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[Odyssey] Large Energy Turrets

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Author
Kaarous Aldurald
Black Hydra Consortium.
#861 - 2013-06-04 11:24:44 UTC  |  Edited by: Kaarous Aldurald
Quote:
I've only read the last couple of pages, but his posts seem sensible and thoughtful, while yours seem bitter and angry.


Ah, so you missed the nigh inummerable parts where, prior to this thread posting, if people would mention that the Apoc could no longer fire it's guns for more than 55 seconds (remember, Rise started the battleship thread by savagely nerfing the Apoc's cap before he changed it back), his posts can be summed up with "Too bad! buffing beams would step on the toes of rails!". He's been trolling these threads for weeks, and I even got him to admit as much before he deleted/edited 3 or 4 of his own posts to hide that. His only interest, and he has stated it numerous times, it to make sure that Railguns stay as good as possible, for as long as possible. I don't see why his evident self interest is ok, when he decries it so thoroughly in others. If I seem angry, it's because I've long since tired of his hypocrisy.

Now as for this:

Quote:
I don't understand why this would be laughable. Both of them are designed for long-range work. If beams and rails, and the ships mounting them, have no strongly defining characteristics, such as those of artillery that you yourself mention, then if a ship mounting one is superior to the other, then the other will be obsoleted. This seems obvious - after all it explains the current domination of rail Rokh over beam BS on the fleet scale.

As Bouh says, you need an idea that makes beams different to rails, in the same way that artillery is different to both rails and beams. Alternatively, you could propose changes to rails.


I pretty well explained why it's laughable below, in the part I'd wager you hadn't read. You two don't seem to get it. Stop getting upset if Beams start to horn in on the territory of Railguns.

They are the exact same weapon anyway. Already mentioned this, but it goes Missiles/Arty for alpha, and Beam/Rails for sustained dps. They go in the same category, it just so happens that one has hideous drawbacks that render it unusable, and one doesn't. (hey, just like Missiles and Arty! although Missiles are in a better state than beams)

Yeah, they don't have enough defining characteristics to separate them from one another.

But I don't care.

Quote:
I haven't read enough of this thread to know what changes you are proposing to beams


You miss the point, as Bouh has repeatedly. Although his is either on purpose to troll me, or because he's just stupid.

I haven't really offered any solutions beyond actually starting a dialogue that this needs reworked.

My whole damn point in the first place, is to get them into being actually within a reasonable margin of being able to be fit and fired. We can't even start to talk about balance until we can actually bolt the blasted things onto our hulls without giving up half a dozen slots to fitting and cap, plus rigs.

Also, answer the question I posed to you in my last post. How is it "very easy to end up obsoleting rails", as you say?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bouh Revetoile
In Wreck we thrust
#862 - 2013-06-04 12:04:42 UTC
Kaarous Aldurald wrote:
I pretty well explained why it's laughable below, in the part I'd wager you hadn't read. You two don't seem to get it. Stop getting upset if Beams start to horn in on the territory of Railguns.

They are the exact same weapon anyway. Already mentioned this, but it goes Missiles/Arty for alpha, and Beam/Rails for sustained dps. They go in the same category, it just so happens that one has hideous drawbacks that render it unusable, and one doesn't. (hey, just like Missiles and Arty! although Missiles are in a better state than beams)

First, this is bullshit : arties have almost THREE times the alpha of missiles, and even Tachyon have more alpha than cruise missiles. Maybe you should look at how the is before comenting in a balancing thread ?

And second, you are insulting me ! I *never* said that beams should stay a bad weapon system. I'm only saying that because railguns already work, we shouldn't broke them only to please some amarr fanatics who understand NOTHING about balance.

And finaly, as you said, you proposed NOTHING to solve the BALANCE issue. The only thing you want is beams to become high tracking infinite and insta swaping ammo railguns. And you even think that would not kill them. Heh, you even fail at logic in fact : when something is better, why would you use something else ? Everything is not mission running, and in pvp, when something is obsolete, nobody use it.

