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[Odyssey] Large Energy Turrets

First post First post First post
Author
Bouh Revetoile
In Wreck we thrust
#281 - 2013-04-16 13:33:45 UTC
Pelea Ming wrote:
Imagine if any other race were told that they couldn't have their proper number of midslots because they HAVE to fit cap injectors. .
You mean, like gallente ? You forgot : imagine if any other race were told that they couldn't have their proper number of midslots because they HAVE to fit cap injectors AND full tackle !
Pelea Ming
Royal Amarr Institute
Amarr Empire
#282 - 2013-04-16 13:33:49 UTC
Kaarous Aldurald wrote:
Quote:
As for the Apoc, it will have a better capacitor than the Abaddon, hence less cap problems than the Abaddon. If the Abaddon worked before, the Apoc will work.


Totally, utterly wrong. I dare you to tell me you did missions or incursions in an Abbadon.

The Apoc is, and likely still will be, the mission boat. Cap is life for PvE. So what?, make it fit yet another cap booster? How much mid slot tax is enough?

Because as this stands, Amarr has no more mission boat. Abaddon was never in consideration. Apoc is now no longer usable thanks to cap (unless you think usable means dragging a remote cap transfer ship with you), unless you like having no mid slots leftover. And Armageddon is no longer viable thanks to the "Primary all drones!!!" rat AI.

Amarr is really being backed into a corner here with this latest sweep of changes. It's a complete wonder that we don't whine louder than the Gallente do, especially considering how that seems to get results.

Indeed, once I finally was flying the Legion, I quickly dropped flying my old mission Abaddon, which I had to use 2 T2 and one T1 CCC rig on, and without cap implants, 4 T2 cap rechargers, and since some missions I needed dual reppers to deal with the incoming fire (despite the hull resist 25% bonus and that I was specifically fitted to resist the mission damage profile), I also had to have a low slot cap implant and shut off half my guns to avoid dying. (and that was fitting Imp Nav L reppers)... overall rather insane, considering every other race can set up perfectly fine L4 BS fits without losing essentially 8 fitting slots to cap. Now, with the laser cap fix we are getting, this will be a little bit easier, I believe this will cut this old fit down to just needing 6 fitting slots to be cap stable... but explain to me how I should even consider that to be reasonable, when every other race is able to set up their ship to tank and deal full dps while at most giving up 1 fitting slot to cap?
Pelea Ming
Royal Amarr Institute
Amarr Empire
#283 - 2013-04-16 13:39:01 UTC
Veshta Yoshida wrote:
I am really starting to get annoyed by that gimmick Nulli and I bet my patience is better than CCP's .. you sure you are not aiming that gun at your own foot?Smile

Re-iteration of previous:
With racial flavour for the large part being put out to pasture, something unique should be added to pedestal ships (Navy hulls + BS) of the various navies.
Amarr's cap issues can be solved by giving a rolebonus saying 2x all effects of batteries. Doubles as increased defense against neuting (still don't know why the races eWar are designed to work best against themselves Lol) which is preventing Amarr hulls from making much of an impact on the small scale due to lack of mids for fight-control.
A single large T2 battery would then (at atrocious fitting cost, but we can take it!) add 2 (bonus)*700 (battery)*1.25 (skill) = 1750 raw cap which should be enough to make ends meet.

Blatantly populating on the thread.
Veshta Yoshida
PIE Inc.
Khimi Harar
#284 - 2013-04-16 13:47:13 UTC
Kaarous Aldurald wrote:
... This is the hallmark of an unbalanced race.

Compared to the other three races perhaps, but from a game balance viewpoint I'd say Amarr has the only truly balanced ship line in Eve.
Ships are perfectly fine on 'their own' in small skirmishes, but when skirmishes turn into battles or right-proper shindigs that drag on and out there should be an almost mandatory requirement for logistics support .. bombing a single village is easily handled, but bombing an entire country takes a ton of background operations to be in place first.

