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If you could write a new skill book for Eve what would it be?

Author
DeMichael Crimson
Republic University
Minmatar Republic
#21 - 2013-04-14 20:36:02 UTC  |  Edited by: DeMichael Crimson
Personally, I think CCP should add a new skill to the game so players could sue scam contracts for False Advertisement. I'm talking about contracts that say 'Full set of +5 Implants' when there's actually only +3's contained in the contract. Or contracts that say 'Faction Ship' when it's actually a T1 ship, etc.

Quote:
Legal Proceedings:
This skill allows a Lawyer to sue one previously flagged contract once every 24 hours for False Advertisement per level. Each level trained would allow the ability to sue another previously flagged contract plus add another 10% to the settlement fee. The settlement fee is a percentage of the contract price to be removed from the wallet of the contract owner. If the owner of the flagged contract doesn't have enough isk to pay the settlement fee, any remaining isk in the contract owners wallet is removed as settlement fee and the contract is then removed from public view.

Level 1 = ability to sue 1 previously flagged contract every 24 hours for 10% of the contract price.
Level 2 = ability to sue 2 previously flagged contracts every 24 hours for 20% of the contract price.
Level 3 = ability to sue 3 previously flagged contracts every 24 hours for 30% of the contract price.
Level 4 = ability to sue 4 previously flagged contracts every 24 hours for 40% of the contract price.
Level 5 = ability to sue 5 previously flagged contracts every 24 hours for 50% of the contract price and special ability.

Special Ability:
Legal Proceedings Level 5 promotes the Lawyer into Judge, Jury and Executioner allowing him to 'Flag' one different contract every 24 hours for False Advertisement. That contract would then need to be ratified or flagged by 2 other level 5 Lawyers to enable Legal Proceedings against the contract, thus invoking the 3 strike rule.

Joseph 'Judge' Dread = 'I am...the LAW'.


*DeMichael Crimson silently embarks on the "long walk" from Mega-City One , a tradition in which a retiring Judge ventures into the "Cursed Earth" wasteland "to bring law to the lawless".
Shao Huang
University of Caille
Gallente Federation
#22 - 2013-04-14 20:58:49 UTC
Let the noob crushing commence.

The trend in MMO's for two decades has been to vertically integrate third party profiteers into the business model of the developer: gear, versions of rmt, character sales, etc. all originally eBay and 3rd party, now in game and contributing to the developmental resource pool.

I propose an AI skill through which CCP vertically integrates and regulates botting. After all it is a sci if game and no real consideration of AI singularity has been included. What? Create a skill tree that allows botting in game, but creates appropriate risk and in game investment associated with it. Make the bots visible and more attractive than third party vendor alternatives. Remove the profit motive for third party profiteers, etc. no real idea about the mechanics exactly, but that is probably the easy part, as has been shown in the parallel forms of integration.

I am fully ready to be crushed about this idea, but that will be no different than my in game experience as I try to learn to PvP. :)

Private sig. Do not read.

Terranid Meester
Tactical Assault and Recon Unit
#23 - 2013-04-14 21:56:01 UTC
You should have to actually read skillbooks and then have a test at the end, to see if you remember what you read.
If you fail the test, then you don't get the new skill. For every level new pages are revealed to you and you retake the test Twisted
Katran Luftschreck
Royal Ammatar Engineering Corps
#24 - 2013-04-14 23:46:27 UTC
Spin Doctor (Social): Mitigates the standings loss when doing things other factions don't approve of, 10% per level.

Example: Storyline mission, +5.0 Gallente, -3.0 Caldari. At Spin Doctor 5 it would become +5.0 Gallente and -1.5 Caldari.

"That shipment of viral agents was going to be used make vaccines, honest!"

http://youtu.be/t0q2F8NsYQ0

Katran Luftschreck
Royal Ammatar Engineering Corps
#25 - 2013-04-14 23:50:13 UTC
Jedi Mind Trick (Social): Each level reduces the chance of AI targeting your drones by 20%.

"These are not the drones you're looking for."

http://youtu.be/t0q2F8NsYQ0

Savnire Jacitu
Abysmal Gentlemen
#26 - 2013-04-14 23:52:44 UTC
Kamehameha Skill-

Once podded you have one final attack, the Kamehameha. Your piolet will exit his/her pod and perform the attack upon the nearest ship killing it instantly or missing it.

I-10% chance of hit
II- 15% chance of hit
III- 20% chance of hit
IV-25% chance of hit
V-30% chance of hit
VI- You're a god damn super saiyan and everything always dies 100% of the time.

Corey Fumimasa
CFM Salvage
#27 - 2013-04-15 00:20:24 UTC
Savnire Jacitu wrote:
Kamehameha Skill-

Once podded you have one final attack, the Kamehameha. Your piolet will exit his/her pod and perform the attack upon the nearest ship killing it instantly or missing it.

