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THE CAT OUT OF THE BAG: Killing titans/supers at login - even in POS's.

Author
Sturmwolke
#41 - 2013-04-12 23:24:20 UTC
Well, no one raises an eyebrow when highsec gankers use the bumping mechanics to kill freighters with a minimal number of ships.
How is bumping titans any different, regardless of how it got there? Ship price? The name "titan"? It drops the best loot?
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#42 - 2013-04-12 23:24:33 UTC
Rebecha Pucontis wrote:
Also another variation, could you wait for the supercap to log off, drag preset probes to the POS, pick it up on scan and warp to it before it dissapears. That way you would be able to sit at the SS and wait for it to log back on.

This won't work, since ships that log off inside a POS don't actually warp off before disappearing, as was already mentioned in the thread.

They do, however, warp back to the POS on login, which is where this attack would happen.

Personally, I think this needs to be fixed--why do I have to warp back to the POS on login, if my ship didn't warp off on logout?
RoCkEt X
Hostile.
PURPLE HELMETED WARRIORS
#43 - 2013-04-12 23:35:23 UTC  |  Edited by: RoCkEt X
Sturmwolke wrote:
Well, no one raises an eyebrow when highsec gankers use the bumping mechanics to kill freighters with a minimal number of ships.
How is bumping titans any different, regardless of how it got there? Ship price? The name "titan"? It drops the best loot?


because a freighter pilot or w/e can ctrl+space to stop warp, and regain control of his ship. a warp on the login like this, cannot be aborted... and thus the pilot has no control. this mechanic also only effects supercapital ships - because they are the only ship classes that warp slowly enough for this mechanic to work.

In essence, the bumping is not the problem, but the fact the pilot cannot do anything with his ship after he has logged in (like aborting the warp etc - which cannot be done otherwise nobody would ever go back to their log-out spots). Changing the mechanic to give a pilot control of his ship is flawed.

AttentionSOLUTION?Attention
the only simple solution i see to this is making the ship 'invulnerable' in the same way you are after you undock - this would mean that whilst the pilot's ship has to return to it's logoff spot before he gains control, it will also mean bump ships would fly straight through the ship, and he would not be at risk until he lands at the logoff location
Tippia
Sunshine and Lollipops
#44 - 2013-04-12 23:59:51 UTC
Gizznitt Malikite wrote:
Sexy Cakes wrote:
Chribba wrote:
I could be wrong because I haven't verified it - but if the titan pilot logs on, hits dscan see probes, just quit your client, ship will try to warp sure but should still disappear under the normal timers, being bumped or not.

But ofc I have no idea, theory crafting here.

/c

The old logoffski to the rescue!

I'm pretty sure this tactic was obliterated with the crimewatch 2.0 agression timer changes...
If it did, you should bug report it because CW2.0 was intended specifically not to give people flags when they were logged off — at most, you could extend some of them.

The trick lies, of course, in getting the server to acknowledge that you've logged off before someone manages to PvP-flag the ship.
Sturmwolke
#45 - 2013-04-13 00:11:18 UTC
RoCkEt X wrote:
because a freighter pilot or w/e can ctrl+space to stop warp, and regain control of his ship. a warp on the login like this, cannot be aborted... and thus the pilot has no control. this mechanic also only effects supercapital ships - because they are the only ship classes that warp slowly enough for this mechanic to work.


Well, the "stop warp" part was fixed ... however, you can still bump a freighter to hold it in place indefinitely .... or move it offgrid to a direction that you want.

RoCkEt X wrote:

In essence, the bumping is not the problem, but the fact the pilot cannot do anything with his ship after he has logged in (like aborting the warp etc - which cannot be done otherwise nobody would ever go back to their log-out spots). Changing the mechanic to give a pilot control of his ship is flawed..


Bumping IS a problem. CCP just don't want to bother fixing it until the noise level gets to a certain level.
As per OP, the titan has an option to counter this. On the other hand, a freighter without mod slots has no counters.
Herzog Wolfhammer
Sigma Special Tactics Group
#46 - 2013-04-13 00:23:48 UTC
Alekksander Geinesa wrote:
Herzog Wolfhammer wrote:
Questions:

What's the window of time from the appearance of the super in the system on login (assuming we see the super pilot appear in local) and the time it takes to scan it with combat probes?

Is this based on the amount of time it takes the super to align? How much time is that?

I imagine someone really up on their probing skills could do this easily, but what's the average AU range of the probes that can pick up a super ("warpable hit")? 16AU, 8 AU?






You dont even need nearly max probing skills, you just need decent ones, and if in doubt throw the probing implants into your brain and you should be good to go.

Generally you have about 30 seconds total to get the whole operation off by the time that you see them apear in local or address book.

Sounds like a little bit, but you would be really surprised 30 seconds is a life time when you are in warp to get an SC lol.