Question is if CCP would rather take the rage by nerfing three races or our gratitude for taking us on-par .. or in other words, will they chose the good for the game option or the good for their sleep pattern options Smile
Pelea Ming
Royal Amarr Institute
Amarr Empire
#285 - 2013-04-16 14:00:25 UTC
Veshta Yoshida wrote:
So, assuming the reluctance from CCP to lower cap cost to cover the hole made from bonus removal stems from threat of toff-race use, why not go the other way .. double/triple the effect of the elutriation rigs and keep the weapon cap reduction low.
Can still go off-race, but fitting and rig requirements to make it work will prevent abuse and the real users get to save a rig or two for the situations where logistics are unavailable/scarce.

Combined with a light increase in base cap stats of affected hulls and we are set for a perfect continuation of the great Amarr tradition of chopping off extremities to make things click.

or more specifically Large Eluctiation rigs only.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#286 - 2013-04-16 14:20:57 UTC
Kaarous Aldurald wrote:
Bouh Revetoile wrote:
random amarr pilot wrote:
races shouldn't be the same, but laser weapons being harder to use than other weapons because of capacitor and PG is unfair ; please, fix it.


Also,
Mra Rednu wrote:
Is just a shame you can't fit them on any useful BS fit.
Maybe learn to make tradeoff...

People look more and more reluctant to make trade off with these rebalance ; all seem to need to be easy...


Well, I had a long post written chewing you out for that inane statement, but the forum ate it.

So I will just say that it is asinine to have only one race with a slot tax just to be able to fit their guns. It would be like having Winmatar have to fit Hull extenders because their guns reduce their base hitpoints.

If Amarr had inherently more powerful ships than anyone else just from their base hulls, then maybe their ridiculous midslot tax would make sense, but they don't. We are par at best. We pretty much require most skills at V to even compete. This is the hallmark of an unbalanced race.

Honestly, I don't mind, especially for our BS, that Amarr need high skill levels to compete. In fact, I take a bit of perverse pride in that, to be Amarr, you have to be dedicated. Yes, I have the skills to fly caldari and use missiles. Yes, I have the skills to fly Minnie and use projectiles. Yes, I could make my life simpler and use their hulls especially in things like L4 mission running. But I love my lasers, demmit! And to be perfectly honest, we shouldn't be required to fit 6 to 8 times more mods and rigs for cap then any other race. You all keep trying to use examples of why lasers beat Artillery for DPS, or Blasters for Range, and your missing that it's designed to be this way, lasers have always and will always be the "middle ground" weapon. But, that does put us squarely between the frying pan and the fire as well... we get too far, the one fries us, we get to close, and the other burns us. In short, we need our slots and rigs to tank or to fit for range dictation or attempt to do a little of both, and instead we are consistently forced instead to use them for cap.
Tachyon's vs 1400s, yes, we should have to give up a low or rig slot just as they do for an effective fit, but that is not the case even with these changes. Instead, we're forced to use that slot just to fit the weapons, and if we want to even try to fit a tank, then we also have to use even more!
Pulse vs Blasters, yes, we should have to work a little for our cap over them, because we most definately out range them... but then because we have to give up all our rigs (which they are using for tank) and most if not all of our mid slots (which they are using for range dictation) and the hulls that use either can fit a strong tank to compete with each other...
What is really funny is I started writing those last two sections with PvP in mind, and I realize that that does still come across... But by the end of it, it also definately points out overwhelming deficiencies on a PvE level as well.
Mole Guy
Bob's Bait and Tackle
#287 - 2013-04-16 14:25:34 UTC
@CCP Rise

look, we amarrian pilots have been suffering WAY too long with huge cap drains and pg fittings.

i know you guys said you were going to look into it, but damn, you're taking away the only thing that helps.

in medical terms, we wouldnt do a procedure on a patient and then watch a patient suffer for 6 months in order to figure out a way to save him, we would give him meds to better his quality of life until the solution is found. right now we are bleeding. bleeding cap all over the place and you guys wanna run us through with a serrated edge sword and watch what happens until the next patch?

give us the 50% reduction in ALL laser based weapons to simulate our having rank V in whatever we are flying until you guys get the time to look at it. 8 years of torture deserves a 6 month repreave.
if you guys think they are underpowered at that time, adjust them back, but as it stands now, we are going to loose 50% of our combat effectiveness. and you give us 10% back? wow..thats a trade off.

