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[Odyssey] Large Energy Turrets

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Pelea Ming
Royal Amarr Institute
Amarr Empire
#401 - 2013-04-19 03:05:31 UTC
Naso Aya wrote:
Pelea Ming wrote:
So, to get back on topic! Beam lasers need a larger PG fix, and we need to do more about the cap usage of our disco balls! I still vote for a cap recharger buff, never gets used in PvP as nuets out power it so CCP will still see the love for their cap boosters, but will allow PvE runners more latitude... and, ok, to be realistic, some solo/very small gang pvp might take advantage of it, but that certainly wouldn't be a game breaking event!


The only issue with a complete cap re-haul is that it's another thing that needs to be changed when lasers are rebalanced, and will cause more QQ to revert. I think it's good to limit these changes (for the most part) to lasers, unless CCP wants to buff several other parts of the game as well. Just need a larger change to the lasers, and maybe a slight PWG tweak.

Indeed, and I certainly don't want them to over-boost the cap rechargers should they like the idea of it... I'd hate to get used to using them then a few years later face a reset like is hitting Tracking Enhancers with Odyssey... alot of proj and hybrid users moaning about that one, lol! But I think if they can come up with a relatively small but noticeable change, preferably even at first making it potentially too small, would be a good start, as if it's too small it'd be easy to later give it a little more, and then not have the QQ of cutting it down if they go too high.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#402 - 2013-04-19 03:06:56 UTC
And actually, speaking of TEs, that's only yet another reason we should be working to be able to free up a mid slot on our laser boats, as we're now looking at an increased need to be able to use TCs or webs instead!
Asmodai Xodai
#403 - 2013-04-19 03:23:18 UTC
Chris Winter wrote:
Asmodai Xodai wrote:
I'm pretty much a noob who recently teched into Amarr cruisers. I bought an omen (basic tier 1 cruiser) and 5 medium beam laser turrets. I could not fit the turrets without occupying pretty much every single low slot with a module to increase the powergrid.

A week or so later I bought a drake, never having flown anything but amarr. I had to spend a few hours teching heavy missle launchers and shield extenders and what not (again, never flew anything but Amarr). To my great surprise, I could fit full racks of heavy missle launchers, and also heavy assault missle launchers, and I could occupy all mids with shield extenders and shield hardeners. I could even occupy all lows with overdrive injectors and damage resistance modules, plus added 2 rig slots. No powergrid or capacitor enhancement was necessary.

So I graduated myself up to a battlecruiser of a race I had never flown, and even had to tech basic things like launchers and shield extenders just to fit the thing, and not only ended up with something that is far tougher and dishes out far more dps, but something that I can actually fly much better as well.

I can't even fly cap stable Amarr frigs, much less cruisers. But this Caldari ship is not only cap stable, it is better in every other way (it's even faster and more agile).

Anyone see anything wrong with this?

Amarr ships use up way too much grid and cap.

Apples and oranges. You're comparing a cruiser to a BC. Yes, BCs have more fitting room.


The reason I think the comparison is accurate is, intuitively speaking, difficulty to fit and fly a ship should go UP as you go up the ship tree, not DOWN, right? Therefore, you need skills to close the gap. It doesn't make sense for ships to be easier to get into as you move up (barring skills, of course). Ships are harder to fly as you go up, and need training. If it didn't work this way, it would only make sense for noobs to jump into the highest caliber ships they could afford, since they would be easiest to fit and fly. Someone would only move downward in ship size for a specific need (a fast tackle, for instance).

Think about it. Frigates are the first ships noobs get into. They aren't particularly difficult to fit or fly, otherwise noobs wouldn't be flying. However, noobs can't fly Titans.

So the point was, I could fit and fly a caldari battlecruiser easier than I could fit and fly an amarr omen, and I've actually trained some skills in amarr.

Now do you get my comparison?
Pelea Ming
Royal Amarr Institute
Amarr Empire
#404 - 2013-04-19 03:30:26 UTC  |  Edited by: Pelea Ming
It's not that we don't get your comparison, it's that it's relatively invalid because they use the same weapon sizes but the BC is meant to be a middle ground from Cruiser to Battleship, and as such is capable of fitting more of everything compared to a cruiser, which means that, no, it shouldn't get harder in this case. (and similarly for frig vs destroyer)

ie, the comparison should be harbinger to drake to be completely accurate.
Asmodai Xodai
#405 - 2013-04-19 06:16:55 UTC
Pelea Ming wrote:
It's not that we don't get your comparison, it's that it's relatively invalid because they use the same weapon sizes but the BC is meant to be a middle ground from Cruiser to Battleship, and as such is capable of fitting more of everything compared to a cruiser, which means that, no, it shouldn't get harder in this case. (and similarly for frig vs destroyer)

ie, the comparison should be harbinger to drake to be completely accurate.