And yet, even *I* proposed something for beams, but unfortunately you didn't even read it, because me proposing a comprehensive and balance solution for beams is beyond your understanding.
Samas Sarum
Imperial Academy
Amarr Empire
#863 - 2013-06-04 12:49:57 UTC  |  Edited by: Samas Sarum
Gypsio III wrote:

I don't understand why this would be laughable. Both of them are designed for long-range work. If beams and rails, and the ships mounting them, have no strongly defining characteristics, such as those of artillery that you yourself mention, then if a ship mounting one is superior to the other, then the other will be obsoleted. This seems obvious - after all it explains the current domination of rail Rokh over beam BS on the fleet scale.


What you guys are saying is both obvious and a strawman like all of Bouh's "issues" he brings up which is why most have stopped responding. No one is proposing changes to beams that make them so OP that no one touches Rails. Do you really think more differentiate Blasters and Pulses than Rails and Beams? So if beams were made fittable and firable there is absolutely zero evidence other than in both your imaginations that this would cause Rails to no longer be used.

Right now small and medium beams are on Amarr hulls with around 70% bonuses to cap and regen, and there's no evidence that beams are dominating while rails are floundering in these categories.

I believe the Rokh's current popularity has more to do with a huge shield tank plus extreme range than anything having to do with Rails or they would just use Arty ships. If these bonuses were on an Amarr hull then we would see at least some fleets fit a PG mod and cap boosters (the current "tax" of beam weapons) at least sometimes, but we do not.
ExAstra
Echoes of Silence
#864 - 2013-06-04 13:37:40 UTC
I was under the impression that we all knew Railguns are kind of the lamest weapon for sniping? The range is nice but the DPS and alpha both are laughable. Tachyons get pretty decent alpha, though are relatively hard (although now somewhat easier) to fit.

Rokh fleets aren't popular because railguns are cool/good/useful/whatever. Rokhs are popular because ridiculous range with ridiculous shields.

Tachyons are my favorite long range turret due to the pleasant blend of alpha, range, and ROF. But that's just a personal preference and doesn't have much to do with the Metagame.

Save the drones!

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#865 - 2013-06-04 13:56:56 UTC
Samas Sarum wrote:
Gypsio III wrote:

I don't understand why this would be laughable. Both of them are designed for long-range work. If beams and rails, and the ships mounting them, have no strongly defining characteristics, such as those of artillery that you yourself mention, then if a ship mounting one is superior to the other, then the other will be obsoleted. This seems obvious - after all it explains the current domination of rail Rokh over beam BS on the fleet scale.


What you guys are saying is both obvious and a strawman like all of Bouh's "issues" he brings up which is why most have stopped responding. No one is proposing changes to beams that make them so OP that no one touches Rails. Do you really think more differentiate Blasters and Pulses than Rails and Beams?


Er... yes, much more. Blasters and Pulse are a world apart, relative to beams and rails. I'd be amazed to see someone argue otherwise.

Quote:
So if beams were made fittable and firable there is absolutely zero evidence other than in both your imaginations that this would cause Rails to no longer be used.


As evidence I offer you the dominance of the rail Rokh on the fleet scale over beam BS. The rail Rokh is used because it's better than the beam option at doing a specific job - projecting DPS over long ranges. If the beams option was better, then this situation would be reversed and the fleet Rokh would become extinct.

Indeed, there is further evidence for this in terms of old-style sniper BS, when the TachyPoc obsoleted the rail Rokh. In both cases, it's a question of two too-similar weapons doing the same job, competing for the same niche - whichever is better will be used, while the other is discarded as obsolete. Hence the over-riding necessity to differentiate the two weapons systems to prevent one dominating the other. Artillery has got it right, because it doesn't try to compete in terms of DPS but offers something different. You need to make beams offer something different, to make it as distinct from rails as distinct as beams and artillery.

Kaarous Aldurald wrote:
Yeah, they don't have enough defining characteristics to separate them from one another.

But I don't care.


You need to care. Seriously, do it properly or not at all.
Samas Sarum
Imperial Academy
Amarr Empire
#866 - 2013-06-04 14:00:32 UTC  |  Edited by: Samas Sarum
ExAstra wrote:
I was under the impression that we all knew Railguns are kind of the lamest weapon for sniping? The range is nice but the DPS and alpha both are laughable. Tachyons get pretty decent alpha, though are relatively hard (although now somewhat easier) to fit.