Bouh Revetoile
In Wreck we thrust
#288 - 2013-04-16 14:31:24 UTC
Pelea Ming wrote:
Honestly, I don't mind, especially for our BS, that Amarr need high skill levels to compete. In fact, I take a bit of perverse pride in that, to be Amarr, you have to be dedicated. Yes, I have the skills to fly caldari and use missiles. Yes, I have the skills to fly Minnie and use projectiles. Yes, I could make my life simpler and use their hulls especially in things like L4 mission running. But I love my lasers, demmit! And to be perfectly honest, we shouldn't be required to fit 6 to 8 times more mods and rigs for cap then any other race. You all keep trying to use examples of why lasers beat Artillery for DPS, or Blasters for Range, and your missing that it's designed to be this way, lasers have always and will always be the "middle ground" weapon. But, that does put us squarely between the frying pan and the fire as well... we get too far, the one fries us, we get to close, and the other burns us. In short, we need our slots and rigs to tank or to fit for range dictation or attempt to do a little of both, and instead we are consistently forced instead to use them for cap.
Tachyon's vs 1400s, yes, we should have to give up a low or rig slot just as they do for an effective fit, but that is not the case even with these changes. Instead, we're forced to use that slot just to fit the weapons, and if we want to even try to fit a tank, then we also have to use even more!
Pulse vs Blasters, yes, we should have to work a little for our cap over them, because we most definately out range them... but then because we have to give up all our rigs (which they are using for tank) and most if not all of our mid slots (which they are using for range dictation) and the hulls that use either can fit a strong tank to compete with each other...
What is really funny is I started writing those last two sections with PvP in mind, and I realize that that does still come across... But by the end of it, it also definately points out overwhelming deficiencies on a PvE level as well.

Maybe stop trying to be capstable on pve ship ?

As I said, amarr never had any problem competing in pvp. You know, I could say the same sort of wall of text argumenting on how hard it is for gallente to run their active tank, their MWD and stay at range to apply their blasters damages ; or about how one tiny mistake turn your flying garbage, erh, minmatar ship, into a floating garbage ; or how caldari ship are only sitting still, awaiting to die because their missiles don't kill their ennemy fast enough.

The problem is that it is how the races works. Eacdh time you simplify the life of a race, you bring it closer to the others, and one day, they will be all the same.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#289 - 2013-04-16 14:50:00 UTC
Bouh Revetoile wrote:
Pelea Ming wrote:
Imagine if any other race were told that they couldn't have their proper number of midslots because they HAVE to fit cap injectors. .
You mean, like gallente ? You forgot : imagine if any other race were told that they couldn't have their proper number of midslots because they HAVE to fit cap injectors AND full tackle !

yes, but at least you can fit the tackle, we're just stuck fitting cap mods, lol :D
James Amril-Kesh
Viziam
Amarr Empire
#290 - 2013-04-16 14:54:29 UTC
Bouh Revetoile wrote:
Maybe stop trying to be capstable on pve ship ?

As I said, amarr never had any problem competing in pvp. You know, I could say the same sort of wall of text argumenting on how hard it is for gallente to run their active tank, their MWD and stay at range to apply their blasters damages ; or about how one tiny mistake turn your flying garbage, erh, minmatar ship, into a floating garbage ; or how caldari ship are only sitting still, awaiting to die because their missiles don't kill their ennemy fast enough.

The problem is that it is how the races works. Eacdh time you simplify the life of a race, you bring it closer to the others, and one day, they will be all the same.

Except here we've had a ship get a nerf both to its total capacitor and to a bonus that reduces turret cap use by up to 50%. Asking CCP to reevaluate their position which will make a ship considerably less attractive when it wasn't that great to begin with is pretty sensible.

