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AUR to buy ship PAINTJOBS

Author
Fortis88
Caldari Salvage Corp.
#1 - 2013-04-12 17:49:35 UTC
Allow the use of AUR to buy ship paintjobs.
Barramuda
Brutor Tribe
Minmatar Republic
#2 - 2013-04-30 16:08:35 UTC
Oh that would be LOVELY.

+1
Lykouleon
Noble Sentiments
Second Empire.
#3 - 2013-04-30 22:14:43 UTC
The search function on the top of the forums, use it to avoid posting redundant threads of things that have already been discussed to death.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Michael Loney
Skullspace Industries
#4 - 2013-05-01 15:32:01 UTC
The problem with paint jobs is not cost, dev time or even the fear of pretty pink penises ( Penii ? )

The problem is loading thousands of custom textures to every single client when you land on grid with other people.

If you have 1,000 Rifters on grid then the client loads the one Rifter model 1,000 times but it is from the local storage on the client side so no lag other than your hard disk.

If you have 1,000 DIFFERENT Rifter models then the server has to fetch them from each client and send them back out, this will kill people with laggy connections and the server will suffer as well.

I do support custom color schemes via the base / trim / decal model where you have the same basic texture but can alter the colors on the RBG level or decals that can be applied. Sending the RBG values is a minor data addition ( think a 4 line .txt file ) and the decals can be stored client side for fast load times.

This way we get some level of customization with minor server load and shifting the heavy lifting to the render engine, heck, even make it an option in the graphics menu if you want to see custom details or not.
Krax As
Garoun Investment Bank
Gallente Federation
#5 - 2013-05-01 18:03:46 UTC
what aboout same textures but corp logos displayed on the ships ??

Baruch Or
Myr Racle Inc
#6 - 2013-05-09 16:06:50 UTC
Rather that paint job I think buying decals would be better Big smile