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[Odyssey] Large Energy Turrets

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Author
Josilin du Guesclin
Aliastra
Gallente Federation
#681 - 2013-05-05 09:37:21 UTC
Kaarous Aldurald wrote:
Bouh Revetoile wrote:
James Amril-Kesh wrote:
[Except it's still not enough to make them worth using. That's the part you don't seem to get.

What do they need then ? That the answer nobody ever gave.

What is enough ? And how do you find it ? What is the reasoning behind the value you all want ? How this fit in the grand scheme of things ?


I gave it to you several times. You have ignored me for the purpose of continuing to troll us.

They are currently at around 200% PG and 300% cap use.

I'd like to have them down to 150% PG and 200% cap use from what they are.

They also need to be looked at with regards to their ammo and overall stats.

Because on long range guns, as I have repeatedly mentioned now, tracking is nigh unto worthless as a bonus.

Except that it's not. Lasers high tracking compared to Hybrids, etc., makes a difference sub-100km. As a fair bit of long-range fighting is <100km these days it matters.

As for reducing cap use that much - at that point the new Apoc has longer cap life than a rail Rokh, and with is greater number of free mids can get the same range and almost as much DPS (and more applied due to that tracking you dismiss so blithely) - against battleships. Against anything smaller and faster the Apoc simply wins. Is it fair that it has all this and more cap?

Kaarous Aldurald
Black Hydra Consortium.
#682 - 2013-05-05 11:52:42 UTC
Josilin du Guesclin wrote:
Kaarous Aldurald wrote:
Bouh Revetoile wrote:
James Amril-Kesh wrote:
[Except it's still not enough to make them worth using. That's the part you don't seem to get.

What do they need then ? That the answer nobody ever gave.

What is enough ? And how do you find it ? What is the reasoning behind the value you all want ? How this fit in the grand scheme of things ?


I gave it to you several times. You have ignored me for the purpose of continuing to troll us.

They are currently at around 200% PG and 300% cap use.

I'd like to have them down to 150% PG and 200% cap use from what they are.

They also need to be looked at with regards to their ammo and overall stats.

Because on long range guns, as I have repeatedly mentioned now, tracking is nigh unto worthless as a bonus.

Except that it's not. Lasers high tracking compared to Hybrids, etc., makes a difference sub-100km. As a fair bit of long-range fighting is <100km these days it matters.

As for reducing cap use that much - at that point the new Apoc has longer cap life than a rail Rokh, and with is greater number of free mids can get the same range and almost as much DPS (and more applied due to that tracking you dismiss so blithely) - against battleships. Against anything smaller and faster the Apoc simply wins. Is it fair that it has all this and more cap?



Well, that would be the part where I mentioned that they need to be looked at in regards to their overall stats and their ammo.

Furthermore, if the sky is falling for you that badly from what I suggested, consider the fact that they've already gone halfway that far in just the changes on this thread. I simply want that extended. And, unless I miss my guess, it would still have about 52 seconds less cap life than a Rokh in that instance. But you are comparing your resist ship with our sniper. Compare it to the Abaddon, and notice the difference. The Apoc is all about damage projection, so yeah the Rokh probably loses in that category. (also, how does a spare midslot translate to more dps?)

Also, I entirely disagree with your assessment about the distances at which tracking is worth it.

That equation depends entirely on the speed, size, and transversal of the target ship. They're not just going to burn toward you for 100km while you pound on them. They are going to align, warp to a safe, probe you out, and drop right on top of you.

I explained a few posts after the one you quoted that a sniper style fleet, and by extensions long range weapons, are a binary equation. Either you can pop them at a distance when they are at low velocity/transversal, in which case one tracking computer worth of a radian per second doesn't help at all.

Or they are under your guns, and one tracking computer worth of tracking bonus isn't going to help you either.

It doesn't do anything. And even if it did, it's basically one midslot worth of bonus, in exchange for 3+ fitting slots to make up for the drawbacks. Which is why people just don't use it. No circumstances where it's worth it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Josilin du Guesclin
Aliastra
Gallente Federation
#683 - 2013-05-05 14:04:01 UTC
Kaarous Aldurald wrote:

Furthermore, if the sky is falling for you that badly from what I suggested, consider the fact that they've already gone halfway that far in just the changes on this thread. I simply want that extended. And, unless I miss my guess, it would still have about 52 seconds less cap life than a Rokh in that instance. But you are comparing your resist ship with our sniper.