So you are saying that fitting gets easier as you go up, and noobs have it the hardest because they are on the bottom. Doesn't make sense to me, but I guess it is what it is.

Either way, I guess I could load up EFT with a harbinger and see what it says as compared with drake.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#406 - 2013-04-19 09:12:13 UTC
Asmodai Xodai wrote:
So you are saying that fitting gets easier as you go up, and noobs have it the hardest because they are on the bottom. Doesn't make sense to me, but I guess it is what it is.

Not quite I think, he just says that BCs have better stats than cruisers, but they use modules of same size and hence fitting requirements that cruisers use.
I myself not quite agree though as BCs also get more slots to fill and that includes more guns.
Theia Matova
Dominance Theory
#407 - 2013-04-19 10:54:42 UTC  |  Edited by: Theia Matova
I do not know about others but my skills are not yet completely up to 5. And the fitting I have done I always fit abaddon with cruise missile launcher (which is btw taken away!) with beams since my tank and range with pulses is not yet desirable. I find several advantages by fitting this launcher a) it reduces energy consumption b) it balances PWG / CPU need for weapon system c) it makes me just tiny bit less vulnerable for TD.

What most people fail to see in this post and I think that our beloved CCP devs too is that. For low skill levels at least it makes really much sense to actually use that launcher slot (which is taken away!!). So for what odyssey changes basically mean for me personally is that I will need to fit 8 turret since there is no option anymore. This increases the cap consumption of my weapon system actually by 1/7 ~= 14.3% not 10% this also means my PWG need increase is almost same amount (launchers used to take lot less power to fit than turrets).

So with up coming BS changes for low skill level pilot these changes are must.. People think that they are buffs, no they are not buffs they are simply changes you have to make for taking off the launcher slot. Which I deeply dislike. Yes it does make some people life better that liked to fit 8 beams before. But I see that pulse fits are very popular due pulses can reach up to almost same distance with right fitting, take way less PWG begin with, better tracking eases you to hit small targets even quite close range. Pulses still remain quite good maybe too good compared to beams.

What I am sad to see is that caldari get their new BS size drake/tengu. That will be superior in PVE in many aspects. And Amarr get nerfed and balanced to crap.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#408 - 2013-04-19 12:43:52 UTC
Asmodai Xodai wrote:
Pelea Ming wrote:
It's not that we don't get your comparison, it's that it's relatively invalid because they use the same weapon sizes but the BC is meant to be a middle ground from Cruiser to Battleship, and as such is capable of fitting more of everything compared to a cruiser, which means that, no, it shouldn't get harder in this case. (and similarly for frig vs destroyer)

ie, the comparison should be harbinger to drake to be completely accurate.


So you are saying that fitting gets easier as you go up, and noobs have it the hardest because they are on the bottom. Doesn't make sense to me, but I guess it is what it is.

Either way, I guess I could load up EFT with a harbinger and see what it says as compared with drake.

Actually, no, I'm not saying that. In fact, I know it's harder to fit a BS then a Cruiser unless you've first invested the proper amount of time into A LOT of skill improvement, and even then that doesn't make it similarly easy, just closer to it.

I'm simply saying that a larger class of ship within the same module size category is easier.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#409 - 2013-04-19 12:53:09 UTC
Theia Matova wrote:
I do not know about others but my skills are not yet completely up to 5. And the fitting I have done I always fit abaddon with cruise missile launcher (which is btw taken away!) with beams since my tank and range with pulses is not yet desirable. I find several advantages by fitting this launcher a) it reduces energy consumption b) it balances PWG / CPU need for weapon system c) it makes me just tiny bit less vulnerable for TD.

What most people fail to see in this post and I think that our beloved CCP devs too is that. For low skill levels at least it makes really much sense to actually use that launcher slot (which is taken away!!). So for what odyssey changes basically mean for me personally is that I will need to fit 8 turret since there is no option anymore. This increases the cap consumption of my weapon system actually by 1/7 ~= 14.3% not 10% this also means my PWG need increase is almost same amount (launchers used to take lot less power to fit than turrets).

So with up coming BS changes for low skill level pilot these changes are must.. People think that they are buffs, no they are not buffs they are simply changes you have to make for taking off the launcher slot. Which I deeply dislike. Yes it does make some people life better that liked to fit 8 beams before. But I see that pulse fits are very popular due pulses can reach up to almost same distance with right fitting, take way less PWG begin with, better tracking eases you to hit small targets even quite close range. Pulses still remain quite good maybe too good compared to beams.

What I am sad to see is that caldari get their new BS size drake/tengu. That will be superior in PVE in many aspects. And Amarr get nerfed and balanced to crap.

