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Which Covert OPs ship do you consider best for probing?

Author
Angelique Duchemin
Team Evil
#1 - 2013-04-14 16:15:15 UTC
Out of the 4 available the Caldari and Minmatar are disqualified for having bonuses to weapon systems since the one I'll be flying won't be armed.

That leaves the Anathema and Helios. The Anathema has an odd bonus to capacitor. I'm not sure how useful this bonus actually is. The Helios on the other has a drone bonus and I'm not sure how I feel about that. In case of rogue drones ambush maybe? The ship can't tank at all so I'm not sure how useful the drones will be.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Derath Ellecon
University of Caille
Gallente Federation
#2 - 2013-04-14 16:47:04 UTC
It really depends on what you want to do with it.

Pure scouting, it probably doesnt matter.

For WH space i personally prefer the Helios. That one drone may not seem like much, but you actually can kill T1 haulers running their PI, or scan alts flying in T1 scan frigs etc. I prefer the drone to a local gun as it gives me more range choices

If you want additional high slot options, such as a salvager, or cyno, along with a probe launcher, then the helios falls short.
Drake Doe
88Th Tax Haven
#3 - 2013-04-14 16:49:45 UTC
Last time I checked they all had combat bonuses...

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Angelique Duchemin
Team Evil
#4 - 2013-04-14 16:50:24 UTC  |  Edited by: Angelique Duchemin
A salvager would be great.

The main purpose is gravimetric scanning but also defensive scanning for enemy ships. If while scanning for asteroid belts I would find something worth poking with a salvager or hacking device then that would be great too.

Drake Doe wrote:
Last time I checked they all had combat bonuses...


They all have two Frigate Skill bonuses. The Anathema on the other one has one combat and one capacitor instead of two combat.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#5 - 2013-04-14 17:06:10 UTC
anathema is also cheaper than all the others for some reason if that influences your choice at all.

Also the cap bonus means it can do longer warps which can be useful sometimes.
Drake Doe
88Th Tax Haven
#6 - 2013-04-14 17:09:53 UTC
Angelique Duchemin wrote:
A salvager would be great.

The main purpose is gravimetric scanning but also defensive scanning for enemy ships. If while scanning for asteroid belts I would find something worth poking with a salvager or hacking device then that would be great too.

Drake Doe wrote:
Last time I checked they all had combat bonuses...


They all have two Frigate Skill bonuses. The Anathema on the other one has one combat and one capacitor instead of two combat.

The cap bonus technically counts as combat because of the high cap drain of amarr weaponry, but then again it can be used for other things.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Mizhir
Devara Biotech
#7 - 2013-04-14 17:10:09 UTC
It doesn't really matter which one you use. They can all fit the same probe launcher and the same scanning rigs. The rest is just minor details.

From a PVP point of view I prefer the Cheetah since it is faster, which is nice when trying to make good warpins, but it is also a PITA to fit.

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Klymer
Hedion University
Amarr Empire
#8 - 2013-04-14 17:47:58 UTC
The Cheetah also has a bit more cargo space.
FT Diomedes
The Graduates
#9 - 2013-04-14 18:11:30 UTC
I can fly all of them, but usually avoid the Helios. The missing high slot sucks. There are lots of interesting things you can put there. The Anathema is my usual go to because it is way cheaper than the Cheetah.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Kata Dakini
Undefined Array
#10 - 2013-04-14 19:03:27 UTC
Two high slots on covops is pretty fail.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#11 - 2013-04-14 19:07:39 UTC
Kata Dakini wrote:
Two high slots on covops is pretty fail.


probe launcher and cloak, what else you going to put there?

Salvager?
gun?
what???
Angelique Duchemin
Team Evil
#12 - 2013-04-14 19:20:22 UTC
FT Diomedes wrote:
I can fly all of them, but usually avoid the Helios. The missing high slot sucks. There are lots of interesting things you can put there. The Anathema is my usual go to because it is way cheaper than the Cheetah.


Cheap is good. I expect to lose a few.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Drake Doe
88Th Tax Haven
#13 - 2013-04-14 19:33:34 UTC
Tsukino Stareine wrote:
Kata Dakini wrote:
Two high slots on covops is pretty fail.


probe launcher and cloak, what else you going to put there?

Salvager?
gun?
what???

A cov ops cyno which is bonused on that hull

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#14 - 2013-04-14 21:21:56 UTC
Drake Doe wrote:
Tsukino Stareine wrote:
Kata Dakini wrote:
Two high slots on covops is pretty fail.


probe launcher and cloak, what else you going to put there?

Salvager?
gun?
what???

A cov ops cyno which is bonused on that hull


Hadn't even thought of that. Thanks!
Jack Miton
School of Applied Knowledge
Caldari State
#15 - 2013-04-14 22:49:56 UTC
Cheetah is by far the best covops.
Reasons being it's the fastest, most agile and can fit 2 nanos at covops 5 (with a proper fit.)

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Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#16 - 2013-04-15 01:00:36 UTC
To be honest with you, your reasons for excluding ships is flawed imo. What you need is a cloak, probe and a prop mod. The rest is possibly unimportant. I can however say that my buzzard has escaped many an attempt to be grabbed in wh space simply because with its natural shield buffer and enough slots to put an OK passive buffer.
I have on many occasion been uncloaked and managed to get away in low armor or structure thanks to some shield amps. My lows have warp core stabs in them and the rigs are scanning.
You also mentioned salvaging and and hacking, but you exclude the one ship that has enough highs and mids to do what you want based on a bonus you have no plans to use... Ugh
Merin Ryskin
Peregrine Industries
#17 - 2013-04-15 01:13:12 UTC
Anathema. Stats don't matter, so all that's left is which one looks best.
Derath Ellecon
University of Caille
Gallente Federation
#18 - 2013-04-15 01:40:40 UTC
Cage Man wrote:
To be honest with you, your reasons for excluding ships is flawed imo. What you need is a cloak, probe and a prop mod. The rest is possibly unimportant. I can however say that my buzzard has escaped many an attempt to be grabbed in wh space simply because with its natural shield buffer and enough slots to put an OK passive buffer.
I have on many occasion been uncloaked and managed to get away in low armor or structure thanks to some shield amps. My lows have warp core stabs in them and the rigs are scanning.
You also mentioned salvaging and and hacking, but you exclude the one ship that has enough highs and mids to do what you want based on a bonus you have no plans to use... Ugh



Maybe excluding the ones that she can't fly?
Dato Koppla
Spaghetti Militia
#19 - 2013-04-15 02:04:11 UTC
I see many people discounting the usefulness of having a gun on your covops, trust me, it's worth it (unless you want the high foir a covops cyno), you can gank unsuspecting haulers and other covops, I fly a Cheetah and fit mine with scram/web/mwd and a 200mm AC in the high and have actually managed to snag a couple haulers and enemy covops.
Sjugar
Science and Trade Institute
Caldari State
#20 - 2013-04-15 02:20:08 UTC
I like the cheetah for it's speed but prefer the anathema for easier fitting, having a
-covops cloak,
-a cyno,
-an expanded probe launcher,
-a microwarpdrive
-AND a point

all online is a godsend in 0.0.

Try fit that and 2 nanos on any other covops, good luck.

[Anathema, prober]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Micro Auxiliary Power Core II

[empty med slot]
Fleeting Warp Disruptor I
Limited 1MN Microwarpdrive I
[empty med slot]

Covert Ops Cloaking Device II
Cynosural Field Generator I
Expanded Probe Launcher I, Core Scanner Probe I

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I

You can put some offline utility mods in the two free midslots.
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