Rokh fleets aren't popular because railguns are cool/good/useful/whatever. Rokhs are popular because ridiculous range with ridiculous shields.

Tachyons are my favorite long range turret due to the pleasant blend of alpha, range, and ROF. But that's just a personal preference and doesn't have much to do with the Metagame.


Why are we even talking about rails this much? The only BS level ship they're a must have on is an extremely popular hull in the current meta, I don't think they need any help keeping them popular.

It's obvious to everyone in the room, except for a few who like to argue, that beams are completely broken in their fitting. Mega beams taking the same cap as Tachyons which is triple that of the best Rail is indefensible. No difference or advantage in beams over rails or anything else makes up for this cap difference let alone the double PG requirement for them over Rails. Before anyone cries "whaa the CPU is more on rails that makes up for the PG", not it doesn't, it's < 10% difference versus the 100% difference in PG.

The Amarr T1 laser hulls don't receive near enough PG/cap to make up for the ass ache that is fitting a full rack of 8 beams, and hence no one uses beams on them, its pretty simple. The only platforms that fit beams are the ones with 4 turrets (another red flag that fitting is broken and a hint to one possible fix for T1 hulls) and they're not obviously dominating the meta (NM is popular in incursions but so are Mach's and Vindi's).

The fact that all Amarr BS's require Scorch to be mediocre (even in fleets) is broken especially to new pilots. Once beams have been rebalanced, I agree that Scorch is too good and will probably not survive in their current form.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#867 - 2013-06-04 14:08:16 UTC
Samas Sarum wrote:
ExAstra wrote:
I was under the impression that we all knew Railguns are kind of the lamest weapon for sniping? The range is nice but the DPS and alpha both are laughable. Tachyons get pretty decent alpha, though are relatively hard (although now somewhat easier) to fit.

Rokh fleets aren't popular because railguns are cool/good/useful/whatever. Rokhs are popular because ridiculous range with ridiculous shields.

Tachyons are my favorite long range turret due to the pleasant blend of alpha, range, and ROF. But that's just a personal preference and doesn't have much to do with the Metagame.


Why are we even talking about rails this much?


We're talking about them because large beams and large rails are effectively the same weapon system but with different names, because they compete for the same niche. I'm thoroughly sympathetic to the need to make beams and beam BS better - certainly the cap and fitting requirements are excessive - but I don't think it's possible to balance beams with rails successfully without additional changes that differentiate them from each other.

I'm surprised that you're objecting to this so much, surely you could think of some hilarious OP ideas for Beams, based on the need to differentiate them? Big smile
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#868 - 2013-06-04 14:25:43 UTC
christ my Apoc has only got 3mins 22 secs of cap now :( :(
CCP please look at lasers cap usage !!!!

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Bouh Revetoile
In Wreck we thrust
#869 - 2013-06-04 19:48:23 UTC
In fact, beams are already the best LR weapon to shoot at shorter ranges (bellow 60km). The problem is that pulse laser are already in this niche.

That is the problem I'm trying to show since the begining.

A solution I proposed (evethough I doubt that would be enough to make them attractive) would be to buff their tracking a lot more and bring them close to pulse. They would, then, be the continuation of pulse and could be considered for the 40-60km range with the ability to hit farther with good damage application.
Samas Sarum
Imperial Academy
Amarr Empire
#870 - 2013-06-04 19:50:47 UTC  |  Edited by: Samas Sarum
Gypsio III wrote:
Samas Sarum wrote:
ExAstra wrote:
I was under the impression that we all knew Railguns are kind of the lamest weapon for sniping? The range is nice but the DPS and alpha both are laughable. Tachyons get pretty decent alpha, though are relatively hard (although now somewhat easier) to fit.

Rokh fleets aren't popular because railguns are cool/good/useful/whatever. Rokhs are popular because ridiculous range with ridiculous shields.

Tachyons are my favorite long range turret due to the pleasant blend of alpha, range, and ROF. But that's just a personal preference and doesn't have much to do with the Metagame.