Not to appear to be offensive, but the answer to that is the same one the rest of us already either face of have dealt with... train up the skills.

Not saying that Tach's at a minimum if not Beams in general shouldn't have more attention paid to their PG use.

Not saying that both Pulse and Beam lasers still present too large of a hurdle in regards to cap consumption despite the changes.

And as I'd hope you've taken the time to read this thread before making your post, you already know that from my previous posts.
Regolis
Imperial Academy
Amarr Empire
#410 - 2013-04-19 13:42:57 UTC
Since I started posting about beam lasers people have been asking if comparing the Mega Beam is the right thing to do since the Tachyon is the largest Amarr laser.
Trying not to muddy the water too much, I offer the following data on medium guns.

Beam Lasers

Heavy Beam I
10 km range
8 falloff
21.67 GJ power usage
6.00 rate of fire
3.0 damage modifier
tracking 0.033 rad/sec
DPS numbers from EFT with Multifreq
12 DPS
72 Alpha

250mm Railgun I
12 km range
12 falloff
7.0 GJ power usage
6.375 rate of fire
3.025 damage modifier
tracking 0.02415 rad/sec
DPS numbers from EFT with Antimatter
11 DPS
73 Alpha


This is the exact same pattern the 425mm Rail vs the Mega Beam I follows.
So the argument comes down to this. Is 50% tracking worth 3x the capacitor cost?
I fully understand that the Tachyon also needs a balance pass .. but it should in no way be balanced against the 425mm.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#411 - 2013-04-19 14:26:05 UTC  |  Edited by: Pelea Ming
Opps, wrong thread, moving now.
Pathogen Ascention
Center for Advanced Studies
Gallente Federation
#412 - 2013-04-19 16:47:34 UTC
I said it elsewhere, but it belongs here too: this is a good start to fixing our turrets. I do believe that tachs need to be looked at separately, instead of being lumped in with "large beam laser." (If I misunderstood this, my apologies) I'd love to have tachs at my disposal in an Abaddon, even just for PvE. Fitting around tracking and falloff isn't what I'm worried about so much as the cap drain and obscene pg issues. That goes for all large guns anyway, but the damage potential of tachs is lost in the BS line of ships at the moment.
PinkKnife
The Cuddlefish
Ethereal Dawn
#413 - 2013-04-19 17:19:24 UTC
I still think its absurd that the apoc can't fit tachyons. The attack BC can fit the attack BS's guns, but the Attack BS can't? How the **** does that make sense?

Tachs are already countered by their cap use, you shouldn't need TWO fitting mods JUST to fit the guns. I'm less annoyed with the tach fittin issues on the geddon/baddon because they are combat ships, but on the apoc, that should be an easy fix.

Again, this is not, I want two 1600 plates and full tachyons. It's simply I want tachyons and room for ANYTHING else. As is, you can't even fit all the guns, let alone any prop mod, or armor plates. I know attack ships are meant to be low EHP, but a glass apoc is a bit ridiculous don't you think?

THAT, or, make the dps of tachyons actually WORTH the huge compromises you have to take to fit them.
Kaarous Aldurald
Black Hydra Consortium.
#414 - 2013-04-19 17:23:54 UTC
PinkKnife wrote:
THAT, or, make the dps of tachyons actually WORTH the huge compromises you have to take to fit them.



This the real crux of the matter. After all the fitting hassles, Tachyons aren't worth taking over Mega Beams. And hell Mega Beams are pretty much not worth taking on their own merit either, so that tells you how useful Tachyons are.

Is this really such a big thing to ask for?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bouh Revetoile
In Wreck we thrust
#415 - 2013-04-19 18:15:16 UTC  |  Edited by: Bouh Revetoile
So, to get rid of these tachyon cries, here some brain food :
Take a standard Rokh like this one.
This Rokh have the following damage curve :
antimat : 541@65km
uranium : 451@95km

155kehp

Notice that this fit is NOT cap stable (8 min 35s with antimat).

Now, let's see this tachyon abaddon :
[Abaddon, tachyon]

1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Heat Sink II
Heat Sink II

Large Micro Jump Drive
Medium Capacitor Booster II, Navy Cap Booster 800
F-12 Nonlinear Tracking Processor, Optimal Range Script
F-90 Positional Sensor Subroutines

Tachyon Beam Laser II, Imperial Navy Ultraviolet L
Tachyon Beam Laser II, Imperial Navy Ultraviolet L
Tachyon Beam Laser II, Imperial Navy Ultraviolet L
Tachyon Beam Laser II, Imperial Navy Ultraviolet L
Tachyon Beam Laser II, Imperial Navy Ultraviolet L
Tachyon Beam Laser II, Imperial Navy Ultraviolet L
Tachyon Beam Laser II, Imperial Navy Ultraviolet L
Tachyon Beam Laser II, Imperial Navy Ultraviolet L

Large Ancillary Current Router I
Large Ancillary Current Router I
Large Trimark Armor Pump I

This abaddon is actually 1,6% over in PG. It will fit fine with odyssey. With the cap booster, you are cap stable at 54% with ultraviolet. 21,'58" w/ XRay ; 4'36" w/ multifreq. That will improve with odissey.
The numbers now :
multifreq : 770@37km
ultraviolet : 577@64km
aurora : 446@132km

129kehp
50% more tracking than railguns.