So we should compare the Apoc to the Raven?
Quote:

Compare it to the Abaddon, and notice the difference. The Apoc is all about damage projection, so yeah the Rokh probably loses in that category. (also, how does a spare midslot translate to more dps?)

In the same way that the traditional Caldari range bonus does - it lets you reach further with 'short range' ammo by using a tracking computer (and gives better applied damage via better tracking - which does in fact matter, despite what you say - not all your targets will be battleships).

Avald Midular
Doomheim
#684 - 2013-05-05 14:10:07 UTC  |  Edited by: Avald Midular
Josilin du Guesclin wrote:
Kaarous Aldurald wrote:

Furthermore, if the sky is falling for you that badly from what I suggested, consider the fact that they've already gone halfway that far in just the changes on this thread. I simply want that extended. And, unless I miss my guess, it would still have about 52 seconds less cap life than a Rokh in that instance. But you are comparing your resist ship with our sniper.

So we should compare the Apoc to the Raven?
Quote:

Compare it to the Abaddon, and notice the difference. The Apoc is all about damage projection, so yeah the Rokh probably loses in that category. (also, how does a spare midslot translate to more dps?)

In the same way that the traditional Caldari range bonus does - it lets you reach further with 'short range' ammo by using a tracking computer (and gives better applied damage via better tracking - which does in fact matter, despite what you say - not all your targets will be battleships).


Sorry maybe I'm misunderstanding, but if you switch to short range ammo, even with a TC, aren't you below the range of the mega-beam but above in dps so our discussion is moot right?

Even if what you say is true or any pilot believes it to be true, all it is is a single mid-slot TC to resolve for the Rokh versus the PG mod + 3-4 midslot/rig cap mods for the Abaddon/Apoc pilot.
Kaarous Aldurald
Black Hydra Consortium.
#685 - 2013-05-05 14:42:46 UTC
Josilin du Guesclin wrote:
Kaarous Aldurald wrote:

Furthermore, if the sky is falling for you that badly from what I suggested, consider the fact that they've already gone halfway that far in just the changes on this thread. I simply want that extended. And, unless I miss my guess, it would still have about 52 seconds less cap life than a Rokh in that instance. But you are comparing your resist ship with our sniper.

So we should compare the Apoc to the Raven?
Quote:

Compare it to the Abaddon, and notice the difference. The Apoc is all about damage projection, so yeah the Rokh probably loses in that category. (also, how does a spare midslot translate to more dps?)

In the same way that the traditional Caldari range bonus does - it lets you reach further with 'short range' ammo by using a tracking computer (and gives better applied damage via better tracking - which does in fact matter, despite what you say - not all your targets will be battleships).



And I guess your next suggestion is to compare the new Geddon with the Scorpion? (besides, everyone knows the Raven is still getting **** on by the devs)

No, dude, just no. What I did, was I told you not to cherrypick and selectively compare your resist ship to something in an entirely different category. We happen to have a perfectly good resist ship for you to compare to.

As to your short range ammo comment:

Uhm, ok? No, a tracking bonus doesn't help you fight in falloff, if that's what you are implying. Maybe if anyone used T2 crystals (aside from the obvious Scorch), but the drawbacks on those pretty well outweigh the advantages. I will admit that I can see possibly using Conflag instead of I.N. Multi on a Megapulse Apoc (with web drones, that would be pretty sexy), but we are talking about Beams anyway.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bouh Revetoile
In Wreck we thrust
#686 - 2013-05-05 15:16:30 UTC
Avald Midular wrote:
Sorry maybe I'm misunderstanding, but if you switch to short range ammo, even with a TC, aren't you below the range of the mega-beam but above in dps so our discussion is moot right?

Even if what you say is true or any pilot believes it to be true, all it is is a single mid-slot TC to resolve for the Rokh versus the PG mod + 3-4 midslot/rig cap mods for the Abaddon/Apoc pilot.

If the Rokh drop a mid slot, its tank will fall greatly.
Kaarous Aldurald
Black Hydra Consortium.
#687 - 2013-05-05 15:18:53 UTC
Bouh Revetoile wrote:
Avald Midular wrote:
Sorry maybe I'm misunderstanding, but if you switch to short range ammo, even with a TC, aren't you below the range of the mega-beam but above in dps so our discussion is moot right?