Enjoying the rain today? ;)

Pelea Ming
Royal Amarr Institute
Amarr Empire
#291 - 2013-04-16 14:56:32 UTC
Bouh Revetoile wrote:
Pelea Ming wrote:
Honestly, I don't mind, especially for our BS, that Amarr need high skill levels to compete. In fact, I take a bit of perverse pride in that, to be Amarr, you have to be dedicated. Yes, I have the skills to fly caldari and use missiles. Yes, I have the skills to fly Minnie and use projectiles. Yes, I could make my life simpler and use their hulls especially in things like L4 mission running. But I love my lasers, demmit! And to be perfectly honest, we shouldn't be required to fit 6 to 8 times more mods and rigs for cap then any other race. You all keep trying to use examples of why lasers beat Artillery for DPS, or Blasters for Range, and your missing that it's designed to be this way, lasers have always and will always be the "middle ground" weapon. But, that does put us squarely between the frying pan and the fire as well... we get too far, the one fries us, we get to close, and the other burns us. In short, we need our slots and rigs to tank or to fit for range dictation or attempt to do a little of both, and instead we are consistently forced instead to use them for cap.
Tachyon's vs 1400s, yes, we should have to give up a low or rig slot just as they do for an effective fit, but that is not the case even with these changes. Instead, we're forced to use that slot just to fit the weapons, and if we want to even try to fit a tank, then we also have to use even more!
Pulse vs Blasters, yes, we should have to work a little for our cap over them, because we most definately out range them... but then because we have to give up all our rigs (which they are using for tank) and most if not all of our mid slots (which they are using for range dictation) and the hulls that use either can fit a strong tank to compete with each other...
What is really funny is I started writing those last two sections with PvP in mind, and I realize that that does still come across... But by the end of it, it also definately points out overwhelming deficiencies on a PvE level as well.

Maybe stop trying to be capstable on pve ship ?

As I said, amarr never had any problem competing in pvp. You know, I could say the same sort of wall of text argumenting on how hard it is for gallente to run their active tank, their MWD and stay at range to apply their blasters damages ; or about how one tiny mistake turn your flying garbage, erh, minmatar ship, into a floating garbage ; or how caldari ship are only sitting still, awaiting to die because their missiles don't kill their ennemy fast enough.

The problem is that it is how the races works. Eacdh time you simplify the life of a race, you bring it closer to the others, and one day, they will be all the same.

Just curious what your smoking, you have to be cap stable in a laser boat in missions, because if your not, you can either shoot, or you can rep, not both, and how are you clearing the site at all if all you can do is rep?
if you want to troll, go somewhere else, we have been working hard at keeping this thread a matter of keeping to topic.
Bouh Revetoile
In Wreck we thrust
#292 - 2013-04-16 15:06:14 UTC  |  Edited by: Bouh Revetoile
Pelea Ming wrote:
Just curious what your smoking, you have to be cap stable in a laser boat in missions, because if your not, you can either shoot, or you can rep, not both, and how are you clearing the site at all if all you can do is rep?

Just learn to do missions please. NPC stop shoot you when they are dead...

As for tha Apocalypse capacitor, you should read again : Capacitor (amount / recharge rate / recharge per second) : 7000(-500) / 1002s(-152s) / 6.99 (+.49)

None of the amarr BS got a nerf to capacitor, only the cap bonus gone ; a bonus amarr whine about for being useless for years.

No wonder the whining anymore, people didn't even read the tha amarr BS OP...
James Amril-Kesh
Viziam
Amarr Empire
#293 - 2013-04-16 15:10:48 UTC  |  Edited by: James Amril-Kesh
Oh wow, 0.49 cap per second more peak recharge!
That totally offsets 500 GJ lost total cap!

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#294 - 2013-04-16 15:12:36 UTC
And no, it wasn't a useless bonus, it was a bonus that should have been built into the weapons from the start. The reason people complained is because it was a bonus necessary to make the ship workable, not a bonus that actually made the ship better at what it was supposed to do. Removing the bonus is damaging, and the changes to the weapons don't adequately compensate for this.