If you buff tachyon further, all the Rokh will have is good resists, because the abaddon will be better in any other way. Besides, I think support ship are better in armor setups than in shield setups, which could largely compensate for the resists of the Rokh.

The problem of beams is not fitting, it's that they are sandwiched between scorch and railguns. We need either to nerf scorch, slightly increase optimale range of mega beams, or both to leave them a place ; or we need a new role for this weapon, which would be the best solution of all but need a good idea.

If tachyon fitting and cap use is buffed further, then railguns will die.
Naso Aya
Imperial Shipment
Amarr Empire
#416 - 2013-04-19 18:18:44 UTC  |  Edited by: Naso Aya
Then go make a railgun post. Seriously. Also, gonna show us that Rokh fit? Plus the Rokh will have more range. This thread is for laser cap use anyways.

Everyone knows scorch needs to be nerfed, but this isn't a laser re-balance, this is a laser band-aid.
Kaarous Aldurald
Black Hydra Consortium.
#417 - 2013-04-19 18:25:59 UTC
Naso Aya wrote:
Then go make a railgun post. Seriously. Also, gonna show us that Rokh fit? Plus the Rokh will have more range. This thread for laser cap use.

Everyone knows scorch needs to be nerfed, but this isn't a laser re-balance, this is a laser band-aid.


Heh, not so much. Scorch is the only thing balanced or competitive about lasers, besides the fact that they are utterly cool.

I assume you were talking to the troll, I have him blocked, but it would be quite typical for him to be whining about railguns.

Anyway, the problem is not so much Scorch being OP in and of itself, it is OP compared to the pathetic lot that is the entire other crystal spectrum except Imperial Navy Multifrequency.

They can even start to talk about thinking to nerf Scorch once they have given us even a semi usable set of crystals besides Scorch.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bouh Revetoile
In Wreck we thrust
#418 - 2013-04-19 18:27:28 UTC  |  Edited by: Bouh Revetoile
Naso Aya wrote:
Then go make a railgun post. Seriously. Also, gonna show us that Rokh fit? Plus the Rokh will have more range. This thread for laser cap use.

Everyone knows scorch needs to be nerfed, but this isn't a laser re-balance, this is a laser band-aid.

The fit is in link, but as you wish :
[Rokh, Nulli]

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Damage Control II
Signal Amplifier II

Large Micro Jump Drive
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field II

425mm Railgun II, Federation Navy Antimatter Charge L
425mm Railgun II, Federation Navy Antimatter Charge L
425mm Railgun II, Federation Navy Antimatter Charge L
425mm Railgun II, Federation Navy Antimatter Charge L
425mm Railgun II, Federation Navy Antimatter Charge L
425mm Railgun II, Federation Navy Antimatter Charge L
425mm Railgun II, Federation Navy Antimatter Charge L
425mm Railgun II, Federation Navy Antimatter Charge L

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I


Besides, When you balance something, you shouldn't have to balance something else because of it, unless it's planed and the first balance was done knowing how would be the second. Otherwise, you are perpetually balancing things, because each time you balance, you make something worthless.

So please, these are balancing thread, not lobbying thread.

The easy sentence is : if something is not broken, don't fix it. Railguns don't need to be fixed. And tachyon don't need a PG or cap use buff, they need a reason to live.

PS : and read my ******* post : Tachyon will outdps the Rokh at EVERY ******* RANGE !
Bouh Revetoile
In Wreck we thrust
#419 - 2013-04-19 18:29:54 UTC  |  Edited by: Bouh Revetoile
To be clear, I'm not saying these changes are bad. I'm saying that you cannot further buff tachyon without breaking railguns.

PS : thanks to the balancing apprentices who are clearly saying that they don't care about railguns ; we now know, at least, that you are completely partial and actually don't care about balance.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#420 - 2013-04-19 18:34:19 UTC
Scorch... in and of itself, very isolated case, and has no real immediate bearing to this topic as we aren't discussing ammo but the guns that use it. Pulse lasers do not need to be balanced in regards to them using Scorch crystals, 'nuff said.

I'm currently logged into Duality test server, they have the 'tiericided" battleships seeded. (no, they haven't seeded the new Lasers or Cruise missiles yet.) Going to Penirgman in Duality for any interested.