I-10% chance of hit
II- 15% chance of hit
III- 20% chance of hit
IV-25% chance of hit
V-30% chance of hit
VI- You're a god damn super saiyan and everything always dies 100% of the time.

I would cut those % back by a factor of 100, but I love the concept.
Christopher AET
Federal Navy Academy
Gallente Federation
#28 - 2013-04-15 00:28:36 UTC
Fleet MOTD reading.

25% reduction in stupid questions already listed in the motd per level.

I drain ducks of their moisture for sustenance.

Super spikinator
Hegemonous Conscripts
#29 - 2013-04-15 00:32:12 UTC
Daimon Kaiera wrote:
Extended Training (x10)
- Allows training on another character on the same account. Only becomes in effect once the skill reaches level V.


Advance Extended Training (x10) [Cha/Int] [Social V, Science V, Cybernetics V, Extended training V]
- Allows training for a third character on the same account Only becomes active once the skill reaches V
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#30 - 2013-04-15 00:34:33 UTC
Savnire Jacitu wrote:
Kamehameha Skill-

Once podded you have one final attack, the Kamehameha. Your piolet will exit his/her pod and perform the attack upon the nearest ship killing it instantly or missing it.

I-10% chance of hit
II- 15% chance of hit
III- 20% chance of hit
IV-25% chance of hit
V-30% chance of hit
VI- You're a god damn super saiyan and everything always dies 100% of the time.

I would imagine corps and alliances telling their members not to train this just in case the closest ship is friendly

Now, more than ever, we need a dislike button.

EvEa Deva
Doomheim
#31 - 2013-04-15 03:34:37 UTC
neck beard skill, with every lvl your neck beard grows and your BO acts like ECM making your pod harder to lock.
Rhedea
Gorthaur Legion
Imperium Mordor
#32 - 2013-04-15 04:03:18 UTC
Auto-pilot engine control skill

Turns on engine mod 3 km from gate for each level when on auto-pilot.
Sishen Gzi
Hellion Support Services
#33 - 2013-04-15 04:42:55 UTC
Autopsy! Skill at removing implants without damage from the Heads of my enemies (or more likely random lovers...ahem... I mean corpses... I've picked up over the years...)
Drunken Bum
#34 - 2013-04-15 05:09:24 UTC
Rovinia wrote:
Psychical rehabilitation - Eases the traumata when your consciousness gets transfered to another clone. Decreases the time between clonejumps by 1 hour / level. So at level 5, you could perform a Clonejump every 19 hours.

this one should be implemented.

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.  -Fozzie

Sishen Gzi
Hellion Support Services
#35 - 2013-04-15 06:49:59 UTC
Drunken Bum wrote:
Rovinia wrote:
Psychical rehabilitation - Eases the traumata when your consciousness gets transfered to another clone. Decreases the time between clonejumps by 1 hour / level. So at level 5, you could perform a Clonejump every 19 hours.

this one should be implemented.

Totally not worth training with anything less then a 4 hour interval per level and a advanced follower that decreases it another 10% per level
Roime
Mea Culpa.
Shadow Cartel
#36 - 2013-04-15 07:09:44 UTC
Under Mechanics:

Repair System Management: Advanced operation of armor/hull repair modules. 5% increase in local repair systems efficiency and 10% reduction in capacitor need of local repair modules per skill level.

Training time multiplier: 3x
Primary Skill Required: Mechanics V
Secondary Skill Required: Repair Systems III



.

Degren
The Scope
Gallente Federation
#37 - 2013-04-15 07:16:51 UTC  |  Edited by: Degren
What the hell kind of alternate universe is this?

I actually kind of liked the first two ideas.

Hello, hello again.

Hannott Thanos
Squadron 15
#38 - 2013-04-15 07:31:10 UTC
Vito Tattaglia wrote:
Quick Loader (x4)
-10% to weapon reload times per level.


Too high bonuses imo.

2.5 sec reload for Gallente and 5 for Minmatar and Caldari. This effectively nerfs the Energy turrets advantage of insta reload.

5% pr level should be max

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#39 - 2013-04-15 08:39:40 UTC
Degren wrote:
What the hell kind of alternate universe is this?.


I was thinking the same myself. There's been some great ideas posted here.
RubyPorto
RubysRhymes
#40 - 2013-04-15 08:52:51 UTC
Door Opening: At V, allows you to turn the knob on the Cabin door.

Button Pressing: At V, allows you to unlock the Cabin Door. Requires Door Opening V.

Prybar: At V, allows you to force the door open in spite of the barricade on the other side. Requires Button Pressing V and Jove Frigate I.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon