone that jumps into me simply because I am alone?

You were advising people to enlist a friend to avoid your solo gate camp. Similarly, you could enlist a friend to make your gate camp not suck. The exact same way you were attempting to make a point also works against that point; thus, irony.

This entire concept, amongst many others, going completely over your head is a fairly accurate summation of this whole thread.