Even if what you say is true or any pilot believes it to be true, all it is is a single mid-slot TC to resolve for the Rokh versus the PG mod + 3-4 midslot/rig cap mods for the Abaddon/Apoc pilot.

If the Rokh drop a mid slot, its tank will fall greatly.


One mod slot is not worth four, no matter how you try to justify that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Avald Midular
Doomheim
#688 - 2013-05-05 16:20:19 UTC
Kaarous Aldurald wrote:
Bouh Revetoile wrote:
Avald Midular wrote:
Sorry maybe I'm misunderstanding, but if you switch to short range ammo, even with a TC, aren't you below the range of the mega-beam but above in dps so our discussion is moot right?

Even if what you say is true or any pilot believes it to be true, all it is is a single mid-slot TC to resolve for the Rokh versus the PG mod + 3-4 midslot/rig cap mods for the Abaddon/Apoc pilot.

If the Rokh drop a mid slot, its tank will fall greatly.


One mod slot is not worth four, no matter how you try to justify that.


...and at least 2 of the 3 if not all the rigs devoted to CCC's or weapon cap. Remember this mid-slot for the Rokh is only if he believes that tracking as good as beams is worth it which we're still saying is very much not.
Kaarous Aldurald
Black Hydra Consortium.
#689 - 2013-05-05 16:36:04 UTC
Avald Midular wrote:


...and at least 2 of the 3 if not all the rigs devoted to CCC's or weapon cap. Remember this mid-slot for the Rokh is only if he believes that tracking as good as beams is worth it which we're still saying is very much not.


A statement heavily supported by the popularity and performance of the current doctrine Rokh.

If it were worth the tradeoff, then it would be used. It's not, so it isn't used. Simple as that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Avald Midular
Doomheim
#690 - 2013-05-05 16:44:20 UTC  |  Edited by: Avald Midular
Kaarous Aldurald wrote:
Avald Midular wrote:


...and at least 2 of the 3 if not all the rigs devoted to CCC's or weapon cap. Remember this mid-slot for the Rokh is only if he believes that tracking as good as beams is worth it which we're still saying is very much not.


A statement heavily supported by the popularity and performance of the current doctrine Rokh.

If it were worth the tradeoff, then it would be used. It's not, so it isn't used. Simple as that.



Well said.

The same tradeoff people aren't making with beams. If Tach's were so OP and Mega-Beams so balanced compared to other weapons, people would fit a PG mod and fit the Tach's since they're the same cap usage. People are overwhelmingly NOT using either weapon, so lets drop the facade that beam fittings aren't horribly unbalanced (small, medium, and large) even with these tweaks.
Bouh Revetoile
In Wreck we thrust
#691 - 2013-05-05 20:38:51 UTC
About the pve Rokh, there is two cases : passive tank or active shield tanked. The passive tank one is rather weak, and removing one tank slot could be dramatic, as effectiveness of passive shield tank module is exponential. The active shield tanked one on the other side have heavy cap problem, maybe more than an Abaddon.

If other races do without tracking, that's because they don't have it. That doesn't mean tracking is worthless. Even a BC will mitigate damages from large railguns, even with rather low transversale. In fact, beam Abaddon will be better than Rokh to shoot anything moving at any range below 60km.

About Tachyon : if they are not used, that is indeed because the Rokh is better for the role of resilient LR BS. If Tachyon were "too easy" to use, the Abaddon would become better than the Rokh for the job the Rokh is designed for. And if Mega Beams become too easy to use, theu will threaten the Rokh too, and they will definetely bury all hope for a gallente gun fleet ship (yes, that already don't exists, because the Rokh is better).

That's the heart of the problem : either beams are worth their tradeoff and railguns are obsolete, or they are not and they are worthless.

With the proposed buff to beams, the Abaddon will already be close to a Rokh in performances up to 70km.

With the changes, beams will work as best as they can, and further buffing them would only be for the sake of making the game easier and more streamlined, which is not particularly a good reason for me. Buffing Tachyon to any visible level would instantly obsolete railguns, whatever the ship using them.