Enjoying the rain today? ;)

Bouh Revetoile
In Wreck we thrust
#295 - 2013-04-16 15:12:39 UTC  |  Edited by: Bouh Revetoile
James Amril-Kesh wrote:
Oh wow, 0.49 cap per second more peak recharge!
That totally offsets 500 GJ lost total cap!

The cap recharge time decreased too ! And the recharge rate is average, not peak BTW.

As for the bonus, cap cost is the only thing preventing amarr shooting until the end of time. Maybe other races should have insta swapping infinite ammo too ?
Kara Books
Deal with IT.
#296 - 2013-04-16 15:31:30 UTC
I love Amarr ships even more just reading that.

Many more likes you can expect!
James Amril-Kesh
Viziam
Amarr Empire
#297 - 2013-04-16 15:31:46 UTC  |  Edited by: James Amril-Kesh
Why does it matter how long they can shoot their guns? If I want to fit my ship to fire indefinitely, I can. And it's not restrictive to Amarr. I can fit a Hyperion easily to fire 1100 DPS from just after downtime until the next with ammo to spare, and I don't even need cargohold expanders to do it. The only restriction is that I'd have to press F1 roughly every 5 minutes. Not to mention that without any cap modules or rigs at all the ship is stable around 39%.

Enjoying the rain today? ;)

Theia Matova
Dominance Theory
#298 - 2013-04-16 16:57:05 UTC
As stated large energy turret energy use needed already balancing before. As some people already stated long time.

Personally I do not like that amarr are so now deeply tied to lasers. By removing launcher slots from the ships and adding turrets to popular fits you also icrease energy consumption yes pwg.. So all these changes were needed.

There are several issues that involve amarr ships in PVE.

* high cap consumption
* tough to get viable tank at 3-5 skills (required skill level for tanking will still be deep due to cap need and tank)
* multiship TD combined to cap neut, compared to angel target painting these are too severe. Which severenes you btw increase by increasing amarr ship tiedness to lasers.
* cap charge size / ship ability to carry them. We need perhaps hold for booster charges or way to carry them more.

This changes is good, but its not enough. Lasers are not enough. Armor tank scaling in PVE with lower skills. Blood / Sansha EWAR seriousness.
Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#299 - 2013-04-16 17:44:06 UTC
Considering cruise missiles got a big buff (too big in my opinion) and us Amarrians only got a tiny bump it looks like CCP dont even play EVE!

Wormholes worst badass | Checkout my Wormhole blog

Leskit
Pure Victory
#300 - 2013-04-16 17:51:41 UTC
Putting aside the cap need for a second, I think that the over arching, endemic problem may be quite a bit different than what everyone is hitting on so far. This only really hits larger fleets fights fyi.

The two greatest strengths of amarr BS doctrine is the tank and scorch crystals (imo). Fry your enemy from 50km (abaddon, scorch) or 75km (apoc, scorch) before they can get into optimal range, and tank them while they move in. Sniping was hurt pretty badly with on-grid scanning+ warping but can be mitigated somewhat by bubbles and maneuvers. That covers everything past 150km. The new MJD covers everything at 100km. A pulse apoc is good to 71+13 using scorch and 1 TE. If you're being burned by scorch crystals at 70km, MJD towards the enemy fleet, and you land either in or almost in point range, depending on fleet boosts/overheat.

I think the problem is actually making too many fleets viable at too many things. Am I crazy in thinking this? Gallente whined for years about having to get in close. You're a space shotgun, king of sub 15km ranges. Deal with it! Know when to fight, when not to fight. Amarr were good from 15km out to 80+km, where sniper fleets start taking over. That's essentially the middle ground. Maybe because we were the well rounded before--and other races were more specified to a certain range doctrine or fight styles--we were still relatively balanced. But Gallente are best at blaster range (and can get on top of you if you're at 100km or 150km+ depending on your fleet fittings), and everyone else can alpha you from range. Our middle ground sweet spot has been essentially made available to the other races, leaving us with little to define what we're good at other than our carrier's EHP, which even now is getting a hit.

Does that make any sense to anyone else? Don't let tiericide = homogony. There needs to be (significant) differences in what the different races are good at and how they're geared toward fighting.