Why are we even talking about rails this much?


We're talking about them because large beams and large rails are effectively the same weapon system but with different names, because they compete for the same niche. I'm thoroughly sympathetic to the need to make beams and beam BS better - certainly the cap and fitting requirements are excessive - but I don't think it's possible to balance beams with rails successfully without additional changes that differentiate them from each other.

I'm surprised that you're objecting to this so much, surely you could think of some hilarious OP ideas for Beams, based on the need to differentiate them? Big smile


Why would I want to think of OP ideas for beams just for the sake of rails?

Are pulses any more different from blasters than beams are to rails? I would say they both operate in the same niche, does one dominate over the other?

Right now beams are usable from frigate level to BC's, why? Because at those levels Amarr ships receive a huge bonus to cap that all of a sudden stops at the BS level for some strange reason never stated that I've seen. Do beam fit amarr frigates and cruisers dominate caldari and gallente rail ships? This might be a bad example since neither beams and rails are really popular below the BC level but one certainly isn't OP over the other.

Currently, large beams are usable on 3 ships. Oracles can fit tach's relatively easily and do they dominate over rail Naga's or used in much larger numbers? Nightmares and Paladins can also fit tach's and do they dominate their analogous pirate/caldari/gallente ships? What evidence is there that making beams usable on any T1 BS's would have any effect whatsoever on the popularity of rails? Answer: ZERO.
Quindaster
Infernal Laboratory
Infernal Octopus
#871 - 2013-06-04 20:29:54 UTC
Still impossible to fit T2 tachyons on Apoc because of low CPU, now enough powergreed for them, but without deadspace modules or implants for CPU (usually only caldari race use them) imposible to fit T2 tachyons and possible to fit on tier 3 bc...so what you change is equal like you didn't change anything.
Josilin du Guesclin
Aliastra
Gallente Federation
#872 - 2013-06-04 22:26:27 UTC
Quindaster wrote:
Still impossible to fit T2 tachyons on Apoc because of low CPU, now enough powergreed for them, but without deadspace modules or implants for CPU (usually only caldari race use them) imposible to fit T2 tachyons and possible to fit on tier 3 bc...so what you change is equal like you didn't change anything.

Oh, rubbish. You can build a Tach fit with a buffer tank without either of those. Yes, you need a CPU mod and a PG rig, but not implants and not deadspace gear. The primary problem remains that that Pulses with Scorch reach far enough for most purposes, and with more DPS. However, once you get past about 70km, then a Tach Apoc does more damage (but the ABCs rules out there - a problem with the ABCs more than with battleships, IMO).

Samas Sarum
Imperial Academy
Amarr Empire
#873 - 2013-06-05 00:51:04 UTC
Josilin du Guesclin wrote:
Quindaster wrote:
Still impossible to fit T2 tachyons on Apoc because of low CPU, now enough powergreed for them, but without deadspace modules or implants for CPU (usually only caldari race use them) imposible to fit T2 tachyons and possible to fit on tier 3 bc...so what you change is equal like you didn't change anything.

Oh, rubbish. You can build a Tach fit with a buffer tank without either of those. Yes, you need a CPU mod and a PG rig, but not implants and not deadspace gear. The primary problem remains that that Pulses with Scorch reach far enough for most purposes, and with more DPS. However, once you get past about 70km, then a Tach Apoc does more damage (but the ABCs rules out there - a problem with the ABCs more than with battleships, IMO).


Thanks for making everyone in this thread's point. CPU mod and PG rig plus whatever cap mods are still required just to fit and fire weapons and you're still stuck with no prop and a buffer tank. This is at the BS level while the ABC can do it easily. Yep everything is fine.
Maximus Aerelius
PROPHET OF ENIGMA
#874 - 2013-06-06 20:45:21 UTC
When are these going be unstickied to give Page 1 back to Player Posts? Odyssey is in and the Feedback and Issues threads are active. Why not replace these with a "Link Sticky" to those two threads?

We all know how lazy we are to go clicking...wait for it...past Page 3 of this Forum section. Blink