And before you come back to pve and noob looking to do it with laser ship, they already can, and I'm sure of this, because that's what I did when I was discovering the game.
Kaarous Aldurald
Black Hydra Consortium.
#692 - 2013-05-05 20:55:09 UTC
I had to get his last statement first, because it was the funniest. Seriously, check this out.

Quote:
And before you come back to pve and noob looking to do it with laser ship, they already can, and I'm sure of this, because that's what I did when I was discovering the game.


Not with fits like you were posting earlier, you didn't. Unless your fitting skills (your literal ones, not your skillpoints) have actually gotten worse the longer you have played (I'd believe it, from what I know of you), then I am pretty sure you couldn't manage to do L3s with fits like that and noob skills.

Quote:
If other races do without tracking, that's because they don't have it. That doesn't mean tracking is worthless


It actually means precisely that. Like I keep telling you, long range guns are a binary equation. Either you are fighting from a position of strength, in which case it doesn't matter, or you aren't, and they are under your guns anyway. The only other option is that they are fighting rats, which doesn't count for about a dozen reasons.

Quote:
In fact, beam Abaddon will be better than Rokh to shoot anything moving at any range below 60km.


At that range, not only should you already be aligning and warping before they get in point range, but it's also not even true. The Abaddon cannot afford to waste shots like that, it can only fire about 45 shots on it's own before it doesn't even have enough cap to warp. It's not like the extra tracking lets you keep on blazing away in hopes of getting a lucky low TR shot.
Quote:

That's the heart of the problem : either beams are worth their tradeoff and railguns are obsolete, or they are not and they are worthless.

Buffing Tachyon to any visible level would instantly obsolete railguns


Once again, you reveal yourself and your true position. You are just here to defend railguns against any possible competition. With those statements, you just said "Well, one of them has to suck, and you're already used to it, so I'd rather it still be you." Even if this were true this is a disgusting attitude towards game balance. You don't give one dead rat's ass about game balance, you are just trying to make sure your piece of the pie stays as large as possible. It's the same kind of small minded, adversarial mindset that causes all the "nullsec vs highsec" nonsense.

They are SUPPOSED to be a competitive option. Otherwise you might as well remove them from the game.

Quote:
With the proposed buff to beams, the Abaddon will already be close to a Rokh in performances up to 70km.


So, a meaningless amount of cap use reduction, and a slight lowering of how much power they take, suddenly they become equal to your precious railguns? If I didn't already know you were just spouting off, I'd know it now.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bouh Revetoile
In Wreck we thrust
#693 - 2013-05-05 20:58:39 UTC
Kaarous Aldurald wrote:
I had to get his last statement first, because it was the funniest. Seriously, check this out.

Quote:
And before you come back to pve and noob looking to do it with laser ship, they already can, and I'm sure of this, because that's what I did when I was discovering the game.


Not with fits like you were posting earlier, you didn't. Unless your fitting skills (your literal ones, not your skillpoints) have actually gotten worse the longer you have played (I'd believe it, from what I know of you), then I am pretty sure you couldn't manage to do L3s with fits like that and noob skills.

You should learn to play the, because I did lvl4 missions with 4 months of skills in a fit I would be ashamed to post here (because it was real crap, and it still worked : that is pve).
Bouh Revetoile
In Wreck we thrust
#694 - 2013-05-05 21:01:26 UTC
Kaarous Aldurald wrote:
Quote:
If other races do without tracking, that's because they don't have it. That doesn't mean tracking is worthless


It actually means precisely that. Like I keep telling you, long range guns are a binary equation. Either you are fighting from a position of strength, in which case it doesn't matter, or you aren't, and they are under your guns anyway. The only other option is that they are fighting rats, which doesn't count for about a dozen reasons.

Quote:
In fact, beam Abaddon will be better than Rokh to shoot anything moving at any range below 60km.


At that range, not only should you already be aligning and warping before they get in point range, but it's also not even true. The Abaddon cannot afford to waste shots like that, it can only fire about 45 shots on it's own before it doesn't even have enough cap to warp. It's not like the extra tracking lets you keep on blazing away in hopes of getting a lucky low TR shot.