Wow thanks. I was curious about the scanning aspects of this.

30 seconds can feel like forever when waiting for those probes to position and do their job too. That's 6 seconds. So if someone is really on the ball and already has probes out. they have 24 seconds the moment they see the pilot in local, or if spanning Dscan, with the 2 second rate, that's 8 seconds. So maybe 20 seconds to right click the warpable hit and warp to within 30-30 KM and bump the target.

Given that, I would hate to see this be ruled an exploit since anybody who can pull that off deserves a kill. This isn't mindless gate camping, heck it's almost "twitch gaming". Lol

Bring back DEEEEP Space!

nomad Raholan
What Corp is it
#47 - 2013-04-13 00:35:30 UTC
Arronicus wrote:


Except, that stabber probably has some form of gun fit, even just a civilian railgun, to tag the killmail, or drones. In which case, your ship becomes agressed. I may be wrong, someone correct me here if so, but I believe if you are tagged before your ship actually dissapears, that now starts the 15 minute flags, whereas it didn't used to?

Seems like a blaring oversight on CCP's part. Probably an exploit, but so far down on CCP's priority list, that short of destroying 15 titans in one go, or finding some way to 'dupe LP' off of it, I doubt CCP will even pay any attention.



Tippia wrote:
Gizznitt Malikite wrote:
Sexy Cakes wrote:
Chribba wrote:
I could be wrong because I haven't verified it - but if the titan pilot logs on, hits dscan see probes, just quit your client, ship will try to warp sure but should still disappear under the normal timers, being bumped or not.

But ofc I have no idea, theory crafting here.

/c

The old logoffski to the rescue!

I'm pretty sure this tactic was obliterated with the crimewatch 2.0 agression timer changes...
If it did, you should bug report it because CW2.0 was intended specifically not to give people flags when they were logged off — at most, you could extend some of them.

The trick lies, of course, in getting the server to acknowledge that you've logged off before someone manages to PvP-flag the ship.
In response to a petition to this issue, CCP confirmed the flag system is working as intended. So, you logoff, warp 1 mil k, sit in space 60 secs, get engaged with 14 secs to go, activates flag, ship dies pod dies. Using "Safe Logoff" your post log warp is not visible, you do not sit in space for 60 secs.

.,.,.,Disagree with me if you feel the need.,.,., .,.,.,Right or Wrong.,.,.,.  .,.,.,My opinion is free and mine to own.,.,.,.

Sentamon
Imperial Academy
Amarr Empire
#48 - 2013-04-13 00:38:10 UTC
Herzog Wolfhammer wrote:

t since anybody who can pull that off deserves a kill. This isn't mindless gate camping, heck it's almost "twitch gaming". Lol


Guess you haven't heard of the probe helper that people run on throwaway accounts yet.

~ Professional Forum Alt  ~

Tippia
Sunshine and Lollipops
#49 - 2013-04-13 00:43:12 UTC
nomad Raholan wrote:
In response to a petition to this issue, CCP confirmed the flag system is working as intended. So, you logoff, warp 1 mil k, sit in space 60 secs, get engaged with 14 secs to go, activates flag, ship dies pod dies.
Then CCP (or, more accurately, the GM who can't confirm such a thing to begin with) is wrong.

This is what the responsible dev actually has to say on the matter:
CCP Masterplan wrote:

A PVP flag can only be created whilst logged on, but it can be extended whilst logged off (much like the current invisible logoff timer works today)

…so if it doesn't work that way; if it's actually possible to give people flags while they're logged off, don't petition it — bug report it. They may think it's working as intended when in reality, it doesn't, thereby making the GMs say very very incorrect things.
Rebecha Pucontis
Doomheim
#50 - 2013-04-13 02:19:19 UTC
Even mentioning petition responses is likely to make CCP Falcon angry and this thread locked. I've seen threads locked for much less.

I think two issues are here. One, the ship should be invulnrable when it logs in. Two, the crappy bumping mechanics need to be sorted out, one of the lamest combat tactics in the game.
James Amril-Kesh
Viziam
Amarr Empire
#51 - 2013-04-13 02:49:17 UTC
Tippia wrote:
nomad Raholan wrote:
In response to a petition to this issue, CCP confirmed the flag system is working as intended. So, you logoff, warp 1 mil k, sit in space 60 secs, get engaged with 14 secs to go, activates flag, ship dies pod dies.
Then CCP (or, more accurately, the GM who can't confirm such a thing to begin with) is wrong.

This is what the responsible dev actually has to say on the matter:
CCP Masterplan wrote:

A PVP flag can only be created whilst logged on, but it can be extended whilst logged off (much like the current invisible logoff timer works today)

…so if it doesn't work that way; if it's actually possible to give people flags while they're logged off, don't petition it — bug report it. They may think it's working as intended when in reality, it doesn't, thereby making the GMs say very very incorrect things.

And I've seen other devs saying differently.

Enjoying the rain today? ;)

RoCkEt X
Hostile.
PURPLE HELMETED WARRIORS
#52 - 2013-04-13 11:12:42 UTC  |  Edited by: RoCkEt X
James Amril-Kesh wrote:
Tippia wrote:
nomad Raholan wrote:
In response to a petition to this issue, CCP confirmed the flag system is working as intended. So, you logoff, warp 1 mil k, sit in space 60 secs, get engaged with 14 secs to go, activates flag, ship dies pod dies.
Then CCP (or, more accurately, the GM who can't confirm such a thing to begin with) is wrong.

This is what the responsible dev actually has to say on the matter:
CCP Masterplan wrote:

A PVP flag can only be created whilst logged on, but it can be extended whilst logged off (much like the current invisible logoff timer works today)

…so if it doesn't work that way; if it's actually possible to give people flags while they're logged off, don't petition it — bug report it. They may think it's working as intended when in reality, it doesn't, thereby making the GMs say very very incorrect things.

And I've seen other devs saying differently.


If a pilot logs out, provided you aggro him before he enters e-warp, he'll still get an aggro timer - just to clear that up.

ALSO... whichever scrub is whining about freighters, you're an idiot and you're missing the point - this isnt a freighter thread. go find somewhere else to whine
Angelique Duchemin
Team Evil
#53 - 2013-04-13 11:23:43 UTC
Supers are coddled enough as it is. Anything that makes their existence a little more risky can only be a good thing.

When lone pilots own and move titan alts around null to gank ratting Carriers then I feel that titans need a hit of reality. An expensive one.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

RubyPorto
RubysRhymes
#54 - 2013-04-13 11:39:36 UTC  |  Edited by: RubyPorto
Tippia wrote:
Gizznitt Malikite wrote:
I'm pretty sure this tactic was obliterated with the crimewatch 2.0 agression timer changes...
If it did, you should bug report it because CW2.0 was intended specifically not to give people flags when they were logged off — at most, you could extend some of them.

The trick lies, of course, in getting the server to acknowledge that you've logged off before someone manages to PvP-flag the ship.



I've got a bunch of Cyno alt pod losses that say you're wrong.

Also, if it were true that you couldn't get a PvP timer during the time you're in space after logging off, Safe Logoffs would be rather pointless, wouldn't they, since that's the specific event they're designed to prevent.


You can get an extensible aggro flag any time up until your ship disappears from space (or gets into e-warp, I don't have firsthand knowledge which event ends the vulnerability to flagging). This has been true since Crucible.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Sturmwolke
#55 - 2013-04-13 12:20:11 UTC
RoCkEt X wrote:
ALSO... whichever scrub is whining about freighters, you're an idiot and you're missing the point - this isnt a freighter thread. go find somewhere else to whine

I was wondering how long it would take till someone gets to this junction, you've exceeded all expectations Big smile
What is the core mechanic that made all of this possible and has a far more reaching impact (even during the olden times)?
Gabriel Karade
Coreli Corporation
Pandemic Legion
#56 - 2013-04-13 14:52:37 UTC
Yeah, that is a pretty crappy mechanic.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Bellanea Rajanir
Obolka Kin
#57 - 2013-04-13 15:02:17 UTC
The power of BUMP.

It was a day when the forum post became sentient

Andski
Science and Trade Institute
Caldari State
#58 - 2013-04-13 15:26:21 UTC
Angelique Duchemin wrote:
When lone pilots own and move titan alts around null to gank ratting Carriers then I feel that titans need a hit of reality. An expensive one.



Yeah uh if you're dropping ratting carriers and DDing them in hostile space you're either really dumb or really ballsy

It's not exactly something you want to do casually

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Phoenix Jones
Small-Arms Fire
#59 - 2013-04-13 15:47:36 UTC  |  Edited by: Phoenix Jones
Its a little too much micromanagement. There is a way to deal with it (CCP programically).

Upon Logon, keep the Ship cloaked until it hits warp, once in warp, cloak drops.

I can't see how this could actually be allowed. Yes super's are "coddled", but this mechanic isn't a neutralizing factor for them..

Its more like "I'm stalking your actual life, and you have no defense except within the first 1 seconds of logging on, dscan, Analyze it ALL, and logoff.

Or Logon, Logoff, Logon, Logoff, see who pops in local due to logoffsky tricks, logon, logoff..

Send alts.. yes legion of alts for the preparation of you logging on...

Thats a little... you get the picture.

Yaay!!!!

Rebecha Pucontis
Doomheim
#60 - 2013-04-13 16:05:01 UTC
Phoenix Jones wrote:
Upon Logon, keep the Ship cloaked until it hits warp, once in warp, cloak drops.


Perfect solution. CCP do this ^