You have a cap booster if you want to warp. And what I meant is really this : if your target is moving, the Rokh will not do max dps, and it will drop bellow Beam Abaddon dps. Just look at the dps curves.
Kaarous Aldurald
Black Hydra Consortium.
#695 - 2013-05-05 21:01:45 UTC
Bouh Revetoile wrote:
Kaarous Aldurald wrote:
I had to get his last statement first, because it was the funniest. Seriously, check this out.

Quote:
And before you come back to pve and noob looking to do it with laser ship, they already can, and I'm sure of this, because that's what I did when I was discovering the game.


Not with fits like you were posting earlier, you didn't. Unless your fitting skills (your literal ones, not your skillpoints) have actually gotten worse the longer you have played (I'd believe it, from what I know of you), then I am pretty sure you couldn't manage to do L3s with fits like that and noob skills.

You should learn to play the, because I did lvl4 missions with 4 months of skills in a fit I would be ashamed to post here (because it was real crap, and it still worked : that is pve).


Level 4 Distribution missions, maybe.

But nothing involving combat unless you played the old "Warp out and repair ad infinitum" game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bouh Revetoile
In Wreck we thrust
#696 - 2013-05-05 21:20:37 UTC
Kaarous Aldurald wrote:
Quote:

That's the heart of the problem : either beams are worth their tradeoff and railguns are obsolete, or they are not and they are worthless.

Buffing Tachyon to any visible level would instantly obsolete railguns


Once again, you reveal yourself and your true position. You are just here to defend railguns against any possible competition. With those statements, you just said "Well, one of them has to suck, and you're already used to it, so I'd rather it still be you." Even if this were true this is a disgusting attitude towards game balance. You don't give one dead rat's ass about game balance, you are just trying to make sure your piece of the pie stays as large as possible. It's the same kind of small minded, adversarial mindset that causes all the "nullsec vs highsec" nonsense.

They are SUPPOSED to be a competitive option. Otherwise you might as well remove them from the game.

Quote:
With the proposed buff to beams, the Abaddon will already be close to a Rokh in performances up to 70km.


So, a meaningless amount of cap use reduction, and a slight lowering of how much power they take, suddenly they become equal to your precious railguns? If I didn't already know you were just spouting off, I'd know it now.

Define competitive please. Because a weapon being strait better than the other don't allow for competition.

BTW, I care about beams a lot more than you care about railguns as it seems. What would be best : obsoleting something working just to make something not working working again ? Or find a real solution to fix beams without breaking railguns ?

I already proposed some solutions, but you were probably hinding my posts at that time, so I will be kind enough to state it again :
The problem of beams is that they are designed to work in the same ranges than pulse laser. So, at ranges bellow 60km, pulse are plain better, and at range above 60km, railguns are better (because they are designed to work at longer ranges).

The selling point of beams is that they can shoot in the largest width of engagements of all weapons, because they have the best tracking and the best dps of all LR weapons. The problem is that players don't have a clue about how tracking impact their dps along range and, on top of that, prefer specialization over versatility. Hence, because beams are not better than anything to shoot immobile target at any ranges (and because of the difficulties of fitting which will be solved), they are not used.

So the only solution to make beams used is to give them a purpose. Of course, you do repurpose railguns, but then a crowd of gallente and caldari fanatics would momentarily join together to burn you, because railguns are the iconic long range weapon.

So, as I was saying, you could repurpose beams, but that would need a good idea, or you could make some place for them. The only place you can make is between 50 and 80km, because otherwise pulse and railguns would see their noche narrowed too much IMO. For this, you need to nerf scorch (or mega pulse range) and buff mega beams range.

Or, you need a repurpose of beams, but I have no idea for that, and the best I can think of is to further specialize them in their tracking role by increasing their tracking to the level of scorch pulse (which is ~50% tracking buff), increase their dps a bit (10%) and decrease their range a bit (10%, to offset the damage buff). They would then be more competitive with pulse at lower range (30-60km) and be the best to hit anything flying above these ranges. They would then have a purpose (high tracking weapon) without obsoleting railguns (still lower dps at ranges above 70km).
Bouh Revetoile
In Wreck we thrust
#697 - 2013-05-05 21:24:19 UTC
Kaarous Aldurald wrote:
Level 4 Distribution missions, maybe.

But nothing involving combat unless you played the old "Warp out and repair ad infinitum" game.

In fact, the strategy involved tanking while the drones of the armageddon kill a BS with the help of occasional tachyon (not a full rack) loaded with standard lens to help the dps.

I never said it was effective, but it worked, and if you can't do it, you are bad. Only the result matter, and I actually did lvl4 security missions in an amarr BS with 4 months of skills. Maybe I'm not that bad in the end ? But I doubt it and prefer considering them as very easy.
Nevyn Auscent
Broke Sauce
#698 - 2013-05-05 21:41:06 UTC
So....
Lets just take the 18% DPS you are so worked up on.

Most ships with a bonus to their racial weapon have a 25% DPS bonus.

So......
Any ship with a bonus to rails would get more DPS from rails than lasers, Rail ships will stay rail ships, you won't suddenly see Rokh's fitting Tachyons.

Not sure why you are getting so worked up, given everyone is saying Tachyons should still have some trouble to fit, just not the current crazyness. Rails will still get plenty of use.
Bouh Revetoile
In Wreck we thrust
#699 - 2013-05-05 21:57:36 UTC
Nevyn Auscent wrote:
So....
Lets just take the 18% DPS you are so worked up on.

Most ships with a bonus to their racial weapon have a 25% DPS bonus.

So......
Any ship with a bonus to rails would get more DPS from rails than lasers, Rail ships will stay rail ships, you won't suddenly see Rokh's fitting Tachyons.

Not sure why you are getting so worked up, given everyone is saying Tachyons should still have some trouble to fit, just not the current crazyness. Rails will still get plenty of use.

Which use please ?

The problem is not people using tachyon on railgun ships, but people not using railgun ships anymore because tachyon ones are better in every way. That's what would happen if tachyon would be fitted without fitting module.
Goldensaver
Maraque Enterprises
Just let it happen
#700 - 2013-05-05 22:18:56 UTC
Y'know, I used to be all "Bouh is a complete idiot". Then I realized that he has some points.

And then I realized the most important thing.

They can't really do anything to beams of all sizes to make them worth using over pulses with scorch in almost every scenario without completely breaking beams. And they can't nerf scorch to put beams in a place where a minor adjustment could make them useful without ruining pulses. So they're stuck until they do a complete revamp of energy turrets.

As Bouh says here:

Bouh Revetoile wrote:
The problem of beams is that they are designed to work in the same ranges than pulse laser. So, at ranges bellow 60km, pulse are plain better, and at range above 60km, railguns are better (because they are designed to work at longer ranges).

The selling point of beams is that they can shoot in the largest width of engagements of all weapons, because they have the best tracking and the best dps of all LR weapons. The problem is that players don't have a clue about how tracking impact their dps along range and, on top of that, prefer specialization over versatility. Hence, because beams are not better than anything to shoot immobile target at any ranges (and because of the difficulties of fitting which will be solved), they are not used.

So the only solution to make beams used is to give them a purpose. Of course, you do repurpose railguns, but then a crowd of gallente and caldari fanatics would momentarily join together to burn you, because railguns are the iconic long range weapon.

So, as I was saying, you could repurpose beams, but that would need a good idea, or you could make some place for them. The only place you can make is between 50 and 80km, because otherwise pulse and railguns would see their noche narrowed too much IMO. For this, you need to nerf scorch (or mega pulse range) and buff mega beams range.

Or, you need a repurpose of beams, but I have no idea for that, and the best I can think of is to further specialize them in their tracking role by increasing their tracking to the level of scorch pulse (which is ~50% tracking buff), increase their dps a bit (10%) and decrease their range a bit (10%, to offset the damage buff). They would then be more competitive with pulse at lower range (30-60km) and be the best to hit anything flying above these ranges. They would then have a purpose (high tracking weapon) without obsoleting railguns (still lower dps at ranges above 70km).



Basically, you can buff beams ridiculously, and make them break rails, you can change rails and then have to change beams too, you can nerf pulses (because they are so OP /sarcasm) so beams are actually useful over pulses at some ranges, or you can... well, puzzle out something for beams to do.

As far as this current bandaid, I wouldn't be against a 15%/30%/15% to the attributes myself, just as a QoL buff, but this is supposed to be a bandaid, and this isn't how they want to fix things.

And let me just say: I'm really glad I'm not the one who has to fix it, because they have their work cut out for them.